Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
Community
Playing the Game
Story Hour
The Goodman Gang in The Mysterious Tower
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HalfOrc HalfBiscuit" data-source="post: 3774125" data-attributes="member: 27710"><p>To be honest, I think you're being a bit hard on yourself. I'm certainly enjoying the storyhour as it is. (But maybe I'm just easy to please. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>As regards the players' behaviour, I think it's understandable, both OOC and IC, that when the action's on, they focus on that. Just like a football team will focus on the game when they're on the pitch, and leave the inter-personal stuff in the dressing room (except in the case of Kieron Dyer and Lee Bowyer, obviously <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). And I see nothing wrong with the storyhour mirroring that.</p><p></p><p>The only way I can suggest to inter-mix things a bit more is if some of the "roleplaying" - even if it take splace between adventures - can be written up as if it occurs during breaks within the action - when the party's resting etc. But that depends on the type of interaction concerned - it could probably be done with PC to PC conversations, but not with conversations with NPCs who aren't there. Maybe some could be done with "flashback" type handling - "While they sat staring into the campfire, Newt wondered whether he should really have ..." That sort of thing.</p><p></p><p>Anyway, as Loup says, I don't think much really needs fixing at all. Just keep it coming. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="HalfOrc HalfBiscuit, post: 3774125, member: 27710"] To be honest, I think you're being a bit hard on yourself. I'm certainly enjoying the storyhour as it is. (But maybe I'm just easy to please. :p ) As regards the players' behaviour, I think it's understandable, both OOC and IC, that when the action's on, they focus on that. Just like a football team will focus on the game when they're on the pitch, and leave the inter-personal stuff in the dressing room (except in the case of Kieron Dyer and Lee Bowyer, obviously :D ). And I see nothing wrong with the storyhour mirroring that. The only way I can suggest to inter-mix things a bit more is if some of the "roleplaying" - even if it take splace between adventures - can be written up as if it occurs during breaks within the action - when the party's resting etc. But that depends on the type of interaction concerned - it could probably be done with PC to PC conversations, but not with conversations with NPCs who aren't there. Maybe some could be done with "flashback" type handling - "While they sat staring into the campfire, Newt wondered whether he should really have ..." That sort of thing. Anyway, as Loup says, I don't think much really needs fixing at all. Just keep it coming. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Goodman Gang in The Mysterious Tower
Top