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The Goodman Gang in The Mysterious Tower
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<blockquote data-quote="Goonalan" data-source="post: 3841002" data-attributes="member: 16069"><p>I remember DMing it all those years ago, right for the bonus point what was the name of the scenario that appeared in Dungeon magazine that I think involved shrunken PCs and a giant house/cottage- something like that anyway?</p><p></p><p>Thanks as always.</p><p></p><p>And so...</p><p></p><p style="text-align: center">Dungeon Crawl Classic #14</p> <p style="text-align: center">Dungeon Interludes</p> <p style="text-align: center">Chapter 1: The Eye of the Night</p> <p style="text-align: center">Level 1-3 (Scaled to level 4) </p><p></p><p>Turn 38: Catch Up.</p><p></p><p style="text-align: center">“Jim” Bowen</p><p></p><p>Human Male Ranger Level 2 </p><p>NG HP 23 AC 18 Init +2</p><p>Str 14 Dex 15 Con 14 Int 12 Wis 12 Ch 10 </p><p>Saves Fort +6 Ref +4 Will +2</p><p>+1 Battleaxe (family heirloom) +5 d8+3 </p><p>Longbow (Masterwork Mighty (+2)) +5 d8+2 or Rapid Fire +3/+3 </p><p>Dagger, Silver +4 or +4 d4+2</p><p>Armour: Griffin insignia Masterwork Breastplate and Large Masterwork Wooden Shield.</p><p></p><p>Feats: Skill Focus (Trapmaking), Point Blank Shot, Track, Favoured Enemy- Dire Animals, Ranger Two-Weapon Fighting & Ambidexterity, Rapid Shot. </p><p></p><p>Skills of note: Animal Empathy +4 Climb +4 Craft (Trapmaking) +6 Handle Animal +4 Hide +6 Jump +5 Knowldege (Nature) +3 Listen +4 Move Silently +6 Spot +3 Wilderness Lore +6</p><p></p><p>Items of note: Potion Cure Lt x4; Potion Darkvision; Cloak of Resistance +1.</p><p></p><p>Light Warhorse “Sarge” & associated kit and caboodle.</p><p></p><p style="text-align: center">Bec</p><p></p><p>Human Male Barbarian Level 2</p><p>CG HP 31 AC 15 Init +1</p><p>Str 18 Dex 12 Con 18 Int 11 Wis 8 Ch 9 </p><p>Saves Fort +7 Ref +1 Will -1</p><p>Long Spear +6 d8+6 </p><p>Dagger +6 or +3 d4+4</p><p>Greatclub +6 d10+6</p><p>Longsword Masterwork +7 d8+4 (usually with Large Wooden Shield)</p><p>Greatsword Masterwork Cold Iron +7 2d6+6</p><p>Armour: Studded Leather Masterwork, sometimes Large Wooden Shield.</p><p></p><p>Feats: Toughness, Power Attack, Rage, Cleave & Uncanny Dodge.</p><p></p><p>Skills of note: Climb +9 Concentration +4 Jump +8 Ride +3 Spot +3 Swim +8 Use Rope +4</p><p></p><p>Items of note: Climbers Kit, Potion Cure Lt x4, Potion Blur, Bracers of Armour +1.</p><p></p><p>Heavy Warhorse “Kaul” & associated kit and caboodle, including Studded Leather Barding.</p><p></p><p style="text-align: center">Lord Casimir</p><p></p><p>Human Male Paladin of Pelor Level 2 </p><p>LG HP 23 AC 19 Init +1</p><p>Str 15 Dex 13 Con 14 Int 14 Wis 11 Ch 14 </p><p>Saves Fort +7 Ref +3 Will +4</p><p>+1 Longsword Cold Iron +5 d8+3 </p><p>Longbow +3 d8 </p><p>Light Mace +4 d6+2</p><p>Armour: Shiny Breastplate +1 & Sparkling Large Masterwork Steel Shield</p><p></p><p>Feats: Negotiator, Dodge, Mobility, Detect Evil, Lay on Hands, Divine Health, Smite Evil, Aura of Courage.</p><p></p><p>Skills of note: Concentration +3 Diplomacy +9 Handle Animal +6 Knowledge (History) +5 Knowledge (Local) +7 Knowledge (Religion) +6 Ride +5 Sense Motive +6 Spot +4 </p><p></p><p>Items of note: 3 Flasks of Holy Water, 5 Silver Arrows, Potion of Cure Light Wounds x4, Potion of Vision, Healing Kit.</p><p></p><p>Light Warhorse “Reggie” & associated kit and caboodle.</p><p></p><p style="text-align: center">Anya’Drea</p><p></p><p>Human Female Wizard Level 2 </p><p>CG HP 14 AC 15 Init +5</p><p>Str 10 Dex 13 Con 12 Int 16 Wis 11 Ch 17 </p><p>Saves Fort +1 Ref +1 Will +3</p><p>Quarterstaff Masterwork +2 d6 </p><p>Light Crossbow Masterwork +3 d8</p><p>Dagger Silver +1 or +2 d4</p><p>Armour: Leather Armour, Ring of Protection +1, Bracers of Armour +1</p><p></p><p>Feats: Skill Focus (Use Magic Device), Armour Proficiency (Light), Improved Initiative, Scribe Scroll, Toughness. </p><p></p><p>Skills of note: Alchemy +5 Appraise +3 Bluff +3 Concentrate +6 Craft (Model) +3 Decipher Script +7 Diplomacy +3 Disguise +3 Forgery +3 Gather Info +3 Hide +5 Intimidate +3 Knowledge (Arcane) +8 Knowledge (Architecture & Engineering) +4 Knowledge (Geography) +4 Knowledge (Nature) +4 Listen +4 Move Silently +3 Perform (Vogue) +3 Scry +5 Search +3 Spellcraft +8 Use Magic Device +10</p><p></p><p>Familiar, actually Follower (of sorts) Swish, Animated Broom.</p><p></p><p>Spells: Lvl 0 (4) All; </p><p>Lvl 1 (4) Shield, Mage Armour, Mount, Summon Monster I, Unseen Servant, Detect Secret Doors, Detect Undead, Identify, Magic Missile, Colour Spray, Cause Fear, Expeditious Retreat, Shocking Grasp, Spider Climb.</p><p></p><p>Items of note: Scrolls- not so many of them as before, Wand of Burning Hands (Level 3- 23 Charges); Potion Cure Lt. x4, Potion of Intelligence, Pearl of Power (lvl 1), Necklace of Fireballs Type I, 2 Bags of Caltrops; 6 Tindertwigs, 10 Sunrods.</p><p></p><p>Pipes of the Sewer’s identified but don’t know the tune.</p><p></p><p>“Swish” Animated Broom companion AC15 Mv30 Init+2 +1 Slam d4 Hardness 5 Fort +0 Ref +2 Will -5</p><p></p><p>Light Warhorse “Mr. Fizz” & associated kit and caboodle, including Studded Leather Barding.</p><p></p><p style="text-align: center">Newt</p><p></p><p>Gnome Male Rogue Level 2</p><p>NG HP 15 AC 19 Init +3</p><p>Str 11 Dex 16 Con 14 Int 16 Wis 11 Ch 10 </p><p>Saves Fort +2 Ref +6 Will +2</p><p>Heavy Mace Masterwork +3 d6 </p><p>Light Crossbow Masterwork +6 d6</p><p>+1 Dagger (wielded as Shortsword) of Spell Storing (Shocking Grasp D8+2) +3 D4+1</p><p>Adamantine Ceremonial Dagger (wielded as Shortsword) +2 D4</p><p>Dagger Masterwork Silver +3 or +6 d3</p><p>Armour: +1 Chain Shirt</p><p></p><p>Feats: Nimble Fingers, Low Light Vision, +1 To Hit vs. Goblinoids and Kobolds, +4 Dodge vs. Giants, Point Blank Shot, Evasion.</p><p></p><p>Skills of note: Alchemy +10 Appraise +5 Balance +7 Climb +4 Craft (Locksmith) +5 Decipher Script +5 Disable Device +10 Escape Artist +4 Forgery +3 Hide +10 Intimidate +3 Jump +5 (+35 with Ring of Jumping) Listen +7 Move Silently +8 Open Lock +10 Pick Pocket +4 Read Lips +5 Ride (Pony) +3 Scry +3 Search +8 Spot +5 Tumble +4 Use Rope +3</p><p></p><p>Spells: Ghost Sound, Dancing Lights, Prestidigitation & Speak with Burrowing Animals.</p><p></p><p>Items of note: Silk Climbing Rope, 10 Tindertwigs, 3 Thunderstones, 2 Tanglefoot bags, 10 Sunrods, 2 Smoke Sticks, 5 Alchemist’s Fire, Thieves Tools Masterwork, 5 Silver tipped Bolts, 12 Masterwork Bolts, 3 Flasks of Acid, Potion Cure Lt x5, Potion Spider Climb x2, Ring of Jumping.</p><p></p><p>War Pony “Dobbin” & associated kit and caboodle, including Studded Leather Barding.</p><p></p><p style="text-align: center">Ala</p><p></p><p>Elf Female Cleric Level 2 </p><p>NG HP 17 AC 21 Init +3</p><p>Str 14 Dex 17 Con 12 Int 10 Wis 17 Ch 13 </p><p>Saves Fort +4 Ref +3 Will +6</p><p>Longsword Masterwork +5 d8+2</p><p>Composite Longbow Masterwork Mighty (+2) +5 d8+2</p><p>Dagger Silver +3 or +4 d4+2</p><p>Light Flail +3 d6+2 </p><p>Armour: Chain Shirt Masterwork, Large Masterwork Steel Shield & Ring of Protection +2</p><p></p><p>Feats: Point Blank Shot, Weapon Focus (Longsword), Turn Undead (4/day).</p><p></p><p>Skills of note: Balance +3 Concentration +3 Diplomacy +3 Escape Artist +3 Heal +7 Hide +3 Listen +5 Move Silently +3 Ride (Horse) +3 Sense Motive +3 Spot +5 Use Rope +3 Wilderness Lore +3</p><p></p><p>Spells: Lvl 0 (4) Lvl 1 (4)</p><p>Domains: War & Good.</p><p></p><p>Items of note: 2 Healer’s Kits, Scroll Protection from Elements, Potion Cure Light Wounds x4, Potion Cure Moderate Wounds, Scroll Hold Person & Deeper Darkness.</p><p></p><p>Light Riding Horse “Slim” & associated kit and caboodle.</p><p></p><p>Note to present more of a challenge, I thought they’d been finding things a little too easy so far, I followed the instructions within the module booklet to scale the adventure for “stronger parties.” Let’s see how they like that…</p><p></p><p>Next Turn: Molton Clay.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 3841002, member: 16069"] I remember DMing it all those years ago, right for the bonus point what was the name of the scenario that appeared in Dungeon magazine that I think involved shrunken PCs and a giant house/cottage- something like that anyway? Thanks as always. And so... [CENTER]Dungeon Crawl Classic #14 Dungeon Interludes Chapter 1: The Eye of the Night Level 1-3 (Scaled to level 4) [/CENTER] Turn 38: Catch Up. [CENTER]“Jim” Bowen[/CENTER] Human Male Ranger Level 2 NG HP 23 AC 18 Init +2 Str 14 Dex 15 Con 14 Int 12 Wis 12 Ch 10 Saves Fort +6 Ref +4 Will +2 +1 Battleaxe (family heirloom) +5 d8+3 Longbow (Masterwork Mighty (+2)) +5 d8+2 or Rapid Fire +3/+3 Dagger, Silver +4 or +4 d4+2 Armour: Griffin insignia Masterwork Breastplate and Large Masterwork Wooden Shield. Feats: Skill Focus (Trapmaking), Point Blank Shot, Track, Favoured Enemy- Dire Animals, Ranger Two-Weapon Fighting & Ambidexterity, Rapid Shot. Skills of note: Animal Empathy +4 Climb +4 Craft (Trapmaking) +6 Handle Animal +4 Hide +6 Jump +5 Knowldege (Nature) +3 Listen +4 Move Silently +6 Spot +3 Wilderness Lore +6 Items of note: Potion Cure Lt x4; Potion Darkvision; Cloak of Resistance +1. Light Warhorse “Sarge” & associated kit and caboodle. [CENTER]Bec[/CENTER] Human Male Barbarian Level 2 CG HP 31 AC 15 Init +1 Str 18 Dex 12 Con 18 Int 11 Wis 8 Ch 9 Saves Fort +7 Ref +1 Will -1 Long Spear +6 d8+6 Dagger +6 or +3 d4+4 Greatclub +6 d10+6 Longsword Masterwork +7 d8+4 (usually with Large Wooden Shield) Greatsword Masterwork Cold Iron +7 2d6+6 Armour: Studded Leather Masterwork, sometimes Large Wooden Shield. Feats: Toughness, Power Attack, Rage, Cleave & Uncanny Dodge. Skills of note: Climb +9 Concentration +4 Jump +8 Ride +3 Spot +3 Swim +8 Use Rope +4 Items of note: Climbers Kit, Potion Cure Lt x4, Potion Blur, Bracers of Armour +1. Heavy Warhorse “Kaul” & associated kit and caboodle, including Studded Leather Barding. [CENTER]Lord Casimir[/CENTER] Human Male Paladin of Pelor Level 2 LG HP 23 AC 19 Init +1 Str 15 Dex 13 Con 14 Int 14 Wis 11 Ch 14 Saves Fort +7 Ref +3 Will +4 +1 Longsword Cold Iron +5 d8+3 Longbow +3 d8 Light Mace +4 d6+2 Armour: Shiny Breastplate +1 & Sparkling Large Masterwork Steel Shield Feats: Negotiator, Dodge, Mobility, Detect Evil, Lay on Hands, Divine Health, Smite Evil, Aura of Courage. Skills of note: Concentration +3 Diplomacy +9 Handle Animal +6 Knowledge (History) +5 Knowledge (Local) +7 Knowledge (Religion) +6 Ride +5 Sense Motive +6 Spot +4 Items of note: 3 Flasks of Holy Water, 5 Silver Arrows, Potion of Cure Light Wounds x4, Potion of Vision, Healing Kit. Light Warhorse “Reggie” & associated kit and caboodle. [CENTER]Anya’Drea[/CENTER] Human Female Wizard Level 2 CG HP 14 AC 15 Init +5 Str 10 Dex 13 Con 12 Int 16 Wis 11 Ch 17 Saves Fort +1 Ref +1 Will +3 Quarterstaff Masterwork +2 d6 Light Crossbow Masterwork +3 d8 Dagger Silver +1 or +2 d4 Armour: Leather Armour, Ring of Protection +1, Bracers of Armour +1 Feats: Skill Focus (Use Magic Device), Armour Proficiency (Light), Improved Initiative, Scribe Scroll, Toughness. Skills of note: Alchemy +5 Appraise +3 Bluff +3 Concentrate +6 Craft (Model) +3 Decipher Script +7 Diplomacy +3 Disguise +3 Forgery +3 Gather Info +3 Hide +5 Intimidate +3 Knowledge (Arcane) +8 Knowledge (Architecture & Engineering) +4 Knowledge (Geography) +4 Knowledge (Nature) +4 Listen +4 Move Silently +3 Perform (Vogue) +3 Scry +5 Search +3 Spellcraft +8 Use Magic Device +10 Familiar, actually Follower (of sorts) Swish, Animated Broom. Spells: Lvl 0 (4) All; Lvl 1 (4) Shield, Mage Armour, Mount, Summon Monster I, Unseen Servant, Detect Secret Doors, Detect Undead, Identify, Magic Missile, Colour Spray, Cause Fear, Expeditious Retreat, Shocking Grasp, Spider Climb. Items of note: Scrolls- not so many of them as before, Wand of Burning Hands (Level 3- 23 Charges); Potion Cure Lt. x4, Potion of Intelligence, Pearl of Power (lvl 1), Necklace of Fireballs Type I, 2 Bags of Caltrops; 6 Tindertwigs, 10 Sunrods. Pipes of the Sewer’s identified but don’t know the tune. “Swish” Animated Broom companion AC15 Mv30 Init+2 +1 Slam d4 Hardness 5 Fort +0 Ref +2 Will -5 Light Warhorse “Mr. Fizz” & associated kit and caboodle, including Studded Leather Barding. [CENTER]Newt[/CENTER] Gnome Male Rogue Level 2 NG HP 15 AC 19 Init +3 Str 11 Dex 16 Con 14 Int 16 Wis 11 Ch 10 Saves Fort +2 Ref +6 Will +2 Heavy Mace Masterwork +3 d6 Light Crossbow Masterwork +6 d6 +1 Dagger (wielded as Shortsword) of Spell Storing (Shocking Grasp D8+2) +3 D4+1 Adamantine Ceremonial Dagger (wielded as Shortsword) +2 D4 Dagger Masterwork Silver +3 or +6 d3 Armour: +1 Chain Shirt Feats: Nimble Fingers, Low Light Vision, +1 To Hit vs. Goblinoids and Kobolds, +4 Dodge vs. Giants, Point Blank Shot, Evasion. Skills of note: Alchemy +10 Appraise +5 Balance +7 Climb +4 Craft (Locksmith) +5 Decipher Script +5 Disable Device +10 Escape Artist +4 Forgery +3 Hide +10 Intimidate +3 Jump +5 (+35 with Ring of Jumping) Listen +7 Move Silently +8 Open Lock +10 Pick Pocket +4 Read Lips +5 Ride (Pony) +3 Scry +3 Search +8 Spot +5 Tumble +4 Use Rope +3 Spells: Ghost Sound, Dancing Lights, Prestidigitation & Speak with Burrowing Animals. Items of note: Silk Climbing Rope, 10 Tindertwigs, 3 Thunderstones, 2 Tanglefoot bags, 10 Sunrods, 2 Smoke Sticks, 5 Alchemist’s Fire, Thieves Tools Masterwork, 5 Silver tipped Bolts, 12 Masterwork Bolts, 3 Flasks of Acid, Potion Cure Lt x5, Potion Spider Climb x2, Ring of Jumping. War Pony “Dobbin” & associated kit and caboodle, including Studded Leather Barding. [CENTER]Ala[/CENTER] Elf Female Cleric Level 2 NG HP 17 AC 21 Init +3 Str 14 Dex 17 Con 12 Int 10 Wis 17 Ch 13 Saves Fort +4 Ref +3 Will +6 Longsword Masterwork +5 d8+2 Composite Longbow Masterwork Mighty (+2) +5 d8+2 Dagger Silver +3 or +4 d4+2 Light Flail +3 d6+2 Armour: Chain Shirt Masterwork, Large Masterwork Steel Shield & Ring of Protection +2 Feats: Point Blank Shot, Weapon Focus (Longsword), Turn Undead (4/day). Skills of note: Balance +3 Concentration +3 Diplomacy +3 Escape Artist +3 Heal +7 Hide +3 Listen +5 Move Silently +3 Ride (Horse) +3 Sense Motive +3 Spot +5 Use Rope +3 Wilderness Lore +3 Spells: Lvl 0 (4) Lvl 1 (4) Domains: War & Good. Items of note: 2 Healer’s Kits, Scroll Protection from Elements, Potion Cure Light Wounds x4, Potion Cure Moderate Wounds, Scroll Hold Person & Deeper Darkness. Light Riding Horse “Slim” & associated kit and caboodle. Note to present more of a challenge, I thought they’d been finding things a little too easy so far, I followed the instructions within the module booklet to scale the adventure for “stronger parties.” Let’s see how they like that… Next Turn: Molton Clay. [/QUOTE]
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