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The Goodman Gang in The Mysterious Tower
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<blockquote data-quote="Goonalan" data-source="post: 3852361" data-attributes="member: 16069"><p style="text-align: center">Dungeon Crawl Classic #14</p> <p style="text-align: center">Dungeon Interludes</p> <p style="text-align: center">Chapter 1: The Eye of the Night</p> <p style="text-align: center">Level 1-3 (Scaled to level 4)</p><p></p><p>Turn 42: Rat-Trick.</p><p></p><p>“FLAME ON.”</p><p></p><p>The Monstrous Centipede burns and flails, and then is spiked on Bec’s longsword, it thrashes a moment and then goes limp. Bec moves forward and levers the thing off his blade.</p><p></p><p>“Good work, all of you.” Cas is in the room.</p><p></p><p>Jim moves forward, stamps out the fires started by Anya’s wand, and makes a grisly discovery- the remains of three more humans, two raiders and a farmer, half eaten by rats and the Centipede, their bodies split and broken, their innards ripped out and chewed.</p><p></p><p>“BAAAARRFF.”</p><p></p><p>Jim loses his lunch. Newt moves forward, goes to bend to examine the remains, then thinks better of it. “Nah. Nothing here.” He moves on. There’s another pile of gear, adventurers gear, in the corner, the Gnome heads over to take a look- soon discovers that there’s nothing at all of worth.</p><p></p><p>“Come on, let’s get out of here.” Jim wipes his mouth and heads off back to where the passage divides.</p><p></p><p>Jim leads them on down the second passage, they head west then north, the passage grows tighter, the adventurers inch their way forward, and out into another larger chamber. Ahead a maze of slick mud walls, each riddled with dozens of rat sized holes.</p><p></p><p>“I don’t like this.” Jim whispers, he has his doubts. “Right then, it looks like a… a maze, make sure you’ve got plenty of light, and stick together, there are lots of rat holes- a good place for an ambush.”</p><p>“Lead us on Jim.” Cas pronounces.</p><p>“Stick to the left hand wall.” Anya offers.</p><p>“Yep.” Newt agrees.</p><p>“Kay.” The Ranger leads them in.</p><p></p><p>The area is a maze of small rooms, separated by thin muddy walls, some of them only half constructed, only two to four feet tall. The floor is slick with gloopy sticky mud that covers the adventurers boots.</p><p></p><p>Jim suddenly halts. “Wait. Listen.” And sure enough, the sound of rats. “They’re going to ambush us- be ready.” Jim takes another step forward as a Fiendish Dire Rat barrels around the corner ahead of him, scurries forward with lightning speed, straight for the Ranger, his battleaxe swings and crunches into the creature’s skull. The rat shakes the blade free and scurries back, it appears to be even stronger than the Fiendish Dire Rats they encountered earlier. The beast barely gets five feet when it leaps again, crashes into Jim, catching the Rangers arm in its maw, it yanks and tears, crushes and breaks the bones in Jim’s forearm, simultaneously dislocating his shoulder. The Ranger loses all colour and flops into the muddy mire.</p><p></p><p>“FLAME ON.”</p><p></p><p>Anya reaches over a low wall and sends a fan of fire into the space beyond, another Fiendish Dire Rat scurries away seemingly unhurt by the flame. Bec is stuck next to another low wall, he kicks and stamps at the blockage, smashing it down, struggles forward through the gap, skids on the slippery mud and falls into the passage beyond, straight in front of another of the Fiends, the creature sinks its teeth into Bec’s gut, rips out a hunk of flesh and swallows it down.</p><p></p><p>“Diiiinnnnneeerr isssss ssserved,”</p><p></p><p>At the rear of the pack yet another Fiendish Dire Rat darts to attack, Cas slices at it leaving a bloody trail down its back, the creature rushes on and sinks its teeth into Cas’ thigh, the Paladin screams and bashes the pommel of his longsword onto the creature’s skull, the rat retreats, as the Paladin bleeds. Newt and Ala dive into save him; the Priest catches the beast on the side of its head, momentarily stunning the thing. Newt sees his opportunity and darts in with his heavy mace in hand. The rat is not done for however, and dodges the Gnome’s attack and delivers a nip of its own to Newt’s side. The Gnome dances back to Ala but the Fiend is still not done, follows up its first strike with a second bite, this time to the Gnome’s right shoulder, his heavy mace gets much heavier. Anya in the midst of the fury chants, a blue-ish sheen engulfs her, her Mage Armour activated.</p><p></p><p>Bec kicks out, still on the floor- smashes his foot into the rat’s jaw, the creature snarls but retreats far enough for the Barbarian to leap to his feet. The rat comes again, but Bec is ready for it this time, his longsword spears down, stabs, six, eight, ten, twelve inches into the creatures shoulder, it leaps back, Bec grips tight to his blade. The rat settles a moment, looks confused, shivers, and then cautiously approaches again.</p><p></p><p>Anya stumbles forward, over Jim’s body, to the Fiendish Dire Rat that snarls and claws the dirt ahead of her. “Go back to hell.” The creature races forward, she meets its charge with the end of her staff. The blow nearly wrenches the length of oak from her hands, the rat staggers back- gasping for air, something in its chest is definitely broken, and yet it still has some fight left in it. </p><p></p><p>At the rear Cas, Ala and Newt now face off against two of the Fiendish creatures, make that one, Newt dodges left then right, as a rat leaps towards him, manoeuvres to the side and brings his heavy mace down, two-handed, on the things skull, something large, and important, audibly cracks and breaks, the fiend sinks into the dirt. Cas steps forward to meet the other head on, lands a lucky blow, slicing into the creatures right front leg, the Fiend shies away, snarls and paws the air. Ala looks behind her, sees Jim collapsed in the muck, in an instant she’s to him, healing his wounds, bones, once broken, knit and mend, his shoulder pops back into place, and the Ranger sits up, suddenly light headed but no longer at deaths door.</p><p></p><p>“Where am I?”</p><p></p><p>Jim spies Anya ahead, making a decent fist of keeping another of the Fiendish Dire Rats at bay, but not landing any telling hits, the Ranger jumps to his feet, rescues his axe from the mud and worse, then charges towards the creature, “ANYAAAaaaaaa”, the Wizard dodges as Jim arrives- WHUMP, and buries the entirety of his axe blade in the now dying rats back. He levers his axe free as yet another Fiend appears from a tunnel to the Rangers right hand side, instinctively Jim steps back and swings his axe round to meet the beast, the weapon lodges, for a moment, in the rat’s body, the creature is then sent spinning backwards with the force of the blow. It crashes into another muddy wall and lies there, unmoving- dead. </p><p></p><p>“Thanks Jim.” Anya adds, aware that she was clearly outmatched in the fight, her soft touch, her hand rubs his shoulder, their eyes meet for the briefest of moments, and yet long enough.</p><p></p><p>Ala, meanwhile, is back to the rear, alongside Cas, who’s swinging hard, but wide of the rat there. The Priestess dodges past the Paladin and lands the killing blow- lancing her sword, up to the hilt, into the Fiendish Dire Rats skull.</p><p></p><p>Bec continues to flail and swat, the last of the Fiendish Dire Rats backs away, looking for an opening, alas it backs straight into Jim, and his axe, which bites deep into the creature.</p><p></p><p>“Whissssskerssssss.”</p><p></p><p>The final Fiendish Dire Rat expires.</p><p></p><p>“What did he say?” Jim asks.</p><p>“Whiskers?” Anya appears from around the corner, and offers.</p><p>“Isn’t that a sort of cat food?”</p><p>Anya shrugs.</p><p></p><p>“Retreat out of the chamber, back the way we came.” Cas calls over. Thirty seconds later they’re back in a huddle at the entrance to the muddy maze chamber, once again Healing Potions are uncorked, in truth they haven’t got many potions left, indeed some of the adventurers are already out.</p><p></p><p>“We can’t take much more of this.” Ala states, to stares.</p><p>“And yet we should go on- finish what we’ve started.” Jim is determined.</p><p>Cas scans the assembled masses, looking for consent, they all nod, although Ala’s is half-shrug, half-nod, but she’s getting used to being ignored. </p><p></p><p>“Left wall again.” Anya smiles and taps Jim on his left shoulder, leaves her hand there a little too long, the Ranger doesn’t look back, his broad smile faces forward, hidden from sight.</p><p></p><p>And the system works, less than a minute later Jim leads the adventurers into another chamber, out of the mud at last, which now cakes their boots, every step an effort. The floor ahead sweeps sharply down to a pool of murky cavern water, a thick and crusty layer of algae- complete with clouds of flies and mosquitoes buzzing lazily above the surface. The hazard is some twenty feet across, the chamber itself, now illuminated by two sunrods is some forty feet across, at the far side another dark passage leads off. A narrow ledge circles the depression, the footing both sides looks sturdy, however the pit look slick and steep.</p><p></p><p>“Feck how’re we…” Jim begins.</p><p>“Easy.” Newt winks at Anya then delves into his pack, finds and drains a potion, Anya grins then manages the same effect with a simple incantation- Spider Climb, the two take to the walls, climb up and around and then lay a roped trail around one side of the pit, hammer a pair of pitons into the walls as guides for the rope. The job’s complete in less than five minutes; only an idiot could fall in now with the rope so firmly secured.</p><p></p><p>Bec is the first to tumble down the slope, however he’s not entirely to blame, the Barbarian stumbles and grabs hard at the rope to prevent his fall, however it’s Newt and Anya that’s holding onto to the other end, the Barbarians weight and momentum is too much for them- result Bec is halfway down the slope scrabbling trying desperately to keep away from the water.</p><p></p><p>“Heave.” Anya calls, she and the Gnome grip tight the rope and pull hard, the Barbarian is rescued inch by inch. Below Bec’s flailing legs the pool seems to shift and gather to one side, a viscous liquid climbs the slope towards the Barbarian. </p><p></p><p>“I think there’s…” Ala starts but is shushed by Cas. Bec makes it back to the ledge and scampers up to safety.</p><p></p><p>“Jim… don’t fall in. Take your time.” Cas offers.</p><p>“Don’t worry it’s easy, watch.”</p><p></p><p>Twenty seconds later the Ranger’s boots are splashing at the edge of the water, he’s much further down the slope than Bec, and slipping further down all the time. From the centre of the pool an amorphous blob rises, like some dismembered hand, no fist, except made of Grey Ooze. Ripples spread towards Jim as the appendage surges forward.</p><p></p><p>“PULL.” Cas screams, and at the same time Bec gets hold of the rope and does as ordered, Jim is catapulted back up the slope, and onto the ledge, his face and front covered in a thick layer of mud. The slimy fist crashes into the slope, in the spot that Jim so very recently reclined, then oozes back down into the pool. Jim scuttles across.</p><p></p><p>“What was that?” Jim asks looking back.</p><p>“Erm… Nothing to worry about, we’ll be across in a moment. Best if all of you grab onto the rope, don’t want any accidents.” Cas shares a look with Ala, gulps. And yet the pair make their way across without further incident.</p><p></p><p>Blood Whisker stands in the centre of the chamber, stops what he is doing, half-man, half-rat; his seven Fiendish Dire Rat companions that surround him, also stand statue. He listens intently, then sniffs the air.</p><p></p><p>“Thhhheeeyyy Coooooommmme.”</p><p></p><p>And in an instant the room is empty, except for the tiny cave rats that carpet the floor. The shadows in the chamber darken.</p><p></p><p>“Shhh. This way.” Jim’s voice carries into the room. </p><p></p><p>The chamber ahead is much more welcoming, hard packed earth, no mud, the cavern sides carved with care, and skill. A simple straw bed lies to the west, alongside a series of crudely constructed chests and crates. But what draws the adventurer’s attention is the five foot patch of dirt in the northwest corner, which seems to bubble and churn with thousands upon thousands of tiny cave rats. Countless of the creatures tumble from the area, scatter across the room; disappear into the myriad tiny tunnels that honeycomb the lower reaches of all the walls.</p><p></p><p>A wooden staff, a tattered green cloak, a length of rope and an ancient leather satchel stick out from beneath the churning pile of rats.</p><p></p><p>“It’s empty.” Jim proclaims.</p><p></p><p>Next Turn: Bloody Whiskers.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 3852361, member: 16069"] [CENTER]Dungeon Crawl Classic #14 Dungeon Interludes Chapter 1: The Eye of the Night Level 1-3 (Scaled to level 4)[/CENTER] Turn 42: Rat-Trick. “FLAME ON.” The Monstrous Centipede burns and flails, and then is spiked on Bec’s longsword, it thrashes a moment and then goes limp. Bec moves forward and levers the thing off his blade. “Good work, all of you.” Cas is in the room. Jim moves forward, stamps out the fires started by Anya’s wand, and makes a grisly discovery- the remains of three more humans, two raiders and a farmer, half eaten by rats and the Centipede, their bodies split and broken, their innards ripped out and chewed. “BAAAARRFF.” Jim loses his lunch. Newt moves forward, goes to bend to examine the remains, then thinks better of it. “Nah. Nothing here.” He moves on. There’s another pile of gear, adventurers gear, in the corner, the Gnome heads over to take a look- soon discovers that there’s nothing at all of worth. “Come on, let’s get out of here.” Jim wipes his mouth and heads off back to where the passage divides. Jim leads them on down the second passage, they head west then north, the passage grows tighter, the adventurers inch their way forward, and out into another larger chamber. Ahead a maze of slick mud walls, each riddled with dozens of rat sized holes. “I don’t like this.” Jim whispers, he has his doubts. “Right then, it looks like a… a maze, make sure you’ve got plenty of light, and stick together, there are lots of rat holes- a good place for an ambush.” “Lead us on Jim.” Cas pronounces. “Stick to the left hand wall.” Anya offers. “Yep.” Newt agrees. “Kay.” The Ranger leads them in. The area is a maze of small rooms, separated by thin muddy walls, some of them only half constructed, only two to four feet tall. The floor is slick with gloopy sticky mud that covers the adventurers boots. Jim suddenly halts. “Wait. Listen.” And sure enough, the sound of rats. “They’re going to ambush us- be ready.” Jim takes another step forward as a Fiendish Dire Rat barrels around the corner ahead of him, scurries forward with lightning speed, straight for the Ranger, his battleaxe swings and crunches into the creature’s skull. The rat shakes the blade free and scurries back, it appears to be even stronger than the Fiendish Dire Rats they encountered earlier. The beast barely gets five feet when it leaps again, crashes into Jim, catching the Rangers arm in its maw, it yanks and tears, crushes and breaks the bones in Jim’s forearm, simultaneously dislocating his shoulder. The Ranger loses all colour and flops into the muddy mire. “FLAME ON.” Anya reaches over a low wall and sends a fan of fire into the space beyond, another Fiendish Dire Rat scurries away seemingly unhurt by the flame. Bec is stuck next to another low wall, he kicks and stamps at the blockage, smashing it down, struggles forward through the gap, skids on the slippery mud and falls into the passage beyond, straight in front of another of the Fiends, the creature sinks its teeth into Bec’s gut, rips out a hunk of flesh and swallows it down. “Diiiinnnnneeerr isssss ssserved,” At the rear of the pack yet another Fiendish Dire Rat darts to attack, Cas slices at it leaving a bloody trail down its back, the creature rushes on and sinks its teeth into Cas’ thigh, the Paladin screams and bashes the pommel of his longsword onto the creature’s skull, the rat retreats, as the Paladin bleeds. Newt and Ala dive into save him; the Priest catches the beast on the side of its head, momentarily stunning the thing. Newt sees his opportunity and darts in with his heavy mace in hand. The rat is not done for however, and dodges the Gnome’s attack and delivers a nip of its own to Newt’s side. The Gnome dances back to Ala but the Fiend is still not done, follows up its first strike with a second bite, this time to the Gnome’s right shoulder, his heavy mace gets much heavier. Anya in the midst of the fury chants, a blue-ish sheen engulfs her, her Mage Armour activated. Bec kicks out, still on the floor- smashes his foot into the rat’s jaw, the creature snarls but retreats far enough for the Barbarian to leap to his feet. The rat comes again, but Bec is ready for it this time, his longsword spears down, stabs, six, eight, ten, twelve inches into the creatures shoulder, it leaps back, Bec grips tight to his blade. The rat settles a moment, looks confused, shivers, and then cautiously approaches again. Anya stumbles forward, over Jim’s body, to the Fiendish Dire Rat that snarls and claws the dirt ahead of her. “Go back to hell.” The creature races forward, she meets its charge with the end of her staff. The blow nearly wrenches the length of oak from her hands, the rat staggers back- gasping for air, something in its chest is definitely broken, and yet it still has some fight left in it. At the rear Cas, Ala and Newt now face off against two of the Fiendish creatures, make that one, Newt dodges left then right, as a rat leaps towards him, manoeuvres to the side and brings his heavy mace down, two-handed, on the things skull, something large, and important, audibly cracks and breaks, the fiend sinks into the dirt. Cas steps forward to meet the other head on, lands a lucky blow, slicing into the creatures right front leg, the Fiend shies away, snarls and paws the air. Ala looks behind her, sees Jim collapsed in the muck, in an instant she’s to him, healing his wounds, bones, once broken, knit and mend, his shoulder pops back into place, and the Ranger sits up, suddenly light headed but no longer at deaths door. “Where am I?” Jim spies Anya ahead, making a decent fist of keeping another of the Fiendish Dire Rats at bay, but not landing any telling hits, the Ranger jumps to his feet, rescues his axe from the mud and worse, then charges towards the creature, “ANYAAAaaaaaa”, the Wizard dodges as Jim arrives- WHUMP, and buries the entirety of his axe blade in the now dying rats back. He levers his axe free as yet another Fiend appears from a tunnel to the Rangers right hand side, instinctively Jim steps back and swings his axe round to meet the beast, the weapon lodges, for a moment, in the rat’s body, the creature is then sent spinning backwards with the force of the blow. It crashes into another muddy wall and lies there, unmoving- dead. “Thanks Jim.” Anya adds, aware that she was clearly outmatched in the fight, her soft touch, her hand rubs his shoulder, their eyes meet for the briefest of moments, and yet long enough. Ala, meanwhile, is back to the rear, alongside Cas, who’s swinging hard, but wide of the rat there. The Priestess dodges past the Paladin and lands the killing blow- lancing her sword, up to the hilt, into the Fiendish Dire Rats skull. Bec continues to flail and swat, the last of the Fiendish Dire Rats backs away, looking for an opening, alas it backs straight into Jim, and his axe, which bites deep into the creature. “Whissssskerssssss.” The final Fiendish Dire Rat expires. “What did he say?” Jim asks. “Whiskers?” Anya appears from around the corner, and offers. “Isn’t that a sort of cat food?” Anya shrugs. “Retreat out of the chamber, back the way we came.” Cas calls over. Thirty seconds later they’re back in a huddle at the entrance to the muddy maze chamber, once again Healing Potions are uncorked, in truth they haven’t got many potions left, indeed some of the adventurers are already out. “We can’t take much more of this.” Ala states, to stares. “And yet we should go on- finish what we’ve started.” Jim is determined. Cas scans the assembled masses, looking for consent, they all nod, although Ala’s is half-shrug, half-nod, but she’s getting used to being ignored. “Left wall again.” Anya smiles and taps Jim on his left shoulder, leaves her hand there a little too long, the Ranger doesn’t look back, his broad smile faces forward, hidden from sight. And the system works, less than a minute later Jim leads the adventurers into another chamber, out of the mud at last, which now cakes their boots, every step an effort. The floor ahead sweeps sharply down to a pool of murky cavern water, a thick and crusty layer of algae- complete with clouds of flies and mosquitoes buzzing lazily above the surface. The hazard is some twenty feet across, the chamber itself, now illuminated by two sunrods is some forty feet across, at the far side another dark passage leads off. A narrow ledge circles the depression, the footing both sides looks sturdy, however the pit look slick and steep. “Feck how’re we…” Jim begins. “Easy.” Newt winks at Anya then delves into his pack, finds and drains a potion, Anya grins then manages the same effect with a simple incantation- Spider Climb, the two take to the walls, climb up and around and then lay a roped trail around one side of the pit, hammer a pair of pitons into the walls as guides for the rope. The job’s complete in less than five minutes; only an idiot could fall in now with the rope so firmly secured. Bec is the first to tumble down the slope, however he’s not entirely to blame, the Barbarian stumbles and grabs hard at the rope to prevent his fall, however it’s Newt and Anya that’s holding onto to the other end, the Barbarians weight and momentum is too much for them- result Bec is halfway down the slope scrabbling trying desperately to keep away from the water. “Heave.” Anya calls, she and the Gnome grip tight the rope and pull hard, the Barbarian is rescued inch by inch. Below Bec’s flailing legs the pool seems to shift and gather to one side, a viscous liquid climbs the slope towards the Barbarian. “I think there’s…” Ala starts but is shushed by Cas. Bec makes it back to the ledge and scampers up to safety. “Jim… don’t fall in. Take your time.” Cas offers. “Don’t worry it’s easy, watch.” Twenty seconds later the Ranger’s boots are splashing at the edge of the water, he’s much further down the slope than Bec, and slipping further down all the time. From the centre of the pool an amorphous blob rises, like some dismembered hand, no fist, except made of Grey Ooze. Ripples spread towards Jim as the appendage surges forward. “PULL.” Cas screams, and at the same time Bec gets hold of the rope and does as ordered, Jim is catapulted back up the slope, and onto the ledge, his face and front covered in a thick layer of mud. The slimy fist crashes into the slope, in the spot that Jim so very recently reclined, then oozes back down into the pool. Jim scuttles across. “What was that?” Jim asks looking back. “Erm… Nothing to worry about, we’ll be across in a moment. Best if all of you grab onto the rope, don’t want any accidents.” Cas shares a look with Ala, gulps. And yet the pair make their way across without further incident. Blood Whisker stands in the centre of the chamber, stops what he is doing, half-man, half-rat; his seven Fiendish Dire Rat companions that surround him, also stand statue. He listens intently, then sniffs the air. “Thhhheeeyyy Coooooommmme.” And in an instant the room is empty, except for the tiny cave rats that carpet the floor. The shadows in the chamber darken. “Shhh. This way.” Jim’s voice carries into the room. The chamber ahead is much more welcoming, hard packed earth, no mud, the cavern sides carved with care, and skill. A simple straw bed lies to the west, alongside a series of crudely constructed chests and crates. But what draws the adventurer’s attention is the five foot patch of dirt in the northwest corner, which seems to bubble and churn with thousands upon thousands of tiny cave rats. Countless of the creatures tumble from the area, scatter across the room; disappear into the myriad tiny tunnels that honeycomb the lower reaches of all the walls. A wooden staff, a tattered green cloak, a length of rope and an ancient leather satchel stick out from beneath the churning pile of rats. “It’s empty.” Jim proclaims. Next Turn: Bloody Whiskers. [/QUOTE]
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