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The Goodman Gang in The Mysterious Tower
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<blockquote data-quote="Goonalan" data-source="post: 3886748" data-attributes="member: 16069"><p>Excellent advice as always Loup, I will investigate MSN- and I'm laughing as I type this because I don't even know what MSN is, I have heard of it however, which is a start- when I said I was a neophyte when it comes to computers I really wasn't kidding.</p><p></p><p>Three of my players are I.T. people so I will delegate much of the work anyway, I've used the on-line dice-roller before so that's not a problem, I guess I'll have to trust them to tell the truth about their rolls, I predict a spate of 20s and no fumbles for ages.</p><p></p><p>Thanks as always.</p><p></p><p>A short one this time, the review before we get back to the Goodman Gang.</p><p></p><p style="text-align: center">Dungeon Crawl Classics #29</p> <p style="text-align: center">Scenario 2 Old Feodol’s Basement</p> <p style="text-align: center">Level 1</p><p></p><p>Turn 51a: Review</p><p></p><p>Overall score out of 10: 7.1</p><p>Play time: 2 hours.</p><p></p><p>Review:</p><p></p><p>A nice little scenario, it served me well when we were suddenly a player down, obviously very simple but in play it proved to be most amusing, it makes a refreshing change to have the Priest laying on the floor with a broken ankle, and the Thief teetering on the brink of death. Not that I want to kill them you understand, I’m merely a facilitator, a go-between if you like. Mwah ha ha ha ha, sorry, don’t know what came over me.</p><p></p><p>Very little extra to say except that I liked the two wounded parties in the finale, and the fact that the players have then to explain to both that the treasure is not theirs, it made for a nice ending, well thought out, simple but effective.</p><p></p><p>Notes and Quotes:</p><p></p><p>The attack dog was soon defeated, although a more personable approach may have been equally as effective, it seems my players were once again on the hunt for something to kill.</p><p></p><p>It was good that The Professor (Mr. R.) had his nose into everything, discovering clues as he went to the real story, well played and well designed.</p><p></p><p>The attack of the monkeys obviously went less well for the players; it’s so damn funny when they have to rack their brains to get out of a tight spot. That and the fact that they managed to roll the biggest number of fumbles I’ve ever seen in such a short space of time, I think at one point we got to three 1s in a row.</p><p></p><p>Eventually the players found a way, but not before a majority of them had gotten very close to death or unconsciousness.</p><p></p><p>Which of course resulted in a temporary hiatus, The Professor had more or less figured everything else out, particularly the fact that something nasty lurked behind the door- for the record it was a Phantom Fungus.</p><p></p><p>The confrontation with Aronarg and Gilles perhaps came too soon, however it served as a taster for the final confrontation, and increased the tension for the final conflict.</p><p></p><p>Rescuing the last Will and Testament of Old Feodol proved simple enough after the intervention of The Professor’s big brain.</p><p></p><p>This just left the players with the final fight, a little easier than expected, particularly when the two fools turned on each other, but who am I to disregard the dice, once again nicely handled. Obviously all it needed then was for Mischa to appear to tie the scenario back into the whole.</p><p></p><p>It worked well and from a DMs perspective proved easy to run, hopefully many of the other scenarios within the tome will be as well designed, and as short- for drop in purposes. If so it will prove to be an excellent time-saving device, well worth the money. </p><p></p><p>Thanks for reading.</p><p></p><p>Next time back to the Goodman Gang, who when we last saw them were in a spot of bother.</p><p></p><p>Next Turn: Court in the Act.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 3886748, member: 16069"] Excellent advice as always Loup, I will investigate MSN- and I'm laughing as I type this because I don't even know what MSN is, I have heard of it however, which is a start- when I said I was a neophyte when it comes to computers I really wasn't kidding. Three of my players are I.T. people so I will delegate much of the work anyway, I've used the on-line dice-roller before so that's not a problem, I guess I'll have to trust them to tell the truth about their rolls, I predict a spate of 20s and no fumbles for ages. Thanks as always. A short one this time, the review before we get back to the Goodman Gang. [CENTER]Dungeon Crawl Classics #29 Scenario 2 Old Feodol’s Basement Level 1[/CENTER] Turn 51a: Review Overall score out of 10: 7.1 Play time: 2 hours. Review: A nice little scenario, it served me well when we were suddenly a player down, obviously very simple but in play it proved to be most amusing, it makes a refreshing change to have the Priest laying on the floor with a broken ankle, and the Thief teetering on the brink of death. Not that I want to kill them you understand, I’m merely a facilitator, a go-between if you like. Mwah ha ha ha ha, sorry, don’t know what came over me. Very little extra to say except that I liked the two wounded parties in the finale, and the fact that the players have then to explain to both that the treasure is not theirs, it made for a nice ending, well thought out, simple but effective. Notes and Quotes: The attack dog was soon defeated, although a more personable approach may have been equally as effective, it seems my players were once again on the hunt for something to kill. It was good that The Professor (Mr. R.) had his nose into everything, discovering clues as he went to the real story, well played and well designed. The attack of the monkeys obviously went less well for the players; it’s so damn funny when they have to rack their brains to get out of a tight spot. That and the fact that they managed to roll the biggest number of fumbles I’ve ever seen in such a short space of time, I think at one point we got to three 1s in a row. Eventually the players found a way, but not before a majority of them had gotten very close to death or unconsciousness. Which of course resulted in a temporary hiatus, The Professor had more or less figured everything else out, particularly the fact that something nasty lurked behind the door- for the record it was a Phantom Fungus. The confrontation with Aronarg and Gilles perhaps came too soon, however it served as a taster for the final confrontation, and increased the tension for the final conflict. Rescuing the last Will and Testament of Old Feodol proved simple enough after the intervention of The Professor’s big brain. This just left the players with the final fight, a little easier than expected, particularly when the two fools turned on each other, but who am I to disregard the dice, once again nicely handled. Obviously all it needed then was for Mischa to appear to tie the scenario back into the whole. It worked well and from a DMs perspective proved easy to run, hopefully many of the other scenarios within the tome will be as well designed, and as short- for drop in purposes. If so it will prove to be an excellent time-saving device, well worth the money. Thanks for reading. Next time back to the Goodman Gang, who when we last saw them were in a spot of bother. Next Turn: Court in the Act. [/QUOTE]
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