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Story Hour
The Goodman Gang in The Mysterious Tower
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<blockquote data-quote="Goonalan" data-source="post: 3978990" data-attributes="member: 16069"><p style="text-align: center">Dungeon Crawl Classic #24</p> <p style="text-align: center">Legend of the Ripper</p> <p style="text-align: center">Level 1-3 (Scaled to level 4)</p><p></p><p>Turn 70: Power Extreme.</p><p></p><p>Morning has broken, or rather the Goodman Gang start to wake, they’re all present and correct… except for Jim and Shadrack, the pony.</p><p></p><p>The portal opens and Jim files in leading Shadrack behind him.</p><p></p><p>“Where have you been?” Anya asks.</p><p>“Call of nature, for both of us.” Jim eyes Shadrack.</p><p></p><p>An hour or so later, after ablutions and breakfast, the Gang break camp and ready themselves for adventure again. Jim tether’s Shadrack to the door, says goodbye to his new found friend.</p><p></p><p>Cas and Bec are a little under the weather still but much better than they were in the desert.</p><p></p><p>They move on in- through the door, after Newt gives it the once over, another corridor, a t-junction- door left, door right- nothing to choose between the two.</p><p></p><p>“Right, I think.” Cas states and motions for Newt to oblige.</p><p>“You’ve no idea where you’re going have you Lord?” Newt replies.</p><p>“No, but the trick is to sound confident.” Cas winks at the Gnome who gets to work.</p><p></p><p>Door checked, Cas opens it and leads the adventurers on.</p><p></p><p>A fine layer of dust covers the floor of the corridor ahead, a set of five steps leads down. The air smells as if it has been trapped in here for years- stale, almost rotten. Obviously no one has disturbed the passageway for some time, centuries probably. Through the dust and past an emaciated corpse stretched prone on the floor, the corridor ends at a door. There’s a carving above the lintel, strange runes surrounding a bright yellow gem embedded in the stonework.</p><p></p><p>“Newt, if you would- give the place the once over.”</p><p></p><p>The Gnome skitters down the stairs, cautiously scans the floor and inches ahead till he’s to the corpse.</p><p></p><p>“What is it?” Ala shouts.</p><p>“A dead guy.” Newt proclaims and carefully steps around the dead guy.</p><p></p><p>The Gnome makes it all the way to the other end of the corridor, no traps up to here.</p><p></p><p>The others follow on- Ala bends to examine the corpse, “desiccated- almost mummified, without the wrappings of course, odd.”</p><p></p><p>“Anya can I get a hand.” Newt winks at the Mage, “only I’m out of Potions of Spider Climb.”</p><p>“It just so happens.” The Wizard grins and thirty seconds later Newt is above the door and examining, without touching, the gemstone and runes there, the later he cannot read, however, “There’s a trap- it’s the gem stone, don’t approach it, stay where you are. I think…” he tails of and rifles through his backpack, “here it is”, he pulls out a Tanglefoot Bag.</p><p></p><p>Newt hangs on, looks around, then down at his companions, eventually climbs down the wall and heads over to Cas.</p><p></p><p>“Can I borrow your shield Lord?”</p><p>“Borrow?”</p><p>“Err… Yeah.”</p><p>“I suppose, what do you…” But the Rogue is gone, back up the wall, and to the gemstone, with Cas’ shield in tow.</p><p></p><p>“Ready?” Newt calls down.</p><p>“Yes.” Cas thinks about it. “For what exactly?”</p><p>“Dunno.”</p><p></p><p>SPLODGE</p><p></p><p>Newt slaps the Tanglefoot Bag onto the Gemstone, it covers it instantly in a mass of goo.</p><p></p><p>SQUELCH</p><p></p><p>He thumps Cas’ shield into the goo, forming a makeshift barrier which totally covers the Gem.</p><p></p><p>The Gemstone pulses, the goo hardens in an instant, it steams slightly as almost all of the moisture in it evaporates.</p><p></p><p>“Damn.” Newt curses and juggles out a small pry-bar.</p><p></p><p>“Cas.” Ala shouts, behind them the desiccated being is getting up, the Paladin swings into action, slashes wildly with his longsword and slices the Zombie’s right arm off- shame really, he was using that, the Zombie falls back down.</p><p></p><p>The Gemstone pulses again, the Tanglefoot goo hardens to rock, crumbles, the shield detaches and falls, clatters onto the stone floor, then the goo, now nothing more than dust, falls away. Newt jams his pry-bar in.</p><p></p><p>SPONG</p><p></p><p>And levers out the Gem, catches it with the same hand, “Mine”, and tucks it away for safe keeping.</p><p></p><p>“Down.” Cas smashes the Zombie again, decapitating it.</p><p></p><p>Newt jumps down from the wall, “easy when you know how.” He grins.</p><p>“The door if you please.” Jim indicates the door ahead; after all he’s now officially second in command here.</p><p></p><p>A minute or two later.</p><p></p><p>“That’s odd- no traps”, Newt looks up, “I guess we already fixed it.”</p><p></p><p>Cas opens the door and leads them on.</p><p></p><p>The door opens into a circular room twenty-five feet in diameter and features a domed ceiling. The dome is covered with murals of an ocean filled with various aquatic creatures; all emaciated and withered, in the midst of violent death throes.</p><p></p><p>In the middle of the room is a large fountain. The gurgling water is so clear, so refreshing and so pure in appearance that it draws the adventurers in.</p><p></p><p>How cool it would taste, Cas thinks, “We can refill our bottles here”, the Paladin approaches.</p><p>“Leave IT.” It’s Ala and it’s a command.</p><p></p><p>The Priestess of Correllon marches over to the Paladin, grabs him by the hand, “don’t trust this place- there’ll be something wrong with it, I have spells remember- I will provide.” She winks, stands on tip-toes and in a public show of affection kisses the Paladin on the cheek.</p><p></p><p>Which breaks the spell.</p><p></p><p>“Right you are, I mean… Yes Ma’am.”</p><p>“Oh get a room.” Newt strolls past the fountain, there’s yet another door on the opposite side of the chamber, he gets to work.</p><p></p><p>“Not locked, not trapped. It’s a doddle this place.” Newt waves the Paladin by, Cas leads them on.</p><p></p><p>Into a small, dark six-sided chamber, it feels claustrophobic, oppressive. A dais opposite the door holds a chest, but what gets their attention is the large, red mass of coral that is suspended from the ceiling at shoulder height by chains. The coral is etched with runes and strange symbols, there appears to be a recess atop the object. A great and terrible power seems to emanate from this relic.</p><p></p><p>The Gang stand there for a moment, struck dumb, the sounds of waves crashing against a rocky shore fills their ears.</p><p></p><p>Jim comes out of the trance first, “traps?”</p><p></p><p>Newt sets to work, he takes his time.</p><p></p><p>“Why aren’t we taking this again?” Anya asks.</p><p>“Because we were told not to.” Cas replies.</p><p>“But why- what harm could it do, it might even help us.” </p><p>“To do what?”</p><p></p><p>Anya stares at the Artefact, “I don’t know but… It’s very tempting.”</p><p>“Is it?” Cas looks at the faces of his companions- Ala shakes her head, Jim shrugs, Bec’s not listening, Newt turns to face him- shakes his head, “looks dangerous- leave it.”</p><p>“It’s only you that thinks that Anya.”</p><p></p><p>Anya looks back at the thing. “Aren’t you in the least bit… interested.”</p><p>“Nope.” The Paladin shakes his head.</p><p>“So you trust Khan?”</p><p>“I didn’t say that, I’m just more concerned that we’re wasting our time here when we should be getting on with the job in hand.”</p><p>“Bloody Paladin.” Anya sighs then smiles, at least he can be relied upon, that’s more than most men, she thinks.</p><p></p><p>“Nothing.” Newt wanders back to the crowd.</p><p>“Are you sure?” Jim asks.</p><p>“Yes… That is, oh hang on- I’ll keep looking.”</p><p></p><p>Newt wanders back to give the place the once over, again. The Goodman Gang listen to the pleasant sound of the waves, drift off or about, check this and that on their equipment, bite their nails, and hum unknown ditties.</p><p></p><p>The Gnome tromps back, “Nothing- I can’t find anything, no traps, no… nothing.”</p><p></p><p>Newt leads Bec in, around the coral artefact, to the chest- the Barbarian picks up the box, and is lead back out again.</p><p></p><p>“That’s that- we’ll have a look in the chest back at the t-junction.” Cas leads them out.</p><p>“You’re not even mildly curious.” Anya states, and stamps her foot a little.</p><p>“No, now come on- we’ve got bigger fish to fry.” Cas holds the door open, mainly to make sure that Anya leaves.</p><p></p><p>Back at the t-junction the chest is opened, the contents removed, a Detect Magic spell from Ala helps to quantify their find- there’s a nice belt, a necklace, a pearl, and a horn (for blowing), the last two detect as magical; the first two are appraised as valuable, the necklace made of small pink pearls is very valuable indeed, according to Newt.</p><p></p><p>“Right then, let’s try the other door.” Cas states.</p><p>“I told you that you didn’t know where you were going.” Newt replies.</p><p>“On the contrary we have emerged unharmed and laden with treasure; surely you Newt can see the benefit of that.”</p><p>“Got me there- lead on Lord, and I shall follow.”</p><p></p><p>Cas indicates the door, the Gnome obliges, and they’re soon through, the corridor ahead mirrors the last, in dimensions only though, this time the stairs lead down into three feet of filthy water. The door at the end of the chamber is still there however the gemstone and the runes are gone, also there’s a second door on the right-hand wall about halfway down the passage.</p><p></p><p>Newt makes for higher ground, scrambles up the wall and heads off to see what he can spy.</p><p></p><p>A moment later his voice rings back, “it’s safe up to the door, which isn’t trapped and doesn’t appear to be locked.”</p><p></p><p>Cas and the others wade over to the right-hand door, the Paladin opens the way.</p><p></p><p>It opens into a circular chamber some twenty feet in diameter. Frescoes upon the walls depict torture and death in gruesome detail. A section of the wall to the left has partially collapsed, and sewage stained water seeps through in a foul stream to add to the muck through which the adventurers have been striding. The smell of waste is thick and heavy causing Cas to gag reflexively.</p><p></p><p>“Pelor help me.” Cas wipes his mouth, wades in, Newt scurries after the Paladin, talking the high road, still firmly attached to the wall, Anya strides in next.</p><p></p><p>WHOOOSHCLANG.</p><p></p><p>The door slams shut.</p><p></p><p>The water explodes upwards, drenching everything and everyone in the chamber; Newt scrambles for purchase for a second, then hangs on. The sunrod gutters and flares, then springs back into life- its cold glow encompasses the room.</p><p></p><p>The water churns and froths.</p><p></p><p>“What the…” Anya begins.</p><p>“Er… Help.” Cas tries.</p><p></p><p>Next Turn: In a spin.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 3978990, member: 16069"] [CENTER]Dungeon Crawl Classic #24 Legend of the Ripper Level 1-3 (Scaled to level 4)[/CENTER] Turn 70: Power Extreme. Morning has broken, or rather the Goodman Gang start to wake, they’re all present and correct… except for Jim and Shadrack, the pony. The portal opens and Jim files in leading Shadrack behind him. “Where have you been?” Anya asks. “Call of nature, for both of us.” Jim eyes Shadrack. An hour or so later, after ablutions and breakfast, the Gang break camp and ready themselves for adventure again. Jim tether’s Shadrack to the door, says goodbye to his new found friend. Cas and Bec are a little under the weather still but much better than they were in the desert. They move on in- through the door, after Newt gives it the once over, another corridor, a t-junction- door left, door right- nothing to choose between the two. “Right, I think.” Cas states and motions for Newt to oblige. “You’ve no idea where you’re going have you Lord?” Newt replies. “No, but the trick is to sound confident.” Cas winks at the Gnome who gets to work. Door checked, Cas opens it and leads the adventurers on. A fine layer of dust covers the floor of the corridor ahead, a set of five steps leads down. The air smells as if it has been trapped in here for years- stale, almost rotten. Obviously no one has disturbed the passageway for some time, centuries probably. Through the dust and past an emaciated corpse stretched prone on the floor, the corridor ends at a door. There’s a carving above the lintel, strange runes surrounding a bright yellow gem embedded in the stonework. “Newt, if you would- give the place the once over.” The Gnome skitters down the stairs, cautiously scans the floor and inches ahead till he’s to the corpse. “What is it?” Ala shouts. “A dead guy.” Newt proclaims and carefully steps around the dead guy. The Gnome makes it all the way to the other end of the corridor, no traps up to here. The others follow on- Ala bends to examine the corpse, “desiccated- almost mummified, without the wrappings of course, odd.” “Anya can I get a hand.” Newt winks at the Mage, “only I’m out of Potions of Spider Climb.” “It just so happens.” The Wizard grins and thirty seconds later Newt is above the door and examining, without touching, the gemstone and runes there, the later he cannot read, however, “There’s a trap- it’s the gem stone, don’t approach it, stay where you are. I think…” he tails of and rifles through his backpack, “here it is”, he pulls out a Tanglefoot Bag. Newt hangs on, looks around, then down at his companions, eventually climbs down the wall and heads over to Cas. “Can I borrow your shield Lord?” “Borrow?” “Err… Yeah.” “I suppose, what do you…” But the Rogue is gone, back up the wall, and to the gemstone, with Cas’ shield in tow. “Ready?” Newt calls down. “Yes.” Cas thinks about it. “For what exactly?” “Dunno.” SPLODGE Newt slaps the Tanglefoot Bag onto the Gemstone, it covers it instantly in a mass of goo. SQUELCH He thumps Cas’ shield into the goo, forming a makeshift barrier which totally covers the Gem. The Gemstone pulses, the goo hardens in an instant, it steams slightly as almost all of the moisture in it evaporates. “Damn.” Newt curses and juggles out a small pry-bar. “Cas.” Ala shouts, behind them the desiccated being is getting up, the Paladin swings into action, slashes wildly with his longsword and slices the Zombie’s right arm off- shame really, he was using that, the Zombie falls back down. The Gemstone pulses again, the Tanglefoot goo hardens to rock, crumbles, the shield detaches and falls, clatters onto the stone floor, then the goo, now nothing more than dust, falls away. Newt jams his pry-bar in. SPONG And levers out the Gem, catches it with the same hand, “Mine”, and tucks it away for safe keeping. “Down.” Cas smashes the Zombie again, decapitating it. Newt jumps down from the wall, “easy when you know how.” He grins. “The door if you please.” Jim indicates the door ahead; after all he’s now officially second in command here. A minute or two later. “That’s odd- no traps”, Newt looks up, “I guess we already fixed it.” Cas opens the door and leads them on. The door opens into a circular room twenty-five feet in diameter and features a domed ceiling. The dome is covered with murals of an ocean filled with various aquatic creatures; all emaciated and withered, in the midst of violent death throes. In the middle of the room is a large fountain. The gurgling water is so clear, so refreshing and so pure in appearance that it draws the adventurers in. How cool it would taste, Cas thinks, “We can refill our bottles here”, the Paladin approaches. “Leave IT.” It’s Ala and it’s a command. The Priestess of Correllon marches over to the Paladin, grabs him by the hand, “don’t trust this place- there’ll be something wrong with it, I have spells remember- I will provide.” She winks, stands on tip-toes and in a public show of affection kisses the Paladin on the cheek. Which breaks the spell. “Right you are, I mean… Yes Ma’am.” “Oh get a room.” Newt strolls past the fountain, there’s yet another door on the opposite side of the chamber, he gets to work. “Not locked, not trapped. It’s a doddle this place.” Newt waves the Paladin by, Cas leads them on. Into a small, dark six-sided chamber, it feels claustrophobic, oppressive. A dais opposite the door holds a chest, but what gets their attention is the large, red mass of coral that is suspended from the ceiling at shoulder height by chains. The coral is etched with runes and strange symbols, there appears to be a recess atop the object. A great and terrible power seems to emanate from this relic. The Gang stand there for a moment, struck dumb, the sounds of waves crashing against a rocky shore fills their ears. Jim comes out of the trance first, “traps?” Newt sets to work, he takes his time. “Why aren’t we taking this again?” Anya asks. “Because we were told not to.” Cas replies. “But why- what harm could it do, it might even help us.” “To do what?” Anya stares at the Artefact, “I don’t know but… It’s very tempting.” “Is it?” Cas looks at the faces of his companions- Ala shakes her head, Jim shrugs, Bec’s not listening, Newt turns to face him- shakes his head, “looks dangerous- leave it.” “It’s only you that thinks that Anya.” Anya looks back at the thing. “Aren’t you in the least bit… interested.” “Nope.” The Paladin shakes his head. “So you trust Khan?” “I didn’t say that, I’m just more concerned that we’re wasting our time here when we should be getting on with the job in hand.” “Bloody Paladin.” Anya sighs then smiles, at least he can be relied upon, that’s more than most men, she thinks. “Nothing.” Newt wanders back to the crowd. “Are you sure?” Jim asks. “Yes… That is, oh hang on- I’ll keep looking.” Newt wanders back to give the place the once over, again. The Goodman Gang listen to the pleasant sound of the waves, drift off or about, check this and that on their equipment, bite their nails, and hum unknown ditties. The Gnome tromps back, “Nothing- I can’t find anything, no traps, no… nothing.” Newt leads Bec in, around the coral artefact, to the chest- the Barbarian picks up the box, and is lead back out again. “That’s that- we’ll have a look in the chest back at the t-junction.” Cas leads them out. “You’re not even mildly curious.” Anya states, and stamps her foot a little. “No, now come on- we’ve got bigger fish to fry.” Cas holds the door open, mainly to make sure that Anya leaves. Back at the t-junction the chest is opened, the contents removed, a Detect Magic spell from Ala helps to quantify their find- there’s a nice belt, a necklace, a pearl, and a horn (for blowing), the last two detect as magical; the first two are appraised as valuable, the necklace made of small pink pearls is very valuable indeed, according to Newt. “Right then, let’s try the other door.” Cas states. “I told you that you didn’t know where you were going.” Newt replies. “On the contrary we have emerged unharmed and laden with treasure; surely you Newt can see the benefit of that.” “Got me there- lead on Lord, and I shall follow.” Cas indicates the door, the Gnome obliges, and they’re soon through, the corridor ahead mirrors the last, in dimensions only though, this time the stairs lead down into three feet of filthy water. The door at the end of the chamber is still there however the gemstone and the runes are gone, also there’s a second door on the right-hand wall about halfway down the passage. Newt makes for higher ground, scrambles up the wall and heads off to see what he can spy. A moment later his voice rings back, “it’s safe up to the door, which isn’t trapped and doesn’t appear to be locked.” Cas and the others wade over to the right-hand door, the Paladin opens the way. It opens into a circular chamber some twenty feet in diameter. Frescoes upon the walls depict torture and death in gruesome detail. A section of the wall to the left has partially collapsed, and sewage stained water seeps through in a foul stream to add to the muck through which the adventurers have been striding. The smell of waste is thick and heavy causing Cas to gag reflexively. “Pelor help me.” Cas wipes his mouth, wades in, Newt scurries after the Paladin, talking the high road, still firmly attached to the wall, Anya strides in next. WHOOOSHCLANG. The door slams shut. The water explodes upwards, drenching everything and everyone in the chamber; Newt scrambles for purchase for a second, then hangs on. The sunrod gutters and flares, then springs back into life- its cold glow encompasses the room. The water churns and froths. “What the…” Anya begins. “Er… Help.” Cas tries. Next Turn: In a spin. [/QUOTE]
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