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Story Hour
The Goodman Gang in The Mysterious Tower
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<blockquote data-quote="Goonalan" data-source="post: 3990799" data-attributes="member: 16069"><p style="text-align: center">Dungeon Crawl Classic #24</p> <p style="text-align: center">Legend of the Ripper</p> <p style="text-align: center">Level 1-3 (Scaled to level 4)</p><p></p><p>Turn 72: The Tomb.</p><p></p><p>Anya staggers into the frescoed watery chamber and makes her own inspection. </p><p></p><p>“All clear.” Newt calls back.</p><p></p><p>Then steps back from the door ahead.</p><p></p><p>WHHHHOOOOOOMSPLASH</p><p></p><p>A stone the size of the Gnome drops from the ceiling, followed by another and then another, all into the space the Rogue so recently occupied, almost blocking the passage to the portal.</p><p></p><p>“What did you say?” Cas shouts back.</p><p>“I said its all clear.” The Gnome looks over his shoulder grinning.</p><p></p><p>“These frescoes are a little more complicated than you think; I’ll need a moment to translate them properly.” Anya steps out of the chamber, spots the blocked passage and heads back in, “give me a shout when you’re done.”</p><p></p><p>Bec, Jim, Ala and Cas get to work, clearing the way.</p><p></p><p>It takes over an hour to clear the passage, which coincides with Anya finally finishing her translation.</p><p></p><p>“So, it seems that were going straight to Hell if we free her, if she’s already up and about then we should either put her back in her prison, or if not- slay her. They’re not very complementary about her, whoever made the frescoes were clearly terrified of the Undine.”</p><p>“Who made the frescoes?” Cas asks.</p><p>“I’m not sure, my best guess is whatever passed for the Grimbo City Council way back when- maybe a thousand years ago.</p><p></p><p>“So if she’s out we kill her, or put her back in. I just want to get it clear in my head.” Jim asks.</p><p>“That seems to be the case.” Anya replies. </p><p></p><p>“Path clear.” Bec grunts.</p><p></p><p>Newt still grinning swims to the door and checks it again for traps, his Spider Climbing spell is over.</p><p></p><p>“Nothing. Really.” He grins. Cas opens the door.</p><p></p><p>The room revealed is circular in shape, a crumbling and rat infested chamber. The iron-barred door and the cold brick walls give the place the air of some hideous dungeon cell from a nightmare. The chamber is streaming with dampness and poisonous with stench, due perhaps to the corrupting influence of the filthy water lapping at the adventurers legs. A statue of a sea captain stands at the opposite end of the room, the figure proud and defiant, with several Aquatic Elves cowed at his feet. Lying in the centre of the room is a sarcophagus, its heavy stone lid dust-laden and apparently untouched.</p><p></p><p>Suddenly Cas feels a cold breeze, like someone- or something passing by him, he senses the presence of some intangible evil.</p><p></p><p>“She’s here.” The Paladin states, and wades in.</p><p></p><p>Cautiously the others follow.</p><p></p><p>“Captain Horimus Drake- I read about him, at school- he ruled here, in Grimbo, with an iron fist. I know he fought a lot of battles, I didn’t know he fought the Aquatic Elves, I guess he did by the look of the statue.” Cas finishes.</p><p>“Did he make this?” Jim asks.</p><p>“He was about at the time, I think.” Cas tries to remember back to his schooldays.</p><p></p><p>Newt swims about, prodding and poking, he smells a rat.</p><p></p><p>“Hey, secret door- this isn’t the tomb.” He calls back.</p><p>“How do we know for certain?” Cas replies, he can still feel the presence of Evil in the chamber.</p><p></p><p>ERRRRRSPLOOOOOSH</p><p></p><p>Bec levers the lid of the sarcophagi, which ends the debate.</p><p></p><p>The rest of the Gang immediately adopt combat crouches, ready for an attack that doesn’t come.</p><p></p><p>There’s a Skeleton inside the sarcophagi, unmoving. Cas eventually wanders over, the sense of Evil is emanating from the corpse, he prods the bones- nothing stirs.</p><p></p><p>“Ok, you’re right- get the door open Newt.” Cas confirms.</p><p></p><p>Newt swims over, scours the inside of the sarcophagi, a mass of shell jewellery nothing at all of any value, he scoops it all into a bag, because that’s what he does.</p><p></p><p>A minute or so later and the secret door is open, Cas leads them through.</p><p></p><p>Ahead a long narrow hallway which stretches off into darkness and shadow, the Gang edge their way forward, Newt still has to swim.</p><p></p><p>Half way down the hall, where it curves to head east, is a font built waist high into the wall. At the point of the curve, on the left, the tunnel wall bristles with rusted iron spikes. A lone skeleton dangles from the spikes like some sort of macabre hunting trophy. </p><p></p><p>Newt checks the way ahead, “Clear, it’s already been triggered.” The little Gnome swims on.</p><p>“She’s already been disturbed then.” Anya states.</p><p>“Maybe… We’ll see.” Cas heads on around the corner.</p><p></p><p>“Newt.” Anya calls, “come back here.” The Gnome swims back to the Wizard who pulls out a scroll, “I was saving this one for me”, she mutters arcane words and once again the Gnome takes to the walls, he’s back Spider Climbing.</p><p></p><p>And just in time, “There…” Newt screams and points.</p><p></p><p>A wave of filthy rats, over a dozen of the large vermin, are heading down the passage at speed towards the Goodman Gang.</p><p></p><p>“Back to the room. Back to the room.” The Paladin hollers and thrashes the water to foam.</p><p></p><p>Newt skitters back, still high on the wall, almost at times above the mass, fires crossbow bolt after crossbow bolt into the squeaking filthy bodies of the rats.</p><p></p><p>The creature’s follow the adventurers all the way back to the false tomb, the warriors leap in- Bec is a wild man, a threshing machine- one, two, three, four of the creatures meet their end on his blade.</p><p></p><p>Cas takes a bite to the hand, no more than a scratch, manages to stab the creature dead in retaliation.</p><p></p><p>And yet there are still almost a dozen of the rats left.</p><p></p><p>FWUNG</p><p></p><p>Newt’s crossbow sings, a rat is no more, Bec is hit by a pocket of the vermin, can’t get away, stumbles, his greatsword goes astray, the Barbarian unintentionally connects with Cas, leaves a mighty gash down the Paladin’s arm.</p><p></p><p>Ala and Jim leap in, slashing and slicing, another two of the rats come to bloody ends.</p><p></p><p>Cas meanwhile is caught in the storm, as the Barbarian flails and sinks beneath the water, the rats attacking him move instead to savage the Paladin, he’s bitten at least four times in the chaos.</p><p></p><p>FWUNG</p><p></p><p>Newt takes care of another. Ala grabs at Cas, pumps healing into her man- dragging the swatting Paladin away from the centre of the melee.</p><p></p><p>“I HATE RATSSSSSSSSSSSSSSSSSS.”</p><p></p><p>Bec rises, like a monster from the depths, sword in hand he creates a whirlpool of death- swings and spins, swings and spins and in moments over half-a-dozen of the creatures lie dead, floating lifeless in the water.</p><p></p><p>The swarm is gone, stragglers paddle furiously away from the scene of destruction.</p><p></p><p>“Drink.” The Barbarian shoves a Healing Potion at the Paladin, who’s still clearly wounded; Cas nods and drains the vial.</p><p></p><p>“Rest. For a moment.” The Paladin breaths hard, leans on the sarcophagi. The others congregate, while Jim keeps an eye on the door and the passageway beyond.</p><p></p><p>“We need a plan.” The Paladin states, “for when we meet her.”</p><p>“You reckon she’s awake?” Jim asks.</p><p>“Yes, definite.” Cas looks stern.</p><p></p><p>Five minutes latter the Gang head off down the passage- Jim and Bec are in the front line, with missile weapons at the ready, Newt shadows the pair, clinging to the wall, his crossbow at the ready.</p><p></p><p>They round the corner, move on down- towards the chamber ahead, there are lights ahead- Ala brushes against Cas, her Aid spell instantly takes affect, and all without him knowing.</p><p></p><p>A wave of water suddenly surges up, pulses and rushes headlong down the passage, too quick for the Gang to get out of its way.</p><p></p><p>“BRACE.” Cas screams.</p><p></p><p>The wave smashes into the front rank- Jim, Bec and to a lesser extent, Newt, they bear the brunt of its power.</p><p></p><p>The trio ride the crest of the wave, come down again five feet further back, more or less uninjured.</p><p></p><p>“Weeeeeeee.” Jim offers.</p><p>Cas gives the Ranger a dirty look, then points the way ahead.</p><p></p><p>Jim and Bec double time forward, the others follow on wading behind, and into the entrance way to the chamber ahead.</p><p></p><p>Pillars wreathed in a dancing yellow flame support the ceiling. The surface of the water casts an infernal glow as it reflects this mysterious light. In the centre of the room lies a sarcophagus, its interior lined with sand, its glass lid cast aside. Water has seeped in, soaking the sand and filling the sarcophagus with murky water. </p><p></p><p>To the rear of the room, a short flight of stairs climbs to a raised dais and a pool of crystalline water. The walls are mirrored, reflecting the image of the water down onto the lower portions of the chamber.</p><p></p><p>Wading through the dingy water behind the sarcophagi, pacing like a caged tiger, is a astonishingly beautiful woman. She appears to be Elven, but her skin is slick and moist and tinged a bluish-green. Her hair, pulled back from her face by an embroidered cap, is a vibrant green and glistens like the sun reflected in a placid pool. She looks young, but not innocent. Her cat eyes are far from innocent. Her eyebrow rises as she takes note of the Gang. She seems so calm.</p><p></p><p>“Are you…” Jim starts up.</p><p>“I’m pleased to see that dry-skins are still as foolish as they were in my day,” she states smoothly. “Indeed, you’ve done me a great service, facilitating my re-emergence. Thanks to you, I can now safely navigate the wards designed to keep me a waking prisoner down in this stinking jail.”</p><p></p><p>“But are you…” Jim tries again.</p><p>She smiles at Jim coolly. “I am a victim of the Barbarians whose city squats above us. They would destroy my people, my home. They would condemn me for being loyal to my kingdom. I am Princess Iasmini of the Blue Spires, and now I am able to return to Grimbo, to destroy, once more- and this time for eternity! Stand aside, or rest forever in this cold, wet grave.”</p><p></p><p>Cas tries to edge his way to the front.</p><p></p><p>By her imperious expression, you can tell that she is used to being obeyed.</p><p></p><p>“Ok, you’re the Undine, you’ll destroy the City, got it, love.” Jim affects his most patronising voice, swiftly followed by, “FIRE.”</p><p></p><p>Next Turn: The Undine.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 3990799, member: 16069"] [CENTER]Dungeon Crawl Classic #24 Legend of the Ripper Level 1-3 (Scaled to level 4)[/CENTER] Turn 72: The Tomb. Anya staggers into the frescoed watery chamber and makes her own inspection. “All clear.” Newt calls back. Then steps back from the door ahead. WHHHHOOOOOOMSPLASH A stone the size of the Gnome drops from the ceiling, followed by another and then another, all into the space the Rogue so recently occupied, almost blocking the passage to the portal. “What did you say?” Cas shouts back. “I said its all clear.” The Gnome looks over his shoulder grinning. “These frescoes are a little more complicated than you think; I’ll need a moment to translate them properly.” Anya steps out of the chamber, spots the blocked passage and heads back in, “give me a shout when you’re done.” Bec, Jim, Ala and Cas get to work, clearing the way. It takes over an hour to clear the passage, which coincides with Anya finally finishing her translation. “So, it seems that were going straight to Hell if we free her, if she’s already up and about then we should either put her back in her prison, or if not- slay her. They’re not very complementary about her, whoever made the frescoes were clearly terrified of the Undine.” “Who made the frescoes?” Cas asks. “I’m not sure, my best guess is whatever passed for the Grimbo City Council way back when- maybe a thousand years ago. “So if she’s out we kill her, or put her back in. I just want to get it clear in my head.” Jim asks. “That seems to be the case.” Anya replies. “Path clear.” Bec grunts. Newt still grinning swims to the door and checks it again for traps, his Spider Climbing spell is over. “Nothing. Really.” He grins. Cas opens the door. The room revealed is circular in shape, a crumbling and rat infested chamber. The iron-barred door and the cold brick walls give the place the air of some hideous dungeon cell from a nightmare. The chamber is streaming with dampness and poisonous with stench, due perhaps to the corrupting influence of the filthy water lapping at the adventurers legs. A statue of a sea captain stands at the opposite end of the room, the figure proud and defiant, with several Aquatic Elves cowed at his feet. Lying in the centre of the room is a sarcophagus, its heavy stone lid dust-laden and apparently untouched. Suddenly Cas feels a cold breeze, like someone- or something passing by him, he senses the presence of some intangible evil. “She’s here.” The Paladin states, and wades in. Cautiously the others follow. “Captain Horimus Drake- I read about him, at school- he ruled here, in Grimbo, with an iron fist. I know he fought a lot of battles, I didn’t know he fought the Aquatic Elves, I guess he did by the look of the statue.” Cas finishes. “Did he make this?” Jim asks. “He was about at the time, I think.” Cas tries to remember back to his schooldays. Newt swims about, prodding and poking, he smells a rat. “Hey, secret door- this isn’t the tomb.” He calls back. “How do we know for certain?” Cas replies, he can still feel the presence of Evil in the chamber. ERRRRRSPLOOOOOSH Bec levers the lid of the sarcophagi, which ends the debate. The rest of the Gang immediately adopt combat crouches, ready for an attack that doesn’t come. There’s a Skeleton inside the sarcophagi, unmoving. Cas eventually wanders over, the sense of Evil is emanating from the corpse, he prods the bones- nothing stirs. “Ok, you’re right- get the door open Newt.” Cas confirms. Newt swims over, scours the inside of the sarcophagi, a mass of shell jewellery nothing at all of any value, he scoops it all into a bag, because that’s what he does. A minute or so later and the secret door is open, Cas leads them through. Ahead a long narrow hallway which stretches off into darkness and shadow, the Gang edge their way forward, Newt still has to swim. Half way down the hall, where it curves to head east, is a font built waist high into the wall. At the point of the curve, on the left, the tunnel wall bristles with rusted iron spikes. A lone skeleton dangles from the spikes like some sort of macabre hunting trophy. Newt checks the way ahead, “Clear, it’s already been triggered.” The little Gnome swims on. “She’s already been disturbed then.” Anya states. “Maybe… We’ll see.” Cas heads on around the corner. “Newt.” Anya calls, “come back here.” The Gnome swims back to the Wizard who pulls out a scroll, “I was saving this one for me”, she mutters arcane words and once again the Gnome takes to the walls, he’s back Spider Climbing. And just in time, “There…” Newt screams and points. A wave of filthy rats, over a dozen of the large vermin, are heading down the passage at speed towards the Goodman Gang. “Back to the room. Back to the room.” The Paladin hollers and thrashes the water to foam. Newt skitters back, still high on the wall, almost at times above the mass, fires crossbow bolt after crossbow bolt into the squeaking filthy bodies of the rats. The creature’s follow the adventurers all the way back to the false tomb, the warriors leap in- Bec is a wild man, a threshing machine- one, two, three, four of the creatures meet their end on his blade. Cas takes a bite to the hand, no more than a scratch, manages to stab the creature dead in retaliation. And yet there are still almost a dozen of the rats left. FWUNG Newt’s crossbow sings, a rat is no more, Bec is hit by a pocket of the vermin, can’t get away, stumbles, his greatsword goes astray, the Barbarian unintentionally connects with Cas, leaves a mighty gash down the Paladin’s arm. Ala and Jim leap in, slashing and slicing, another two of the rats come to bloody ends. Cas meanwhile is caught in the storm, as the Barbarian flails and sinks beneath the water, the rats attacking him move instead to savage the Paladin, he’s bitten at least four times in the chaos. FWUNG Newt takes care of another. Ala grabs at Cas, pumps healing into her man- dragging the swatting Paladin away from the centre of the melee. “I HATE RATSSSSSSSSSSSSSSSSSS.” Bec rises, like a monster from the depths, sword in hand he creates a whirlpool of death- swings and spins, swings and spins and in moments over half-a-dozen of the creatures lie dead, floating lifeless in the water. The swarm is gone, stragglers paddle furiously away from the scene of destruction. “Drink.” The Barbarian shoves a Healing Potion at the Paladin, who’s still clearly wounded; Cas nods and drains the vial. “Rest. For a moment.” The Paladin breaths hard, leans on the sarcophagi. The others congregate, while Jim keeps an eye on the door and the passageway beyond. “We need a plan.” The Paladin states, “for when we meet her.” “You reckon she’s awake?” Jim asks. “Yes, definite.” Cas looks stern. Five minutes latter the Gang head off down the passage- Jim and Bec are in the front line, with missile weapons at the ready, Newt shadows the pair, clinging to the wall, his crossbow at the ready. They round the corner, move on down- towards the chamber ahead, there are lights ahead- Ala brushes against Cas, her Aid spell instantly takes affect, and all without him knowing. A wave of water suddenly surges up, pulses and rushes headlong down the passage, too quick for the Gang to get out of its way. “BRACE.” Cas screams. The wave smashes into the front rank- Jim, Bec and to a lesser extent, Newt, they bear the brunt of its power. The trio ride the crest of the wave, come down again five feet further back, more or less uninjured. “Weeeeeeee.” Jim offers. Cas gives the Ranger a dirty look, then points the way ahead. Jim and Bec double time forward, the others follow on wading behind, and into the entrance way to the chamber ahead. Pillars wreathed in a dancing yellow flame support the ceiling. The surface of the water casts an infernal glow as it reflects this mysterious light. In the centre of the room lies a sarcophagus, its interior lined with sand, its glass lid cast aside. Water has seeped in, soaking the sand and filling the sarcophagus with murky water. To the rear of the room, a short flight of stairs climbs to a raised dais and a pool of crystalline water. The walls are mirrored, reflecting the image of the water down onto the lower portions of the chamber. Wading through the dingy water behind the sarcophagi, pacing like a caged tiger, is a astonishingly beautiful woman. She appears to be Elven, but her skin is slick and moist and tinged a bluish-green. Her hair, pulled back from her face by an embroidered cap, is a vibrant green and glistens like the sun reflected in a placid pool. She looks young, but not innocent. Her cat eyes are far from innocent. Her eyebrow rises as she takes note of the Gang. She seems so calm. “Are you…” Jim starts up. “I’m pleased to see that dry-skins are still as foolish as they were in my day,” she states smoothly. “Indeed, you’ve done me a great service, facilitating my re-emergence. Thanks to you, I can now safely navigate the wards designed to keep me a waking prisoner down in this stinking jail.” “But are you…” Jim tries again. She smiles at Jim coolly. “I am a victim of the Barbarians whose city squats above us. They would destroy my people, my home. They would condemn me for being loyal to my kingdom. I am Princess Iasmini of the Blue Spires, and now I am able to return to Grimbo, to destroy, once more- and this time for eternity! Stand aside, or rest forever in this cold, wet grave.” Cas tries to edge his way to the front. By her imperious expression, you can tell that she is used to being obeyed. “Ok, you’re the Undine, you’ll destroy the City, got it, love.” Jim affects his most patronising voice, swiftly followed by, “FIRE.” Next Turn: The Undine. [/QUOTE]
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