Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Grand List of Dungeon Challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 7833516" data-attributes="member: 6801286"><p><strong>Tesla Coils</strong></p><p></p><p>One or more rooms in the dungeon can be protected with these devices, blocking progress for the players. These wall of ceiling mounted devices resemble an iron antenna, ending in a donut shaped copper end. It fills the room with bolts of electricity, which deal 5d8 automatic damage to anyone stepping foot in the room, and launches them backwards. Spells that protect against electricity render the character immune to the effects of this trap. However, the best way to deal with this obstacle is to find the generators that power it. Depending on how difficult the DM wants to make this challenge, there could be one or more wires leading away from the teslacoil and towards the generators that power it, or the location of the generators might be hidden entirely. It could be just one generator, or several, which the players need to shut down.</p><p>The <strong>generators</strong> resemble two glass cylinders filled with acid, with various coils and wires wrapped around them. They make a constant loud buzzing sound, indicating they are active. The glass can be smashed or blown up (5hp, hardness 2), but if any character is adjacent to it when it is destroyed, they take 2d8 acid damage. The generator can also be disabled safely with an intelligence check, or an engineering check.</p><p></p><p><strong>The Turn Table</strong></p><p></p><p>A massive stone bridge is positioned in a round chamber. There are four openings on each side of the room, but the bridge only connects two of these openings, which are straight across from one another. The players can use spells to reach the other doorways, but they can also seek out a mechanism in the dungeon that rotates the turn table. Below the bridge is a 50ft. drop, ending in an emty room of the dungeon. DM's should provide a way back up (via a ladder, staircase or tunnel). DM's can expand on this concept by adding more doorways and positions for the turn table to stop at. Take heed however that the layout of the dungeon should accomodate a means for the players to reach the bridge after it has rotated to its new position.</p><p></p><p><strong>Bucket lift</strong></p><p></p><p>A beast of burden is walking inside a large wooden wheel, which powers a bucket lift. Dozens of rectangular metal buckets carry coal (or some other material) out of a vertical shaft, up to a higher level. The buckets can easily carry a person to the top, but tend to wobble when they shift their weight. At the top of the lift the buckets reach a large drive gear, which will crush anyone that doesn't jump off, dealing 8d6 crushing damage. Leaping off the bucket is tricky because of the tilting of the bucket, so adjust the DC accordingly to make it a good challenge for your players. Characters that fail their jump, take falling damage based on the height of the room. For added difficulty, the players may need to interact with the beast of burden to get it to walk in the first place, or even need to lead it from a pen to the wheel first. Handle Animal checks may apply here.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7833516, member: 6801286"] [B]Tesla Coils[/B] One or more rooms in the dungeon can be protected with these devices, blocking progress for the players. These wall of ceiling mounted devices resemble an iron antenna, ending in a donut shaped copper end. It fills the room with bolts of electricity, which deal 5d8 automatic damage to anyone stepping foot in the room, and launches them backwards. Spells that protect against electricity render the character immune to the effects of this trap. However, the best way to deal with this obstacle is to find the generators that power it. Depending on how difficult the DM wants to make this challenge, there could be one or more wires leading away from the teslacoil and towards the generators that power it, or the location of the generators might be hidden entirely. It could be just one generator, or several, which the players need to shut down. The [B]generators[/B] resemble two glass cylinders filled with acid, with various coils and wires wrapped around them. They make a constant loud buzzing sound, indicating they are active. The glass can be smashed or blown up (5hp, hardness 2), but if any character is adjacent to it when it is destroyed, they take 2d8 acid damage. The generator can also be disabled safely with an intelligence check, or an engineering check. [B]The Turn Table[/B] A massive stone bridge is positioned in a round chamber. There are four openings on each side of the room, but the bridge only connects two of these openings, which are straight across from one another. The players can use spells to reach the other doorways, but they can also seek out a mechanism in the dungeon that rotates the turn table. Below the bridge is a 50ft. drop, ending in an emty room of the dungeon. DM's should provide a way back up (via a ladder, staircase or tunnel). DM's can expand on this concept by adding more doorways and positions for the turn table to stop at. Take heed however that the layout of the dungeon should accomodate a means for the players to reach the bridge after it has rotated to its new position. [B]Bucket lift[/B] A beast of burden is walking inside a large wooden wheel, which powers a bucket lift. Dozens of rectangular metal buckets carry coal (or some other material) out of a vertical shaft, up to a higher level. The buckets can easily carry a person to the top, but tend to wobble when they shift their weight. At the top of the lift the buckets reach a large drive gear, which will crush anyone that doesn't jump off, dealing 8d6 crushing damage. Leaping off the bucket is tricky because of the tilting of the bucket, so adjust the DC accordingly to make it a good challenge for your players. Characters that fail their jump, take falling damage based on the height of the room. For added difficulty, the players may need to interact with the beast of burden to get it to walk in the first place, or even need to lead it from a pen to the wheel first. Handle Animal checks may apply here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Grand List of Dungeon Challenges
Top