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The Grand Master Arminas tar Valantil
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<blockquote data-quote="master arminas" data-source="post: 1351518" data-attributes="member: 9287"><p>Arminas tar Valantil is a very old character of mine. He began his adventuring career way back during the days of Advanced Dungeons and Dragons (2E) as a monk variant from the Dragon magazine. He adventured for nearly four years in the world of Greyhawk, then was retired (at level 15, it was a slow paced game back then). A few years later, with a new gaming group, Arminas reappeared in a custom world run by a new DM. Leading a group of exiles and refugees from the Pale (quite different by the way in our Greyhawk campaign), they settled on the shores of a new world. Arminas journeyed onwards, and had many adventures in this realm.</p><p></p><p>With the introduction of 3rd edition, I converted Arminas to the new system. He remained as an NPC for quite some time, but two years ago, our DM wanted to run a truely epic campaign. Once again, Arminas was resurrected from the ashes, and progressed from 19th level all of the way to 30th, before the campaign ended. Now that 3.5 has been released, once more I have revised the character, who still remains a major NPC upon the world of Melonril.</p><p></p><p>As a side-note, we in our gaming group have modified all classes. For the monk, they gained proficiency in all simple and martial weapons that can be used with one hand, plus the staff, spear, crossbow, and a few other weapons. The monk is allowed to flurry with any weapon he wields, provided it is his size category of smaller, plus he can flurry with a quarterstaff.</p><p></p><p>The class skills of a monk in our world are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex). The monk gains 6 skill points per level (x4 at 1st level).</p><p></p><p>At 1st, 2nd, 4th, 6th, 10th, 14th, and 18th levels, the monk of our world may select a bonus feat from the following list: Combat Reflexes, Deflect Arrows, Improved Disarm, Improved Grapple, Improved Trip, Prone Attack, or Stunning Fist. A monk need not have any of the prerequisites normally required for these feats to select them.</p><p></p><p>The special ability<em>wholeness of body</em> heals Wisdom modifier (minimum of 1) times monk class level per day.</p><p></p><p>The monk may use the special ability <em>abundent step</em> once per day for every six monk levels attained. There are no further changes.</p><p></p><p>So, without additional wasted words, I give to you the Grand Master himself: Arminas tar Valantil.</p></blockquote><p></p>
[QUOTE="master arminas, post: 1351518, member: 9287"] Arminas tar Valantil is a very old character of mine. He began his adventuring career way back during the days of Advanced Dungeons and Dragons (2E) as a monk variant from the Dragon magazine. He adventured for nearly four years in the world of Greyhawk, then was retired (at level 15, it was a slow paced game back then). A few years later, with a new gaming group, Arminas reappeared in a custom world run by a new DM. Leading a group of exiles and refugees from the Pale (quite different by the way in our Greyhawk campaign), they settled on the shores of a new world. Arminas journeyed onwards, and had many adventures in this realm. With the introduction of 3rd edition, I converted Arminas to the new system. He remained as an NPC for quite some time, but two years ago, our DM wanted to run a truely epic campaign. Once again, Arminas was resurrected from the ashes, and progressed from 19th level all of the way to 30th, before the campaign ended. Now that 3.5 has been released, once more I have revised the character, who still remains a major NPC upon the world of Melonril. As a side-note, we in our gaming group have modified all classes. For the monk, they gained proficiency in all simple and martial weapons that can be used with one hand, plus the staff, spear, crossbow, and a few other weapons. The monk is allowed to flurry with any weapon he wields, provided it is his size category of smaller, plus he can flurry with a quarterstaff. The class skills of a monk in our world are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex). The monk gains 6 skill points per level (x4 at 1st level). At 1st, 2nd, 4th, 6th, 10th, 14th, and 18th levels, the monk of our world may select a bonus feat from the following list: Combat Reflexes, Deflect Arrows, Improved Disarm, Improved Grapple, Improved Trip, Prone Attack, or Stunning Fist. A monk need not have any of the prerequisites normally required for these feats to select them. The special ability[I]wholeness of body[/I] heals Wisdom modifier (minimum of 1) times monk class level per day. The monk may use the special ability [I]abundent step[/I] once per day for every six monk levels attained. There are no further changes. So, without additional wasted words, I give to you the Grand Master himself: Arminas tar Valantil. [/QUOTE]
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