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The Grand Master Arminas tar Valantil
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<blockquote data-quote="master arminas" data-source="post: 1351562" data-attributes="member: 9287"><p>Arminas tar Valantil</p><p></p><p>Titles: Prince-Regent of the New Pale; Grand Master of the Order of the Ebon Rose, Master of the Order of the Steel Rain; Knight-Captain of the Halbadier Guards of Temh; Knight-Commander of the Order of the Phoenix; Knight of the Order of the Silver Dawn; Lord of the House of Valans; Dragon Prince of the North</p><p></p><p>Race: Human (pure-blooded Suel)</p><p>Sex: Male</p><p>Physical Age: 32</p><p>Actual Age: 84</p><p>Height: 6' 0"</p><p>Weight: 172lbs</p><p>Hair Color: Dark Brown</p><p>Eye Color: Hazel Brown</p><p></p><p>Alignment: Lawful Evil (with neutral leanings in the good/evil axis)</p><p></p><p>Strength 20; Dexterity 22; Constitution 20; Intelligence 20; Wisdom 22; Charisma 21 (all ability scores are after all modifiers for age, level, and inherent bonuses granted from magical books, wishes, etc)</p><p></p><p>Movement Rate: 130'</p><p>Armor Class: 45</p><p>Touch Armor Class: 45</p><p>Flatfooted Armor Class: 39</p><p>Armor Worn: None</p><p></p><p>Hit Points: 300 [30d8 + 150]</p><p></p><p>Fortitude + 29; Reflex + 30; Will + 30; additional + 2 versus mind-affecting</p><p></p><p>Unarmed Attack (w/flurry): + 32 / + 32 / + 32 / + 27 / + 22</p><p>Unarmed Damage: 2d10 + 16</p><p></p><p>Melee Attack (w/flurry and rod/staff): + 31 / + 31 / + 31 / + 26 / + 21</p><p>Melee Damage: 1d6 + 16</p><p></p><p>Ranged Attack (w/flurry and shuriken): + 29 / + 29 / + 29 / + 24 / + 19</p><p>Shuriken Damage: 1d3 + 8</p><p></p><p>Grapple Check: + 34; Trip Check: + 9 or + 10; Disarm Check: + 34</p><p></p><p>Feats: Alertness, Close Quarters Fighting, Combat Expertise, Combat Reflexes (B), Deflect Arrows (B), Endurance, Great Fortitude, Improved Critical: Unarmed, Improved Disarm (B), Improved Grapple (B), Improved Initiative, Improved Stunning Fist, Improved Trip (B), Improved Unarmed Strike (B), Intuitive Combat *, Iron Will, Lightning Reflexes, Pain Touch, Precise Intuitive Combat *, Prone Attack (B), Stunning Fist (B), and Weapon Focus: Unarmed.</p><p></p><p>* Intuitive Combat and Precise Intuitive Combat are campaign specific feats. </p><p></p><p>Intuitive Combat (preq: BAB 3 +, Wisdom 13 +, ki strike ability). You may add your Wisdom modifier in place of Strength modifier (if positive) to all melee attack rolls.</p><p></p><p>Precise Intuitive Combat (preq: BAB 7 +, Wisdom 15 +, ki strike ability, Intuitive Combat). You may add your Wisdom modifier (if positive) to all melee damage rolls (in addition to the Strenght modifier).</p><p></p><p>Languages Spoken: Abyssal, Ancient Sueloise, Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Ishmalian *, Kashlamarin (Low) *, Kashlamarin (High) *, Melebourne *, Oeridarian, Orcish, Palish (Modern Suel) *, Tanelonin *.</p><p></p><p>* indicates languages specific to campaign world.</p><p></p><p>Skills: Balance + 33, Bluff + 10, Climb + 25, Craft: Woodworking + 15, Diplomacy + 19, Escape Artist + 16, Gather Information + 11, Heal + 11, Hide + 31, Intimidate + 12, Jump + 72, Knowledge: Arcana + 15, Knowledge: Religion + 15, Listen + 38, Move Silently + 31, Perform: Dance + 15, Profession: Sailor + 11, Profession: Vinter (wine-maker) + 11, Ride + 11, Search + 20, Sense Motive + 21, Spot + 38, Survival + 11, Swim + 25, Tumble + 37, and Use Rope + 11.</p><p></p><p>Special Class abilities: Improved Evasion (Ex), Fast Movement (Ex), Still Mind (Ex), Ki Strike (Magic, Lawful, and Admantine) (Su), Slow Fall (Ex), Purity of Body (Ex), Wholeness of Body (up to 210 points per day) (Su), Diamond Body (Su), Abundant Step (five times per day as 15th level caster) (Su), Diamond Soul (Su), Quivering Palm (Su), Timeless Body (Ex), Tongue of the Sun and the Moon (Ex), and Perfect Self (Ex).</p></blockquote><p></p>
[QUOTE="master arminas, post: 1351562, member: 9287"] Arminas tar Valantil Titles: Prince-Regent of the New Pale; Grand Master of the Order of the Ebon Rose, Master of the Order of the Steel Rain; Knight-Captain of the Halbadier Guards of Temh; Knight-Commander of the Order of the Phoenix; Knight of the Order of the Silver Dawn; Lord of the House of Valans; Dragon Prince of the North Race: Human (pure-blooded Suel) Sex: Male Physical Age: 32 Actual Age: 84 Height: 6' 0" Weight: 172lbs Hair Color: Dark Brown Eye Color: Hazel Brown Alignment: Lawful Evil (with neutral leanings in the good/evil axis) Strength 20; Dexterity 22; Constitution 20; Intelligence 20; Wisdom 22; Charisma 21 (all ability scores are after all modifiers for age, level, and inherent bonuses granted from magical books, wishes, etc) Movement Rate: 130' Armor Class: 45 Touch Armor Class: 45 Flatfooted Armor Class: 39 Armor Worn: None Hit Points: 300 [30d8 + 150] Fortitude + 29; Reflex + 30; Will + 30; additional + 2 versus mind-affecting Unarmed Attack (w/flurry): + 32 / + 32 / + 32 / + 27 / + 22 Unarmed Damage: 2d10 + 16 Melee Attack (w/flurry and rod/staff): + 31 / + 31 / + 31 / + 26 / + 21 Melee Damage: 1d6 + 16 Ranged Attack (w/flurry and shuriken): + 29 / + 29 / + 29 / + 24 / + 19 Shuriken Damage: 1d3 + 8 Grapple Check: + 34; Trip Check: + 9 or + 10; Disarm Check: + 34 Feats: Alertness, Close Quarters Fighting, Combat Expertise, Combat Reflexes (B), Deflect Arrows (B), Endurance, Great Fortitude, Improved Critical: Unarmed, Improved Disarm (B), Improved Grapple (B), Improved Initiative, Improved Stunning Fist, Improved Trip (B), Improved Unarmed Strike (B), Intuitive Combat *, Iron Will, Lightning Reflexes, Pain Touch, Precise Intuitive Combat *, Prone Attack (B), Stunning Fist (B), and Weapon Focus: Unarmed. * Intuitive Combat and Precise Intuitive Combat are campaign specific feats. Intuitive Combat (preq: BAB 3 +, Wisdom 13 +, ki strike ability). You may add your Wisdom modifier in place of Strength modifier (if positive) to all melee attack rolls. Precise Intuitive Combat (preq: BAB 7 +, Wisdom 15 +, ki strike ability, Intuitive Combat). You may add your Wisdom modifier (if positive) to all melee damage rolls (in addition to the Strenght modifier). Languages Spoken: Abyssal, Ancient Sueloise, Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Ishmalian *, Kashlamarin (Low) *, Kashlamarin (High) *, Melebourne *, Oeridarian, Orcish, Palish (Modern Suel) *, Tanelonin *. * indicates languages specific to campaign world. Skills: Balance + 33, Bluff + 10, Climb + 25, Craft: Woodworking + 15, Diplomacy + 19, Escape Artist + 16, Gather Information + 11, Heal + 11, Hide + 31, Intimidate + 12, Jump + 72, Knowledge: Arcana + 15, Knowledge: Religion + 15, Listen + 38, Move Silently + 31, Perform: Dance + 15, Profession: Sailor + 11, Profession: Vinter (wine-maker) + 11, Ride + 11, Search + 20, Sense Motive + 21, Spot + 38, Survival + 11, Swim + 25, Tumble + 37, and Use Rope + 11. Special Class abilities: Improved Evasion (Ex), Fast Movement (Ex), Still Mind (Ex), Ki Strike (Magic, Lawful, and Admantine) (Su), Slow Fall (Ex), Purity of Body (Ex), Wholeness of Body (up to 210 points per day) (Su), Diamond Body (Su), Abundant Step (five times per day as 15th level caster) (Su), Diamond Soul (Su), Quivering Palm (Su), Timeless Body (Ex), Tongue of the Sun and the Moon (Ex), and Perfect Self (Ex). [/QUOTE]
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