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The Grand Master Arminas tar Valantil
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<blockquote data-quote="master arminas" data-source="post: 1351631" data-attributes="member: 9287"><p>Magic Items possessed by the Grand Master.</p><p></p><p>Amulet of Lordly Prowess. + 5 enhancement bonus to hit and damage with all unarmed strikes or natural weapons; + 5 insight bonus to armor class. Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p>Armband of Escape. <em>Greater teleport</em> twice per day. <em>Knock</em> twice per day. Both are standard actions. Twice per day, wearer may, as a full round action, free himself from any physical inanimate restraints. Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p>Boots of the Dragon Prince. + 10 competance bonus on all Balance, Jump, Move Silent, and Tumble skill checks. <em>Pass without trace</em> is always active; wearer never leaves tracks. Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p>Braclet of the Steed. <em>Phantom Steed</em> twice per day as 15th level caster.</p><p></p><p>Circlet of the Dragon. Enhanced vision to twice normal range, low-light vision to the range of normal sight, dark-vision 60', blind-sight 30'. + 10 competance bonus on all Listen, Search, and Spot skill checks. Permanent <em>mind blank</em> upon the wearer. Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p>Everfilling Flask. Water flask always stays filled with cool, clean, refreshing water (16 ounces). Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p>Everful Purse. Whenever completely empty, purse refills (once per day) with 10 gold, 10 silver, and 20 copper coins. Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p></p><p>Glasses of Knowledge. Wearer can read all written languages, including codes and cyphers, as well as magical writings. Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p>Gloves of Martial Action. Wearer can make a melee attack once per round with a range of 90'. Must be normal melee attack, not trip, disarm, bull rush, grapple, etc. + 10 competance bonus to Climb and Swim. Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p>Greater Monk's Belt. Gains the damage and armor class (class not Wisdom) of a monk 5 levels greater when worn (minimum level 5). Gains Extra Stunning Feat if Stunning Fist is known to wearer. <em>Haste</em> as a free action, but only on your action, for up to ten rounds per day. May be used multiple times, but no more than 10 total rounds. Wearer gains use of the Quickdraw feat while worn. Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p>Ring of Freedom of Movement. <em>Freedom of movement</em> continually in effect upon wearer. Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p>Robes of the Grand Master. + 5 luck bonus to armor class, + 5 resistance bonus to saving throws, + 2 enhancement bonus on DC of Stunning Fist and Quivering Palm. Continual <em>endure elements</em>. Wearer remains dry and clean unless completely submerged. When the hood is raised, a continually replenishing bubble of air forms about the head of the character, allowing him to breath under water or in vacuum. + 10 competance bonus to Hide checks (must be moving at speed of 45' or less). Can only be worn by lawful characters in same fashion that <em>robes of the magi</em> harm those not of their alignment. Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p>Rod of Order's Might. + 5 ghost touch, ki focus, lawful light mace with the additional property of changing into a quarterstaff upon a word of command. Bonds with user after one month of use; bonded user may once per day summon the weapon to his hand by speaking a command word. Weapon will teleport to his hand regardless of distance, but must be on same plane. Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p>Shurikens of Silent Death. Five + 3 keen, ghost touch, returning shuriken. These weapons unerringly <em>teleport</em> to their pouch after striking their target or flying for six seconds, whichever comes first. The weapons are clean upon return. Counts as weapons, not ammunition, and are not destroyed via use. Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p>Sustaining Spoon and Bowl. Six times per day, creates a meal that will sustain one medium sized creature for one full day. Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p>Vest of Many Pouches. A vest with sixteen extra-dimensional spaces, in addition to two normal pockets. Each can hold a small amount of material. Items appear in the hand of the wearer when placed inside normal pocket and command to appear. Does not function within an extra-dimensional space or pocket, but is not destroyed (nor the items stored there). Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p><p></p><p>Water from the Well of Imaza. Very powerful healing and curative potions. Person drinking one ounce receives the following: <em>heal</em>, <em>greater restoration</em>, and <em>regeneration</em>. When used upon someone that is dead, it restores life, as the spell <em>true resurrection</em>. The Grand Master has four potion vials of this precious fluid.</p><p></p><p>4 Potions of Cure Serious Wounds, 2 Potions of Remove Paralysis, 2 Potions of Lesser Restoration, 2 Potions of Remove Disease, 2 Potions of Water Breathing.</p><p></p><p>Ring of Valans. An artifact. + 5 deflection bonus to armor class. Continual <em>death ward</em>. Wearer immune to negative energy drain, ability drain or damage, or negative levels. Resistance 15 to acid, cold, fire, lightning, and sonic. <em>Globe of invulnerability</em> twice per day. <em>Heal</em> twice per day. <em>Spell Turning</em>, as free action, once per day. <em>Vision</em> once per week. Ring cannot be removed from the hand of a living member of the House of Valans. Will teleport to the closest available living member upon his person. When the House of Valans is destroyed, so is the ring. Permanent <em>magic aura</em> makes item appear mundane to <em>detect magic</em>.</p></blockquote><p></p>
[QUOTE="master arminas, post: 1351631, member: 9287"] Magic Items possessed by the Grand Master. Amulet of Lordly Prowess. + 5 enhancement bonus to hit and damage with all unarmed strikes or natural weapons; + 5 insight bonus to armor class. Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Armband of Escape. [I]Greater teleport[/I] twice per day. [I]Knock[/I] twice per day. Both are standard actions. Twice per day, wearer may, as a full round action, free himself from any physical inanimate restraints. Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Boots of the Dragon Prince. + 10 competance bonus on all Balance, Jump, Move Silent, and Tumble skill checks. [I]Pass without trace[/I] is always active; wearer never leaves tracks. Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Braclet of the Steed. [I]Phantom Steed[/I] twice per day as 15th level caster. Circlet of the Dragon. Enhanced vision to twice normal range, low-light vision to the range of normal sight, dark-vision 60', blind-sight 30'. + 10 competance bonus on all Listen, Search, and Spot skill checks. Permanent [I]mind blank[/I] upon the wearer. Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Everfilling Flask. Water flask always stays filled with cool, clean, refreshing water (16 ounces). Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Everful Purse. Whenever completely empty, purse refills (once per day) with 10 gold, 10 silver, and 20 copper coins. Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Glasses of Knowledge. Wearer can read all written languages, including codes and cyphers, as well as magical writings. Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Gloves of Martial Action. Wearer can make a melee attack once per round with a range of 90'. Must be normal melee attack, not trip, disarm, bull rush, grapple, etc. + 10 competance bonus to Climb and Swim. Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Greater Monk's Belt. Gains the damage and armor class (class not Wisdom) of a monk 5 levels greater when worn (minimum level 5). Gains Extra Stunning Feat if Stunning Fist is known to wearer. [I]Haste[/I] as a free action, but only on your action, for up to ten rounds per day. May be used multiple times, but no more than 10 total rounds. Wearer gains use of the Quickdraw feat while worn. Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Ring of Freedom of Movement. [I]Freedom of movement[/I] continually in effect upon wearer. Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Robes of the Grand Master. + 5 luck bonus to armor class, + 5 resistance bonus to saving throws, + 2 enhancement bonus on DC of Stunning Fist and Quivering Palm. Continual [I]endure elements[/I]. Wearer remains dry and clean unless completely submerged. When the hood is raised, a continually replenishing bubble of air forms about the head of the character, allowing him to breath under water or in vacuum. + 10 competance bonus to Hide checks (must be moving at speed of 45' or less). Can only be worn by lawful characters in same fashion that [I]robes of the magi[/I] harm those not of their alignment. Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Rod of Order's Might. + 5 ghost touch, ki focus, lawful light mace with the additional property of changing into a quarterstaff upon a word of command. Bonds with user after one month of use; bonded user may once per day summon the weapon to his hand by speaking a command word. Weapon will teleport to his hand regardless of distance, but must be on same plane. Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Shurikens of Silent Death. Five + 3 keen, ghost touch, returning shuriken. These weapons unerringly [I]teleport[/I] to their pouch after striking their target or flying for six seconds, whichever comes first. The weapons are clean upon return. Counts as weapons, not ammunition, and are not destroyed via use. Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Sustaining Spoon and Bowl. Six times per day, creates a meal that will sustain one medium sized creature for one full day. Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Vest of Many Pouches. A vest with sixteen extra-dimensional spaces, in addition to two normal pockets. Each can hold a small amount of material. Items appear in the hand of the wearer when placed inside normal pocket and command to appear. Does not function within an extra-dimensional space or pocket, but is not destroyed (nor the items stored there). Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. Water from the Well of Imaza. Very powerful healing and curative potions. Person drinking one ounce receives the following: [I]heal[/I], [I]greater restoration[/I], and [I]regeneration[/I]. When used upon someone that is dead, it restores life, as the spell [I]true resurrection[/I]. The Grand Master has four potion vials of this precious fluid. 4 Potions of Cure Serious Wounds, 2 Potions of Remove Paralysis, 2 Potions of Lesser Restoration, 2 Potions of Remove Disease, 2 Potions of Water Breathing. Ring of Valans. An artifact. + 5 deflection bonus to armor class. Continual [I]death ward[/I]. Wearer immune to negative energy drain, ability drain or damage, or negative levels. Resistance 15 to acid, cold, fire, lightning, and sonic. [I]Globe of invulnerability[/I] twice per day. [I]Heal[/I] twice per day. [I]Spell Turning[/I], as free action, once per day. [I]Vision[/I] once per week. Ring cannot be removed from the hand of a living member of the House of Valans. Will teleport to the closest available living member upon his person. When the House of Valans is destroyed, so is the ring. Permanent [I]magic aura[/I] makes item appear mundane to [I]detect magic[/I]. [/QUOTE]
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