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The Grand Unified Spell Thread
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<blockquote data-quote="las" data-source="post: 159672" data-attributes="member: 889"><p>The redon vershen of thos that I made.</p><p></p><p>Fire Dart</p><p>Evocation (Fire)</p><p>Level: Sor/Wiz 1</p><p>Components: V, S</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Casting Time: 1 action</p><p>Target: One Creature</p><p>Duration: Instantaneous</p><p>Saving throw: None</p><p>Spell Resistance: Yes</p><p></p><p> One fire dart shuts from your palm at your target. You must succeed at a ranged touch attack to hit your target. The dart deals a total of 1d4 points of fire damage per caster level (maximum 5d4-fire damage)</p><p></p><p>Wulgar’s Blast</p><p>Evocation (Force)</p><p>Level: Sor/Wiz 5</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Area: 30-ft.-radius spread</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex halves</p><p>Spell Resistance: Yes</p><p></p><p> As Fireball except as noted above and what’s to fallow. A burst of force that makes a crashing sound and deals 1d6 points of force damage per caster level (maximum 15d6) to all creatures within the area. Unattended objects also take this damage. The spell makes enough pressure to put out small or smaller fires.</p><p> Material Component: A small clear marble.</p><p></p><p>Wulgar’s Energy Enhancer (Acid)</p><p>Transmutation</p><p>Level: Sor/Wiz 1</p><p></p><p>As Wulgar’s Energy Enhancer (Fire), except the balls color is green and it only affects spells with the acid descriptor.</p><p></p><p>Wulgar’s Energy Enhancer (Cold)</p><p>Transmutation</p><p>Level: Sor/Wiz 1</p><p></p><p>As Wulgar’s Energy Enhancer (Fire), except the balls color is light blue and it only affects spells with the cold descriptor.</p><p></p><p>Wulgar’s Energy Enhancer (Electricity)</p><p>Transmutation</p><p>Level: Sor/Wiz 1</p><p></p><p>As Wulgar’s Energy Enhancer (Fire), except the balls color is yellow and it only affects spells with the electricity descriptor.</p><p></p><p>Wulgar’s Energy Enhancer (Fire)</p><p>Transmutation</p><p>Level: Sor/Wiz 1</p><p>Components: S</p><p>Casting Time: 1 action</p><p>Range: Personal</p><p>Target: Caster</p><p>Duration: 1 round + 1 round/caster level</p><p></p><p> Two balls of red energy form on your hands. The next spell is the spell that is enhanced, this spell works only for that spell and any additional castings of that spell. If the duration of the enhanced spell is Instantaneous then that spell deals extra damage equal to 1d4/two caster levels, to a maximum of 5d4. If it has a greater duration, then each time that the enhanced spell deals damage, that damage is increased by 1d4, until the spell ends normally, the duration of Wulgar’s energy enhancer ends, or a total of 5d4 extra damage has been dealt. This only affects spell with the fire descriptor.</p><p></p><p>Wulgar’s Energy Enhancer (Sonic)</p><p>Transmutation</p><p>Level: Sor/Wiz 1</p><p></p><p>As Wulgar’s Energy Enhancer (Fire), except the balls color is tan and it only affects spells with the sonic descriptor.</p><p></p><p>Wulgar’s Shield</p><p>Abjuration</p><p>Level: Sor/Wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 1 minute/level or until all its hp is gone</p><p></p><p> Made to help in combat as a way to protect wulgar so he could fight with out the worry of some one shooting an arrow in his back or a dragon breathing on him. Wulgar’s shield creates a bubble around you that takes damage from ranged attacks and area effects, melee attacks go throw as there close to you. The shield has 5 hp/level (Max 50), and you choose an energy form, the shield has resistance 1/level (Max 10) against that type of energy. This effect only stops damage it does not stop other effects.</p><p></p><p>Some Knew ones that I made.</p><p></p><p>Lessor Vivacity</p><p>Transmutation</p><p>Level: Clr 2, Drd 2</p><p>Components: V, S, DF</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: Creature Touched</p><p>Duration: 1 minute/level</p><p>Saving Throw: Yes (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p> The subject gains 2 temporary hit points/level (Max 10 temporary hit points).</p><p></p><p>Vivacity</p><p>Transmutation</p><p>Level: Clr 5, Drd 5</p><p>Components: V, S, DF</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: Creature Touched</p><p>Duration: 2 minutes/level</p><p>Saving Throw: Yes (harmless)</p><p>Spells Resistance: Yes (harmless)</p><p></p><p> The subject gains 3 temporary hit points/level (Max 45 temporary hit points).</p><p></p><p>Greater Vivacity</p><p>Transmutation</p><p>Level: Clr 8, Drd 8</p><p>Components: V, S, DF</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: Creature Touched</p><p>Duration: 3 minutes/level</p><p>Saving Throw: Yes (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p> The subject gains 4 temporary hit points/level (Max 80 temporary hit points).</p><p></p><p>Zap</p><p>Evocation [Electricity, Fire]</p><p>Level: Sor/Wiz 0</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Close (25 ft. +5 ft./2 levels)</p><p>Target: One creature or object</p><p>Duration: Instantaneous</p><p>Saving Throw: none</p><p>Spell Resistance: Yes</p><p></p><p> You release a small laser like beam colored orange. You must make a ranged touch attack to deal damage to a target. The spell deals 1 point of electricity and 1 point of fire damage.</p><p></p><p>Reckless Blaze</p><p>Evocation [Fire]</p><p>Level: Sor/Wiz 6</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Long {400 ft. + 40 ft./level)</p><p>Target: One Creature</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex halves</p><p>Spell Resistance: Yes</p><p></p><p> A stream of fire comes from your hand and strikes the target. You may pay up to a max of 50 hp, for each 2 hp paid this spell deals 1d6 fire damage.</p><p> Material Components: A small peace of lave rock.</p></blockquote><p></p>
[QUOTE="las, post: 159672, member: 889"] The redon vershen of thos that I made. Fire Dart Evocation (Fire) Level: Sor/Wiz 1 Components: V, S Range: Medium (100 ft. + 10 ft./level) Casting Time: 1 action Target: One Creature Duration: Instantaneous Saving throw: None Spell Resistance: Yes One fire dart shuts from your palm at your target. You must succeed at a ranged touch attack to hit your target. The dart deals a total of 1d4 points of fire damage per caster level (maximum 5d4-fire damage) Wulgar’s Blast Evocation (Force) Level: Sor/Wiz 5 Components: V, S, M Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: 30-ft.-radius spread Duration: Instantaneous Saving Throw: Reflex halves Spell Resistance: Yes As Fireball except as noted above and what’s to fallow. A burst of force that makes a crashing sound and deals 1d6 points of force damage per caster level (maximum 15d6) to all creatures within the area. Unattended objects also take this damage. The spell makes enough pressure to put out small or smaller fires. Material Component: A small clear marble. Wulgar’s Energy Enhancer (Acid) Transmutation Level: Sor/Wiz 1 As Wulgar’s Energy Enhancer (Fire), except the balls color is green and it only affects spells with the acid descriptor. Wulgar’s Energy Enhancer (Cold) Transmutation Level: Sor/Wiz 1 As Wulgar’s Energy Enhancer (Fire), except the balls color is light blue and it only affects spells with the cold descriptor. Wulgar’s Energy Enhancer (Electricity) Transmutation Level: Sor/Wiz 1 As Wulgar’s Energy Enhancer (Fire), except the balls color is yellow and it only affects spells with the electricity descriptor. Wulgar’s Energy Enhancer (Fire) Transmutation Level: Sor/Wiz 1 Components: S Casting Time: 1 action Range: Personal Target: Caster Duration: 1 round + 1 round/caster level Two balls of red energy form on your hands. The next spell is the spell that is enhanced, this spell works only for that spell and any additional castings of that spell. If the duration of the enhanced spell is Instantaneous then that spell deals extra damage equal to 1d4/two caster levels, to a maximum of 5d4. If it has a greater duration, then each time that the enhanced spell deals damage, that damage is increased by 1d4, until the spell ends normally, the duration of Wulgar’s energy enhancer ends, or a total of 5d4 extra damage has been dealt. This only affects spell with the fire descriptor. Wulgar’s Energy Enhancer (Sonic) Transmutation Level: Sor/Wiz 1 As Wulgar’s Energy Enhancer (Fire), except the balls color is tan and it only affects spells with the sonic descriptor. Wulgar’s Shield Abjuration Level: Sor/Wiz 3 Components: V, S Casting Time: 1 action Range: Personal Target: You Duration: 1 minute/level or until all its hp is gone Made to help in combat as a way to protect wulgar so he could fight with out the worry of some one shooting an arrow in his back or a dragon breathing on him. Wulgar’s shield creates a bubble around you that takes damage from ranged attacks and area effects, melee attacks go throw as there close to you. The shield has 5 hp/level (Max 50), and you choose an energy form, the shield has resistance 1/level (Max 10) against that type of energy. This effect only stops damage it does not stop other effects. Some Knew ones that I made. Lessor Vivacity Transmutation Level: Clr 2, Drd 2 Components: V, S, DF Casting Time: 1 action Range: Touch Target: Creature Touched Duration: 1 minute/level Saving Throw: Yes (harmless) Spell Resistance: Yes (harmless) The subject gains 2 temporary hit points/level (Max 10 temporary hit points). Vivacity Transmutation Level: Clr 5, Drd 5 Components: V, S, DF Casting Time: 1 action Range: Touch Target: Creature Touched Duration: 2 minutes/level Saving Throw: Yes (harmless) Spells Resistance: Yes (harmless) The subject gains 3 temporary hit points/level (Max 45 temporary hit points). Greater Vivacity Transmutation Level: Clr 8, Drd 8 Components: V, S, DF Casting Time: 1 action Range: Touch Target: Creature Touched Duration: 3 minutes/level Saving Throw: Yes (harmless) Spell Resistance: Yes (harmless) The subject gains 4 temporary hit points/level (Max 80 temporary hit points). Zap Evocation [Electricity, Fire] Level: Sor/Wiz 0 Components: V, S Casting Time: 1 action Range: Close (25 ft. +5 ft./2 levels) Target: One creature or object Duration: Instantaneous Saving Throw: none Spell Resistance: Yes You release a small laser like beam colored orange. You must make a ranged touch attack to deal damage to a target. The spell deals 1 point of electricity and 1 point of fire damage. Reckless Blaze Evocation [Fire] Level: Sor/Wiz 6 Components: V, S, M Casting Time: 1 action Range: Long {400 ft. + 40 ft./level) Target: One Creature Duration: Instantaneous Saving Throw: Reflex halves Spell Resistance: Yes A stream of fire comes from your hand and strikes the target. You may pay up to a max of 50 hp, for each 2 hp paid this spell deals 1d6 fire damage. Material Components: A small peace of lave rock. [/QUOTE]
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