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The Grappler's Manual (2.0) - Grappling in 5th Edition
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<blockquote data-quote="Destructopuppy" data-source="post: 6824835" data-attributes="member: 6815650"><p><strong>Sentinel</strong></p><p></p><p>I think that Sentinel is better for a grappler than its rating here may suggest, though its value may be somewhat niche in my experience. Consider this: You have a nasty guy grappled and held down and 90+% of the time you'll be fine on grapple checks, but that one time the guy breaks your hold they usually attempt to run/chase after the squishes and this feat is your contingency plan. Additionally, despite what one might believe, this feat actually counters the Freedom of Movement spell that causes us grapplers so many headaches. </p><p></p><p><em>"the target’s movement is unaffected by difficult terrain, and</em></p><p><em>spells and other <strong>magical effects</strong> can neither reduce</em></p><p><em>the target’s speed nor cause the target to be paralyzed</em></p><p><em>or restrained."</em></p><p></p><p>Yes, they can spend 5ft of movement to escape the grapple, but if you hit them with your opportunity attack as the pesky mage tries to run, they're going nowhere. The reason for this is that Sentinel is not a magical effect nor are does it restrain, you simply reduce their speed to 0 by non-magical means. It also works (at least by RAW, I've had a couple of GMs overrule it on realism grounds) on all creature sizes, so even in you can't grapple that dragon, technically you can stop it from ignoring you and chasing your poor wizard.</p><p></p><p>Bonus subjective uses:</p><p></p><ul> <li data-xf-list-type="ul"><br /> The extra DPS can be nice in a hybrid build.</li> </ul> <ul> <li data-xf-list-type="ul"><br /> Works well to prevent a melee glass cannon being targeted as you get free slaps when they ignore you.</li> </ul> <ul> <li data-xf-list-type="ul"><br /> Prevents disengages even by ungrappled targets.</li> </ul><p></p><p></p><p>Again, I don't think this is a must take by any means, I view it as the silvered weapon of my grappling feats it is one of those things that the 5% of the time you <strong>do</strong> need it, you REALLY need it.</p></blockquote><p></p>
[QUOTE="Destructopuppy, post: 6824835, member: 6815650"] [b]Sentinel[/b] I think that Sentinel is better for a grappler than its rating here may suggest, though its value may be somewhat niche in my experience. Consider this: You have a nasty guy grappled and held down and 90+% of the time you'll be fine on grapple checks, but that one time the guy breaks your hold they usually attempt to run/chase after the squishes and this feat is your contingency plan. Additionally, despite what one might believe, this feat actually counters the Freedom of Movement spell that causes us grapplers so many headaches. [I]"the target’s movement is unaffected by difficult terrain, and spells and other [B]magical effects[/B] can neither reduce the target’s speed nor cause the target to be paralyzed or restrained."[/I] Yes, they can spend 5ft of movement to escape the grapple, but if you hit them with your opportunity attack as the pesky mage tries to run, they're going nowhere. The reason for this is that Sentinel is not a magical effect nor are does it restrain, you simply reduce their speed to 0 by non-magical means. It also works (at least by RAW, I've had a couple of GMs overrule it on realism grounds) on all creature sizes, so even in you can't grapple that dragon, technically you can stop it from ignoring you and chasing your poor wizard. Bonus subjective uses: [LIST] The extra DPS can be nice in a hybrid build. [/LIST] [LIST] Works well to prevent a melee glass cannon being targeted as you get free slaps when they ignore you. [/LIST] [LIST] Prevents disengages even by ungrappled targets. [/LIST] Again, I don't think this is a must take by any means, I view it as the silvered weapon of my grappling feats it is one of those things that the 5% of the time you [B]do[/B] need it, you REALLY need it. [/QUOTE]
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The Grappler's Manual (2.0) - Grappling in 5th Edition
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