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The Grappler's Manual (2.0) - Grappling in 5th Edition
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<blockquote data-quote="the_move" data-source="post: 6865552" data-attributes="member: 6804624"><p>It might also be questionable if for example a magic wand is massive enough to actually be used as a weapon. You could try and stab someone with it, but you will have a hard time penetrating someone's armor. Some items might therefore may not qualify to be used as a weapon at all, even when improvising. Still, your answer sounds reasonable. </p><p></p><p>On the other hand the Zoltar Sage Advice has answered my question positively. His argument might be similar to mine. </p><p></p><p>Firstly if you are using an item as an improvised weapon, it counts as a weapon. If the item is magical, it retains that property, even when being (mis)used as a weapon. And most magic weapons or spells/effects (Shillelagh) do not explicitely state they bypass resistances/immunities, because they are magical. Such phrases are used with special features like the moon druid's Primal Strike. The devotion paladin's Sacred Weapon Channel Divinity does not contain that special phrase about overcoming resistances and immunities either, but it mentions that the weapon used becomes magical, and it does so for that very reason. To overcome resistances and immunities to nonmagical attacks and damage. Now what if he uses his feature upon an improvised weapon? And the feature states that if the weapon is not magical, it becomes magical. But what if the item/improvised weapon is magical already? A magic item can't get more magical than magical.</p><p></p><p>Secondly, the shield is a massive item, which when used as a (bludgeoning) weapon can cause severe injuries. Magic items are often described as not wearing out. They do not rust or decompose by natural means and can only be destroyed by casting Dispel Magic upon them in order to let them become nonmagical. Magical shields with an AC bonus also give the impression, that they are even sturdier by magical means. Every magic item has a magical aura upon it. Otherwise Detect Magic would not work. One might argue that this aura is also, what might affect it's behaviour.</p><p></p><p>These factors gives me the idea that even though the magic inherited by an item might not be meant for fighting capabilities in particular, it might work out as a magical weapon, since there is magic engulfing it. And especially shields might enforce this, since those were often used not only as a defensive measure, but on the offensive, too.</p><p></p><p>Guess it's up to each DM's ruling then.</p></blockquote><p></p>
[QUOTE="the_move, post: 6865552, member: 6804624"] It might also be questionable if for example a magic wand is massive enough to actually be used as a weapon. You could try and stab someone with it, but you will have a hard time penetrating someone's armor. Some items might therefore may not qualify to be used as a weapon at all, even when improvising. Still, your answer sounds reasonable. On the other hand the Zoltar Sage Advice has answered my question positively. His argument might be similar to mine. Firstly if you are using an item as an improvised weapon, it counts as a weapon. If the item is magical, it retains that property, even when being (mis)used as a weapon. And most magic weapons or spells/effects (Shillelagh) do not explicitely state they bypass resistances/immunities, because they are magical. Such phrases are used with special features like the moon druid's Primal Strike. The devotion paladin's Sacred Weapon Channel Divinity does not contain that special phrase about overcoming resistances and immunities either, but it mentions that the weapon used becomes magical, and it does so for that very reason. To overcome resistances and immunities to nonmagical attacks and damage. Now what if he uses his feature upon an improvised weapon? And the feature states that if the weapon is not magical, it becomes magical. But what if the item/improvised weapon is magical already? A magic item can't get more magical than magical. Secondly, the shield is a massive item, which when used as a (bludgeoning) weapon can cause severe injuries. Magic items are often described as not wearing out. They do not rust or decompose by natural means and can only be destroyed by casting Dispel Magic upon them in order to let them become nonmagical. Magical shields with an AC bonus also give the impression, that they are even sturdier by magical means. Every magic item has a magical aura upon it. Otherwise Detect Magic would not work. One might argue that this aura is also, what might affect it's behaviour. These factors gives me the idea that even though the magic inherited by an item might not be meant for fighting capabilities in particular, it might work out as a magical weapon, since there is magic engulfing it. And especially shields might enforce this, since those were often used not only as a defensive measure, but on the offensive, too. Guess it's up to each DM's ruling then. [/QUOTE]
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The Grappler's Manual (2.0) - Grappling in 5th Edition
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