Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
The Grappler's Manual (2.0) - Grappling in 5th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goken100" data-source="post: 6919647" data-attributes="member: 42968"><p>Pretty cool stuff. I can see that this would be a fun class to be. I'm not sure about it being the best grappler, however. Grapplers excel at locking down opponents and controlling the battlefield. The more you take your focus off of that target and move it onto other things, such as dealing damage, the less effective you will be at your primary focus. Nothing wrong with being moderately good at two things instead of very good at one thing, but it's generally not the way to make the most potent build.</p><p></p><p>Here are some specific pros and cons:</p><p><strong>Dwarves Only</strong></p><p>This build is specifically for Dwarves, which isn't so bad. Each of the 3 dwarf types makes a decent grappler, so you can certainly make it work. Mountain Dwarf, one of the best grappling races, conflicts a bit. You can start with 17 Strength, so you want to take a Feat at level 4 that gives 1 Strength. But the best feat in that category is Tavern Brawler, which gives a bonus action grapple, which conflicts with the bonus action spiky rattle. A minor quibble but it's there.</p><p></p><p><strong>Battlerager Armor</strong></p><p>Three free damage every time you grapple is probably the coolest selling point here. It's only 3 damage, but it's still pretty cool. The bonus action attack might be a fun attack against a grappled and proned opponent, but that bonus action will likely be busy (especially if you MC into Rogue for Expertise and Cunning Action).</p><p></p><p><strong>Reckless Abondon</strong></p><p>This is largely useless to a grappler, sadly. Attacking recklessly is just not something a grappler should generally be doing; it doesn't give advantage on grapple checks. You generally only want to attack when you have the opponent on the ground, which gives advantage anyway.</p><p></p><p><strong>Battlerager Charge</strong></p><p>A great ability if you go straight Barb or if you only dip 1 level for Rogue. Mobility is king when grappling. But once again, that bonus action is getting very crowded. If you'd gone with Totem Barbarian, you could have gotten +15 to movement when raging, which doesn't cost any extra actions.</p><p></p><p>Overall I'd rate it on par with the other two barbarian builds. A great build for a damage-dealing barbarian grappler, particularly if you're only taking 3, 4, or 5 levels in barbarian.</p></blockquote><p></p>
[QUOTE="Goken100, post: 6919647, member: 42968"] Pretty cool stuff. I can see that this would be a fun class to be. I'm not sure about it being the best grappler, however. Grapplers excel at locking down opponents and controlling the battlefield. The more you take your focus off of that target and move it onto other things, such as dealing damage, the less effective you will be at your primary focus. Nothing wrong with being moderately good at two things instead of very good at one thing, but it's generally not the way to make the most potent build. Here are some specific pros and cons: [B]Dwarves Only[/B] This build is specifically for Dwarves, which isn't so bad. Each of the 3 dwarf types makes a decent grappler, so you can certainly make it work. Mountain Dwarf, one of the best grappling races, conflicts a bit. You can start with 17 Strength, so you want to take a Feat at level 4 that gives 1 Strength. But the best feat in that category is Tavern Brawler, which gives a bonus action grapple, which conflicts with the bonus action spiky rattle. A minor quibble but it's there. [B]Battlerager Armor[/B] Three free damage every time you grapple is probably the coolest selling point here. It's only 3 damage, but it's still pretty cool. The bonus action attack might be a fun attack against a grappled and proned opponent, but that bonus action will likely be busy (especially if you MC into Rogue for Expertise and Cunning Action). [B]Reckless Abondon[/B] This is largely useless to a grappler, sadly. Attacking recklessly is just not something a grappler should generally be doing; it doesn't give advantage on grapple checks. You generally only want to attack when you have the opponent on the ground, which gives advantage anyway. [B]Battlerager Charge[/B] A great ability if you go straight Barb or if you only dip 1 level for Rogue. Mobility is king when grappling. But once again, that bonus action is getting very crowded. If you'd gone with Totem Barbarian, you could have gotten +15 to movement when raging, which doesn't cost any extra actions. Overall I'd rate it on par with the other two barbarian builds. A great build for a damage-dealing barbarian grappler, particularly if you're only taking 3, 4, or 5 levels in barbarian. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
The Grappler's Manual (2.0) - Grappling in 5th Edition
Top