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General Tabletop Discussion
Character Builds & Optimization
The Grappler's Manual (2.0) - Grappling in 5th Edition
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<blockquote data-quote="Zene" data-source="post: 6948726" data-attributes="member: 6863496"><p>Ah good call. Still, I think I'm leaning more toward the Barbarian/Rogue route. The earlier effectiveness and the jump/falling damage attack are what sold me (prone with movement, and still have actions/bonus actions? Heck yes). Plus no need to bump Cha is nice, and raging/sneaking fit the bugbear better than strategizing/barding. Though I still may pick up Fighter 3 later in my progression; seems like high-level Barb and Rogue stuff isn't quite as useful to a grappler once I get the basics down.</p><p></p><p>One question on that barb/rogue build - since you need a finesse weapon if you want to get sneak attack bonus damage, have you had any luck with coming up with DM-acceptable finesse improvised weapons? I think iron spikes as improvised daggers should be an easy sell. I'm also hoping to use a roasting skewer (like you'd spit-roast a chicken, or small pig, or gnome on) as an improvised rapier, and/or a rope with a small spike or caltrop tied to the end as an improvised whip (or maybe even length of chain). But I realize those may be tougher to convince a DM on. I play AL, so I'm expecting DM variation.</p><p></p><p>(For levels 4 and 5 though, while I have Tavern Brawler but no Sneak Attack to worry about, I'm going with a tree branch with various sharp pieces of iron driven through it as an improvised --and very bugbear-thematic-- maul.)</p></blockquote><p></p>
[QUOTE="Zene, post: 6948726, member: 6863496"] Ah good call. Still, I think I'm leaning more toward the Barbarian/Rogue route. The earlier effectiveness and the jump/falling damage attack are what sold me (prone with movement, and still have actions/bonus actions? Heck yes). Plus no need to bump Cha is nice, and raging/sneaking fit the bugbear better than strategizing/barding. Though I still may pick up Fighter 3 later in my progression; seems like high-level Barb and Rogue stuff isn't quite as useful to a grappler once I get the basics down. One question on that barb/rogue build - since you need a finesse weapon if you want to get sneak attack bonus damage, have you had any luck with coming up with DM-acceptable finesse improvised weapons? I think iron spikes as improvised daggers should be an easy sell. I'm also hoping to use a roasting skewer (like you'd spit-roast a chicken, or small pig, or gnome on) as an improvised rapier, and/or a rope with a small spike or caltrop tied to the end as an improvised whip (or maybe even length of chain). But I realize those may be tougher to convince a DM on. I play AL, so I'm expecting DM variation. (For levels 4 and 5 though, while I have Tavern Brawler but no Sneak Attack to worry about, I'm going with a tree branch with various sharp pieces of iron driven through it as an improvised --and very bugbear-thematic-- maul.) [/QUOTE]
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The Grappler's Manual (2.0) - Grappling in 5th Edition
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