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The Grappler's Manual (2.0) - Grappling in 5th Edition
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<blockquote data-quote="johnlent" data-source="post: 6949448" data-attributes="member: 70989"><p>Here is the super grappler I built. He gets way better with more outside support instead of having to cast spells and drink potions with his actions, but still pretty damn effective.</p><p></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">1. Race: Human (variant)</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">2. Classes: Druid 6 (moon), Barbarian 6 (aspect of bear), Rogue 2, Fighter 2</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">3. Feats: Mobile</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">4. Pre-Cast: Longstrider.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">5. Equipment: Horseshoes of Speed (i accept that an elk in boots is ridiculous), Potion of Growth (pre drunk), Potion of Speed, Belt of Storm Giant Strength</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">6. Round 1: Cast Spike Growth; action surge drink Potion of Speed. Wild shape into Giant Elk,</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">7. Round 2: grapple target, prone target</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">Results: </span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">Speed: (Barbarian 10, Elk 60, Mobile 10, Longstrider 10, Horseshoes 30) X2(haste) = 240</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">Size: Gargantuan - Can drag large creatures without slowing.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">Dash for Free (Haste), Dash as Bonus (Cunning Action), and Base Move.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">Athletics Check Average: 10 (base) +10 (Expertise) +9 (Str) +5 (Enlarge) = 34</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">Max Drag Weight: 29 X 75 (4 legs) X 2(large) X 2 (huge) X 2 (gargantuan) X 2 (bear aspect) = 34,800 lbs (17.4 tons).</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">Round 2: Attack (grab) and Attack (shove prone). Then drag the target around the perimeter of the spikes. 240/5*3=144 squares, at 2d4 damage per square. 720 damage (no save).</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">Each subsequent round, since escape is effectively impossible for any medium creature in the game, you then deal 960 damage.</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">If you fighting a huge creature, the damage is effectively halved. Gargantuan creatures probably weigh too much to be dragged (at least according to the 3.5 rules <a href="http://www.dandwiki.com/wiki/SRD:Table_of_Creature_Size_and_Scale" target="_blank">http://www.dandwiki.com/…/SRD:Table_of_Creature_Size_and_Sc…</a>)</span></span></p><p><span style="color: #1D2129"><span style="font-family: 'Helvetica'">Also, the target is prone and cannot stand, so he is easy for allies to hit and has a difficult time hitting you.</span></span></p></blockquote><p></p>
[QUOTE="johnlent, post: 6949448, member: 70989"] Here is the super grappler I built. He gets way better with more outside support instead of having to cast spells and drink potions with his actions, but still pretty damn effective. [COLOR=#1D2129][FONT=Helvetica]1. Race: Human (variant) 2. Classes: Druid 6 (moon), Barbarian 6 (aspect of bear), Rogue 2, Fighter 2 3. Feats: Mobile 4. Pre-Cast: Longstrider. 5. Equipment: Horseshoes of Speed (i accept that an elk in boots is ridiculous), Potion of Growth (pre drunk), Potion of Speed, Belt of Storm Giant Strength 6. Round 1: Cast Spike Growth; action surge drink Potion of Speed. Wild shape into Giant Elk, 7. Round 2: grapple target, prone target[/FONT][/COLOR] [COLOR=#1D2129][FONT=Helvetica]Results: Speed: (Barbarian 10, Elk 60, Mobile 10, Longstrider 10, Horseshoes 30) X2(haste) = 240 Size: Gargantuan - Can drag large creatures without slowing. Dash for Free (Haste), Dash as Bonus (Cunning Action), and Base Move. Athletics Check Average: 10 (base) +10 (Expertise) +9 (Str) +5 (Enlarge) = 34 Max Drag Weight: 29 X 75 (4 legs) X 2(large) X 2 (huge) X 2 (gargantuan) X 2 (bear aspect) = 34,800 lbs (17.4 tons).[/FONT][/COLOR] [COLOR=#1D2129][FONT=Helvetica]Round 2: Attack (grab) and Attack (shove prone). Then drag the target around the perimeter of the spikes. 240/5*3=144 squares, at 2d4 damage per square. 720 damage (no save).[/FONT][/COLOR] [COLOR=#1D2129][FONT=Helvetica]Each subsequent round, since escape is effectively impossible for any medium creature in the game, you then deal 960 damage.[/FONT][/COLOR] [COLOR=#1D2129][FONT=Helvetica]If you fighting a huge creature, the damage is effectively halved. Gargantuan creatures probably weigh too much to be dragged (at least according to the 3.5 rules [URL="http://www.dandwiki.com/wiki/SRD:Table_of_Creature_Size_and_Scale"]http://www.dandwiki.com/…/SRD:Table_of_Creature_Size_and_Sc…[/URL])[/FONT][/COLOR] [COLOR=#1D2129][FONT=Helvetica]Also, the target is prone and cannot stand, so he is easy for allies to hit and has a difficult time hitting you.[/FONT][/COLOR] [/QUOTE]
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