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The Grappler's Manual (2.0) - Grappling in 5th Edition
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<blockquote data-quote="Eric Olson" data-source="post: 7194040" data-attributes="member: 6901395"><p>I just heard the July 31st, 2017 sage advice interview with Jeremy Crawford about grappling. (can't post link) Nice summary. Nothing new to this thread except at about 56:00:</p><p> Jeremy acknowledges that the grappler feat is underpowered and would “beef it up” if he were writing it today.</p><p> Greg asking about what would you do differently: “would you give advantage on grappling checks?” </p><p> Jeremy replies: “Oh, that is already built in, it also gives you advantage on grappling checks. That is why I say it is actually fine. But I like things to be better than fine.” </p><p></p><p>This (to me) implies that Jeremy is interpreting "You have advantage on Attack rolls against a creature you are Grappling." to be "You have advantage on<strong> dice </strong>rolls against a creature you are Grappling." </p><p> (especially since Jeremy has pointed out multiple times that grappling/shoving are not attack rolls and are not affected by the advantage/disadvantage granted by the prone or restrained condition - he be clear about the difference)</p><p></p><p>He also explained the “if you’re able to make multiple attacks with the Attack action, this attack replaces one of them” came from play testing where replacing more than one attack became a nightmare.” So we should interpret the rule to really mean “this attack replaces one (and only one) attack”.</p><p></p><p>He also stated that fixes to tweak/balance feats would not be practical within the current edition, these things are done when creating new editions.</p><p></p><p>This has moved me to house-rule a replacement feat that I feel gives a character to better role play a variety of grappler personalities (battlefield control fighter, grab and hack rogue, jujitsu monk, etc). I feel the feat should impart flavor and abilities, rather than ability-modivated class dips. Nothing that can't be done already today, just make the feat the direct way to do these things. Something like:</p><p> * you have advantage to both attack and ability rolls against a creature you are grappling </p><p> * you have advantage on rolls when defending against a grapple attack or breaking a grapple [judoka are good at defending against throws]</p><p> * You can use your action to try to pin a creature Grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both Restrained until the grapple ends. [same, but out-of-combat I would allow transition to incapacitated]</p><p> * You can use your bonus action to try to shove a creature Grappled by you. This would have normal consequences, where if you succeed to shove the creature prone, the creature is both grappled and prone until the grapple is broken)</p><p> * You may add your wisdom bonus to all grapple and shove checks [technique is important, it also give the monk something special]</p><p></p><p>(the info and discussion in this thread is wonderful!)</p></blockquote><p></p>
[QUOTE="Eric Olson, post: 7194040, member: 6901395"] I just heard the July 31st, 2017 sage advice interview with Jeremy Crawford about grappling. (can't post link) Nice summary. Nothing new to this thread except at about 56:00: Jeremy acknowledges that the grappler feat is underpowered and would “beef it up” if he were writing it today. Greg asking about what would you do differently: “would you give advantage on grappling checks?” Jeremy replies: “Oh, that is already built in, it also gives you advantage on grappling checks. That is why I say it is actually fine. But I like things to be better than fine.” This (to me) implies that Jeremy is interpreting "You have advantage on Attack rolls against a creature you are Grappling." to be "You have advantage on[B] dice [/B]rolls against a creature you are Grappling." (especially since Jeremy has pointed out multiple times that grappling/shoving are not attack rolls and are not affected by the advantage/disadvantage granted by the prone or restrained condition - he be clear about the difference) He also explained the “if you’re able to make multiple attacks with the Attack action, this attack replaces one of them” came from play testing where replacing more than one attack became a nightmare.” So we should interpret the rule to really mean “this attack replaces one (and only one) attack”. He also stated that fixes to tweak/balance feats would not be practical within the current edition, these things are done when creating new editions. This has moved me to house-rule a replacement feat that I feel gives a character to better role play a variety of grappler personalities (battlefield control fighter, grab and hack rogue, jujitsu monk, etc). I feel the feat should impart flavor and abilities, rather than ability-modivated class dips. Nothing that can't be done already today, just make the feat the direct way to do these things. Something like: * you have advantage to both attack and ability rolls against a creature you are grappling * you have advantage on rolls when defending against a grapple attack or breaking a grapple [judoka are good at defending against throws] * You can use your action to try to pin a creature Grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both Restrained until the grapple ends. [same, but out-of-combat I would allow transition to incapacitated] * You can use your bonus action to try to shove a creature Grappled by you. This would have normal consequences, where if you succeed to shove the creature prone, the creature is both grappled and prone until the grapple is broken) * You may add your wisdom bonus to all grapple and shove checks [technique is important, it also give the monk something special] (the info and discussion in this thread is wonderful!) [/QUOTE]
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The Grappler's Manual (2.0) - Grappling in 5th Edition
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