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The Grappler's Manual (2.0) - Grappling in 5th Edition
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<blockquote data-quote="johnlent" data-source="post: 7224779" data-attributes="member: 70989"><p>I guess at this point, with Volos on the table, QUETZALCOATLUS is the better option. It flies and has a beak capable of grappling, so that should shut down any arguments about you being able to grab, as well as dragging the enemy and having to take damage yourself. </p><p></p><p>1. Race: Tabaxi</p><p>2. Classes: Druid 8 (moon), Barbarian 6 (aspect of bear), Rogue 2, Fighter 2</p><p>3. Feats: Mobile</p><p>4. Pre-Cast: Longstrider.</p><p>5. Equipment: Potion of Growth (pre drunk), Potion of Speed, Belt of Storm Giant Strength</p><p>6. Round 1: Cast Spike Growth; action surge drink Potion of Speed. Wild shape into QUETZALCOATLUS,</p><p>7. Round 2: grapple target, prone target</p><p>Results: </p><p>Speed: (Barbarian 10, Quet 80, Mobile 10, Longstrider 10) X 2 (haste) = 220</p><p>Size: Gargantuan - Can drag large creatures without slowing.</p><p>Dash for Free (Haste), Dash as Bonus (Cunning Action), and Base Move.</p><p>Athletics Check Average: 10 (base) +10 (Expertise) +9 (Str) +5 (Enlarge) = 34</p><p></p><p>Round 2: Attack (grab) and Attack (shove prone). Then drag the target around the perimeter of the spikes. 220/5*3=132 squares, at 2d4 damage per square. 660 damage (no save).</p><p>Each subsequent round, since escape is effectively impossible for any medium creature in the game, you then deal 880 damage.</p><p>Also, the target is prone and cannot stand, so he is easy for allies to hit and has a difficult time hitting you.</p><p>You basically deal half that damage to anything Huge or Gargantuan. (still obscene)</p><p>And every other round, you double the damage with Tabaxi speed.</p></blockquote><p></p>
[QUOTE="johnlent, post: 7224779, member: 70989"] I guess at this point, with Volos on the table, QUETZALCOATLUS is the better option. It flies and has a beak capable of grappling, so that should shut down any arguments about you being able to grab, as well as dragging the enemy and having to take damage yourself. 1. Race: Tabaxi 2. Classes: Druid 8 (moon), Barbarian 6 (aspect of bear), Rogue 2, Fighter 2 3. Feats: Mobile 4. Pre-Cast: Longstrider. 5. Equipment: Potion of Growth (pre drunk), Potion of Speed, Belt of Storm Giant Strength 6. Round 1: Cast Spike Growth; action surge drink Potion of Speed. Wild shape into QUETZALCOATLUS, 7. Round 2: grapple target, prone target Results: Speed: (Barbarian 10, Quet 80, Mobile 10, Longstrider 10) X 2 (haste) = 220 Size: Gargantuan - Can drag large creatures without slowing. Dash for Free (Haste), Dash as Bonus (Cunning Action), and Base Move. Athletics Check Average: 10 (base) +10 (Expertise) +9 (Str) +5 (Enlarge) = 34 Round 2: Attack (grab) and Attack (shove prone). Then drag the target around the perimeter of the spikes. 220/5*3=132 squares, at 2d4 damage per square. 660 damage (no save). Each subsequent round, since escape is effectively impossible for any medium creature in the game, you then deal 880 damage. Also, the target is prone and cannot stand, so he is easy for allies to hit and has a difficult time hitting you. You basically deal half that damage to anything Huge or Gargantuan. (still obscene) And every other round, you double the damage with Tabaxi speed. [/QUOTE]
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