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The Gray King - A game of morally gray fear - Calling Zurai!
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<blockquote data-quote="Bloodweaver1" data-source="post: 3819234" data-attributes="member: 31459"><p>A rather unknown but successful smuggler who may or may not have had a hand in The Day of Mourning. Those that contracted him have turned him over as a scape goat. Which now makes him a man who might know the biggest secret in all the land and is also in hiding and on the run. [sblock=Cole Armstrong][code]Name: Cole Armstrong</p><p>Class: Thief 3 Age: Unknown</p><p>Race: Changeling Height: Unknown</p><p>Size: Medium Weight: Varies</p><p>Gender: Unknown Eyes: Unknown</p><p>Alignment: Lawful Evil Hair: Unknown</p><p>Deity: Skin: Unknown</p><p></p><p>Class & Racial Traits:</p><p>Changling Character</p><p>Minor Change Shape: +10 Disguise 1 Feat @ First & Third Level </p><p>Natural Linguist</p><p>+2 Bluff, Intimidate & Sense Motive</p><p></p><p>Changling Substitution Thief</p><p>Sneak Attack: +2d6</p><p>Social Intuition</p><p> Gather Infomation: 1d4+1x10 Min</p><p> Gut Sense Motive: FUll Round</p><p> Take 10 One: Bluff, Diplomacy, Gather Info, Intimidate, Sense Motive</p><p>Minor Lore: +1 All Knowledge Checks</p><p></p><p>Str: 08 (-1) Level: 3 XP: 4000</p><p>Dex: 14 (+2) BAB: +2 HP: 12 (3d6-3)</p><p>Con: 10 (+0) Grapple: +1 Dmg Red: -/-</p><p>Int: 16 (+3) Speed: 30' Spell Res: -</p><p>Wis: 10 (+0) Init: +2 Spell Save: - </p><p>Cha: 16 (+3) ACP: -1 Spell Fail: 15%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +4 +1 +4 +0 +0 +1 21</p><p>Touch: 15 Flat-Footed: 16</p><p></p><p> Base Mod Misc Total</p><p>Fort: 1 +0 +0 +1 </p><p>Ref: 3 +2 +0 +5</p><p>Will: 1 +0 +0 +1 (+2 vs Charms & Sleep effects)</p><p></p><p>Armor Bonus Dex ACP ASF Weight Cost</p><p>Chain Shirt MW +4 +6 -1 10% 12lbs 350gp</p><p>Buckler MW +1 - 0 5% 5lbs 265gp</p><p></p><p>Weapon Attack Damage Critical Range Weight Cost </p><p>Rapier MW +1 1d6 18-20/x2 - 2lbs 20gp</p><p>Long Bow +4 1d8 x3 100ft 3 lbs 75gp</p><p> 20x Arrows </p><p></p><p></p><p>Equipment Cost / Weight</p><p>Explorers Outfit (10 gp / 0 lb)</p><p>Travelers Outfit (0 gp / 0 lb)</p><p>Monk's Outfit (5 gp / 0 lb)</p><p>Flint & Steel (1 gp / 0 lb)</p><p>Belt Pouch (1 gp / .5 lb)</p><p>Backpack (2 gp / 2 lb)</p><p>Rations x6 (3 gp / 6 lb)</p><p>Sunrods x1 (2 gp / 1 lb)</p><p>Waterskin x1 (3 gp / 4 lb)</p><p>Disguise Kit (50 gp / 0 lb)</p><p>Hat of Disguise (1800 gp / 0 lb)</p><p>Shiftweave (500 gp / 0 lb)</p><p>Potions:</p><p>CL Wounds x3 (150 gp / 0 lb)</p><p></p><p>Total Gold Spent: 3160</p><p>Total Gold Remaining: 40</p><p></p><p>Current Capacity: Light (49)</p><p>Carrying Capacity: Light: 0 – 66 Med.: 67 – 133 Heavy: 134 – 200 </p><p> Lift: 400 Drag: 1000</p><p></p><p>Languages: Common, Argon, Orcish, Elven, Giant, Drow,</p><p>Halfling, Dwarven, Gnome</p><p></p><p>Feats: (2)</p><p>Racial Emulation, Persona Immersion</p><p></p><p>Skill Points: 62 Max Ranks: 6/3 </p><p>Skills Abil Ranks Mod Misc Total</p><p>Appraise Int 0 +3 3</p><p>Balance Dex 0 +2 2 4</p><p>Bluff Cha 6 +3 2 11</p><p>Climb Str 0 -1 -1</p><p>Concentration Con 0 0 0</p><p>Craft Int 0 +3 3</p><p>Decipher Script Int 0 +3 3 </p><p>Diplomacy Cha 5 +3 2 10</p><p>Disable Device Int 0 +3 3</p><p>Disguise Cha 6 +3 24 33</p><p>Escape Artist Dex 0 +2 2</p><p>Forgery Int 0 +3 3</p><p>Gather Information Cha 5 +3 2 10</p><p>Handle Animal Cha 0 +3 3</p><p>Heal Wis 0 0 0</p><p>Hide Dex 0 +2 2</p><p>Intimidate Cha 5 +3 4 12</p><p>Jump Str 0 -1 -1</p><p>Knowledge (Local) Int 5 +3 1 9</p><p>Knowledge (Geogr) Int 5 +3 1 9</p><p>Listen Wis 0 0 0</p><p>Move Silently Dex 0 +2 2</p><p>Open Lock Dex 0 +2 2</p><p>Perform Cha 0 +3 3</p><p>Profession Wis 0 0 0 </p><p>Ride Dex 0 +2 2</p><p>Search Int 5 +3 8</p><p>Sense Motive Wis 5 0 2 7</p><p>Sleight of Hand Dex 0 +2 2 4</p><p>Speak Languages Int 5 +3 8</p><p>Spellcraft Int 0 +3 3</p><p>Spot Wis 0 0 0</p><p>Survival Wis 5 0 2 7</p><p>Swim Str 0 -1 -1</p><p>Tumble Dex 5 +2 7</p><p>Use Magic Device Cha 0 +3 3</p><p>Use Rope Dex 0 +2 2[/code][/sblock][sblock=Description]<strong>Appearance</strong>: Varies. It all depends on the location, his mood and the job. Currently his appearance is that of a middle aged average human male. </p><p></p><p><strong>Personality</strong>: True to any Believer, Cole truly loves experience other people’s lives and customs. When visiting a city he will often observe the local populace and attempt to either create a new identity to blend into the crowd or copy a certain individual that had captured his interest. On a side note; he is quite disappointed that he can no longer assume his legitimate identity as weapons broker. He has put a lot of time and energy into that alias and just to have washed away in a heart beat is very irritating to him. [/sblock][sblock=History]<span style="color: Cyan"><em>What was your character doing during the Last War and how did it affect them?</em></span> </p><p>He ran a small legitimate business as a traveling weapons broker that trade between the major cities, Houses and independent parties. But in truth that business was just a front. His real occupation was a rather successful and lucrative smuggler. Whether it was gems, shards, spices, powders, magical equipment/weapons/armor or even people, Cole knew who to contact and how move it. He did not care who needed, or what it was. And he preferred it that way. All that mattered to him were the dimensions of the cargo, where it was going and most importantly how much was he going to get paid.</p><p></p><p>Everything was going fine until The Day of Morning…. </p><p></p><p><em><span style="color: Cyan">Tell me about your unusual practice. How did you get into it? Are you comfortable with it? Are other people? Do you bruit it about or keep it quiet?</span> </em> </p><p>Cole is truly a ‘Becomer’ (RoB pg 43). His addiction and it truly is an addiction, is to experience and if possible live as many different people and races as one can in ones life time. Over the years he has taken on so many different identities that he sometimes wonders if he has an identity of his own anymore. Other Changeling might be able to notice this quirk but to the rest of the world, they are oblivious. At least he hopes so. </p><p></p><p>So far, to his knowledge, no one outside a selected few individuals know of his true origins. And he has a completely separate persona for each one of those individuals so that no two of them could link him as the same Changeling. </p><p></p><p><em><span style="color: Cyan">Where do you see your character going (both mechanics and role-playing-wise)? </span></em> </p><p>His grand plan, like every other black market dealer, is to accumulate enough wealth so that he can buy himself a nice Keep and blissfully retire. However until then he is going to do what he feels he does best, smuggling (con, lie, steal, cheat and if need be, kill.)</p><p></p><p>There is a PrC in Eberron’s Explorer’s Handbook called Thunder Guide that has a lot of similar abilities that I thought would be kin to this character’s background. Although he would not be trumping through exotic jungles for gold he would however have unique business relationships with foreign and not so foreign races, tribes, empires, and regions. Maybe some kind of hybrid PrC can be created. </p><p></p><p><em><span style="color: Cyan">Why would you be willing to go to New Cyre for a shot at a slightly vague power?</span></em> </p><p>With almost all of his holdings seized, his illegal smuggling operation busted and his old identity wanted for questioning he does not have really much going for him. He still has some of his contacts and what is left of his legitimate weapons business, which is quit literally nothing, just a name. Why would pass up a chance that very well lead out of this mess? </p><p></p><p><em><span style="color: Cyan">Tell me about at least one enemy</span></em></p><p>Unknown. Two weeks prior to the Day of Mourning Cole met a person named Arrakus who offered him a series of lucrative smuggling deals into Old Cyre. The stranger told him that the materials are extremely sensitive and if discovered would peak the interests of highly ranked individuals. The payoff offered in return was something that he simple could not have refused. Throughout the weeks the shipments and the deliveries were proceeding as expected and payment was promptly being made. On the last morning that Old Cyre would ever see, Cole had just transferred his delievery and was headed off on the last electric rail car to leave the city. </p><p></p><p>Two days later while he was conducting business in Thranee, Sentinel Marshals by the order of an unknown entity showed up and confiscated all of his wares and attempted to place him in irons. They claimed that he was suspect in the total detruction of Cyre. He would be still in there custody if it were not for some friends and a whole lot of deceit. </p><p></p><p></p><p><em><span style="color: Cyan">one ally (neither have to be huge and/or world-shaking). </span></em></p><p>Due to his vast traveling during the war the list of known contacts and allies are long. However since his run in with the Sentinels, how many of them are still willing to do business or even associate with him. </p><p></p><p><em><span style="color: Cyan">And let me know if you have any phobias or fears.</span></em></p><p>Being caught and probably executed by this unknown entity that claims he had something to do with the destruction of Cyre. Or even worse, everyone one of his identities dissolves and everyone knows what he truly is.[/sblock]</p></blockquote><p></p>
[QUOTE="Bloodweaver1, post: 3819234, member: 31459"] A rather unknown but successful smuggler who may or may not have had a hand in The Day of Mourning. Those that contracted him have turned him over as a scape goat. Which now makes him a man who might know the biggest secret in all the land and is also in hiding and on the run. [sblock=Cole Armstrong][code]Name: Cole Armstrong Class: Thief 3 Age: Unknown Race: Changeling Height: Unknown Size: Medium Weight: Varies Gender: Unknown Eyes: Unknown Alignment: Lawful Evil Hair: Unknown Deity: Skin: Unknown Class & Racial Traits: Changling Character Minor Change Shape: +10 Disguise 1 Feat @ First & Third Level Natural Linguist +2 Bluff, Intimidate & Sense Motive Changling Substitution Thief Sneak Attack: +2d6 Social Intuition Gather Infomation: 1d4+1x10 Min Gut Sense Motive: FUll Round Take 10 One: Bluff, Diplomacy, Gather Info, Intimidate, Sense Motive Minor Lore: +1 All Knowledge Checks Str: 08 (-1) Level: 3 XP: 4000 Dex: 14 (+2) BAB: +2 HP: 12 (3d6-3) Con: 10 (+0) Grapple: +1 Dmg Red: -/- Int: 16 (+3) Speed: 30' Spell Res: - Wis: 10 (+0) Init: +2 Spell Save: - Cha: 16 (+3) ACP: -1 Spell Fail: 15% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +1 +4 +0 +0 +1 21 Touch: 15 Flat-Footed: 16 Base Mod Misc Total Fort: 1 +0 +0 +1 Ref: 3 +2 +0 +5 Will: 1 +0 +0 +1 (+2 vs Charms & Sleep effects) Armor Bonus Dex ACP ASF Weight Cost Chain Shirt MW +4 +6 -1 10% 12lbs 350gp Buckler MW +1 - 0 5% 5lbs 265gp Weapon Attack Damage Critical Range Weight Cost Rapier MW +1 1d6 18-20/x2 - 2lbs 20gp Long Bow +4 1d8 x3 100ft 3 lbs 75gp 20x Arrows Equipment Cost / Weight Explorers Outfit (10 gp / 0 lb) Travelers Outfit (0 gp / 0 lb) Monk's Outfit (5 gp / 0 lb) Flint & Steel (1 gp / 0 lb) Belt Pouch (1 gp / .5 lb) Backpack (2 gp / 2 lb) Rations x6 (3 gp / 6 lb) Sunrods x1 (2 gp / 1 lb) Waterskin x1 (3 gp / 4 lb) Disguise Kit (50 gp / 0 lb) Hat of Disguise (1800 gp / 0 lb) Shiftweave (500 gp / 0 lb) Potions: CL Wounds x3 (150 gp / 0 lb) Total Gold Spent: 3160 Total Gold Remaining: 40 Current Capacity: Light (49) Carrying Capacity: Light: 0 – 66 Med.: 67 – 133 Heavy: 134 – 200 Lift: 400 Drag: 1000 Languages: Common, Argon, Orcish, Elven, Giant, Drow, Halfling, Dwarven, Gnome Feats: (2) Racial Emulation, Persona Immersion Skill Points: 62 Max Ranks: 6/3 Skills Abil Ranks Mod Misc Total Appraise Int 0 +3 3 Balance Dex 0 +2 2 4 Bluff Cha 6 +3 2 11 Climb Str 0 -1 -1 Concentration Con 0 0 0 Craft Int 0 +3 3 Decipher Script Int 0 +3 3 Diplomacy Cha 5 +3 2 10 Disable Device Int 0 +3 3 Disguise Cha 6 +3 24 33 Escape Artist Dex 0 +2 2 Forgery Int 0 +3 3 Gather Information Cha 5 +3 2 10 Handle Animal Cha 0 +3 3 Heal Wis 0 0 0 Hide Dex 0 +2 2 Intimidate Cha 5 +3 4 12 Jump Str 0 -1 -1 Knowledge (Local) Int 5 +3 1 9 Knowledge (Geogr) Int 5 +3 1 9 Listen Wis 0 0 0 Move Silently Dex 0 +2 2 Open Lock Dex 0 +2 2 Perform Cha 0 +3 3 Profession Wis 0 0 0 Ride Dex 0 +2 2 Search Int 5 +3 8 Sense Motive Wis 5 0 2 7 Sleight of Hand Dex 0 +2 2 4 Speak Languages Int 5 +3 8 Spellcraft Int 0 +3 3 Spot Wis 0 0 0 Survival Wis 5 0 2 7 Swim Str 0 -1 -1 Tumble Dex 5 +2 7 Use Magic Device Cha 0 +3 3 Use Rope Dex 0 +2 2[/code][/sblock][sblock=Description][B]Appearance[/B]: Varies. It all depends on the location, his mood and the job. Currently his appearance is that of a middle aged average human male. [B]Personality[/B]: True to any Believer, Cole truly loves experience other people’s lives and customs. When visiting a city he will often observe the local populace and attempt to either create a new identity to blend into the crowd or copy a certain individual that had captured his interest. On a side note; he is quite disappointed that he can no longer assume his legitimate identity as weapons broker. He has put a lot of time and energy into that alias and just to have washed away in a heart beat is very irritating to him. [/sblock][sblock=History][COLOR=Cyan][I]What was your character doing during the Last War and how did it affect them?[/I][/COLOR] He ran a small legitimate business as a traveling weapons broker that trade between the major cities, Houses and independent parties. But in truth that business was just a front. His real occupation was a rather successful and lucrative smuggler. Whether it was gems, shards, spices, powders, magical equipment/weapons/armor or even people, Cole knew who to contact and how move it. He did not care who needed, or what it was. And he preferred it that way. All that mattered to him were the dimensions of the cargo, where it was going and most importantly how much was he going to get paid. Everything was going fine until The Day of Morning…. [I][COLOR=Cyan]Tell me about your unusual practice. How did you get into it? Are you comfortable with it? Are other people? Do you bruit it about or keep it quiet?[/COLOR] [/I] Cole is truly a ‘Becomer’ (RoB pg 43). His addiction and it truly is an addiction, is to experience and if possible live as many different people and races as one can in ones life time. Over the years he has taken on so many different identities that he sometimes wonders if he has an identity of his own anymore. Other Changeling might be able to notice this quirk but to the rest of the world, they are oblivious. At least he hopes so. So far, to his knowledge, no one outside a selected few individuals know of his true origins. And he has a completely separate persona for each one of those individuals so that no two of them could link him as the same Changeling. [I][COLOR=Cyan]Where do you see your character going (both mechanics and role-playing-wise)? [/COLOR][/I] His grand plan, like every other black market dealer, is to accumulate enough wealth so that he can buy himself a nice Keep and blissfully retire. However until then he is going to do what he feels he does best, smuggling (con, lie, steal, cheat and if need be, kill.) There is a PrC in Eberron’s Explorer’s Handbook called Thunder Guide that has a lot of similar abilities that I thought would be kin to this character’s background. Although he would not be trumping through exotic jungles for gold he would however have unique business relationships with foreign and not so foreign races, tribes, empires, and regions. Maybe some kind of hybrid PrC can be created. [I][COLOR=Cyan]Why would you be willing to go to New Cyre for a shot at a slightly vague power?[/COLOR][/I] With almost all of his holdings seized, his illegal smuggling operation busted and his old identity wanted for questioning he does not have really much going for him. He still has some of his contacts and what is left of his legitimate weapons business, which is quit literally nothing, just a name. Why would pass up a chance that very well lead out of this mess? [I][COLOR=Cyan]Tell me about at least one enemy[/COLOR][/I] Unknown. Two weeks prior to the Day of Mourning Cole met a person named Arrakus who offered him a series of lucrative smuggling deals into Old Cyre. The stranger told him that the materials are extremely sensitive and if discovered would peak the interests of highly ranked individuals. The payoff offered in return was something that he simple could not have refused. Throughout the weeks the shipments and the deliveries were proceeding as expected and payment was promptly being made. On the last morning that Old Cyre would ever see, Cole had just transferred his delievery and was headed off on the last electric rail car to leave the city. Two days later while he was conducting business in Thranee, Sentinel Marshals by the order of an unknown entity showed up and confiscated all of his wares and attempted to place him in irons. They claimed that he was suspect in the total detruction of Cyre. He would be still in there custody if it were not for some friends and a whole lot of deceit. [I][COLOR=Cyan]one ally (neither have to be huge and/or world-shaking). [/COLOR][/I] Due to his vast traveling during the war the list of known contacts and allies are long. However since his run in with the Sentinels, how many of them are still willing to do business or even associate with him. [I][COLOR=Cyan]And let me know if you have any phobias or fears.[/COLOR][/I] Being caught and probably executed by this unknown entity that claims he had something to do with the destruction of Cyre. Or even worse, everyone one of his identities dissolves and everyone knows what he truly is.[/sblock] [/QUOTE]
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