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The Gray King
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<blockquote data-quote="FreeXenon" data-source="post: 3826675" data-attributes="member: 6228"><p>[code][COLOR=DarkOrange][b]Arrgha'n of the Fell Veil[/b][/color]</p><p></p><p>[i]Medium Aberration</p><p>Male Half Daelkyr Rogue 2/ Ranger 1[/i]</p><p></p><p>[b]Alignment:[/b] True Neutral</p><p>[b]Deity:[/b] --</p><p>[b]Region:[/b] Darguun</p><p></p><p>[b]Height:[/b] 6' 2"</p><p>[b]Weight:[/b] 180 lbs</p><p>[b]Hair:[/b] Black</p><p>[b]Eyes:[/b] Dark Brown</p><p>[b]Skin:[/b] Tanned with slight mottlings of grey and black</p><p>[b]Age:[/b] 20</p><p></p><p>[b]XP:[/b] 4,000</p><p></p><p> [b]Carrying Capacity[/b]</p><p>[b]Str[/b] 14 (+2) [10 pts] [b]Light[/b] 0 - 58 lbs</p><p>[b]Dex[/b] 16 (+3) [ 6 pts] [b]Medium[/b] 59 - 116 lbs</p><p>[b]Con[/b] 11 (+0) [ 4 pts -12; -1 Symb] [b]Heavy[/b] 117 - 175 lbs</p><p>[b]Int[/b] 12 (+1) [ 4 pts] [b]Overhead[/b] 175 lbs</p><p>[b]Wis[/b] 12 (+1) [ 4 pts] [b]Stagger[/b] 350 lbs</p><p>[b]Chr[/b] 10 (+0) [ 2 pts] [b]Drag[/b] 875 lbs</p><p></p><p></p><p>[COLOR=DarkOrange][b]Class and Racial Abilities:[/b][/color]</p><p></p><p>[Racial] [b]Darkvision 70'[/b], [b]Unbalanced Mind[/b]</p><p>[Racial] [b]Personal Symbiont (Breed Leech)[/b], [b]Symbiont Dependency[/b]</p><p></p><p>[Rogue] [b]Sneak Attack (1d6)[/b], [b]Evasion[/b], [b]Trapfinding[/b]</p><p>[Ranger] [b]Favored Enemy (Abberations +2)[/b], [b]Wild Empathy[/b], </p><p></p><p></p><p>[COLOR=DarkOrange][b]Combat Stats[/b][/color]</p><p>[b]Hit Dice:[/b] 2d6+1d8 [+0 Con] [+6 Symbiont Mastery] [+5 Breed Leech]</p><p>[b]HP:[/b] 27</p><p>[b]AC:[/b] 19 [i](Mithril Shirt +4, Darkwood Heavy Shield +2, Dex +3)[/i] </p><p> [[b]Touch[/b] 13, [b]Flat-footed[/b] 16]</p><p>[b]Init:[/b] +3 [+3 Dex]</p><p></p><p>[b]Speed:[/b] 30ft</p><p>[b]Action Points:[/b] 5 (d6)</p><p></p><p>[b]Fort[/b] +3 = +2 [+0 Con] [+1 Breed Leech]</p><p>[b]Ref[/b] +7 = +5 [+3 Dex] [-1 Detached]</p><p>[b]Will[/b] +4/+8 = +0 [+1 Wis] [+2 Iron Will] [+4 vs Symbiont Ego] [+1 Detached]</p><p></p><p>[b]BAB/Grapple:[/b] +2/+4</p><p></p><p>[b]Melee Atk:[/b] +5 Long Sword (1d8+2, 19-20/×2) (d6 SA) (+2 vs Aberr.)</p><p>[b]Ranged Atk:[/b] +5 Throwing Scarab (d6+2/d6A,19-20/×2, 20') (+d6 SA) (+2 vs Aberr.)</p><p></p><p></p><p>[COLOR=DarkOrange][b]Skills:[/b][/color]</p><p>[b]Hide[/b] 9 = 6 [+3 Dex]</p><p>[b]Move Silently[/b] 9 = 6 [+3 Dex]</p><p></p><p>[b]Spot[/b] 7/6 - 9/8 = 6 [+1 Wis] [+2 vs Aberrations] [-1 bright light]</p><p>[b]Listen[/b] 7/9 = 6 [+1 Wis] [+2 vs Aberrations]</p><p>[b]Search[/b] 7 = 6 [+1 Int]</p><p></p><p>[b]Know. (Dung)[/b] 7 = 6 [+1 Int]</p><p>[b]Know. (Local)[/b] 6 = 5 [+1 Int]</p><p></p><p>[b]Gather Info[/b] 7/9 = 5 [+0 Chr] [+2 Know(Local)] [+2 vs Aberrations]</p><p>[b]Survival[/b] 7/9/11/13 = 6 [+1 Wis] [+2 vs Aberrations] </p><p> [+2 when underground (Know: Dung)]</p><p> [+2 when searching for tracks (Search)]</p><p></p><p></p><p>[COLOR=DarkOrange][b]Feats:[/b][/color]</p><p>[i]Armor (Light, Shields) </p><p>Weapons (Simple, Martial, Symbiont)[/i]</p><p></p><p>[HD] [b]Symbiont Mastery[/b] (MoE pg 51)</p><p>[L1] [b]Urban Tracking[/b] [L3] [b]Iron Will[/b]</p><p>[R1] [b]Tracking[/b]</p><p></p><p></p><p>[COLOR=DarkOrange][b]Traits[/b][/color]</p><p>[b]Detached[/b] (+1 Will Save, -1 Ref Sav)</p><p>[b]Night Sighted[/b] (+10' Darkvision, -1 Spot in Bright light)</p><p></p><p>[b]Languages:[/b] Common, Daelkyr</p><p></p><p></p><p>[COLOR=DarkOrange][b]Equipment[/b][/color]</p><p> [b]Long Sword (MW)[/b] [1d8, 19-20/×2, 4 lb, 315 gp]</p><p> [b]Symbiont [Personal]: Breed Leech[/b] (+5 HP and +1 Fort Save, MoE pg154)</p><p> [b]Symbiont: Throwing Scarab[/b] (1d6[S, Magic]/1d6[A], 19-20x2, 20', 1000gp)</p><p> [b]Symbiont: Mystery Slug[/b] (??, Treasure)</p><p></p><p> [b]Mithril Shirt[/b] [+4, +6, --, 30', 10 lb, 1100gp]</p><p> [b]Darkwood Heavy Shield[/b] [+2, --, --, 30', 5 lb, 257gp]</p><p></p><p>[b]Backpack[/b] (2lbs, 2gp), </p><p> 10 candles (0.1gp), Flint and Steel (1gp), Small Steel Mirror (.5lbs, 10gp)</p><p> Everburning Torch (1 lb,110gp), 3 Sunrods (3 lbs, 6gp)</p><p> Grappling Hook (4 lbs., 1gp), 100' Silk Rope (10 lbs., 20gp)</p><p> 3 sacks (1.5lbs, 0.3gp), Healers Kit (1 lb, 50gp)</p><p> Explorer’s outfit (wearing, 8 lb, *), Shovel (8lbs, 2gp)</p><p></p><p> Identification Papers (2gp)</p><p>Waterskin (1 lbs, 1gp)</p><p></p><p>[b]Belt Pouches[/b] (2) (1lbs, 2gp)</p><p> 2 Smoke Sticks (1 lb, 40gp)</p><p> 4 Potions Cure Light Wounds (250gp)</p><p></p><p></p><p>[COLOR=DarkOrange][b]Money and other Tender[/b][/color]</p><p>[b]gp[/b] 43</p><p>[b]sp[/b] 5[/code]</p><p></p><p></p><p><span style="color: DarkOrange"><strong>History and other Background Info</strong></span></p><p>[sblock]<strong>Allies:</strong> Reverend Mother (Female Goblin) of the Dhakaani Clans; </p><p> Other Project Progeny</p><p></p><p><strong>Enemies:</strong> Former leaders of the Project; Any civilized folk that know of my </p><p> origins; other members of other clans that suffered by our hands if they </p><p> somehow found out about the project and who/what was responsible.</p><p></p><p><strong>Fears:</strong> Losing myself to the Xoriat or to his symbionts, and becoming one of </p><p> their minions</p><p></p><p><strong><span style="color: DarkOrange">Appearance:</span></strong></p><p>Arrgha'n appears strangely as a human and strangely as a Hobgoblin as his </p><p>ancestry would bear. His skin is tanned and his eyes are deep pools of a </p><p>crimson and brown. His hair is a short bristly brown. </p><p></p><p><strong><span style="color: DarkOrange">Personality:</span></strong></p><p>Arrgha'n is a grim individual having seen more horrors in his short life than most will ever see. He is grim and determined and is very focused on his job at hand. He prefers the most direct answer to solve a problem. The horrors of Xoriat do not bother him so much as the possibility of giving in to the tainted soul that dwells within him. His skills could be used for good and bad. As long as he continues to win the battle that dwells deep inside him the better off the rest of the world is. </p><p></p><p>He prefers to work alone as the complexities of interpersonal communications are not something that he values as much as others seem to. Results speak and the spoken word simply soils the pleasant silence. Also the fact that most would be afraid and spurn him because of what he is does not help. In there eyes his actions for good of for ill do not matter so much as what he is.</p><p></p><p><strong><span style="color: DarkOrange">Background:</span></strong></p><p></p><p>I was there as was any other progenic agent of the Project was. We were trained</p><p>from birth to detect and destroy the spawn of Xoriat - the Daelkyr. We all had </p><p>plenty of chances to practice on live Daely's that the Project had captured and </p><p>studied with ruthless efficiency. Project Fell Heir was the Dhakaani Tribes' </p><p>method of taking advantage of 'The Cave' which, for some reason, was always </p><p>coterminus with Xoriat. The Project's scientists were never able to determine </p><p>why, but with that unknown, notwithstanding, they attempted to use it to their </p><p>advantage.</p><p></p><p>The Cave had certain areas where Spawn would occasionally pop through the weak </p><p>points in the planar veil and those well mapped areas were cordoned off and the</p><p>Spawn were contained as soon as it emerged from its transfer point. The </p><p>screaming and raging creatures of madness were quickly subdued and imprisoned</p><p>by magic or force until it was needed for practice or study. This process was </p><p>repeat until the Project had a consistent stable of Spawn to practice and study </p><p>from. If needed Project leaders would authorize the weakening of the planar </p><p>veil via a specific magic device to allow more spawn through. These were tense </p><p>times as they never knew what would come through.</p><p></p><p>The Project maintained a stable of a breeding females of various races. Some </p><p>were willing and most were not. The ones that really resisted were kept either </p><p>chained up or sedated throughout the rest of their short lives. Most breeders </p><p>would not last through one or two gestation periods. Many of them were driven </p><p>mad from the continuous exposure to Xoriat's influence and maddening babble or </p><p>from having a spawn of Xoriat continually being birthed from them. The most </p><p>common form of insemination was from captured or farmed Breed Leeches, though </p><p>sometimes they was attempt to force Spawn to copulate with the breed stock to </p><p>see if natural insemination was possible. They are pretty sure that it isn't. </p><p>Some of the breed stock spontaneously became pregnant from the continuous </p><p>exposure to coterminous areas where the breed stock was kept. As the breeding </p><p>stock went mad or were needed to be destroyed it was our duty as progenic </p><p>agents to destroy them. It was more of a mercy killing than outright murder as </p><p>many of them screamed for death for months prior to birthing. Once they progeny </p><p>was borne Project leaders thought about granting them their wish. Usually the </p><p>breeders had one more birthing left in them before they were granted a </p><p>permanent reprieve from their spawning duties.</p><p></p><p>We were called or referred to as Progeny, the Progeny, 'progenic agents', or </p><p>'agents of the veil'. There were other phrases that were used, but in the end </p><p>we were given a grudging respect for we did the jobs that were required of us </p><p>to help advance the Dhakaani Tribes' influence and to advance their goals. We </p><p>kept their passages clear of the influence of the Daelkyr so they did not have </p><p>to worry about it as the other tribes did. Sometimes The Project would </p><p>sometimes purposefully loose Spawn upon their rival tribes to weaken them. Us </p><p>Progeny were in charge of carrying out those missions. It was our duty. </p><p>Sometimes we were told to kill any who stood in the way of the havoc that was </p><p>to be caused by the Spawn. We were to do our work in the darkness and cover of </p><p>the shadows. If we were seen or were identified for our true natures by those </p><p>outside of the project we were authorized to kill.</p><p></p><p>Most of our work was in-house and we did a little bit of work with others </p><p>outside The Project. When there were moments during the Last War where the </p><p>Dhakaani Tribes' leaders could ensure that they had all Dhakaani troops in a </p><p>given area we were brought in to work with them as special agents assigned to </p><p>leaders who were in-the-know. Often we would transport Spawn to battle grounds </p><p>and unleash them on our enemies. We Agents would support the Spawn as best we </p><p>could from the shadows while the hordes of babbling spawn went about wreaking </p><p>havoc on our enemies. When the creature's work was done they would be </p><p>recaptured if they could or slain outright if they could not.</p><p></p><p>There was only one person that was allowed to enter and tour The Project and </p><p>that was the goblin female they referred to as the Reverend Mother. We do not </p><p>know why they called her that. She was respected and revered as a leader. She </p><p>did censure Project management and force their immediate execution, on occasion, </p><p>if they upset her. She was strangely kind to us progeny and I fear that she </p><p>bore some sort of a maternal instinct towards us. It was a very unusual. All </p><p>members of the project kept themselves at arms length, never investing </p><p>themselves in us beyond what was required. We lived. We died. We were an </p><p>expendable resource that could be farmed, albeit, slowly, but farmed </p><p>nonetheless.</p><p></p><p><u><strong>The Fallen Veil</strong></u></p><p>The fateful day came when the Reverend Mother was visiting as was many of the </p><p>high level Dhakaani heirs. The Project leaders were an initiating a weakening </p><p>of the planar veil with the magic device which we were never allowed to see. </p><p>The planar veil was weakened and all manner of fell creatures came through in </p><p>an unexpected torrent of writhing madness.</p><p></p><p>In this maddening moment most of the breeding stables were shifted to Xoriat or </p><p>were warped and twisted by the plane's effects. Many were killed and infected </p><p>outright with a horrible madness as creatures borne on the wings of madness and </p><p>insanity appeared and ripped some of them of the them apart. Some of the </p><p>breeders were warped into fell creatures immediately breaking their bonds and </p><p>attacking all those prime planar creatures that they encountered. The numbers </p><p>of the Spawn were greatly increased with this effect and so was the efficacy of </p><p>their attack on The Project.</p><p></p><p>We were unprepared for the onslaught that was about to befall. The Spawn </p><p>pierced through the magical protections and started to eviscerate the Project's </p><p>workers and unleashing a maddening bey that warped their fragile minds. The </p><p>weaker Spawn followed in its wake to kill as many as they could. Some were not </p><p>killed and were dragged screaming back through the planar veil to the realms of </p><p>madness to gods know what ends.</p><p></p><p>Project workers ran and screamed for their lives as the Spawn killed,maimed, </p><p>and bayed causing all sorts of mayhem and death. Progenic Agents, all of us, </p><p>went forth and did our job killing and slaying the Spawn as best we could. </p><p>Former workers and progenic tender warped and twisted to an alien and malevolent </p><p>end, as well as standard Spawn found from beyond the veil. You can always tell </p><p>a prime planar that has been twisted and warped by the the influence ofXoriat. </p><p>They have an intelligent and mourning malevolence in their eyes. Wishing your </p><p>death while simultaneously begging for their release.</p><p></p><p>The most we could accomplish in the few moments that followed was to save some </p><p>of the upper management. Most of the common workers were warped and/or killed </p><p>outright. We killed as many as we could ourselves but concentrating on helping </p><p>the management to escape as our orders dictated. We left many of the workers </p><p>behind to be slaughtered and enslaved. Project casters sealed of the are for a </p><p>little while to allow us progeny to lead an offensive into the newly </p><p>quarantined area. It took us a few days and the lives of many of my brethren </p><p>and others, but we cleared out the Project's compound so very deep underground.</p><p></p><p>Once we finished cleaning out the Project's compounds the coterminus points </p><p>were sealed as best they could and then the compound was sealed. The Project's </p><p>management were soon involved in an argument with people that I was not </p><p>familiar with and the final word was that the Project was canceled and all </p><p>evidence of it must be eliminated. The guards that were present with these new </p><p>leaders turned their eyes to us and the Reverend Mother was not at all happy </p><p>with this turn of events. The guards attacked and she protected us as best as </p><p>she could. None of the guards would willingly strike or attack her directly. </p><p>She as well as us killed many of those present. We were not discriminate in how </p><p>or who we hewed. The only person we did not attack was the Reverend Mother. </p><p>All others were fair game. we struck first out or self preservation and then </p><p>out of anger for our betrayal. Once the Project's leaders and others gained </p><p>their feet we fled under the cover of the Reverend Mother's magical protection.</p><p></p><p><u><strong>Following the Storm</strong></u></p><p>In the ensuing battle many of us were terminated. I was one of the lucky few </p><p>that survived. Once I escaped I made for the border lands of Darguun and Cyre </p><p>and I spent a few months there working as a scout for Cyran units. I found </p><p>myself especially useful as there was an unusual amount if Daelkyr activity in </p><p>the area. I did not feel beholden to their Cyran command, but found the work </p><p>they offered useful. I was able to put my skills to work and make a living </p><p>doing what I was trained to do. It was a strange thing to have to work for a </p><p>living and to work for this thing called money in order to buy things.</p><p></p><p>In my time there I found a military commander whose wife was was unknowingly </p><p>infected with a Breed Leech and he was an agent of the Daelkyr. That night I </p><p>killed the mother in her sleep and then I have been tracking the zealous Cyran </p><p>leader-father across the border lands of Cyre into Breland. The Day of Mourning </p><p>happened as I reached the Brelish settlement where the Cyran fled to.</p><p></p><p><u><strong>Postlude</strong></u></p><p>I will always be looking behind me not only for servants of the Daelkyr or </p><p>those that hate and fear my kind, but the leaders and minions of Project Fell </p><p>Heir from the Dhakaani tribes.</p><p></p><p>I am Arrgha'n. I am alone, and I will do what it takes to survive. </p><p>Hunting the Daelkyr and ending their influence amongst the civilized land is </p><p>what I do. It is all I have ever known. There was no childhood or crying. There </p><p>was only kill the Daelkyr and be vigilant in watching for them. Kill and hunt. </p><p>I do what I must even if some think the price is too high. My Symbiont is my </p><p>closest companion throughout the years. I spend much of it without a true </p><p>companion of any sort and it helps me to keep my sanity even as I battle </p><p>within myself over the madness that stirs inside. My symbiont is my connection </p><p>to what I am, a direct link the madness that spawned me and that which stirs </p><p>inside me. I look to collect other Symbionts that may help me to battle the </p><p>Daelkyr that I may find. Others may find this distasteful or reprehensible, but </p><p>why would you not use your arm or that sword over there, if it is a tool </p><p>available to you. Symbionts are my tools and are tools of the enemy that I will </p><p>uses against them.[/sblock]</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 3826675, member: 6228"] [code][COLOR=DarkOrange][b]Arrgha'n of the Fell Veil[/b][/color] [i]Medium Aberration Male Half Daelkyr Rogue 2/ Ranger 1[/i] [b]Alignment:[/b] True Neutral [b]Deity:[/b] -- [b]Region:[/b] Darguun [b]Height:[/b] 6' 2" [b]Weight:[/b] 180 lbs [b]Hair:[/b] Black [b]Eyes:[/b] Dark Brown [b]Skin:[/b] Tanned with slight mottlings of grey and black [b]Age:[/b] 20 [b]XP:[/b] 4,000 [b]Carrying Capacity[/b] [b]Str[/b] 14 (+2) [10 pts] [b]Light[/b] 0 - 58 lbs [b]Dex[/b] 16 (+3) [ 6 pts] [b]Medium[/b] 59 - 116 lbs [b]Con[/b] 11 (+0) [ 4 pts -12; -1 Symb] [b]Heavy[/b] 117 - 175 lbs [b]Int[/b] 12 (+1) [ 4 pts] [b]Overhead[/b] 175 lbs [b]Wis[/b] 12 (+1) [ 4 pts] [b]Stagger[/b] 350 lbs [b]Chr[/b] 10 (+0) [ 2 pts] [b]Drag[/b] 875 lbs [COLOR=DarkOrange][b]Class and Racial Abilities:[/b][/color] [Racial] [b]Darkvision 70'[/b], [b]Unbalanced Mind[/b] [Racial] [b]Personal Symbiont (Breed Leech)[/b], [b]Symbiont Dependency[/b] [Rogue] [b]Sneak Attack (1d6)[/b], [b]Evasion[/b], [b]Trapfinding[/b] [Ranger] [b]Favored Enemy (Abberations +2)[/b], [b]Wild Empathy[/b], [COLOR=DarkOrange][b]Combat Stats[/b][/color] [b]Hit Dice:[/b] 2d6+1d8 [+0 Con] [+6 Symbiont Mastery] [+5 Breed Leech] [b]HP:[/b] 27 [b]AC:[/b] 19 [i](Mithril Shirt +4, Darkwood Heavy Shield +2, Dex +3)[/i] [[b]Touch[/b] 13, [b]Flat-footed[/b] 16] [b]Init:[/b] +3 [+3 Dex] [b]Speed:[/b] 30ft [b]Action Points:[/b] 5 (d6) [b]Fort[/b] +3 = +2 [+0 Con] [+1 Breed Leech] [b]Ref[/b] +7 = +5 [+3 Dex] [-1 Detached] [b]Will[/b] +4/+8 = +0 [+1 Wis] [+2 Iron Will] [+4 vs Symbiont Ego] [+1 Detached] [b]BAB/Grapple:[/b] +2/+4 [b]Melee Atk:[/b] +5 Long Sword (1d8+2, 19-20/×2) (d6 SA) (+2 vs Aberr.) [b]Ranged Atk:[/b] +5 Throwing Scarab (d6+2/d6A,19-20/×2, 20') (+d6 SA) (+2 vs Aberr.) [COLOR=DarkOrange][b]Skills:[/b][/color] [b]Hide[/b] 9 = 6 [+3 Dex] [b]Move Silently[/b] 9 = 6 [+3 Dex] [b]Spot[/b] 7/6 - 9/8 = 6 [+1 Wis] [+2 vs Aberrations] [-1 bright light] [b]Listen[/b] 7/9 = 6 [+1 Wis] [+2 vs Aberrations] [b]Search[/b] 7 = 6 [+1 Int] [b]Know. (Dung)[/b] 7 = 6 [+1 Int] [b]Know. (Local)[/b] 6 = 5 [+1 Int] [b]Gather Info[/b] 7/9 = 5 [+0 Chr] [+2 Know(Local)] [+2 vs Aberrations] [b]Survival[/b] 7/9/11/13 = 6 [+1 Wis] [+2 vs Aberrations] [+2 when underground (Know: Dung)] [+2 when searching for tracks (Search)] [COLOR=DarkOrange][b]Feats:[/b][/color] [i]Armor (Light, Shields) Weapons (Simple, Martial, Symbiont)[/i] [HD] [b]Symbiont Mastery[/b] (MoE pg 51) [L1] [b]Urban Tracking[/b] [L3] [b]Iron Will[/b] [R1] [b]Tracking[/b] [COLOR=DarkOrange][b]Traits[/b][/color] [b]Detached[/b] (+1 Will Save, -1 Ref Sav) [b]Night Sighted[/b] (+10' Darkvision, -1 Spot in Bright light) [b]Languages:[/b] Common, Daelkyr [COLOR=DarkOrange][b]Equipment[/b][/color] [b]Long Sword (MW)[/b] [1d8, 19-20/×2, 4 lb, 315 gp] [b]Symbiont [Personal]: Breed Leech[/b] (+5 HP and +1 Fort Save, MoE pg154) [b]Symbiont: Throwing Scarab[/b] (1d6[S, Magic]/1d6[A], 19-20x2, 20', 1000gp) [b]Symbiont: Mystery Slug[/b] (??, Treasure) [b]Mithril Shirt[/b] [+4, +6, --, 30', 10 lb, 1100gp] [b]Darkwood Heavy Shield[/b] [+2, --, --, 30', 5 lb, 257gp] [b]Backpack[/b] (2lbs, 2gp), 10 candles (0.1gp), Flint and Steel (1gp), Small Steel Mirror (.5lbs, 10gp) Everburning Torch (1 lb,110gp), 3 Sunrods (3 lbs, 6gp) Grappling Hook (4 lbs., 1gp), 100' Silk Rope (10 lbs., 20gp) 3 sacks (1.5lbs, 0.3gp), Healers Kit (1 lb, 50gp) Explorer’s outfit (wearing, 8 lb, *), Shovel (8lbs, 2gp) Identification Papers (2gp) Waterskin (1 lbs, 1gp) [b]Belt Pouches[/b] (2) (1lbs, 2gp) 2 Smoke Sticks (1 lb, 40gp) 4 Potions Cure Light Wounds (250gp) [COLOR=DarkOrange][b]Money and other Tender[/b][/color] [b]gp[/b] 43 [b]sp[/b] 5[/code] [COLOR=DarkOrange][b]History and other Background Info[/b][/color] [sblock][b]Allies:[/b] Reverend Mother (Female Goblin) of the Dhakaani Clans; Other Project Progeny [b]Enemies:[/b] Former leaders of the Project; Any civilized folk that know of my origins; other members of other clans that suffered by our hands if they somehow found out about the project and who/what was responsible. [b]Fears:[/b] Losing myself to the Xoriat or to his symbionts, and becoming one of their minions [b][COLOR=DarkOrange]Appearance:[/COLOR][/b] Arrgha'n appears strangely as a human and strangely as a Hobgoblin as his ancestry would bear. His skin is tanned and his eyes are deep pools of a crimson and brown. His hair is a short bristly brown. [b][COLOR=DarkOrange]Personality:[/COLOR][/b][COLOR=DarkOrange][/COLOR] Arrgha'n is a grim individual having seen more horrors in his short life than most will ever see. He is grim and determined and is very focused on his job at hand. He prefers the most direct answer to solve a problem. The horrors of Xoriat do not bother him so much as the possibility of giving in to the tainted soul that dwells within him. His skills could be used for good and bad. As long as he continues to win the battle that dwells deep inside him the better off the rest of the world is. He prefers to work alone as the complexities of interpersonal communications are not something that he values as much as others seem to. Results speak and the spoken word simply soils the pleasant silence. Also the fact that most would be afraid and spurn him because of what he is does not help. In there eyes his actions for good of for ill do not matter so much as what he is. [b][COLOR=DarkOrange]Background:[/COLOR][/b] I was there as was any other progenic agent of the Project was. We were trained from birth to detect and destroy the spawn of Xoriat - the Daelkyr. We all had plenty of chances to practice on live Daely's that the Project had captured and studied with ruthless efficiency. Project Fell Heir was the Dhakaani Tribes' method of taking advantage of 'The Cave' which, for some reason, was always coterminus with Xoriat. The Project's scientists were never able to determine why, but with that unknown, notwithstanding, they attempted to use it to their advantage. The Cave had certain areas where Spawn would occasionally pop through the weak points in the planar veil and those well mapped areas were cordoned off and the Spawn were contained as soon as it emerged from its transfer point. The screaming and raging creatures of madness were quickly subdued and imprisoned by magic or force until it was needed for practice or study. This process was repeat until the Project had a consistent stable of Spawn to practice and study from. If needed Project leaders would authorize the weakening of the planar veil via a specific magic device to allow more spawn through. These were tense times as they never knew what would come through. The Project maintained a stable of a breeding females of various races. Some were willing and most were not. The ones that really resisted were kept either chained up or sedated throughout the rest of their short lives. Most breeders would not last through one or two gestation periods. Many of them were driven mad from the continuous exposure to Xoriat's influence and maddening babble or from having a spawn of Xoriat continually being birthed from them. The most common form of insemination was from captured or farmed Breed Leeches, though sometimes they was attempt to force Spawn to copulate with the breed stock to see if natural insemination was possible. They are pretty sure that it isn't. Some of the breed stock spontaneously became pregnant from the continuous exposure to coterminous areas where the breed stock was kept. As the breeding stock went mad or were needed to be destroyed it was our duty as progenic agents to destroy them. It was more of a mercy killing than outright murder as many of them screamed for death for months prior to birthing. Once they progeny was borne Project leaders thought about granting them their wish. Usually the breeders had one more birthing left in them before they were granted a permanent reprieve from their spawning duties. We were called or referred to as Progeny, the Progeny, 'progenic agents', or 'agents of the veil'. There were other phrases that were used, but in the end we were given a grudging respect for we did the jobs that were required of us to help advance the Dhakaani Tribes' influence and to advance their goals. We kept their passages clear of the influence of the Daelkyr so they did not have to worry about it as the other tribes did. Sometimes The Project would sometimes purposefully loose Spawn upon their rival tribes to weaken them. Us Progeny were in charge of carrying out those missions. It was our duty. Sometimes we were told to kill any who stood in the way of the havoc that was to be caused by the Spawn. We were to do our work in the darkness and cover of the shadows. If we were seen or were identified for our true natures by those outside of the project we were authorized to kill. Most of our work was in-house and we did a little bit of work with others outside The Project. When there were moments during the Last War where the Dhakaani Tribes' leaders could ensure that they had all Dhakaani troops in a given area we were brought in to work with them as special agents assigned to leaders who were in-the-know. Often we would transport Spawn to battle grounds and unleash them on our enemies. We Agents would support the Spawn as best we could from the shadows while the hordes of babbling spawn went about wreaking havoc on our enemies. When the creature's work was done they would be recaptured if they could or slain outright if they could not. There was only one person that was allowed to enter and tour The Project and that was the goblin female they referred to as the Reverend Mother. We do not know why they called her that. She was respected and revered as a leader. She did censure Project management and force their immediate execution, on occasion, if they upset her. She was strangely kind to us progeny and I fear that she bore some sort of a maternal instinct towards us. It was a very unusual. All members of the project kept themselves at arms length, never investing themselves in us beyond what was required. We lived. We died. We were an expendable resource that could be farmed, albeit, slowly, but farmed nonetheless. [u][B]The Fallen Veil[/B][/u] The fateful day came when the Reverend Mother was visiting as was many of the high level Dhakaani heirs. The Project leaders were an initiating a weakening of the planar veil with the magic device which we were never allowed to see. The planar veil was weakened and all manner of fell creatures came through in an unexpected torrent of writhing madness. In this maddening moment most of the breeding stables were shifted to Xoriat or were warped and twisted by the plane's effects. Many were killed and infected outright with a horrible madness as creatures borne on the wings of madness and insanity appeared and ripped some of them of the them apart. Some of the breeders were warped into fell creatures immediately breaking their bonds and attacking all those prime planar creatures that they encountered. The numbers of the Spawn were greatly increased with this effect and so was the efficacy of their attack on The Project. We were unprepared for the onslaught that was about to befall. The Spawn pierced through the magical protections and started to eviscerate the Project's workers and unleashing a maddening bey that warped their fragile minds. The weaker Spawn followed in its wake to kill as many as they could. Some were not killed and were dragged screaming back through the planar veil to the realms of madness to gods know what ends. Project workers ran and screamed for their lives as the Spawn killed,maimed, and bayed causing all sorts of mayhem and death. Progenic Agents, all of us, went forth and did our job killing and slaying the Spawn as best we could. Former workers and progenic tender warped and twisted to an alien and malevolent end, as well as standard Spawn found from beyond the veil. You can always tell a prime planar that has been twisted and warped by the the influence ofXoriat. They have an intelligent and mourning malevolence in their eyes. Wishing your death while simultaneously begging for their release. The most we could accomplish in the few moments that followed was to save some of the upper management. Most of the common workers were warped and/or killed outright. We killed as many as we could ourselves but concentrating on helping the management to escape as our orders dictated. We left many of the workers behind to be slaughtered and enslaved. Project casters sealed of the are for a little while to allow us progeny to lead an offensive into the newly quarantined area. It took us a few days and the lives of many of my brethren and others, but we cleared out the Project's compound so very deep underground. Once we finished cleaning out the Project's compounds the coterminus points were sealed as best they could and then the compound was sealed. The Project's management were soon involved in an argument with people that I was not familiar with and the final word was that the Project was canceled and all evidence of it must be eliminated. The guards that were present with these new leaders turned their eyes to us and the Reverend Mother was not at all happy with this turn of events. The guards attacked and she protected us as best as she could. None of the guards would willingly strike or attack her directly. She as well as us killed many of those present. We were not discriminate in how or who we hewed. The only person we did not attack was the Reverend Mother. All others were fair game. we struck first out or self preservation and then out of anger for our betrayal. Once the Project's leaders and others gained their feet we fled under the cover of the Reverend Mother's magical protection. [u][B]Following the Storm[/B][/u] In the ensuing battle many of us were terminated. I was one of the lucky few that survived. Once I escaped I made for the border lands of Darguun and Cyre and I spent a few months there working as a scout for Cyran units. I found myself especially useful as there was an unusual amount if Daelkyr activity in the area. I did not feel beholden to their Cyran command, but found the work they offered useful. I was able to put my skills to work and make a living doing what I was trained to do. It was a strange thing to have to work for a living and to work for this thing called money in order to buy things. In my time there I found a military commander whose wife was was unknowingly infected with a Breed Leech and he was an agent of the Daelkyr. That night I killed the mother in her sleep and then I have been tracking the zealous Cyran leader-father across the border lands of Cyre into Breland. The Day of Mourning happened as I reached the Brelish settlement where the Cyran fled to. [u][B]Postlude[/B][/u] I will always be looking behind me not only for servants of the Daelkyr or those that hate and fear my kind, but the leaders and minions of Project Fell Heir from the Dhakaani tribes. I am Arrgha'n. I am alone, and I will do what it takes to survive. Hunting the Daelkyr and ending their influence amongst the civilized land is what I do. It is all I have ever known. There was no childhood or crying. There was only kill the Daelkyr and be vigilant in watching for them. Kill and hunt. I do what I must even if some think the price is too high. My Symbiont is my closest companion throughout the years. I spend much of it without a true companion of any sort and it helps me to keep my sanity even as I battle within myself over the madness that stirs inside. My symbiont is my connection to what I am, a direct link the madness that spawned me and that which stirs inside me. I look to collect other Symbionts that may help me to battle the Daelkyr that I may find. Others may find this distasteful or reprehensible, but why would you not use your arm or that sword over there, if it is a tool available to you. Symbionts are my tools and are tools of the enemy that I will uses against them.[/sblock] [/QUOTE]
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