Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Gray King
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="stonegod" data-source="post: 3827407" data-attributes="member: 36973"><p><strong><span style="color: darkorange">Irthos</span> (<em>Irthosiejir</em> "Secret Blood")</strong></p><p><strong>Male dragonwrought desert kobold copper dragon shaman 3</strong> (Race: RoD, UA; class PHII)</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Deity:</strong> The Progenitors</p><p><strong>Region:</strong> Demon Wastes</p><p><strong>Height:</strong> 2' 2"</p><p><strong>Weight:</strong> 41lbs</p><p><strong>Hair:</strong> N/A</p><p><strong>Eyes:</strong> Dark Orange</p><p><strong>Skin:</strong> Scaly with coppery glow</p><p><strong>Age:</strong> 11</p><p><strong>XP:</strong> 4,000</p><p></p><p><strong>Str:</strong> 8 (-1) [12 points]</p><p><strong>Dex:</strong> 18 (+2) [10 points]</p><p><strong>Con:</strong> 14 (+1) [6 points]</p><p><strong>Int:</strong> 10 (+3) [2 points]</p><p><strong>Wis:</strong> 8 (+1) [2 points]</p><p><strong>Cha:</strong> 14 (+2) [6 points]</p><p></p><p><strong>Class and Racial Abilities:</strong> Proficient with all simple weapons and light and medium armor. Draconic aura, draconic adaptation, totem dragon, skill focus. Darkvision, low-light vision, immunity to paralysis and sleep, heat adaptation (+4 racial bonus on Fortitude saves made to resist the effects of hot weather), natural weapons (2 claws, 1 bite, all 1d3), natural armor +1, slight build (treated as tiny when beneficial), -4 Str, +2 Dex, -2 Wis, skill bonuses (Survival, Trapmaking, Search), small size.</p><p></p><p><strong>Hit Dice:</strong> 3d10+6-3</p><p><strong>HP:</strong> 28</p><p><strong>AC:</strong> 21 (+4 Dex, +5 armor, +1 natural, +1 size) [Touch 15, Flat-footed 17] </p><p><strong>Init:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 30ft, climb 20 ft., glide 30 ft. (average)</p><p><strong>Action Points:</strong> 6</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +5 [+3 base, +1 Con]</p><p>Reflex +5 [+1 base, +4 Dex]</p><p>Will +2 [+3 base, -1 Wis]</p><p></p><p><strong>BAB/Grapple:</strong> +2/+0</p><p><strong>Melee Atk:</strong> +3 (1d6-1/x3, darkwood longspear)</p><p><strong>Melee Atk:</strong> +2 (1d3-1, 2 claws) and -3 (1d3-1, bite)</p><p></p><p><strong>Skills:</strong></p><p>Bluff +10 (5 ranks, +2 Cha, +3 Skill Focus)</p><p>Climb +6 (0 ranks, +8 <em>spider climb</em>, -1 Str, -1 armor)</p><p>Diplomacy +4 (0 ranks, +2 Cha, +2 synergy)</p><p>Hide +12 (1 ranks, +4 Dex, -1 armor, +8 sight build)</p><p>Intimidate +10 (6 ranks, +2 Cha, +2 synergy)</p><p>Jump +8 (0 ranks, +10 Dragonwrought kobold, -1 Str, -1 armor)</p><p>Survival +1 (0 ranks, +2 racial, -1 Wis)</p><p>Search +2 (0 ranks, +2 racial)</p><p></p><p><strong>Feats:</strong></p><p>Dragon Wings (flaw bonus) [RoD]</p><p>Flyby Attack (flaw bonus) [MM]</p><p>Dragonwrought Kobold (1st level)</p><p>Skill Focus (Bluff) (dragon shaman bonus) [PHII]</p><p>Combat Reflexes (3rd level)</p><p></p><p><strong>Flaws</strong></p><p>Frail (-1 to hp/level)</p><p>Shaky (-2 to all ranged attack rolls)</p><p></p><p><strong>Languages:</strong> Common, Draconic</p><p></p><p><strong>Draconic Auras</strong></p><p>At Will, allies and self w/in 30 ft., swift action to change</p><p>- <em>Energy Shield (acid)</em> Any creature striking Irthos or an ally with a natural attack or non-reach melee weapon takes 2 points of acid damage.</p><p>- <em>Presence</em> Allies and Irthos gain a +1 bonus to Bluff, Diplomacy, and Intimidate checks.</p><p>- <em>Senses</em> Allies and Irthos gain a +1 bonus to Listen, Spot, and Initiative checks.</p><p>- <em>Vigor</em> Allies and Irthos gain fast healing 1 so long as they are below half hit points.</p><p></p><p><strong>Spell-like Abilities</strong></p><p>At Will: <em>spider climb</em> (CL 3)</p><p></p><p><u><strong>Equipment</strong></u></p><p>Darkwood longspear - </p><p><em>chain shirt +1</em> - 1250</p><p>Identification papers – 2gp</p><p>Traveler's outfit</p><p><em>Piercer cloak</em> (MIC: 3/d, +1d6 dmg on higher ground, +2d6 on dive) - 700gp</p><p>Potion Bracer - 100gp</p><p>~ 2 <em>potions of cure light wounds</em> - 150gp</p><p>~ <em>potion of enlarge</em> - 50gp</p><p>2 belt pouches</p><p>Backpack – 2gp</p><p>~Bedroll - 5sp </p><p>~Waterskin - 1gp </p><p>~<em>eternal rations</em> (MIC) - 300gp </p><p>~<em>everfull mug</em> (MIC) – 200gp</p><p>18.75lbs, light load</p><p></p><p><strong>Money</strong></p><p>144gp, 9sp</p><p></p><p><strong>Appearance and Personality</strong></p><p>In appearance, Irthos is unusual for a kobold for a several reasons. Its eyes are clear and orange, not afraid of the sun's rays. Its kobold scales seem harder and reflect the dusty sky of the desert with a coppery glow. But more importantly, the kobold sprouts two draconic wings from its back that it often wears as a cape. The kobold is girded in a well-made chain shirt, and its gear and darkwood longspear mark it as a traveler.</p><p></p><p>Irthos speaks with a sibilant lisp, its words coming usually as a raspy hiss. The kobold is more aggressive than its usual cowardly kin, and acts in a very unusual manner---often saying or doing things that just put people off. It makes no apologies for its behavior, often stating that they are "its way".</p><p></p><p><strong>Background</strong></p><p>In the battered clay of the Demon Wastes, fiends and cannibal tribes are not the only inhabitants. Laying beneath the surface are savage tribes of kobolds, the irvhir, touched by the Dragon Below. Living they way they have since the Age of Monsters, the irvhir practice rites that would make the more civilized Khovaire cringe. But such is needed to survive in such a bleak place.</p><p></p><p>Irthos was born to such a tribe, but from its hatching it was marked as different. Its eyes were a burnished orange, its scales possessed a metallic sheen. It held a secret in its blood, thus its name. From its youth, Irthos was more rash, more rebellious than its clanmates, and more curious too. It would study the outside world more than its cousins, and seemed drawn to the sky. But these tendencies were repressed and beaten out several times by the irvhir, for to be different was to bring death. To seek the sky is to be against the true Progenitor Khyber. Things came to a head at kobold adolescence, when Irthos' wings manifested. With them came Irthos' power---the draconic auras, the other abilities. It was a clear sign of disfavor, of taint by the hated Siberys. </p><p></p><p>Irthos was forced to flee, barely surviving. Months later, the kobold would be found in the wet land outside the Wastes. It was a time of turmoil, of a War the kobold knew nothing about. Nor did it care. It fought because that it was it knew how to do, and there were many that would not question its service.</p><p></p><p>The War ended, but Irthos could always find people who needed things done. The soft people needed others scared, killed, stolen from, whatever. None of it mattered to Irthos. The Progenitors sang to it at night, and it followed their tri-part whims.</p><p></p><p>Of late, the Progenitors send dream of a grey crown, shrouded in the copper that infuses its skin. It knew it must go to a place, a place far to the south. The why? That was not for it to know.</p><p></p><p><strong>Allies</strong></p><p>While Irthos has served many, few would call it friend. One that might is a Dhalkani warlord named Kaltesh Dhorlk. Kaltesh is not concerned with Irthos' habits, and the kobold's talents proved vital in a minor skirmish over a desired resource another warlord held. Should the two meet again, Kaltesh would be amenable to granting some minor favors.</p><p></p><p><strong>Enemies</strong></p><p>Non-civilized kobolds distrust Irthos on sight. To irvhir, Irthos looks to be one of the cursed irsvern, the kobolds of Siberys. To irsvern, should one be found, Irthos smells of the hated irvhir. The iredar smell his taint and behold his oddity and find it confusing, usually settling on just killing him... or trying to.</p><p></p><p><strong>Concept and Role</strong></p><p>Outsider. Irthos is from a different culture entirely, and is torn between his irvhir tendencies to evil and innate calling to Siberys via his dragonwrought nature. He often does things that those in civilized Khovaire would consider taboo, and even some of the more monstrous races might call him off. Sort of part Aeil (Wheel of Time) and evil lizard.</p><p></p><p>Irthos' role is a support character. His auras can boost the party, and he can fight from rear ranks or overhead to provide damage with his longspear. He can serve as a less than friendly face with Bluff and Intimidate, though he size makes him less scary to larger folk.</p></blockquote><p></p>
[QUOTE="stonegod, post: 3827407, member: 36973"] [b][color=darkorange]Irthos[/color] ([i]Irthosiejir[/i] "Secret Blood") Male dragonwrought desert kobold copper dragon shaman 3[/b] (Race: RoD, UA; class PHII) [b]Alignment:[/b] Chaotic Neutral [b]Deity:[/b] The Progenitors [b]Region:[/b] Demon Wastes [b]Height:[/b] 2' 2" [b]Weight:[/b] 41lbs [b]Hair:[/b] N/A [b]Eyes:[/b] Dark Orange [b]Skin:[/b] Scaly with coppery glow [b]Age:[/b] 11 [b]XP:[/b] 4,000 [b]Str:[/b] 8 (-1) [12 points] [b]Dex:[/b] 18 (+2) [10 points] [b]Con:[/b] 14 (+1) [6 points] [b]Int:[/b] 10 (+3) [2 points] [b]Wis:[/b] 8 (+1) [2 points] [b]Cha:[/b] 14 (+2) [6 points] [b]Class and Racial Abilities:[/b] Proficient with all simple weapons and light and medium armor. Draconic aura, draconic adaptation, totem dragon, skill focus. Darkvision, low-light vision, immunity to paralysis and sleep, heat adaptation (+4 racial bonus on Fortitude saves made to resist the effects of hot weather), natural weapons (2 claws, 1 bite, all 1d3), natural armor +1, slight build (treated as tiny when beneficial), -4 Str, +2 Dex, -2 Wis, skill bonuses (Survival, Trapmaking, Search), small size. [b]Hit Dice:[/b] 3d10+6-3 [b]HP:[/b] 28 [b]AC:[/b] 21 (+4 Dex, +5 armor, +1 natural, +1 size) [Touch 15, Flat-footed 17] [b]Init:[/b] +4 (+4 Dex) [b]Speed:[/b] 30ft, climb 20 ft., glide 30 ft. (average) [b]Action Points:[/b] 6 [b]Saves:[/b] Fortitude +5 [+3 base, +1 Con] Reflex +5 [+1 base, +4 Dex] Will +2 [+3 base, -1 Wis] [b]BAB/Grapple:[/b] +2/+0 [b]Melee Atk:[/b] +3 (1d6-1/x3, darkwood longspear) [b]Melee Atk:[/b] +2 (1d3-1, 2 claws) and -3 (1d3-1, bite) [b]Skills:[/b] Bluff +10 (5 ranks, +2 Cha, +3 Skill Focus) Climb +6 (0 ranks, +8 [i]spider climb[/i], -1 Str, -1 armor) Diplomacy +4 (0 ranks, +2 Cha, +2 synergy) Hide +12 (1 ranks, +4 Dex, -1 armor, +8 sight build) Intimidate +10 (6 ranks, +2 Cha, +2 synergy) Jump +8 (0 ranks, +10 Dragonwrought kobold, -1 Str, -1 armor) Survival +1 (0 ranks, +2 racial, -1 Wis) Search +2 (0 ranks, +2 racial) [b]Feats:[/b] Dragon Wings (flaw bonus) [RoD] Flyby Attack (flaw bonus) [MM] Dragonwrought Kobold (1st level) Skill Focus (Bluff) (dragon shaman bonus) [PHII] Combat Reflexes (3rd level) [b]Flaws[/b] Frail (-1 to hp/level) Shaky (-2 to all ranged attack rolls) [b]Languages:[/b] Common, Draconic [b]Draconic Auras[/b] At Will, allies and self w/in 30 ft., swift action to change - [i]Energy Shield (acid)[/i] Any creature striking Irthos or an ally with a natural attack or non-reach melee weapon takes 2 points of acid damage. - [i]Presence[/i] Allies and Irthos gain a +1 bonus to Bluff, Diplomacy, and Intimidate checks. - [i]Senses[/i] Allies and Irthos gain a +1 bonus to Listen, Spot, and Initiative checks. - [i]Vigor[/i] Allies and Irthos gain fast healing 1 so long as they are below half hit points. [b]Spell-like Abilities[/b] At Will: [i]spider climb[/i] (CL 3) [u][b]Equipment[/b][/u] Darkwood longspear - [i]chain shirt +1[/i] - 1250 Identification papers – 2gp Traveler's outfit [i]Piercer cloak[/i] (MIC: 3/d, +1d6 dmg on higher ground, +2d6 on dive) - 700gp Potion Bracer - 100gp ~ 2 [i]potions of cure light wounds[/i] - 150gp ~ [i]potion of enlarge[/i] - 50gp 2 belt pouches Backpack – 2gp ~Bedroll - 5sp ~Waterskin - 1gp ~[i]eternal rations[/i] (MIC) - 300gp ~[i]everfull mug[/i] (MIC) – 200gp 18.75lbs, light load [b]Money[/b] 144gp, 9sp [b]Appearance and Personality[/b] In appearance, Irthos is unusual for a kobold for a several reasons. Its eyes are clear and orange, not afraid of the sun's rays. Its kobold scales seem harder and reflect the dusty sky of the desert with a coppery glow. But more importantly, the kobold sprouts two draconic wings from its back that it often wears as a cape. The kobold is girded in a well-made chain shirt, and its gear and darkwood longspear mark it as a traveler. Irthos speaks with a sibilant lisp, its words coming usually as a raspy hiss. The kobold is more aggressive than its usual cowardly kin, and acts in a very unusual manner---often saying or doing things that just put people off. It makes no apologies for its behavior, often stating that they are "its way". [b]Background[/b] In the battered clay of the Demon Wastes, fiends and cannibal tribes are not the only inhabitants. Laying beneath the surface are savage tribes of kobolds, the irvhir, touched by the Dragon Below. Living they way they have since the Age of Monsters, the irvhir practice rites that would make the more civilized Khovaire cringe. But such is needed to survive in such a bleak place. Irthos was born to such a tribe, but from its hatching it was marked as different. Its eyes were a burnished orange, its scales possessed a metallic sheen. It held a secret in its blood, thus its name. From its youth, Irthos was more rash, more rebellious than its clanmates, and more curious too. It would study the outside world more than its cousins, and seemed drawn to the sky. But these tendencies were repressed and beaten out several times by the irvhir, for to be different was to bring death. To seek the sky is to be against the true Progenitor Khyber. Things came to a head at kobold adolescence, when Irthos' wings manifested. With them came Irthos' power---the draconic auras, the other abilities. It was a clear sign of disfavor, of taint by the hated Siberys. Irthos was forced to flee, barely surviving. Months later, the kobold would be found in the wet land outside the Wastes. It was a time of turmoil, of a War the kobold knew nothing about. Nor did it care. It fought because that it was it knew how to do, and there were many that would not question its service. The War ended, but Irthos could always find people who needed things done. The soft people needed others scared, killed, stolen from, whatever. None of it mattered to Irthos. The Progenitors sang to it at night, and it followed their tri-part whims. Of late, the Progenitors send dream of a grey crown, shrouded in the copper that infuses its skin. It knew it must go to a place, a place far to the south. The why? That was not for it to know. [b]Allies[/b] While Irthos has served many, few would call it friend. One that might is a Dhalkani warlord named Kaltesh Dhorlk. Kaltesh is not concerned with Irthos' habits, and the kobold's talents proved vital in a minor skirmish over a desired resource another warlord held. Should the two meet again, Kaltesh would be amenable to granting some minor favors. [b]Enemies[/b] Non-civilized kobolds distrust Irthos on sight. To irvhir, Irthos looks to be one of the cursed irsvern, the kobolds of Siberys. To irsvern, should one be found, Irthos smells of the hated irvhir. The iredar smell his taint and behold his oddity and find it confusing, usually settling on just killing him... or trying to. [b]Concept and Role[/b] Outsider. Irthos is from a different culture entirely, and is torn between his irvhir tendencies to evil and innate calling to Siberys via his dragonwrought nature. He often does things that those in civilized Khovaire would consider taboo, and even some of the more monstrous races might call him off. Sort of part Aeil (Wheel of Time) and evil lizard. Irthos' role is a support character. His auras can boost the party, and he can fight from rear ranks or overhead to provide damage with his longspear. He can serve as a less than friendly face with Bluff and Intimidate, though he size makes him less scary to larger folk. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Gray King
Top