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<blockquote data-quote="Eidalac" data-source="post: 3828602" data-attributes="member: 56135"><p><strong>Kurst</strong></p><p></p><p><strong>Palar "Kurst" d'Cannith</strong></p><p><strong>Male human artificer 1/warlock 2</strong></p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Deity:</strong> Onatar</p><p><strong>Region:</strong> None, (Formerly Cyre) </p><p><strong>Height:</strong> 6' 2''</p><p><strong>Weight:</strong> 168lbs</p><p><strong>Hair:</strong> Red</p><p><strong>Eyes:</strong> Green</p><p><strong>Skin:</strong> Fair</p><p><strong>Age:</strong> 20</p><p><strong>XP:</strong> 4,000</p><p></p><p><strong>Str:</strong> 8 (-1) [0 points]</p><p><strong>Dex:</strong> 14 (+2) [6 points]</p><p><strong>Con:</strong> 12 (+1) [4 points]</p><p><strong>Int:</strong> 16 (+3) [10 points]</p><p><strong>Wis:</strong> 8 (-1) [0 points]</p><p><strong>Cha:</strong> 16 (+3) [10 points]</p><p></p><p><strong>Class and Racial Abilities:</strong> Extra feat at 1st level, 4 extra skill points at 1st level, 1 additional skill point at each subsequent level. Infusions (1st level, 3/day), Craft Reserve (0 xp left), Artificer Knowledge (+4), Artisan Bonus, Disable Trap, Item Creation, Scribe Scroll (bonus feat). Least Invocations (2), Eldritch Blast (1d6), Detect Magic (CL 2, at will). Proficient with all simple weapons, with light and medium armor and with shields (except for tower shields).</p><p></p><p><strong>Hit Dice:</strong> 3d6+3</p><p><strong>HP:</strong> 17</p><p><strong>AC:</strong> 14 (+2 Dex, +3 Studded Leather Armor, -1 Vulnerable) [Touch 11, Flat-footed 12] </p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30ft</p><p><strong>Action Points:</strong> 6</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +2/+3/+6 [+0 base, +1 Con, +1 Vest, +4 vs poison, +1 against effects produced by good creatures]</p><p>Reflex +3/+4 [+0 base, +2 Dex, +1 Vest, +1 against effects produced by good creatures]</p><p>Will +5/+6 [+5 base, -1 Wis, +1 Vest, +1 against effects produced by good creatures]</p><p></p><p><strong>BAB/Grapple:</strong> +1/+0</p><p>Melee Atk:[/b] -2 [-2 Noncombatant] (1d6-1/19-20/x2, MW Shortsword)</p><p>Ranged Touch Atk:[/b] +4 (1d6+1/20/x2, 30", Eldritch Blast [Frightful Blast DC 15])</p><p>Ranged Touch Atk:[/b] +3 (1d6/20/x2, 60", Eldritch Blast [Frightful Blast DC 15])</p><p></p><p></p><p><strong>Skills:</strong></p><p>Concentration +9 (6 ranks, +1 Con)</p><p>Craft (Alchemy) +7 (4 rank, +3 Int)</p><p>Disable Device +7 (2 ranks, +3 Int, +2 Tools)</p><p>Disguise +4/+14 (1 rank, +3 Cha, +10 with <em>Disguise Self</em> scroll)</p><p>Hide +2 (0 ranks, +2 Dex)</p><p>Knowledge (arcana) +9 (6 ranks, +3 Int)</p><p>Knowledge (architecture and engineering) +9 (6 ranks, +3 Int)</p><p>Knowledge (religion) +4 (1 rank, +3 Int)</p><p>Knowledge (the planes) +4 (1 ranks, +3 Int)</p><p>Listen -1 (0 ranks, -1 Wis)</p><p>Move Silently +2 (0 ranks, +2 Dex)</p><p>Open Lock +5 (1 rank, +2 Dex, +2 tools)</p><p>Search +5/+7 (2 ranks, +3 Int, +2 synergy (secret doors))</p><p>Spellcraft +13/+15 (6 ranks, +3 Int, +2 magical aptitude, +2 synergy, +2 synergy (scrolls))</p><p>Spot -1 (0 ranks, -1 Wis)</p><p>Use Magic Device +11/+15 (6 ranks, +3 Cha, +2 magical aptitude, +2 synergy (scrolls), +2 artisan bonus (scrolls))</p><p></p><p><strong>Feats:</strong></p><p>Fiendish Heritage (flaw bonus) [ComMag]</p><p>Fiendish Power (flaw bonus) [ComMag]</p><p>Magical Aptitude (1st level) [PHB]</p><p>Point Blank Shot (1st level human bonus) [PHB]</p><p>Scribe Scroll (artificer bonus) [PHB]</p><p>Precise Shot (3rd level) [PHB]</p><p></p><p><strong>Flaws</strong></p><p>Noncombatant (-2 to all melee attack rolls)</p><p>Vulnerable (-1 to AC)</p><p></p><p><strong>Languages:</strong></p><p>Abyssal, Common, Draconic, Dwarven, Gnome</p><p></p><p><strong>Infusions</strong></p><p>3/day</p><p>Any 1st level Infusions from the normal ECS infusion list.</p><p></p><p><strong>Invocations</strong></p><p>2 least</p><p>at will, DC 13+equivalent spell level+1 (Fiendish Power)</p><p><em>Frightful Blast</em> - least (2nd), essence, Will save or Shaken, <em>Baleful Utterance</em> - least (2nd), as <em>shatter</em></p><p></p><p><u><strong>Equipment</strong></u></p><p>traveler’s outfit</p><p>Studded Leather Armor - 25gp</p><p><em>Vest of Resistance +1</em> - 1,000gp</p><p>MW Short Sword - 310gp</p><p></p><p>Light horse with riding saddle, bit and bridle, and saddlebags - 91gp</p><p></p><p>Backpack - 2gp</p><p>~Bedroll - 5sp </p><p>~Waterskin - 1gp </p><p>~Trail rations (10 days worth) - 5gp </p><p>~Tinder box, Fling & Steel - 1gp</p><p>~Candle - 1cp</p><p>~Scroll Materials (5 levels worth) - 62gp, 5sp</p><p>~Artisan's Tools (Smithing) - 5gp</p><p>~~MW Thieves Tools - 100gp</p><p>~10 vials - 10gp</p><p>~10 <em>cure light wounds</em> potions - 500gp</p><p>~Four vials of alchemist’s frost - 100gp</p><p>~Four vials of alchemist’s spark - 100gp</p><p>~2x vials of alchemists fire - 40gp</p><p>~2x vials of acid - 20gp</p><p>~2x sunrods - 4gp</p><p>~2x tanglefoot bags - 100gp</p><p>~3x tindertwigs - 3gp</p><p></p><p>Belt Pouch - 1gp</p><p>~Small Steel Mirror - 10gp</p><p>~Ink pen - 1sp</p><p>~Ink vial - 8gp</p><p>~2x vials of Catstink - 100gp (ComAdv)</p><p>~potion of <em>spider climb</em> - 50gp</p><p></p><p>Scroll Bandoleer - 1gp</p><p>~2x Scrolls of <em>Read Magic</em> (CL1) - 27gp, 2 craft points</p><p>~Scroll of <em>Alarm </em>(CL1) - 14gp, 1 craft point</p><p>~2x Scrolls of <em>Cause Fear</em> (CL1) - 27gp, 2 craft points</p><p>~2x Scroll of <em>Charm Person</em> (CL1) - 50gp</p><p>~2x Scrolls of <em>Disguise Self</em> (Cl1) - 27gp, 2 craft points</p><p>~Scroll of <em>Color Spray</em> (CL1) - 25gp</p><p>~Scroll of <em>Sleep</em> (CL1) - 25gp</p><p>~Scroll of <em>Comprehend Languages</em> (CL1) - 25gp</p><p>~2x Scrolls of <em>Detect Secret Doors</em> (CL1) - 50gp</p><p>~2x Scrolls of <em>Expeditious Retreat</em> (CL1) - 27gp, 2 craft points</p><p>~2x Scrolls of <em>True Strike</em> (CL1) - 50gp</p><p>~Scroll of <em>Floating Disk</em> - 25gp</p><p>~Scroll of <em>Mage Hand </em>- 12.5gp</p><p></p><p>Fail Scroll Crafting Attempts - 148gp, 11 craft points</p><p></p><p><strong>Money</strong></p><p>10gp, 5sp</p><p></p><p><strong>Appearance:</strong> </p><p>Kurst is a tall, somewhat lanky young man who would be fairly attractive if his own lack of self confidence didn't show so clearly. That and the brooding over being empowered by a fiend and marked for death, and the guilt from letting the fiend out to start with.</p><p></p><p>Oh, and his upper-right arm is covered by a mark that virtually anyone would assume is an aberrant dragon mark.</p><p></p><p><strong>Personality:</strong> </p><p>Palar was a quite, humble young boy, content to do as he was told and to not get in anyones way.</p><p></p><p>Kurst is perpetually afraid he is going to get captured and killed for what he is.</p><p></p><p>That and the fear that his fiendish power is going to turn him into a monster.</p><p></p><p>Just in time to be found out, killing many good people before he is killed.</p><p></p><p>He would take the easy way out and kill himself, or turn himself in to be killed, but he lacks the conviction to do so, and hates himself for it.</p><p></p><p><strong>Background:</strong></p><p>Kurst, formerly Palar d'Cannith, was perfectly happy being a nobody. True, he was a member of House Cannith, but he didn't have the Mark, nor were his talents as an artificer much to speak of. He was good enough to do the basic work handed down to him, and that was plenty good enough for him. He certainly wasn't worth putting on the front lines in the war, which kept him alive through the whole mess. It also meant he wasn't good enough to hang around the capital, which kept him alive when it was destroyed.</p><p></p><p>Palar was as distraught as anyone over the loss, both to the nation and to the house, but when the would-be-new-patriarchs started to consolidate power, he wasn't worth much more than being a pawn, and was quickly shuffled around to work for anyone who needed a pair of somewhat expendable hands attached to someone who at least had an idea what he was doing.</p><p></p><p>Ultimately, this led to allot of very dangerous trips into places chasing after every rumor of something that just might be of use to the House rebuilding it's power. Palar managed to survive that too, largely due to the fact that, as it turns out, he wasn't quite as bad as he had thought of himself.</p><p></p><p>That aspect wound up not working out so well for him.</p><p></p><p>The place was supposed to be some kind of cache of weapons from the Age of Demons, full of artifacts, each one enough to restore the power of House Cannith. His current master, Arrant d'Cannith, however, couldn't manage to get the door open, and under no condition was the old man prepared to turn back to get help, and risk sharing the glory with anyone.</p><p></p><p>Days crept on and supplies ran dangerously low, prompting Palar to do something very rash and try the seal himself.</p><p></p><p>The fact that he was able to open it would have been most impressive.</p><p></p><p>The fact that it wasn't a weapons cache made it much less of a feat.</p><p></p><p>The fact that he had just unbound a fiend sealed since the Age of Demons somewhat overshadowed his accomplishment.</p><p></p><p>Things continued downhill, the fiend slaying most of the team, sparing only Palar and a pair of the guards, the latter left to witness the fiend thanking Palar for setting him free and bestowing his mark on the young man before vanishing.</p><p></p><p>Somewhat understandably, the pair figured that Palar had unleashed the thing on purpose, and was an agent of the fiend. When a panicked Palar wounded one of them with a blast of eldritch flame, they were assured of the fact and quickly fled.</p><p></p><p>By the time the distraught Palar managed to make his own way back to civilization, agents of the House were already looking for him. Ordinarily, Palar would have turned himself in, wishing for nothing more than to have this strange power removed from him.</p><p></p><p>Unfortunately, the general order was that Palar d'Cannith was to be killed on sight. The excavation site, close to the borders of Thrane to begin with, technically crossed over the border, meaning the fiend was loosed within Thrane by an expedition that the Church of the Silver Flame had not been informed of.</p><p></p><p>As a mater of political inconvenience, Palar was officially blamed for the murder of the expedition as part of a pact with the fiend.</p><p></p><p>Ever since, Palar has sullenly taking up the name Kurst, running from just about anyone who would kill the servant of a fiend - which turns out to be most people. The fact that the mark left by the fiend looks like an aberrant dragonmark doesn't help any either.</p><p></p><p><strong>Enemies:</strong></p><p>Just about any good aligned person around, at least any that find out who he is, as well as most who see his mark.</p><p></p><p>House Cannith has a vested interest in seeing Palar dead, so he can't reveal the details of the expedition, as the house can ill afford the consequences of what happened. More specifically, one Almia d'Cannith, the daugher of the late Arrant d'Cannith has a particularly large issue with Kurst. Fortunately for poor Kurst's nerves, he's not aware of this fact yet.</p><p></p><p></p><p><strong>Allies:</strong></p><p>Kurst is sadly lacking in anything like real allies, largely since he can't trust anyone not to turn him in - and anyone ok with the fact that he's marked by a fiend likely isn't the best sort to hang around with.</p><p></p><p>What Kurst is blissfully (relatively speaking, of course) unaware of is that the fiend he unsealed has not forgotten about the boy he marked, and has it's own reasons to keep him intact...</p></blockquote><p></p>
[QUOTE="Eidalac, post: 3828602, member: 56135"] [b]Kurst[/b] [b]Palar "Kurst" d'Cannith Male human artificer 1/warlock 2[/b] [b]Alignment:[/b] Chaotic Neutral [b]Deity:[/b] Onatar [b]Region:[/b] None, (Formerly Cyre) [b]Height:[/b] 6' 2'' [b]Weight:[/b] 168lbs [b]Hair:[/b] Red [b]Eyes:[/b] Green [b]Skin:[/b] Fair [b]Age:[/b] 20 [b]XP:[/b] 4,000 [b]Str:[/b] 8 (-1) [0 points] [b]Dex:[/b] 14 (+2) [6 points] [b]Con:[/b] 12 (+1) [4 points] [b]Int:[/b] 16 (+3) [10 points] [b]Wis:[/b] 8 (-1) [0 points] [b]Cha:[/b] 16 (+3) [10 points] [b]Class and Racial Abilities:[/b] Extra feat at 1st level, 4 extra skill points at 1st level, 1 additional skill point at each subsequent level. Infusions (1st level, 3/day), Craft Reserve (0 xp left), Artificer Knowledge (+4), Artisan Bonus, Disable Trap, Item Creation, Scribe Scroll (bonus feat). Least Invocations (2), Eldritch Blast (1d6), Detect Magic (CL 2, at will). Proficient with all simple weapons, with light and medium armor and with shields (except for tower shields). [b]Hit Dice:[/b] 3d6+3 [b]HP:[/b] 17 [b]AC:[/b] 14 (+2 Dex, +3 Studded Leather Armor, -1 Vulnerable) [Touch 11, Flat-footed 12] [b]Init:[/b] +2 (+2 Dex) [b]Speed:[/b] 30ft [b]Action Points:[/b] 6 [b]Saves:[/b] Fortitude +2/+3/+6 [+0 base, +1 Con, +1 Vest, +4 vs poison, +1 against effects produced by good creatures] Reflex +3/+4 [+0 base, +2 Dex, +1 Vest, +1 against effects produced by good creatures] Will +5/+6 [+5 base, -1 Wis, +1 Vest, +1 against effects produced by good creatures] [b]BAB/Grapple:[/b] +1/+0 Melee Atk:[/b] -2 [-2 Noncombatant] (1d6-1/19-20/x2, MW Shortsword) Ranged Touch Atk:[/b] +4 (1d6+1/20/x2, 30", Eldritch Blast [Frightful Blast DC 15]) Ranged Touch Atk:[/b] +3 (1d6/20/x2, 60", Eldritch Blast [Frightful Blast DC 15]) [b]Skills:[/b] Concentration +9 (6 ranks, +1 Con) Craft (Alchemy) +7 (4 rank, +3 Int) Disable Device +7 (2 ranks, +3 Int, +2 Tools) Disguise +4/+14 (1 rank, +3 Cha, +10 with [i]Disguise Self[/i] scroll) Hide +2 (0 ranks, +2 Dex) Knowledge (arcana) +9 (6 ranks, +3 Int) Knowledge (architecture and engineering) +9 (6 ranks, +3 Int) Knowledge (religion) +4 (1 rank, +3 Int) Knowledge (the planes) +4 (1 ranks, +3 Int) Listen -1 (0 ranks, -1 Wis) Move Silently +2 (0 ranks, +2 Dex) Open Lock +5 (1 rank, +2 Dex, +2 tools) Search +5/+7 (2 ranks, +3 Int, +2 synergy (secret doors)) Spellcraft +13/+15 (6 ranks, +3 Int, +2 magical aptitude, +2 synergy, +2 synergy (scrolls)) Spot -1 (0 ranks, -1 Wis) Use Magic Device +11/+15 (6 ranks, +3 Cha, +2 magical aptitude, +2 synergy (scrolls), +2 artisan bonus (scrolls)) [b]Feats:[/b] Fiendish Heritage (flaw bonus) [ComMag] Fiendish Power (flaw bonus) [ComMag] Magical Aptitude (1st level) [PHB] Point Blank Shot (1st level human bonus) [PHB] Scribe Scroll (artificer bonus) [PHB] Precise Shot (3rd level) [PHB] [b]Flaws[/b] Noncombatant (-2 to all melee attack rolls) Vulnerable (-1 to AC) [b]Languages:[/b] Abyssal, Common, Draconic, Dwarven, Gnome [b]Infusions[/b] 3/day Any 1st level Infusions from the normal ECS infusion list. [b]Invocations[/b] 2 least at will, DC 13+equivalent spell level+1 (Fiendish Power) [i]Frightful Blast[/i] - least (2nd), essence, Will save or Shaken, [i]Baleful Utterance[/i] - least (2nd), as [i]shatter[/i] [u][b]Equipment[/b][/u] traveler’s outfit Studded Leather Armor - 25gp [i]Vest of Resistance +1[/i] - 1,000gp MW Short Sword - 310gp Light horse with riding saddle, bit and bridle, and saddlebags - 91gp Backpack - 2gp ~Bedroll - 5sp ~Waterskin - 1gp ~Trail rations (10 days worth) - 5gp ~Tinder box, Fling & Steel - 1gp ~Candle - 1cp ~Scroll Materials (5 levels worth) - 62gp, 5sp ~Artisan's Tools (Smithing) - 5gp ~~MW Thieves Tools - 100gp ~10 vials - 10gp ~10 [I]cure light wounds[/I] potions - 500gp ~Four vials of alchemist’s frost - 100gp ~Four vials of alchemist’s spark - 100gp ~2x vials of alchemists fire - 40gp ~2x vials of acid - 20gp ~2x sunrods - 4gp ~2x tanglefoot bags - 100gp ~3x tindertwigs - 3gp Belt Pouch - 1gp ~Small Steel Mirror - 10gp ~Ink pen - 1sp ~Ink vial - 8gp ~2x vials of Catstink - 100gp (ComAdv) ~potion of [i]spider climb[/i] - 50gp Scroll Bandoleer - 1gp ~2x Scrolls of [I]Read Magic[/I] (CL1) - 27gp, 2 craft points ~Scroll of [I]Alarm [/I](CL1) - 14gp, 1 craft point ~2x Scrolls of [I]Cause Fear[/I] (CL1) - 27gp, 2 craft points ~2x Scroll of [I]Charm Person[/I] (CL1) - 50gp ~2x Scrolls of [I]Disguise Self[/I] (Cl1) - 27gp, 2 craft points ~Scroll of [i]Color Spray[/i] (CL1) - 25gp ~Scroll of [i]Sleep[/i] (CL1) - 25gp ~Scroll of [I]Comprehend Languages[/I] (CL1) - 25gp ~2x Scrolls of [I]Detect Secret Doors[/I] (CL1) - 50gp ~2x Scrolls of [I]Expeditious Retreat[/I] (CL1) - 27gp, 2 craft points ~2x Scrolls of [I]True Strike[/I] (CL1) - 50gp ~Scroll of [I]Floating Disk[/I] - 25gp ~Scroll of [I]Mage Hand [/I]- 12.5gp Fail Scroll Crafting Attempts - 148gp, 11 craft points [b]Money[/b] 10gp, 5sp [b]Appearance:[/b] Kurst is a tall, somewhat lanky young man who would be fairly attractive if his own lack of self confidence didn't show so clearly. That and the brooding over being empowered by a fiend and marked for death, and the guilt from letting the fiend out to start with. Oh, and his upper-right arm is covered by a mark that virtually anyone would assume is an aberrant dragon mark. [b]Personality:[/b] Palar was a quite, humble young boy, content to do as he was told and to not get in anyones way. Kurst is perpetually afraid he is going to get captured and killed for what he is. That and the fear that his fiendish power is going to turn him into a monster. Just in time to be found out, killing many good people before he is killed. He would take the easy way out and kill himself, or turn himself in to be killed, but he lacks the conviction to do so, and hates himself for it. [b]Background:[/b] Kurst, formerly Palar d'Cannith, was perfectly happy being a nobody. True, he was a member of House Cannith, but he didn't have the Mark, nor were his talents as an artificer much to speak of. He was good enough to do the basic work handed down to him, and that was plenty good enough for him. He certainly wasn't worth putting on the front lines in the war, which kept him alive through the whole mess. It also meant he wasn't good enough to hang around the capital, which kept him alive when it was destroyed. Palar was as distraught as anyone over the loss, both to the nation and to the house, but when the would-be-new-patriarchs started to consolidate power, he wasn't worth much more than being a pawn, and was quickly shuffled around to work for anyone who needed a pair of somewhat expendable hands attached to someone who at least had an idea what he was doing. Ultimately, this led to allot of very dangerous trips into places chasing after every rumor of something that just might be of use to the House rebuilding it's power. Palar managed to survive that too, largely due to the fact that, as it turns out, he wasn't quite as bad as he had thought of himself. That aspect wound up not working out so well for him. The place was supposed to be some kind of cache of weapons from the Age of Demons, full of artifacts, each one enough to restore the power of House Cannith. His current master, Arrant d'Cannith, however, couldn't manage to get the door open, and under no condition was the old man prepared to turn back to get help, and risk sharing the glory with anyone. Days crept on and supplies ran dangerously low, prompting Palar to do something very rash and try the seal himself. The fact that he was able to open it would have been most impressive. The fact that it wasn't a weapons cache made it much less of a feat. The fact that he had just unbound a fiend sealed since the Age of Demons somewhat overshadowed his accomplishment. Things continued downhill, the fiend slaying most of the team, sparing only Palar and a pair of the guards, the latter left to witness the fiend thanking Palar for setting him free and bestowing his mark on the young man before vanishing. Somewhat understandably, the pair figured that Palar had unleashed the thing on purpose, and was an agent of the fiend. When a panicked Palar wounded one of them with a blast of eldritch flame, they were assured of the fact and quickly fled. By the time the distraught Palar managed to make his own way back to civilization, agents of the House were already looking for him. Ordinarily, Palar would have turned himself in, wishing for nothing more than to have this strange power removed from him. Unfortunately, the general order was that Palar d'Cannith was to be killed on sight. The excavation site, close to the borders of Thrane to begin with, technically crossed over the border, meaning the fiend was loosed within Thrane by an expedition that the Church of the Silver Flame had not been informed of. As a mater of political inconvenience, Palar was officially blamed for the murder of the expedition as part of a pact with the fiend. Ever since, Palar has sullenly taking up the name Kurst, running from just about anyone who would kill the servant of a fiend - which turns out to be most people. The fact that the mark left by the fiend looks like an aberrant dragonmark doesn't help any either. [b]Enemies:[/b] Just about any good aligned person around, at least any that find out who he is, as well as most who see his mark. House Cannith has a vested interest in seeing Palar dead, so he can't reveal the details of the expedition, as the house can ill afford the consequences of what happened. More specifically, one Almia d'Cannith, the daugher of the late Arrant d'Cannith has a particularly large issue with Kurst. Fortunately for poor Kurst's nerves, he's not aware of this fact yet. [b]Allies:[/b] Kurst is sadly lacking in anything like real allies, largely since he can't trust anyone not to turn him in - and anyone ok with the fact that he's marked by a fiend likely isn't the best sort to hang around with. What Kurst is blissfully (relatively speaking, of course) unaware of is that the fiend he unsealed has not forgotten about the boy he marked, and has it's own reasons to keep him intact... [/QUOTE]
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