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The Gray King
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<blockquote data-quote="Forgefly" data-source="post: 4022146" data-attributes="member: 55352"><p><strong>Kurst Redux</strong></p><p></p><p><strong>Palar "Kurst" d'Cannith</strong></p><p><strong>Male human artificer 1/warlock 2</strong></p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Deity:</strong> Onatar</p><p><strong>Region:</strong> None, (Formerly Cyre) </p><p><strong>Height:</strong> 6' 2''</p><p><strong>Weight:</strong> 168lbs</p><p><strong>Hair:</strong>Auburn </p><p><strong>Eyes:</strong> Blue</p><p><strong>Skin:</strong> Fair</p><p><strong>Age:</strong> 20</p><p><strong>XP:</strong> 4,000</p><p></p><p><strong>Str:</strong> 8 (-1) [0 points]</p><p><strong>Dex:</strong> 14 (+2) [6 points]</p><p><strong>Con:</strong> 12 (+1) [4 points]</p><p><strong>Int:</strong> 16 (+3) [10 points]</p><p><strong>Wis:</strong> 8 (-1) [0 points]</p><p><strong>Cha:</strong> 16 (+3) [10 points]</p><p></p><p><strong>Class and Racial Abilities:</strong> Extra feat at 1st level, 4 extra skill points at 1st level, 1 additional skill point at each subsequent level. Infusions (1st level, 3/day), Craft Reserve (0 xp left), Artificer Knowledge (+4), Artisan Bonus, Disable Trap, Item Creation, Scribe Scroll (bonus feat). Least Invocations (2), Eldritch Blast (1d6), Detect Magic (CL 2, at will). Proficient with all simple weapons, with light and medium armor and with shields (except for tower shields).</p><p></p><p><strong>Hit Dice:</strong> 3d6+3</p><p><strong>HP:</strong> 17</p><p><strong>AC:</strong> 15 (+2 Dex, +4 Chain Shirt, -1 Vulnerable) [Touch 11, Flat-footed 13] </p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30ft</p><p><strong>Action Points:</strong> 6</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +2/+3/+6 [+0 base, +1 Con, +1 Vest, +4 vs poison, +1 against effects produced by good creatures]</p><p>Reflex +3/+4 [+0 base, +2 Dex, +1 Vest, +1 against effects produced by good creatures]</p><p>Will +5/+6 [+5 base, -1 Wis, +1 Vest, +1 against effects produced by good creatures]</p><p></p><p><strong>BAB/Grapple:</strong> +1/+0</p><p>Melee Atk:[/b] -2 [-2 Noncombatant] (1d8-1/x3, Spear)</p><p>Ranged Touch Atk:[/b] +4 (1d6+1/20/x2, 30", Eldritch Blast [Frightful Blast DC 15])</p><p>Ranged Touch Atk:[/b] +3 (1d6/20/x2, 60", Eldritch Blast [Frightful Blast DC 15])</p><p></p><p></p><p><strong>Skills:</strong></p><p>Concentration +9 (6 ranks, +1 Con)</p><p>Craft (Alchemy) +7 (4 rank, +3 Int)</p><p>Disable Device +7 (2 ranks, +3 Int, +2 Tools)</p><p>Disguise +4/+14 (1 rank, +3 Cha, +10 with <em>Disguise Self</em> scroll)</p><p>Hide +2 (0 ranks, +2 Dex)</p><p>Knowledge (arcana) +9 (6 ranks, +3 Int)</p><p>Knowledge (architecture and engineering) +9 (6 ranks, +3 Int)</p><p>Knowledge (religion) +4 (1 rank, +3 Int)</p><p>Knowledge (the planes) +4 (1 ranks, +3 Int)</p><p>Listen -1 (0 ranks, -1 Wis)</p><p>Move Silently +2 (0 ranks, +2 Dex)</p><p>Open Lock +5 (1 rank, +2 Dex, +2 tools)</p><p>Search +5/+7 (2 ranks, +3 Int, +2 synergy (secret doors))</p><p>Spellcraft +13/+15 (6 ranks, +3 Int, +2 magical aptitude, +2 synergy, +2 synergy (scrolls))</p><p>Spot -1 (0 ranks, -1 Wis)</p><p>Use Magic Device +11/+15 (6 ranks, +3 Cha, +2 magical aptitude, +2 synergy (scrolls), +2 artisan bonus (scrolls))</p><p></p><p><strong>Feats:</strong></p><p>Fiendish Heritage (flaw bonus) [ComMag]</p><p>Fiendish Power (flaw bonus) [ComMag]</p><p>Magical Aptitude (1st level) [PHB]</p><p>Point Blank Shot (1st level human bonus) [PHB]</p><p>Scribe Scroll (artificer bonus) [PHB]</p><p>Precise Shot (3rd level) [PHB]</p><p></p><p><strong>Flaws</strong></p><p>Noncombatant (-2 to all melee attack rolls)</p><p>Vulnerable (-1 to AC)</p><p></p><p><strong>Languages:</strong></p><p>Abyssal, Common, Draconic, Dwarven, Gnome</p><p></p><p><strong>Infusions</strong></p><p>3/day</p><p>Any 1st level Infusions from the normal ECS infusion list.</p><p></p><p><strong>Invocations</strong></p><p>2 least</p><p>at will, DC 13+equivalent spell level+1 (Fiendish Power)</p><p><em>Frightful Blast</em> - least (2nd), essence, Will save or Shaken, <em>Baleful Utterance</em> - least (2nd), as <em>shatter</em></p><p></p><p><u><strong>Equipment</strong></u></p><p>traveler’s outfit</p><p>MWK Chain Shirt - 250gp</p><p><em>Vest of Resistance +1</em> - 1,000gp</p><p>Spear - 2gp</p><p></p><p>Light horse with riding saddle, bit and bridle, and saddlebags - 91gp</p><p></p><p>Backpack - 2gp</p><p>~Bedroll - 5sp </p><p>~Waterskin - 1gp </p><p>~Trail rations (10 days worth) - 5gp </p><p>~Tinder box, Fling & Steel - 1gp</p><p>~Candle - 1cp</p><p>~Scroll Materials (5 levels worth) - 62gp, 5sp</p><p>~Artisan's Tools (Smithing) - 5gp</p><p>~~MW Thieves Tools - 100gp</p><p>~10 vials - 10gp</p><p>~10 <em>cure light wounds</em> potions - 500gp</p><p>~Four vials of alchemist’s frost - 100gp</p><p>~Four vials of alchemist’s spark - 100gp</p><p>~2x vials of alchemists fire - 40gp</p><p>~2x vials of acid - 20gp</p><p>~2x sunrods - 4gp</p><p>~2x tanglefoot bags - 100gp</p><p>~3x tindertwigs - 3gp</p><p></p><p>Belt Pouch - 1gp</p><p>~Small Steel Mirror - 10gp</p><p>~Ink pen - 1sp</p><p>~Ink vial - 8gp</p><p>~2x vials of Catstink - 100gp (ComAdv)</p><p>~potion of <em>spider climb</em> - 50gp</p><p></p><p>Scroll Bandoleer - 1gp</p><p>~2x Scrolls of <em>Read Magic</em> (CL1) - 27gp, 2 craft points</p><p>~Scroll of <em>Alarm </em>(CL1) - 14gp, 1 craft point</p><p>~2x Scrolls of <em>Cause Fear</em> (CL1) - 27gp, 2 craft points</p><p>~2x Scroll of <em>Charm Person</em> (CL1) - 50gp</p><p>~2x Scrolls of <em>Disguise Self</em> (Cl1) - 27gp, 2 craft points</p><p>~Scroll of <em>Color Spray</em> (CL1) - 25gp</p><p>~Scroll of <em>Sleep</em> (CL1) - 25gp</p><p>~Scroll of <em>Comprehend Languages</em> (CL1) - 25gp</p><p>~2x Scrolls of <em>Detect Secret Doors</em> (CL1) - 50gp</p><p>~2x Scrolls of <em>Expeditious Retreat</em> (CL1) - 27gp, 2 craft points</p><p>~2x Scrolls of <em>True Strike</em> (CL1) - 50gp</p><p>~Scroll of <em>Floating Disk</em> - 25gp</p><p>~Scroll of <em>Mage Hand </em>- 12.5gp</p><p></p><p>Fail Scroll Crafting Attempts - 148gp, 11 craft points</p><p></p><p><strong>Money</strong></p><p>93gp, 5sp</p><p></p><p><strong>Appearance:</strong> </p><p>Kurst is a tall, somewhat lanky young man who would be fairly attractive if his own lack of self confidence didn't show so clearly. He seems to be almost hiding behind the shaggy mop of unkempt hair which he keeps brushing self-consciously out of his eyes. It is not just his hair which hides his eyes however, there seems to be an almost palpable shadow across his eyes giving him a hunted or haunted look, and just for a moment his eyes appear not blue but red. </p><p></p><p>His clothing is unremarkable in cut and style though a little worn and extremely dusty. Perhaps the only noteworthy aspect of his clothing is that no matter the weather he never takes off his cloak nor rolls up his sleeves. You can see what might be either a scar or tattoo peek out of his left sleeve as he reaches up to rub his chest as though it pains him.</p><p></p><p>[sblock=Spoiler]</p><p>Kurst keeps covered because his encounter with the fiend left many marks on him. Among these marks are his eyes which turn red whenever he uses the dark powers bestowed upon him. His arm is likewise marked with an angry scar/mark that looks like an aberrant dragonmark. He thinks that he is growing horns and thus has begun to grow out his hair to cover his forehead. The mark that troubles Kurst the most is the mark on his chest at the exact point which the fiend touched him. In the center of his chest is the clawed print of his demonic patron. The points where the tips of the claw dug into his skin still ooze blood these many months later.</p><p>[/sblock]</p><p></p><p><strong>Personality:</strong> </p><p>"Be not afraid of greatness; some are born great, some achieve greatness, and others have greatness thrust upon them." -Wm Shakespeare, notable Sharn playwright.</p><p>Palar d’Cannith was a quiet young man, glad to have been too young to fight in the war, content to live in the background even in his own life. That was not to be. Calling himself Kurst and feeling cursed in every way this tortured young man blames himself for the deaths of all of his friends during that fateful expedition into Thrane. The dark gift which grows in his soul gives him power beyond his wildest dreams, but now those dreams are haunted by memories of the source of that power. At times he can hear the darkness whisper its maddening promises of ever greater power; and at other he hears only the empty loneliness. Unsure of how to deal with this greatness which has been thrust upon him, he has retreated and tries to keep everyone at arms length, in part to keep his secret, and in part to save their lives.</p><p></p><p><strong>Background:</strong></p><p>Kurst, formerly Palar d'Cannith, was perfectly happy being a nobody. True, he was a member of House Cannith, but he didn't have the Mark, though he showed some promise during the House Cannith “Test”. His early promise was never quite fulfilled. He was good enough to do the basic work handed down to him, and that was plenty good enough for him. He wasn’t talented enough to be put in charge of the ‘Forged out on the battlefield, and so he never served in the Last War. This lack of talent also kept him at the outskirts of the family, and this saved his life on the day of Mourning.</p><p></p><p>Although terribly distraught by the destruction of Cyre and to House Cannith, the day of Mourning didn’t change his life as much as it did many other Cyrans. He was still a nobody and when the House split into factions he certainly wasn’t important enough to anyone to fight over, or try to persuade to join sides.</p><p></p><p>Ultimately, this led to Palar being a member of Cannith West, because he happened to be working in Aundair when the day of Mourning shattered House Cannith, though again not an influential or important one. At times Palar wondered about this arrangement as his life now consisted of a series of dangerous trips into places chasing after every rumor of something that just might be of use to Jorlanna d’Cannith in consolidating her power. </p><p></p><p>It was on one of these trips that Palar’s life changed forever.</p><p></p><p>The place was supposed to be some kind of cache of weapons from the Age of Demons, full of artifacts, each one enough to restore the power of House Cannith, under Jorlanna leadership of course. His current master, Arrant d'Cannith, however, couldn't manage to get the door open, and under no condition was the old man prepared to turn back to get help, and risk sharing the glory of a mission directly from the mouth of Jorlanna herself.</p><p></p><p>As the days crept on without success the sense of frustration in the team continued to grow. Arrant became more and more upset and began to take out his frustration on anyone he could find. It was after a particularly rough beating at the hands of his master that Palar found himself facing the door to the cache, murder in his heart, his only desire to get the weapons and revenge himself on his master. Given his talents this should have been the end of the story, but the door opened at Palar’s touch… and all hell broke loose.</p><p></p><p>The fact that he was able to open it was most impressive.</p><p></p><p>Unfortunately it wasn’t a weapons cache he had opened.</p><p></p><p>It was a prison.</p><p></p><p>The fact that he had just released a fiend sealed since the Age of Demons somewhat overshadowed his accomplishment.</p><p></p><p>What happened next has been burned into the memory of the young Palar. A figure came through the door, wreathed in flames whose mere presence seemed to cause the very earth to shrink away. Under his baleful gaze Palar felt his soul begin to burn, until the horrific thing inclined his head as if to acknowledge and thank Palar and then proceeded to rip and tear his way through their camp. Out of their entire group of nearly 30 only three people survived, Palar, a House Deneith bodyguard hired by the House Cannith, and Palar’s master Arrant. Arrant who was absent when the massacre began arrived with bodyguard in tow just in time to see the fiend finish eating one of the other apprentices and then saw him once more thank Palar by name, and touch him on the chest and finally disappear. </p><p> </p><p> Arrant accused Palar of these insidious crimes and came at Palar wielding mace and artifice in an attempt to destroy him. Not knowing what he was doing, Palar spoke a syllable of the dark language and pointed at Arrant, and watched him shrivel beneath an eldritch blast of dark magic and pure evil.</p><p>Shocked at his own actions Palar ran away into the surrounding wilderness.</p><p>By the time the Palar managed to make his own way back to civilization, agents of the House were already looking for him. It seemed Arrant had lived and had managed to make it back to House Cannith and reported Palar as a murderer of the darkest sort. Palar was excoriated from the House and the order was given that he was to be killed on sight. Likewise the Defenders of House Deneith had put out the death warrant on Palar for his crimes.</p><p></p><p>Palar has been on the run ever since, running from Cannith, running from Deneith, and running from the possibility that it really was his fault. Considering himself cursed by the Sovereigns he has taken the name Kurst upon himself in his new life. It seemed that there was no hope and that it was only a matter of time until he was found out and destroyed, but then he began to dream a new dream, one with a gray crown…</p><p></p><p><strong>Enemies:</strong></p><p>His enemies include House Cannith, House Deneith, every believer of the Silver Flame, Any dragon who understood what he had done, and from his own point of view the entire universe.</p><p></p><p><strong>Allies:</strong></p><p>Kurst believes himself betrayed by the Sovereigns and of all people most wretched. He counts no one his ally, in part because he is sure that anyone who knows what he is, and what he did would kill him on sight.</p><p></p><p>What Kurst does not know is that there is one being who is most interested in keeping him alive. Kurst’s patron newly freed from his imprisonment is nourished by the souls of those that Kurst kills using his dark powers. It may also be true that Kurst’s “accidental” success with the door is part of a scheme by the Lords of Dust who may have other tasks for their dupe.</p></blockquote><p></p>
[QUOTE="Forgefly, post: 4022146, member: 55352"] [b]Kurst Redux[/b] [b]Palar "Kurst" d'Cannith Male human artificer 1/warlock 2[/b] [b]Alignment:[/b] Chaotic Neutral [b]Deity:[/b] Onatar [b]Region:[/b] None, (Formerly Cyre) [b]Height:[/b] 6' 2'' [b]Weight:[/b] 168lbs [b]Hair:[/b]Auburn [b]Eyes:[/b] Blue [b]Skin:[/b] Fair [b]Age:[/b] 20 [b]XP:[/b] 4,000 [b]Str:[/b] 8 (-1) [0 points] [b]Dex:[/b] 14 (+2) [6 points] [b]Con:[/b] 12 (+1) [4 points] [b]Int:[/b] 16 (+3) [10 points] [b]Wis:[/b] 8 (-1) [0 points] [b]Cha:[/b] 16 (+3) [10 points] [b]Class and Racial Abilities:[/b] Extra feat at 1st level, 4 extra skill points at 1st level, 1 additional skill point at each subsequent level. Infusions (1st level, 3/day), Craft Reserve (0 xp left), Artificer Knowledge (+4), Artisan Bonus, Disable Trap, Item Creation, Scribe Scroll (bonus feat). Least Invocations (2), Eldritch Blast (1d6), Detect Magic (CL 2, at will). Proficient with all simple weapons, with light and medium armor and with shields (except for tower shields). [b]Hit Dice:[/b] 3d6+3 [b]HP:[/b] 17 [b]AC:[/b] 15 (+2 Dex, +4 Chain Shirt, -1 Vulnerable) [Touch 11, Flat-footed 13] [b]Init:[/b] +2 (+2 Dex) [b]Speed:[/b] 30ft [b]Action Points:[/b] 6 [b]Saves:[/b] Fortitude +2/+3/+6 [+0 base, +1 Con, +1 Vest, +4 vs poison, +1 against effects produced by good creatures] Reflex +3/+4 [+0 base, +2 Dex, +1 Vest, +1 against effects produced by good creatures] Will +5/+6 [+5 base, -1 Wis, +1 Vest, +1 against effects produced by good creatures] [b]BAB/Grapple:[/b] +1/+0 Melee Atk:[/b] -2 [-2 Noncombatant] (1d8-1/x3, Spear) Ranged Touch Atk:[/b] +4 (1d6+1/20/x2, 30", Eldritch Blast [Frightful Blast DC 15]) Ranged Touch Atk:[/b] +3 (1d6/20/x2, 60", Eldritch Blast [Frightful Blast DC 15]) [b]Skills:[/b] Concentration +9 (6 ranks, +1 Con) Craft (Alchemy) +7 (4 rank, +3 Int) Disable Device +7 (2 ranks, +3 Int, +2 Tools) Disguise +4/+14 (1 rank, +3 Cha, +10 with [i]Disguise Self[/i] scroll) Hide +2 (0 ranks, +2 Dex) Knowledge (arcana) +9 (6 ranks, +3 Int) Knowledge (architecture and engineering) +9 (6 ranks, +3 Int) Knowledge (religion) +4 (1 rank, +3 Int) Knowledge (the planes) +4 (1 ranks, +3 Int) Listen -1 (0 ranks, -1 Wis) Move Silently +2 (0 ranks, +2 Dex) Open Lock +5 (1 rank, +2 Dex, +2 tools) Search +5/+7 (2 ranks, +3 Int, +2 synergy (secret doors)) Spellcraft +13/+15 (6 ranks, +3 Int, +2 magical aptitude, +2 synergy, +2 synergy (scrolls)) Spot -1 (0 ranks, -1 Wis) Use Magic Device +11/+15 (6 ranks, +3 Cha, +2 magical aptitude, +2 synergy (scrolls), +2 artisan bonus (scrolls)) [b]Feats:[/b] Fiendish Heritage (flaw bonus) [ComMag] Fiendish Power (flaw bonus) [ComMag] Magical Aptitude (1st level) [PHB] Point Blank Shot (1st level human bonus) [PHB] Scribe Scroll (artificer bonus) [PHB] Precise Shot (3rd level) [PHB] [b]Flaws[/b] Noncombatant (-2 to all melee attack rolls) Vulnerable (-1 to AC) [b]Languages:[/b] Abyssal, Common, Draconic, Dwarven, Gnome [b]Infusions[/b] 3/day Any 1st level Infusions from the normal ECS infusion list. [b]Invocations[/b] 2 least at will, DC 13+equivalent spell level+1 (Fiendish Power) [i]Frightful Blast[/i] - least (2nd), essence, Will save or Shaken, [i]Baleful Utterance[/i] - least (2nd), as [i]shatter[/i] [u][b]Equipment[/b][/u] traveler’s outfit MWK Chain Shirt - 250gp [i]Vest of Resistance +1[/i] - 1,000gp Spear - 2gp Light horse with riding saddle, bit and bridle, and saddlebags - 91gp Backpack - 2gp ~Bedroll - 5sp ~Waterskin - 1gp ~Trail rations (10 days worth) - 5gp ~Tinder box, Fling & Steel - 1gp ~Candle - 1cp ~Scroll Materials (5 levels worth) - 62gp, 5sp ~Artisan's Tools (Smithing) - 5gp ~~MW Thieves Tools - 100gp ~10 vials - 10gp ~10 [I]cure light wounds[/I] potions - 500gp ~Four vials of alchemist’s frost - 100gp ~Four vials of alchemist’s spark - 100gp ~2x vials of alchemists fire - 40gp ~2x vials of acid - 20gp ~2x sunrods - 4gp ~2x tanglefoot bags - 100gp ~3x tindertwigs - 3gp Belt Pouch - 1gp ~Small Steel Mirror - 10gp ~Ink pen - 1sp ~Ink vial - 8gp ~2x vials of Catstink - 100gp (ComAdv) ~potion of [i]spider climb[/i] - 50gp Scroll Bandoleer - 1gp ~2x Scrolls of [I]Read Magic[/I] (CL1) - 27gp, 2 craft points ~Scroll of [I]Alarm [/I](CL1) - 14gp, 1 craft point ~2x Scrolls of [I]Cause Fear[/I] (CL1) - 27gp, 2 craft points ~2x Scroll of [I]Charm Person[/I] (CL1) - 50gp ~2x Scrolls of [I]Disguise Self[/I] (Cl1) - 27gp, 2 craft points ~Scroll of [i]Color Spray[/i] (CL1) - 25gp ~Scroll of [i]Sleep[/i] (CL1) - 25gp ~Scroll of [I]Comprehend Languages[/I] (CL1) - 25gp ~2x Scrolls of [I]Detect Secret Doors[/I] (CL1) - 50gp ~2x Scrolls of [I]Expeditious Retreat[/I] (CL1) - 27gp, 2 craft points ~2x Scrolls of [I]True Strike[/I] (CL1) - 50gp ~Scroll of [I]Floating Disk[/I] - 25gp ~Scroll of [I]Mage Hand [/I]- 12.5gp Fail Scroll Crafting Attempts - 148gp, 11 craft points [b]Money[/b] 93gp, 5sp [b]Appearance:[/b] Kurst is a tall, somewhat lanky young man who would be fairly attractive if his own lack of self confidence didn't show so clearly. He seems to be almost hiding behind the shaggy mop of unkempt hair which he keeps brushing self-consciously out of his eyes. It is not just his hair which hides his eyes however, there seems to be an almost palpable shadow across his eyes giving him a hunted or haunted look, and just for a moment his eyes appear not blue but red. His clothing is unremarkable in cut and style though a little worn and extremely dusty. Perhaps the only noteworthy aspect of his clothing is that no matter the weather he never takes off his cloak nor rolls up his sleeves. You can see what might be either a scar or tattoo peek out of his left sleeve as he reaches up to rub his chest as though it pains him. [sblock=Spoiler] Kurst keeps covered because his encounter with the fiend left many marks on him. Among these marks are his eyes which turn red whenever he uses the dark powers bestowed upon him. His arm is likewise marked with an angry scar/mark that looks like an aberrant dragonmark. He thinks that he is growing horns and thus has begun to grow out his hair to cover his forehead. The mark that troubles Kurst the most is the mark on his chest at the exact point which the fiend touched him. In the center of his chest is the clawed print of his demonic patron. The points where the tips of the claw dug into his skin still ooze blood these many months later. [/sblock] [b]Personality:[/b] "Be not afraid of greatness; some are born great, some achieve greatness, and others have greatness thrust upon them." -Wm Shakespeare, notable Sharn playwright. Palar d’Cannith was a quiet young man, glad to have been too young to fight in the war, content to live in the background even in his own life. That was not to be. Calling himself Kurst and feeling cursed in every way this tortured young man blames himself for the deaths of all of his friends during that fateful expedition into Thrane. The dark gift which grows in his soul gives him power beyond his wildest dreams, but now those dreams are haunted by memories of the source of that power. At times he can hear the darkness whisper its maddening promises of ever greater power; and at other he hears only the empty loneliness. Unsure of how to deal with this greatness which has been thrust upon him, he has retreated and tries to keep everyone at arms length, in part to keep his secret, and in part to save their lives. [b]Background:[/b] Kurst, formerly Palar d'Cannith, was perfectly happy being a nobody. True, he was a member of House Cannith, but he didn't have the Mark, though he showed some promise during the House Cannith “Test”. His early promise was never quite fulfilled. He was good enough to do the basic work handed down to him, and that was plenty good enough for him. He wasn’t talented enough to be put in charge of the ‘Forged out on the battlefield, and so he never served in the Last War. This lack of talent also kept him at the outskirts of the family, and this saved his life on the day of Mourning. Although terribly distraught by the destruction of Cyre and to House Cannith, the day of Mourning didn’t change his life as much as it did many other Cyrans. He was still a nobody and when the House split into factions he certainly wasn’t important enough to anyone to fight over, or try to persuade to join sides. Ultimately, this led to Palar being a member of Cannith West, because he happened to be working in Aundair when the day of Mourning shattered House Cannith, though again not an influential or important one. At times Palar wondered about this arrangement as his life now consisted of a series of dangerous trips into places chasing after every rumor of something that just might be of use to Jorlanna d’Cannith in consolidating her power. It was on one of these trips that Palar’s life changed forever. The place was supposed to be some kind of cache of weapons from the Age of Demons, full of artifacts, each one enough to restore the power of House Cannith, under Jorlanna leadership of course. His current master, Arrant d'Cannith, however, couldn't manage to get the door open, and under no condition was the old man prepared to turn back to get help, and risk sharing the glory of a mission directly from the mouth of Jorlanna herself. As the days crept on without success the sense of frustration in the team continued to grow. Arrant became more and more upset and began to take out his frustration on anyone he could find. It was after a particularly rough beating at the hands of his master that Palar found himself facing the door to the cache, murder in his heart, his only desire to get the weapons and revenge himself on his master. Given his talents this should have been the end of the story, but the door opened at Palar’s touch… and all hell broke loose. The fact that he was able to open it was most impressive. Unfortunately it wasn’t a weapons cache he had opened. It was a prison. The fact that he had just released a fiend sealed since the Age of Demons somewhat overshadowed his accomplishment. What happened next has been burned into the memory of the young Palar. A figure came through the door, wreathed in flames whose mere presence seemed to cause the very earth to shrink away. Under his baleful gaze Palar felt his soul begin to burn, until the horrific thing inclined his head as if to acknowledge and thank Palar and then proceeded to rip and tear his way through their camp. Out of their entire group of nearly 30 only three people survived, Palar, a House Deneith bodyguard hired by the House Cannith, and Palar’s master Arrant. Arrant who was absent when the massacre began arrived with bodyguard in tow just in time to see the fiend finish eating one of the other apprentices and then saw him once more thank Palar by name, and touch him on the chest and finally disappear. Arrant accused Palar of these insidious crimes and came at Palar wielding mace and artifice in an attempt to destroy him. Not knowing what he was doing, Palar spoke a syllable of the dark language and pointed at Arrant, and watched him shrivel beneath an eldritch blast of dark magic and pure evil. Shocked at his own actions Palar ran away into the surrounding wilderness. By the time the Palar managed to make his own way back to civilization, agents of the House were already looking for him. It seemed Arrant had lived and had managed to make it back to House Cannith and reported Palar as a murderer of the darkest sort. Palar was excoriated from the House and the order was given that he was to be killed on sight. Likewise the Defenders of House Deneith had put out the death warrant on Palar for his crimes. Palar has been on the run ever since, running from Cannith, running from Deneith, and running from the possibility that it really was his fault. Considering himself cursed by the Sovereigns he has taken the name Kurst upon himself in his new life. It seemed that there was no hope and that it was only a matter of time until he was found out and destroyed, but then he began to dream a new dream, one with a gray crown… [b]Enemies:[/b] His enemies include House Cannith, House Deneith, every believer of the Silver Flame, Any dragon who understood what he had done, and from his own point of view the entire universe. [b]Allies:[/b] Kurst believes himself betrayed by the Sovereigns and of all people most wretched. He counts no one his ally, in part because he is sure that anyone who knows what he is, and what he did would kill him on sight. What Kurst does not know is that there is one being who is most interested in keeping him alive. Kurst’s patron newly freed from his imprisonment is nourished by the souls of those that Kurst kills using his dark powers. It may also be true that Kurst’s “accidental” success with the door is part of a scheme by the Lords of Dust who may have other tasks for their dupe. [/QUOTE]
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