Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
The Gray King
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zurai" data-source="post: 3966288" data-attributes="member: 52324"><p>Valerian frowns at the ineffectiveness of his initial attack. <span style="color: paleturquoise">"I suppose I'll have to use something more.... material."</span> His voice is dry, dispassionate, as if solving a logic puzzle. Again he begins chanting the words to a spell, still in his bedroll.</p><p>[sblock=Spellcasting in Draconic]<span style="color: paleturquoise">"A hundred shimmering legs, two dozen frozen claws, eyes of shadow and icy stings! I call, you answer. I order, you obey. I bind you to my service! Come forth, fiends, and relinquish your wills to mine!"</span>[/sblock]</p><p>[sblock=OOC]Casting <em>Summon Monster II</em> to summon 1d3 Icecrown Scorpions (small fiendish scorpions with the Beckon the Frozen and Augment Summoning feats applied). The spell will not complete until the start of Valerian's next initiative. If Valerian takes 15 or more damage (assuming he's even still conscious) he'll spend an Action Point on the Concentration check. If he gets more than one scorpion, he'll summon one adjacent to the marauder and the other(s) in the direction of the raiders.</p><p>[sblock=Icecrown Scorpion (small frozen fiendish monstrous scorpion)]</p><p>NE small magical beast (Cold)</p><p><strong>Initiative</strong>: +0</p><p><strong>Senses</strong>: Spot +4, Listen +0; Darkvision 60’, Low-Light Vision, Tremorsense 60’</p><p><strong>Languages</strong>: None</p><p></p><p><strong>AC</strong> 14, touch 11, flat-footed 14; +1 Size, +3 Natural Armor</p><p><strong>Hit Points</strong>: 8 (1 HD)</p><p><strong>Fortitude</strong> +6, <strong>Reflex</strong> +0, <strong>Will</strong> +0</p><p><strong>Immune</strong> cold</p><p></p><p><strong>Speed</strong> 30’</p><p><strong>Melee Full Attack</strong> 2 claws +2 (1d3+1 plus 1d6 cold) and sting -3 (1d3+1 plus 1d6 cold plus poison) or</p><p><strong>Melee</strong> claw +3 (1d3+1 plus 1d6 cold)</p><p><strong>Base Attack Bonus</strong>: +0; <strong>Grapple</strong>: -3</p><p></p><p><strong>Abilities</strong> Str 13, Dex 10, Con 18, Int 3, Wis 10, Cha 2 </p><p><strong>Special Qualities</strong>: Fiendish Traits, Cold Subtype, Constrict, Improved Grab, Poison</p><p><strong>Feats</strong>: Weapon Finesse</p><p><strong>Skills</strong>: Climb +5, Hide +8, Spot +4</p><p></p><p>Fiendish Traits: Smite Good (+1 damage vs good, 1/day), cold and fire resist 5, SR 6</p><p>Cold subtype: immune to cold damage, takes +50% damage from fire</p><p>Constrict: deals automatic claw damage on a successful grapple check</p><p>Improved Grab: Can initiate a grapple as a free action when it hits a tiny or smaller creature with a claw attack, using Str or Dex to modify the check.</p><p>Poison: DC 12, initial and secondary 1d2 Con[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Zurai, post: 3966288, member: 52324"] Valerian frowns at the ineffectiveness of his initial attack. [color=paleturquoise]"I suppose I'll have to use something more.... material."[/color] His voice is dry, dispassionate, as if solving a logic puzzle. Again he begins chanting the words to a spell, still in his bedroll. [sblock=Spellcasting in Draconic][color=paleturquoise]"A hundred shimmering legs, two dozen frozen claws, eyes of shadow and icy stings! I call, you answer. I order, you obey. I bind you to my service! Come forth, fiends, and relinquish your wills to mine!"[/color][/sblock] [sblock=OOC]Casting [i]Summon Monster II[/i] to summon 1d3 Icecrown Scorpions (small fiendish scorpions with the Beckon the Frozen and Augment Summoning feats applied). The spell will not complete until the start of Valerian's next initiative. If Valerian takes 15 or more damage (assuming he's even still conscious) he'll spend an Action Point on the Concentration check. If he gets more than one scorpion, he'll summon one adjacent to the marauder and the other(s) in the direction of the raiders. [sblock=Icecrown Scorpion (small frozen fiendish monstrous scorpion)] NE small magical beast (Cold) [B]Initiative[/B]: +0 [B]Senses[/B]: Spot +4, Listen +0; Darkvision 60’, Low-Light Vision, Tremorsense 60’ [B]Languages[/B]: None [B]AC[/B] 14, touch 11, flat-footed 14; +1 Size, +3 Natural Armor [B]Hit Points[/B]: 8 (1 HD) [B]Fortitude[/B] +6, [B]Reflex[/B] +0, [B]Will[/B] +0 [B]Immune[/B] cold [B]Speed[/B] 30’ [B]Melee Full Attack[/B] 2 claws +2 (1d3+1 plus 1d6 cold) and sting -3 (1d3+1 plus 1d6 cold plus poison) or [B]Melee[/B] claw +3 (1d3+1 plus 1d6 cold) [B]Base Attack Bonus[/B]: +0; [B]Grapple[/B]: -3 [B]Abilities[/B] Str 13, Dex 10, Con 18, Int 3, Wis 10, Cha 2 [B]Special Qualities[/B]: Fiendish Traits, Cold Subtype, Constrict, Improved Grab, Poison [B]Feats[/B]: Weapon Finesse [B]Skills[/B]: Climb +5, Hide +8, Spot +4 Fiendish Traits: Smite Good (+1 damage vs good, 1/day), cold and fire resist 5, SR 6 Cold subtype: immune to cold damage, takes +50% damage from fire Constrict: deals automatic claw damage on a successful grapple check Improved Grab: Can initiate a grapple as a free action when it hits a tiny or smaller creature with a claw attack, using Str or Dex to modify the check. Poison: DC 12, initial and secondary 1d2 Con[/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Gray King
Top