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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 4020519" data-attributes="member: 4441"><p>Yatrax examines the arrow wounds in her foot with compressed lips.</p><p></p><p>"<span style="color: silver">Not exactly how I care to wake up,</span>" she says to Oliver, seeming to appreciate his concern, but still being in pain. She waves away the last of the noxious smoke and digs into her backpack again, coming up with a bluish vial with a House Jorasco seal. Drinking it down, her wounds close, and she looks much better. "<span style="color: silver">Aaah, that helps too.</span>"</p><p></p><p>~~~~</p><p></p><p>Arrgha'n stalks off to the woods, his senses ready and determination firm to find what he can. Under the gloom of the trees, he finds several things. [sblock]There are odd footprints, one from a tall and heavy humanoid wearing moccasins, and another with the distinctive three-toed splay of an ethereal filcher. The filcher's footprint's appear and disappear with the typicalness of the breed, but the humanoid's footprints head further west, and then end at a tree. Looking around carefully, it seems as if this individual has taken the tree road. Listening, you can't hear him now, and peering into the gloom, you see nothing at present. The indigo dust on your flesh itches slightly as you examine the tree and tracks.[/sblock]</p><p></p><p>Valerian: [sblock]The creature continues to writhe, though weakly. Invoking magic to illuminate your eyes to magical auras, you detect only the slightest hint of magic, remnents of the maurader's plane-shifting, along with various magical auras from things your companions carry. The indigo dust, slug-creature, maurader remains, and the rest of it all have no magical aura. The dust itches a bit from where it touches your flesh.[/sblock]</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 4020519, member: 4441"] Yatrax examines the arrow wounds in her foot with compressed lips. "[color=silver]Not exactly how I care to wake up,[/color]" she says to Oliver, seeming to appreciate his concern, but still being in pain. She waves away the last of the noxious smoke and digs into her backpack again, coming up with a bluish vial with a House Jorasco seal. Drinking it down, her wounds close, and she looks much better. "[color=silver]Aaah, that helps too.[/color]" ~~~~ Arrgha'n stalks off to the woods, his senses ready and determination firm to find what he can. Under the gloom of the trees, he finds several things. [sblock]There are odd footprints, one from a tall and heavy humanoid wearing moccasins, and another with the distinctive three-toed splay of an ethereal filcher. The filcher's footprint's appear and disappear with the typicalness of the breed, but the humanoid's footprints head further west, and then end at a tree. Looking around carefully, it seems as if this individual has taken the tree road. Listening, you can't hear him now, and peering into the gloom, you see nothing at present. The indigo dust on your flesh itches slightly as you examine the tree and tracks.[/sblock] Valerian: [sblock]The creature continues to writhe, though weakly. Invoking magic to illuminate your eyes to magical auras, you detect only the slightest hint of magic, remnents of the maurader's plane-shifting, along with various magical auras from things your companions carry. The indigo dust, slug-creature, maurader remains, and the rest of it all have no magical aura. The dust itches a bit from where it touches your flesh.[/sblock] [/QUOTE]
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