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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 4149192" data-attributes="member: 4441"><p>Thusly informed and armed, the group departs about mid-morning, heading into the western woods of the Eldeen Reaches. The woods here have an air of the ancient, and the feeling of eyes upon you is strong. It's not inconceivable, given where you just were, that there <em>are</em> eyes upon you. Eyes of <em>awakened</em> animals and plants, eyes of shifted druids, eyes of fey, or just the eyes of a forest steeped in magic a hundred different ways.</p><p></p><p>The thought that Roth or another of his ilk could be using this general siege of eyes to cover any of his own surveilance does cross your minds. However, dilligent care in scouting and the setting of watches during the night catches no one following you.</p><p></p><p>In the next five days you move with care through the deep woods, keeping your eyes peeled for trouble. Your dilligence is rewarded when Arrgha'n and Maavnod spy the occasional cunning trap laid for the unwary. Since most of them are of the pit trap, snare, or deadfall variety, it probably means that someone has set them up for hunting... but it's hard to be certain. Paranoia is keeping you safe.</p><p></p><p>Foraging and hunting is decent, but you're very careful when taking edibles. Any questionable tree or bush, any animal that seems just a bit off, you decide to leave be rather than to risk drawing the ire of a fey or druidic guardian. There's a time to be bold and there's a time for caution. Your mission lies beyond these borders. It is with this in mind that you try to avoid trouble rather than seek it out.</p><p></p><p>But on the sixth day, when Yatrax thinks you're within perhaps a day of the end of the woods, trouble finds you. Just before you're ready to start looking for a camping place, there's a horrific commotion just ahead. Angry, high-pitched voices are shrieking and there's a louder roar that seems to end on a whimper.</p><p></p><p>No one speaks Sylvan, so the high-pitches voice remain uncomprehensible. But for those that speak Draconic, you hear in the roaring: [spoiler]"Kill it, kill it! Kill me if you have to, I command you, but kill it!"[/spoiler]</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 4149192, member: 4441"] Thusly informed and armed, the group departs about mid-morning, heading into the western woods of the Eldeen Reaches. The woods here have an air of the ancient, and the feeling of eyes upon you is strong. It's not inconceivable, given where you just were, that there [i]are[/i] eyes upon you. Eyes of [i]awakened[/i] animals and plants, eyes of shifted druids, eyes of fey, or just the eyes of a forest steeped in magic a hundred different ways. The thought that Roth or another of his ilk could be using this general siege of eyes to cover any of his own surveilance does cross your minds. However, dilligent care in scouting and the setting of watches during the night catches no one following you. In the next five days you move with care through the deep woods, keeping your eyes peeled for trouble. Your dilligence is rewarded when Arrgha'n and Maavnod spy the occasional cunning trap laid for the unwary. Since most of them are of the pit trap, snare, or deadfall variety, it probably means that someone has set them up for hunting... but it's hard to be certain. Paranoia is keeping you safe. Foraging and hunting is decent, but you're very careful when taking edibles. Any questionable tree or bush, any animal that seems just a bit off, you decide to leave be rather than to risk drawing the ire of a fey or druidic guardian. There's a time to be bold and there's a time for caution. Your mission lies beyond these borders. It is with this in mind that you try to avoid trouble rather than seek it out. But on the sixth day, when Yatrax thinks you're within perhaps a day of the end of the woods, trouble finds you. Just before you're ready to start looking for a camping place, there's a horrific commotion just ahead. Angry, high-pitched voices are shrieking and there's a louder roar that seems to end on a whimper. No one speaks Sylvan, so the high-pitches voice remain uncomprehensible. But for those that speak Draconic, you hear in the roaring: [spoiler]"Kill it, kill it! Kill me if you have to, I command you, but kill it!"[/spoiler] [/QUOTE]
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