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The Great Beyond—A Guide to the Multiverse
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<blockquote data-quote="Shemeska" data-source="post: 4806746" data-attributes="member: 11697"><p>I hope that you like it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Planescape was a gigantic influence for me on this book, and in general as far as campaign content, themes, play style, etc. Very much a thematic child of that setting, but at the same time, it has some very clear breaks in a few areas (some necessitated by being unable to use classic monsters that are very much WotC IP like Slaadi, gith, and a bunch of proper names like tanar'ri, yugoloth, etc). My influences are likely very apparent, but it's a product and a setting that takes whatever concepts it pays homage to, and really makes them its own. At least that's my intention.</p><p></p><p>Following in the footsteps of some of Paizo's books like Classic Monsters Revisited, I had the opportunity to rewrite the fluff on a lot of classic planar monsters, given both IP I couldn't use, or needing to change them either to fit within a different cosmology, or to perhaps make their concept a bit more clear. The agathions (formerly guardinals) and angels (formerly aasimon) for instance are now two sides of the same NG coin, one more introspective and focused on defending their natives plane and serving as bodhisattva-like figures to newly arriving souls, while the angels focus outwards, taking a proactive approach to whatever evil (like the Abyss and Abbadon) would threaten those under their watch. </p><p></p><p>The daemons (formerly yugoloths) don't suffer as a third wheel of evil, stuck between the Abyss and the Hells, as they now represent the concept of death/oblivion, devouring souls like a plague upon the multiverse and envisioning a sterilized and desolate material plane. They care nothing for spiritual corruption, they care nothing for carnage and chaos and destruction, they simply want to snuff out the stars and listen to the final, fading pulse of the last mortal creature - all for reasons they feel but struggle to define, perhaps precisely because they're the only fiendish race exclusively produced from mortal souls. They're almost a selfish, suicidal urge on the part of the cosmos, too sick of its own self to continue, or a flaw in creation. Lots of implications to run with as a DM there.</p><p></p><p>But it's obscenely late and I'm moving tommorow, so I think I've blabbed enough about the book for the moment. I've posted other comments and such on Paizo's boards, and a while back I had an interview about the book posted over on Planewalker that has some more general comments about the content of the book, etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shemeska, post: 4806746, member: 11697"] I hope that you like it. :) Planescape was a gigantic influence for me on this book, and in general as far as campaign content, themes, play style, etc. Very much a thematic child of that setting, but at the same time, it has some very clear breaks in a few areas (some necessitated by being unable to use classic monsters that are very much WotC IP like Slaadi, gith, and a bunch of proper names like tanar'ri, yugoloth, etc). My influences are likely very apparent, but it's a product and a setting that takes whatever concepts it pays homage to, and really makes them its own. At least that's my intention. Following in the footsteps of some of Paizo's books like Classic Monsters Revisited, I had the opportunity to rewrite the fluff on a lot of classic planar monsters, given both IP I couldn't use, or needing to change them either to fit within a different cosmology, or to perhaps make their concept a bit more clear. The agathions (formerly guardinals) and angels (formerly aasimon) for instance are now two sides of the same NG coin, one more introspective and focused on defending their natives plane and serving as bodhisattva-like figures to newly arriving souls, while the angels focus outwards, taking a proactive approach to whatever evil (like the Abyss and Abbadon) would threaten those under their watch. The daemons (formerly yugoloths) don't suffer as a third wheel of evil, stuck between the Abyss and the Hells, as they now represent the concept of death/oblivion, devouring souls like a plague upon the multiverse and envisioning a sterilized and desolate material plane. They care nothing for spiritual corruption, they care nothing for carnage and chaos and destruction, they simply want to snuff out the stars and listen to the final, fading pulse of the last mortal creature - all for reasons they feel but struggle to define, perhaps precisely because they're the only fiendish race exclusively produced from mortal souls. They're almost a selfish, suicidal urge on the part of the cosmos, too sick of its own self to continue, or a flaw in creation. Lots of implications to run with as a DM there. But it's obscenely late and I'm moving tommorow, so I think I've blabbed enough about the book for the moment. I've posted other comments and such on Paizo's boards, and a while back I had an interview about the book posted over on Planewalker that has some more general comments about the content of the book, etc. :) [/QUOTE]
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