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<blockquote data-quote="Kalidrev" data-source="post: 4860340" data-attributes="member: 84005"><p>I absolutely LOVE the Swordmage who uses the Aegis of Shielding. In fact... in non-PbP games, I'm using 2 of them (two seperate games of course). One is a Dwarf with 20 Con (he's only 3rd level). Being able to stare into an enemies eyes and say "Don't waste you're time hitting my friends"... only to have the DM attack an ally anyways, and then completely negate his attack because the damage was less than 10 damage (yes... 5 con mod +5... truly an awesome defense!), not to mention the 40 HP (with toughness mind you) at 1st level was nice! </p><p></p><p>All of that asside... I just do NOT understand the Assault and Ensnarement builds. </p><p></p><p>Assault: Why in the world would I want the ability to do a basic attack against an enemy AFTER he hit and damaged my friends... It's not an immediate interupt, so it's not like you're preventing any damage from happening... you're just getting revenge after the fact (which might prevent further damage if you kill it, but still).</p><p></p><p>Ensnarement: Okay... teleporting an enemy to YOU is kinda cool, but it still doesn't prevent any damage before you do so. You don't even get a free attack against the bastage that you teleported to you. The combat advantage is a nice addition after the teleport, but that's just extra goodies for your strikers. It doesn't make you any better at keeping your allies alive.</p><p></p><p>Maybe I'm missing something here, but I think I'll stick with my Aegis of Shielding...</p></blockquote><p></p>
[QUOTE="Kalidrev, post: 4860340, member: 84005"] I absolutely LOVE the Swordmage who uses the Aegis of Shielding. In fact... in non-PbP games, I'm using 2 of them (two seperate games of course). One is a Dwarf with 20 Con (he's only 3rd level). Being able to stare into an enemies eyes and say "Don't waste you're time hitting my friends"... only to have the DM attack an ally anyways, and then completely negate his attack because the damage was less than 10 damage (yes... 5 con mod +5... truly an awesome defense!), not to mention the 40 HP (with toughness mind you) at 1st level was nice! All of that asside... I just do NOT understand the Assault and Ensnarement builds. Assault: Why in the world would I want the ability to do a basic attack against an enemy AFTER he hit and damaged my friends... It's not an immediate interupt, so it's not like you're preventing any damage from happening... you're just getting revenge after the fact (which might prevent further damage if you kill it, but still). Ensnarement: Okay... teleporting an enemy to YOU is kinda cool, but it still doesn't prevent any damage before you do so. You don't even get a free attack against the bastage that you teleported to you. The combat advantage is a nice addition after the teleport, but that's just extra goodies for your strikers. It doesn't make you any better at keeping your allies alive. Maybe I'm missing something here, but I think I'll stick with my Aegis of Shielding... [/QUOTE]
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