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<blockquote data-quote="Kerrwyn" data-source="post: 1056623" data-attributes="member: 10408"><p>I'm going with a generic type assassin, but I'll try to post a ranger-based version.</p><p></p><p>Byran Cale</p><p></p><p> 1st-Level Rogue</p><p> Medium Humanoid (Human)</p><p>Hit Dice: 1d6 (6 hp)</p><p>Initiative: +3</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 16 (+3 Dex, +3 studded leather), touch 13, flat-footed 13</p><p>Base Attack/Grapple: +0/+1</p><p>Attack: Rapier +3 melee (1d6+1/18–20) or shortbow +3 ranged (1d8/x3)</p><p>Full Attack: Rapier +3 melee (1d6+1/18–20) or shortbow +3 ranged (1d8/x3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Sneak attack +1d6</p><p>Special Qualities: Trapfinding</p><p>Saves: Fort +0, Ref +5, Will –1</p><p>Abilities: Str 13, Dex 16, Con 10, Int 14, Wis 8, Cha 12</p><p>Skills: Balance +6, Bluff +5, Climb +4, Disable Device +6, Disguise +5, Hide +8, Move Silently +8, Open Lock +7, Sleight of Hand +7, Use Magic Device +5, Use Rope +7</p><p>Feats: Weapon Finesse, Stealthy</p><p>Challenge Rating: 1</p><p>Treasure: Possessions: Backpack, thieves’ tools, 50’ silk rope, grappling hook, chalk, 5 daggers, rapier, shortbow, studded leather armor, belt pouch, caltrops, disguise kit</p><p>Alignment: Neutral Evil</p><p></p><p></p><p>Byran Cale</p><p></p><p> 3rd-Level Rogue</p><p> Medium Humanoid (Human)</p><p>Hit Dice: 3d6 (14 hp)</p><p>Initiative: +7</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 17 (+3 Dex, +3 studded leather, +1 enhancement), touch 14, flat-footed 14</p><p>Base Attack/Grapple: +2/+3</p><p>Attack: Rapier +6 melee (1d6+1/18–20) or shortbow +6 ranged (1d8/x3)</p><p>Full Attack: Rapier +6 melee (1d6+1/18–20) or shortbow +6 ranged (1d8/x3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Sneak attack +2d6</p><p>Special Qualities: Trapfinding, evasion, trap sense +1</p><p>Saves: Fort +1, Ref +6, Will +0</p><p>Abilities: Str 13, Dex 16, Con 10, Int 14, Wis 8, Cha 12</p><p>Skills: Balance +9, Bluff +7, Climb +7, Disable Device +9, Disguise +8, Hide +11, Move Silently +11, Open Lock +9, Sleight of Hand +9, Use Magic Device +7, Use Rope +9</p><p>Feats: Weapon Finesse, Stealthy, Improved Initiative</p><p>Challenge Rating: 3</p><p>Treasure: Possessions: Backpack, masterwork thieves’ tools, 50’ silk rope, grappling hook, chalk, 5 daggers, masterwork rapier, masterwork shortbow, +1 studded leather armor, belt pouch, caltrops, disguise kit</p><p>Alignment: Neutral Evil</p><p></p><p></p><p></p><p> 5th-Level Rogue/1st-Level Assassin</p><p> Medium Humanoid (Human)</p><p>Hit Dice: 6d6 (26 hp)</p><p>Initiative: +7</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 17 (+3 Dex, +3 studded leather, +1 enhancement), touch 14, flat-footed 14</p><p>Base Attack/Grapple: +3/+4</p><p>Attack: Rapier +7 melee (1d6+2/18–20) or shortbow +7 ranged (1d8/x3)</p><p>Full Attack: Rapier +7 melee (1d6+2/18–20) or shortbow +7 ranged (1d8/x3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Sneak attack +4d6, death attack (DC 13)</p><p>Special Qualities: Trapfinding, evasion, trap sense +1, uncanny dodge, poison use</p><p>Saves: Fort +1, Ref +9, Will +0</p><p>Abilities: Str 13, Dex 17, Con 10, Int 14, Wis 8, Cha 12</p><p>Skills: Balance +12, Bluff +10, Climb +10, Disable Device +12, Disguise +11, Hide +14, Move Silently +24, Open Lock +12, Sleight of Hand +12, Use Magic Device +10, Use Rope +12</p><p>Feats: Weapon Finesse, Stealthy, Improved Initiative, Combat Expertise</p><p>Challenge Rating: 6</p><p>Treasure: Possessions: Backpack, masterwork thieves’ tools, 50’ silk rope, grappling hook, chalk, 5 daggers, +1 rapier, masterwork shortbow, +1 silent moves studded leather armor, belt pouch, caltrops, disguise kit, wand of invisibility (46 charges)</p><p>Alignment: Neutral Evil</p><p>Spells known: 1- disguise self, true strike </p><p></p><p></p><p> 5th-Level Rogue/4th-Level Assassin</p><p> Medium Humanoid (Human)</p><p>Hit Dice: 9d6 (38 hp)</p><p>Initiative: +7</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 22 (+5 Dex, +3 studded leather, +3 enhancement), touch 18, flat-footed 16</p><p>Base Attack/Grapple: +6/+7</p><p>Attack: Rapier +11 melee (1d6+2/18–20) or shortbow +10 ranged (1d8/x3)</p><p>Full Attack: Rapier +11/+6 melee (1d6+2/18–20) or shortbow +10/+5 ranged (1d8/x3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Sneak attack +5d6, death attack (DC 17)</p><p>Special Qualities: Trapfinding, evasion, trap sense +1, improved uncanny dodge, poison use, +2 to saves against poison</p><p>Saves: Fort +3, Ref +12, Will +2</p><p>Abilities: Str 13, Dex 20, Con 10, Int 16, Wis 8, Cha 12</p><p>Skills: Balance +17, Bluff +13, Climb +13, Disable Device +16, Disguise +14, Hide +19, Move Silently +29, Open Lock +17, Sleight of Hand +17, Use Magic Device +13, Use Rope +17</p><p>Feats: Weapon Finesse, Stealthy, Improved Initiative, Combat Expertise, Improved Feint</p><p>Challenge Rating: 9</p><p>Treasure: Possessions: Backpack, masterwork thieves’ tools, 50’ silk rope, grappling hook, chalk, 5 masterwork daggers, +2 rapier, masterwork shortbow, +2 silent moves studded leather armor, belt pouch, caltrops, disguise kit, wand of invisibility (31 charges), headband of intellect +2, gloves of dexterity +2, ring of protection +1, cloak of resistance +1, wand of hold person (33 charges)</p><p>Alignment: Neutral Evil</p><p>Spells known: 1- disguise self, true strike, feather fall, jump 2- fox’s cunning, undetectable alignment</p></blockquote><p></p>
[QUOTE="Kerrwyn, post: 1056623, member: 10408"] I'm going with a generic type assassin, but I'll try to post a ranger-based version. Byran Cale 1st-Level Rogue Medium Humanoid (Human) Hit Dice: 1d6 (6 hp) Initiative: +3 Speed: 30 ft. (6 squares) Armor Class: 16 (+3 Dex, +3 studded leather), touch 13, flat-footed 13 Base Attack/Grapple: +0/+1 Attack: Rapier +3 melee (1d6+1/18–20) or shortbow +3 ranged (1d8/x3) Full Attack: Rapier +3 melee (1d6+1/18–20) or shortbow +3 ranged (1d8/x3) Space/Reach: 5 ft./5 ft. Special Attacks: Sneak attack +1d6 Special Qualities: Trapfinding Saves: Fort +0, Ref +5, Will –1 Abilities: Str 13, Dex 16, Con 10, Int 14, Wis 8, Cha 12 Skills: Balance +6, Bluff +5, Climb +4, Disable Device +6, Disguise +5, Hide +8, Move Silently +8, Open Lock +7, Sleight of Hand +7, Use Magic Device +5, Use Rope +7 Feats: Weapon Finesse, Stealthy Challenge Rating: 1 Treasure: Possessions: Backpack, thieves’ tools, 50’ silk rope, grappling hook, chalk, 5 daggers, rapier, shortbow, studded leather armor, belt pouch, caltrops, disguise kit Alignment: Neutral Evil Byran Cale 3rd-Level Rogue Medium Humanoid (Human) Hit Dice: 3d6 (14 hp) Initiative: +7 Speed: 30 ft. (6 squares) Armor Class: 17 (+3 Dex, +3 studded leather, +1 enhancement), touch 14, flat-footed 14 Base Attack/Grapple: +2/+3 Attack: Rapier +6 melee (1d6+1/18–20) or shortbow +6 ranged (1d8/x3) Full Attack: Rapier +6 melee (1d6+1/18–20) or shortbow +6 ranged (1d8/x3) Space/Reach: 5 ft./5 ft. Special Attacks: Sneak attack +2d6 Special Qualities: Trapfinding, evasion, trap sense +1 Saves: Fort +1, Ref +6, Will +0 Abilities: Str 13, Dex 16, Con 10, Int 14, Wis 8, Cha 12 Skills: Balance +9, Bluff +7, Climb +7, Disable Device +9, Disguise +8, Hide +11, Move Silently +11, Open Lock +9, Sleight of Hand +9, Use Magic Device +7, Use Rope +9 Feats: Weapon Finesse, Stealthy, Improved Initiative Challenge Rating: 3 Treasure: Possessions: Backpack, masterwork thieves’ tools, 50’ silk rope, grappling hook, chalk, 5 daggers, masterwork rapier, masterwork shortbow, +1 studded leather armor, belt pouch, caltrops, disguise kit Alignment: Neutral Evil 5th-Level Rogue/1st-Level Assassin Medium Humanoid (Human) Hit Dice: 6d6 (26 hp) Initiative: +7 Speed: 30 ft. (6 squares) Armor Class: 17 (+3 Dex, +3 studded leather, +1 enhancement), touch 14, flat-footed 14 Base Attack/Grapple: +3/+4 Attack: Rapier +7 melee (1d6+2/18–20) or shortbow +7 ranged (1d8/x3) Full Attack: Rapier +7 melee (1d6+2/18–20) or shortbow +7 ranged (1d8/x3) Space/Reach: 5 ft./5 ft. Special Attacks: Sneak attack +4d6, death attack (DC 13) Special Qualities: Trapfinding, evasion, trap sense +1, uncanny dodge, poison use Saves: Fort +1, Ref +9, Will +0 Abilities: Str 13, Dex 17, Con 10, Int 14, Wis 8, Cha 12 Skills: Balance +12, Bluff +10, Climb +10, Disable Device +12, Disguise +11, Hide +14, Move Silently +24, Open Lock +12, Sleight of Hand +12, Use Magic Device +10, Use Rope +12 Feats: Weapon Finesse, Stealthy, Improved Initiative, Combat Expertise Challenge Rating: 6 Treasure: Possessions: Backpack, masterwork thieves’ tools, 50’ silk rope, grappling hook, chalk, 5 daggers, +1 rapier, masterwork shortbow, +1 silent moves studded leather armor, belt pouch, caltrops, disguise kit, wand of invisibility (46 charges) Alignment: Neutral Evil Spells known: 1- disguise self, true strike 5th-Level Rogue/4th-Level Assassin Medium Humanoid (Human) Hit Dice: 9d6 (38 hp) Initiative: +7 Speed: 30 ft. (6 squares) Armor Class: 22 (+5 Dex, +3 studded leather, +3 enhancement), touch 18, flat-footed 16 Base Attack/Grapple: +6/+7 Attack: Rapier +11 melee (1d6+2/18–20) or shortbow +10 ranged (1d8/x3) Full Attack: Rapier +11/+6 melee (1d6+2/18–20) or shortbow +10/+5 ranged (1d8/x3) Space/Reach: 5 ft./5 ft. Special Attacks: Sneak attack +5d6, death attack (DC 17) Special Qualities: Trapfinding, evasion, trap sense +1, improved uncanny dodge, poison use, +2 to saves against poison Saves: Fort +3, Ref +12, Will +2 Abilities: Str 13, Dex 20, Con 10, Int 16, Wis 8, Cha 12 Skills: Balance +17, Bluff +13, Climb +13, Disable Device +16, Disguise +14, Hide +19, Move Silently +29, Open Lock +17, Sleight of Hand +17, Use Magic Device +13, Use Rope +17 Feats: Weapon Finesse, Stealthy, Improved Initiative, Combat Expertise, Improved Feint Challenge Rating: 9 Treasure: Possessions: Backpack, masterwork thieves’ tools, 50’ silk rope, grappling hook, chalk, 5 masterwork daggers, +2 rapier, masterwork shortbow, +2 silent moves studded leather armor, belt pouch, caltrops, disguise kit, wand of invisibility (31 charges), headband of intellect +2, gloves of dexterity +2, ring of protection +1, cloak of resistance +1, wand of hold person (33 charges) Alignment: Neutral Evil Spells known: 1- disguise self, true strike, feather fall, jump 2- fox’s cunning, undetectable alignment [/QUOTE]
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