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<blockquote data-quote="orbitalfreak" data-source="post: 1057412" data-attributes="member: 1669"><p>I could tackle the Dwarf Barbarian and the Human Monk, each at all four levels of course. </p><p></p><p>For the Dwarf Barbarian, I'm thinking about something similar to the Gutbuster Brigade from Salvatore's dark elf books; all offensive, from his weapons to his odor! Total disregard for safety of himself (and others!). Spikey armour abounds!</p><p></p><p><strong>Level 1</strong></p><p><strong>Braak Awl:</strong> Male Dwarven Bbn 1; CR 1; Medium Humanoid; HD 1d12+3; hp 15; Init +1; Spd 30 ft.; AC 15 ,Flatfooted 14, Touch 11; Base Atk +1; Grp +4; Atk +4 melee (1d12+4/x3, greataxe) or +2 ranged (1d6+3, throwing axe); Full Attack +4 melee (1d12+4/x3, greataxe) or +2 ranged (1d6+3, throwing axe); SA --; SQ dwarf traits, rage 1/day; AL CN; SV Fort +5, Ref +1, Will +0; Str 16, Dex 12, Con 16, Int 8, Wis 10, Cha 11. </p><p><em>Skills and Feats:</em> Climb +3 [4], Jump +3[4], Intimidate +4[4]; Power Attack.</p><p><em>Rage (Ex):</em> +4 to Str, +4 to Con; +2 on Will saves, -2 to AC for up to 6 rounds.</p><p><em>Dwarf Traits (Ex):</em> Move at normal speed in heavy armor; 60 foot darkvision; weapon familiarity: dwarven waraxe, dwarven urgrosh; stonecunning; stability; +2 save vs. poison; +2 save vs. spells or spell-like abilities; +1 attack vs. goblinoids or orcs; +4 dodge vs. giants; +2 craft with stone or metal; +2 appraise with stone or metal.</p><p><em>Possessions:</em> Greataxe, scale mail, 2 throwing axes, backpack, crowbar, 4 days trail rations, 50' rope, sledge, flint and steel, grappling hook, miner's pick, belt pouch, bed roll, 10' pole, sack, whetstone, 10 gp, 40 sp, 50 cp.</p><p>-------------------------------------------------------</p><p><strong>Level 3</strong></p><p><strong>Braak Awl:</strong> Male Dwarven Bbn 3; CR 3; Medium Humanoid; HD 3d12+9; hp 34; Init +1; Spd 30 ft.; AC 17 ,Flatfooted 16, Touch 11; Base Atk +3; Grp +6; Atk +7 melee (1d12+4/x3, masterwork greataxe) or +4 ranged (1d6+3, throwing axe); Full Attack +7 melee (1d12+4/x3, masterwork greataxe) or +4 ranged (1d6+3, throwing axe); SA --; SQ dwarf traits, rage 1/day, uncanny dodge, trap sense +1; AL CN; SV Fort +6, Ref +2, Will +1; Str 16, Dex 12, Con 16, Int 8, Wis 10, Cha 11. </p><p><em>Skills and Feats:</em> Climb +6 [6], Jump +6 [6], Intimidate +6 [6]; Endurance, Power Attack.</p><p><em>Rage (Ex):</em> +4 to Str, +4 to Con; +2 on Will saves, -2 to AC for up to 6 rounds.</p><p><em>Uncanny Dodge (Ex):</em> This barbarian can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC even when caught flat-footed.</p><p><em>Trap Sense (Ex):</em> This barbarian has an intuitive sense that alerts him to danger from traps, granting a +1 bonus on Reflex saves and a +3 dodge bonus to AC against attacks by traps.</p><p><em>Dwarf Traits (Ex):</em> Move at normal speed in heavy armor; 60 foot darkvision; weapon familiarity: dwarven waraxe, dwarven urgrosh; stonecunning; stability; +2 save vs. poison; +2 save vs. spells or spell-like abilities; +1 attack vs. goblinoids or orcs; +4 dodge vs. giants; +2 craft with stone or metal; +2 appraise with stone or metal.</p><p><em>Possessions:</em> Masterwork greataxe, <em>+1 breast plate with spikes</em>, 2 throwing axes, 2 spiked gauntlets, 2 <em>potions of cure light wounds</em>, <em>potion of bull's strength</em>, <em>potion of bear's endurance</em>, <em>oil of magic weapon</em>, <em>potion of jump</em>, <em>potion of endure elements</em>, backpack, crowbar, 4 days trail rations, 50' rope, sledge, flint and steel, grappling hook, miner's pick, belt pouch, bed roll, 10' pole, sack, whetstone, 5 pp, 40 gp, 45 sp, 50 cp, obsidian gem (10 gp).</p><p>-------------------------------------------------------</p><p><strong>Level 6</strong></p><p><strong>Braak Awl:</strong> Male Dwarven Bbn 6; CR 6; Medium Humanoid; HD 6d12+18; hp 62; Init +1; Spd 30 ft.; AC 17 ,Flatfooted 16, Touch 11; Base Atk +6; Grp +10; Atk +11 melee (1d12+7/x3, <em>+1 adamantine greataxe</em>) or +8 ranged (1d6+4, masterwork throwing axe); Full Attack +11/+6 melee (1d12+7/x3, <em>+1 adamantine greataxe</em>) or +8/+3 ranged (1d6+4, masterwork throwing axe); SA --; SQ dwarf traits, improved uncanny dodge, rage 2/day, uncanny dodge, trap sense +2; AL CN; SV Fort +10, Ref +3, Will +2; Str 19, Dex 12, Con 16, Int 8, Wis 10, Cha 11. </p><p><em>Skills and Feats:</em> Climb +10 [9], Jump +10 [9], Intimidate +9 [9]; Great Fortitude Endurance, Power Attack.</p><p><em>Improved Uncanny Dodge (Ex):</em> This barbarian cannot be flanked except by a rogue of at least four levels hiher than the barbarian.</p><p><em>Rage (Ex):</em> +4 to Str, +4 to Con; +2 on Will saves, -2 to AC for up to 6 rounds.</p><p><em>Uncanny Dodge (Ex):</em> This barbarian can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC even when caught flat-footed.</p><p><em>Trap Sense (Ex):</em> This barbarian has an intuitive sense that alerts him to danger from traps, granting a +2 bonus on Reflex saves and a +3 dodge bonus to AC against attacks by traps.</p><p><em>Dwarf Traits (Ex):</em> Move at normal speed in heavy armor; 60 foot darkvision; weapon familiarity: dwarven waraxe, dwarven urgrosh; stonecunning; stability; +2 save vs. poison; +2 save vs. spells or spell-like abilities; +1 attack vs. goblinoids or orcs; +4 dodge vs. giants; +2 craft with stone or metal; +2 appraise with stone or metal.</p><p><em>Possessions:</em> <em> +1 adamantine greataxe</em>, <em>+1 breast plate with masterwork spikes</em>, 2 masterwork throwing axes, <em>gauntlets of ogre power +2 as 2 masterwork spiked gauntlets</em>, 2 <em>potions of cure light wounds</em>, <em>potion of bear's endurance</em>, <em>potion of jump</em>, <em>potion of barkskin +2</em>, backpack, crowbar, 4 days trail rations, 50' rope, sledge, flint and steel, grappling hook, miner's pick, belt pouch, bed roll, 10' pole, sack, whetstone, 20 gp.</p><p>-------------------------------------------------------</p><p><strong>Level 9</strong></p><p><strong>Braak Awl:</strong> Male Dwarven Bbn 9; CR 9; Medium Humanoid; HD 9d12+27; hp 91; Init +1; Spd 30 ft.; AC 19 ,Flatfooted 18, Touch 12; Base Atk +9; Grp +14; Atk +17 melee (1d12+10/x3, <em>+3 adamantine greataxe</em>) or +11 ranged (1d6+5, masterwork throwing axe); Full Attack +17/+11 melee (1d12+10/x3, <em>+3 adamantine greataxe</em>) or +11/+6 ranged (1d6+5, masterwork throwing axe); SA --; SQ damage reduction 1/-, dwarf traits, improved uncanny dodge, rage 3/day, uncanny dodge, trap sense +3; AL CN; SV Fort +12, Ref +5, Will +4; Str 20, Dex 12, Con 16, Int 8, Wis 10, Cha 11. </p><p><em>Skills and Feats:</em> Climb +14 [12], Jump +14 [12], Intimidate +12 [12]; Diehard, Great Fortitude Endurance, Power Attack.</p><p><em>Improved Uncanny Dodge (Ex):</em> This barbarian cannot be flanked except by a rogue of at least four levels hiher than the barbarian.</p><p><em>Rage (Ex):</em> +4 to Str, +4 to Con; +2 on Will saves, -2 to AC for up to 6 rounds.</p><p><em>Uncanny Dodge (Ex):</em> This barbarian can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC even when caught flat-footed.</p><p><em>Trap Sense (Ex):</em> This barbarian has an intuitive sense that alerts him to danger from traps, granting a +3 bonus on Reflex saves and a +3 dodge bonus to AC against attacks by traps.</p><p><em>Dwarf Traits (Ex):</em> Move at normal speed in heavy armor; 60 foot darkvision; weapon familiarity: dwarven waraxe, dwarven urgrosh; stonecunning; stability; +2 save vs. poison; +2 save vs. spells or spell-like abilities; +1 attack vs. goblinoids or orcs; +4 dodge vs. giants; +2 craft with stone or metal; +2 appraise with stone or metal.</p><p><em>Possessions:</em> <em> +3 adamantine greataxe</em>, <em>+2 breast plate with masterwork spikes</em>, 2 masterwork throwing axes, <em>gauntlets of ogre power +2 as 2 masterwork spiked gauntlets</em>, <em>ring of protection +1</em>, <em>cloak of fortification +1</em>, 2 <em>potions of cure moderate wounds</em>, <em>potion of bear's endurance</em>, <em>potion of barkskin +3</em>, backpack, crowbar, 4 days trail rations, 50' rope, sledge, flint and steel, grappling hook, miner's pick, belt pouch, bed roll, 10' pole, sack, whetstone, 10 pp, 145 gp, 95 sp, 50 cp, obsidian gem (15 gp).</p><p></p><p>===============================</p><p>END BARBARIAN</p><p>===============================</p><p></p><p>Human Monk: Probably high-dexterity and -wisdom, uses tactical feats to shape the battlefield to his liking. Tends to take opponents out of the fight with non-lethal means (trips, stuns, etc.), letting the tank fighters or blast-mages eliminate the opponent afterwards. "Kick 'em while they're down, they're easier to reach."</p><p>-------------------------------------------------------</p><p><strong>Level 1</strong></p><p><strong>Karen Micah:</strong> Female Human Mnk 1; CR 1; Medium Humanoid; HD 1d8+1; hp 9; Init +3; Spd 30 ft.; AC 15 ,Flatfooted 11, Touch 15; Base Atk +0; Grp +0; Atk +0 melee (1d6, unarmed) or +0 (1d6, quarterstaff); Full Attack +0 melee (1d6, unarmed) or -2/-2 melee (1d6, unarmed) or +0 melee (1d6, quarterstaff) or -2/-2 melee (1d6, quarterstaff); SA flurry of blows; SQ --; AL LN; SV Fort +3, Ref +5, Will +4; Str 10, Dex 16, Con 12, Int 13, Wis 14, Cha 8. </p><p><em>Skills and Feats:</em> Climb +3 [3], Hide +7 [4], Jump +3 [3], Listen +5 [3], Move Silently +7 [4], Spot +5 [3], Tumble +7 [3]; Blind Fight, Dodge, Stunning Fist.</p><p><em>Flurry of Blows (Ex):</em> This monk may use a full attack action to make one extra attack per round with an unarmed strike or a special monk weapon at her highest base attack, but this attack and each other attack made that round take a -2 penalty apiece. This penalty applies for 1 round, so it affects attacks of opportunity the monk might make before her next action. If armed with a kama, nunchaku, quarterstaff, sai, or siangham, the monk makes the extra attack either with that weapon or unarmed. If armed with two such weapons, she uses one for her regular attack(s) and the other for the extra attack. In any case, her damage bonus on the attack with her off hand is not reduced.</p><p><em>Possessions:</em> Quarterstaff, 2 sunrods, signal whistle, sack, belt pouch, bed roll, 4 trail rations, backpack, 50' hemp rope, 40 sp.</p><p>-------------------------------------------------------</p><p><strong>Level 3</strong></p><p><strong>Karen Micah:</strong> Female Human Mnk 3; CR 3; Medium Humanoid; HD 3d8+3; hp 16; Init +3; Spd 40 ft.; AC 16 ,Flatfooted 12, Touch 16; Base Atk +2; Grp +2; Atk +5 melee (1d6, unarmed) or +3 (1d6, masterowrk quarterstaff); Full Attack +5 melee (1d6, unarmed) or +3/+3 melee (1d6, unarmed) or +1 melee (1d6, masterwork quarterstaff) or -1/-1 melee (1d6, masterwork quarterstaff); SA flurry of blows; SQ evasion, still mind; AL LN; SV Fort +4, Ref +6, Will +5; Str 10, Dex 16, Con 12, Int 13, Wis 14, Cha 8. </p><p><em>Skills and Feats:</em> Climb +5 [5], Hide +8 [5], Jump +7[5], Listen +7[5], Move Silently +8[5], Spot +7[5], Tumble +11[6]; Blind Fight, Combat Reflexes, Dodge, Stunning Fist, Weapon Finesse (unarmed strike).</p><p><em>Flurry of Blows (Ex):</em> This monk may use a full attack action to make one extra attack per round with an unarmed strike or a special monk weapon at her highest base attack, but this attack and each other attack made that round take a -2 penalty apiece. This penalty applies for 1 round, so it affects attacks of opportunity the monk might make before her next action. If armed with a kama, nunchaku, quarterstaff, sai, or siangham, the monk makes the extra attack either with that weapon or unarmed. If armed with two such weapons, she uses one for her regular attack(s) and the other for the extra attack. In any case, her damage bonus on the attack with her off hand is not reduced.</p><p><em>Evasion (Ex):</em> If this monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successsful save, she instead takes no damage.</p><p><em>Still Mind (Ex):</em> This monk gains a +2 bonus on saving throws against spells and effects from the enchantment school.</p><p><em>Possessions:</em> <em>Bracers of armor +1</em>, <em>potion of jump</em>, <em>potion of mage armor</em>, <em>potion of magic fang</em>, <em>potion of cat's grace</em>, <em>potion of blur</em>, masterwork quarterstaff, 2 sunrods, signal whistle, sack, belt pouch, bed roll, 4 trail rations, backpack, 50' silk rope, 20 gp.</p><p>-------------------------------------------------------</p><p><strong>Level 6</strong></p><p><strong>Karen Micah:</strong> Female Human Mnk 6; CR 6; Medium Humanoid; HD 6d8+6; hp 36; Init +4; Spd 50 ft.; AC 20 ,Flatfooted 16, Touch 19; Base Atk +4; Grp +4; Atk +8 melee (1d8, unarmed) or +5 (1d6, masterwork quarterstaff); Full Attack +8 melee (1d8, unarmed) or +7/+7 melee (1d8, unarmed) or +5 melee (1d6, masterwork quarterstaff) or +4/+4 melee (1d6, masterwork quarterstaff); SA flurry of blows; SQ evasion, still mind, <em>ki strike (magic)</em>, slow fall 30 ft., purity of body; AL LN; SV Fort +6, Ref +9, Will +7; Str 10, Dex 19, Con 12, Int 13, Wis 14, Cha 8. </p><p><em>Skills and Feats:</em> Climb +7 [7], Hide +12 [8], Jump +9 [7], Listen +9 [7], Move Silently +12 [8], Spot +10 [8], Tumble +15 [9]; Blind Fight, Combat Reflexes, Dodge, Improved Trip, Mobility, Stunning Fist, Weapon Finesse (unarmed strike).</p><p><em>Flurry of Blows (Ex):</em> This monk may use a full attack action to make one extra attack per round with an unarmed strike or a special monk weapon at her highest base attack, but this attack and each other attack made that round take a -1 penalty apiece. This penalty applies for 1 round, so it affects attacks of opportunity the monk might make before her next action. If armed with a kama, nunchaku, quarterstaff, sai, or siangham, the monk makes the extra attack either with that weapon or unarmed. If armed with two such weapons, she uses one for her regular attack(s) and the other for the extra attack. In any case, her damage bonus on the attack with her off hand is not reduced.</p><p><em>Evasion (Ex):</em> If this monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successsful save, she instead takes no damage.</p><p><em>Still Mind (Ex):</em> This monk gains a +2 bonus on saving throws against spells and effects from the enchantment school.</p><p><em>Slow Fall (Ex):</em> A monk within arm's reach of a wall can use it to slow her descent while falling. This monk takes damage as if the fall were 30 feet shorter than it actually is.</p><p><em>Ki Strike (Su):</em> This monk's unarmed strike can deal damage to a creature with damage reduction as if the blow were made with a weapon with a +1 enhancement bonus.</p><p><em>Possessions:</em> <em>Gloves of dexterity +2</em>, <em>bracers of armor +1</em>, <em>ring of protection +1</em>, <em>amulet of natural armor +1</em>, <em>cloak of resistance +1</em>, <em>brooch of shielding</em>, <em>potion of blur</em>, 2 <em>potios of cure moderate wounds</em>, <em>potion of invisibility</em>, <em>oil of shillelagh</em>, masterwork quarterstaff, 2 sunrods, signal whistle, sack, belt pouch, bed roll, 4 trail rations, backpack, 50' silk rope, 20 gp.</p><p>-------------------------------------------------------</p><p><strong>Level 9</strong></p><p><strong>Karen Micah:</strong> Female Human Mnk 9; CR 9; Medium Humanoid; HD 9d8+9; hp 53; Init +5; Spd 60 ft.; AC 23 ,Flatfooted 18, Touch 23; Base Atk +6; Grp +6; Atk +11 melee (1d10, unarmed) or +7 (1d6, masterwork quarterstaff); Full Attack +11/+6 melee (1d10, unarmed) or +11/+11/+6 melee (1d10, unarmed) or +7/+2 melee (1d6, masterwork quarterstaff) or +7/+7/+2 melee (1d6, masterwork quarterstaff); SA flurry of blows; SQ evasion, improved evasion, <em>wholeness of body</em>, still mind, <em>ki strike (magic)</em>, slow fall 40 ft., purity of body; AL LN; SV Fort +9, Ref +13, Will +11; Str 10, Dex 20, Con 12, Int 13, Wis 16, Cha 8. </p><p><em>Skills and Feats:</em> Climb +10 [10], Hide +15 [10], Jump +12 [10], Listen +13 [10], Move Silently +15 [10], Spot +13 [10], Tumble +19 [12]; Blind Fight, Combat Reflexes, Dodge, Improved Trip, Mobility, Spring Attack, Stunning Fist, Weapon Finesse (unarmed strike).</p><p><em>Flurry of Blows (Ex):</em> This monk may use a full attack action to make two extra attacks per round with an unarmed strike or a special monk weapon at her highest base attack.</p><p><em>Improved Evasion (Ex):</em> If this monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successsful save, she instead takes no damage. In addition, she takes only half damage on a failed save.</p><p><em>Still Mind (Ex):</em> This monk gains a +2 bonus on saving throws against spells and effects from the enchantment school.</p><p><em>Slow Fall (Ex):</em> A monk within arm's reach of a wall can use it to slow her descent while falling. This monk takes damage as if the fall were 30 feet shorter than it actually is.</p><p><em>Ki Strike (Su):</em> This monk's unarmed strike can deal damage to a creature with damage reduction as if the blow were made with a weapon with a +1 enhancement bonus.</p><p><em>Wholeness of Body (Su):</em> This monk can cure up to 30 hit points of her own wounds each day, and she can spread this healing out over several uses.</p><p><em>Possessions:</em> <em>Gloves of dexterity +2</em>, <em>headband of wisdom +2</em>, <em>bracers of armor +3</em>, <em>ring of protection +2</em>, <em>cloak of resistance +2</em>, <em>potio of cure moderate wounds</em>, <em>oil of shillelagh</em>, masterwork quarterstaff, 2 sunrods, signal whistle, sack, belt pouch, bed roll, 4 trail rations, backpack, 50' silk rope, 4 pp.</p><p></p><p>===============================</p><p>END MONK</p><p>===============================</p></blockquote><p></p>
[QUOTE="orbitalfreak, post: 1057412, member: 1669"] I could tackle the Dwarf Barbarian and the Human Monk, each at all four levels of course. For the Dwarf Barbarian, I'm thinking about something similar to the Gutbuster Brigade from Salvatore's dark elf books; all offensive, from his weapons to his odor! Total disregard for safety of himself (and others!). Spikey armour abounds! [b]Level 1[/b] [b]Braak Awl:[/b] Male Dwarven Bbn 1; CR 1; Medium Humanoid; HD 1d12+3; hp 15; Init +1; Spd 30 ft.; AC 15 ,Flatfooted 14, Touch 11; Base Atk +1; Grp +4; Atk +4 melee (1d12+4/x3, greataxe) or +2 ranged (1d6+3, throwing axe); Full Attack +4 melee (1d12+4/x3, greataxe) or +2 ranged (1d6+3, throwing axe); SA --; SQ dwarf traits, rage 1/day; AL CN; SV Fort +5, Ref +1, Will +0; Str 16, Dex 12, Con 16, Int 8, Wis 10, Cha 11. [i]Skills and Feats:[/i] Climb +3 [4], Jump +3[4], Intimidate +4[4]; Power Attack. [i]Rage (Ex):[/i] +4 to Str, +4 to Con; +2 on Will saves, -2 to AC for up to 6 rounds. [i]Dwarf Traits (Ex):[/i] Move at normal speed in heavy armor; 60 foot darkvision; weapon familiarity: dwarven waraxe, dwarven urgrosh; stonecunning; stability; +2 save vs. poison; +2 save vs. spells or spell-like abilities; +1 attack vs. goblinoids or orcs; +4 dodge vs. giants; +2 craft with stone or metal; +2 appraise with stone or metal. [i]Possessions:[/i] Greataxe, scale mail, 2 throwing axes, backpack, crowbar, 4 days trail rations, 50' rope, sledge, flint and steel, grappling hook, miner's pick, belt pouch, bed roll, 10' pole, sack, whetstone, 10 gp, 40 sp, 50 cp. ------------------------------------------------------- [b]Level 3[/b] [b]Braak Awl:[/b] Male Dwarven Bbn 3; CR 3; Medium Humanoid; HD 3d12+9; hp 34; Init +1; Spd 30 ft.; AC 17 ,Flatfooted 16, Touch 11; Base Atk +3; Grp +6; Atk +7 melee (1d12+4/x3, masterwork greataxe) or +4 ranged (1d6+3, throwing axe); Full Attack +7 melee (1d12+4/x3, masterwork greataxe) or +4 ranged (1d6+3, throwing axe); SA --; SQ dwarf traits, rage 1/day, uncanny dodge, trap sense +1; AL CN; SV Fort +6, Ref +2, Will +1; Str 16, Dex 12, Con 16, Int 8, Wis 10, Cha 11. [i]Skills and Feats:[/i] Climb +6 [6], Jump +6 [6], Intimidate +6 [6]; Endurance, Power Attack. [i]Rage (Ex):[/i] +4 to Str, +4 to Con; +2 on Will saves, -2 to AC for up to 6 rounds. [i]Uncanny Dodge (Ex):[/i] This barbarian can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC even when caught flat-footed. [i]Trap Sense (Ex):[/i] This barbarian has an intuitive sense that alerts him to danger from traps, granting a +1 bonus on Reflex saves and a +3 dodge bonus to AC against attacks by traps. [i]Dwarf Traits (Ex):[/i] Move at normal speed in heavy armor; 60 foot darkvision; weapon familiarity: dwarven waraxe, dwarven urgrosh; stonecunning; stability; +2 save vs. poison; +2 save vs. spells or spell-like abilities; +1 attack vs. goblinoids or orcs; +4 dodge vs. giants; +2 craft with stone or metal; +2 appraise with stone or metal. [i]Possessions:[/i] Masterwork greataxe, [i]+1 breast plate with spikes[/i], 2 throwing axes, 2 spiked gauntlets, 2 [i]potions of cure light wounds[/i], [i]potion of bull's strength[/i], [i]potion of bear's endurance[/i], [i]oil of magic weapon[/i], [i]potion of jump[/i], [i]potion of endure elements[/i], backpack, crowbar, 4 days trail rations, 50' rope, sledge, flint and steel, grappling hook, miner's pick, belt pouch, bed roll, 10' pole, sack, whetstone, 5 pp, 40 gp, 45 sp, 50 cp, obsidian gem (10 gp). ------------------------------------------------------- [b]Level 6[/b] [b]Braak Awl:[/b] Male Dwarven Bbn 6; CR 6; Medium Humanoid; HD 6d12+18; hp 62; Init +1; Spd 30 ft.; AC 17 ,Flatfooted 16, Touch 11; Base Atk +6; Grp +10; Atk +11 melee (1d12+7/x3, [i]+1 adamantine greataxe[/i]) or +8 ranged (1d6+4, masterwork throwing axe); Full Attack +11/+6 melee (1d12+7/x3, [i]+1 adamantine greataxe[/i]) or +8/+3 ranged (1d6+4, masterwork throwing axe); SA --; SQ dwarf traits, improved uncanny dodge, rage 2/day, uncanny dodge, trap sense +2; AL CN; SV Fort +10, Ref +3, Will +2; Str 19, Dex 12, Con 16, Int 8, Wis 10, Cha 11. [i]Skills and Feats:[/i] Climb +10 [9], Jump +10 [9], Intimidate +9 [9]; Great Fortitude Endurance, Power Attack. [i]Improved Uncanny Dodge (Ex):[/i] This barbarian cannot be flanked except by a rogue of at least four levels hiher than the barbarian. [i]Rage (Ex):[/i] +4 to Str, +4 to Con; +2 on Will saves, -2 to AC for up to 6 rounds. [i]Uncanny Dodge (Ex):[/i] This barbarian can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC even when caught flat-footed. [i]Trap Sense (Ex):[/i] This barbarian has an intuitive sense that alerts him to danger from traps, granting a +2 bonus on Reflex saves and a +3 dodge bonus to AC against attacks by traps. [i]Dwarf Traits (Ex):[/i] Move at normal speed in heavy armor; 60 foot darkvision; weapon familiarity: dwarven waraxe, dwarven urgrosh; stonecunning; stability; +2 save vs. poison; +2 save vs. spells or spell-like abilities; +1 attack vs. goblinoids or orcs; +4 dodge vs. giants; +2 craft with stone or metal; +2 appraise with stone or metal. [i]Possessions:[/i] [i] +1 adamantine greataxe[/i], [i]+1 breast plate with masterwork spikes[/i], 2 masterwork throwing axes, [i]gauntlets of ogre power +2 as 2 masterwork spiked gauntlets[/i], 2 [i]potions of cure light wounds[/i], [i]potion of bear's endurance[/i], [i]potion of jump[/i], [i]potion of barkskin +2[/i], backpack, crowbar, 4 days trail rations, 50' rope, sledge, flint and steel, grappling hook, miner's pick, belt pouch, bed roll, 10' pole, sack, whetstone, 20 gp. ------------------------------------------------------- [b]Level 9[/b] [b]Braak Awl:[/b] Male Dwarven Bbn 9; CR 9; Medium Humanoid; HD 9d12+27; hp 91; Init +1; Spd 30 ft.; AC 19 ,Flatfooted 18, Touch 12; Base Atk +9; Grp +14; Atk +17 melee (1d12+10/x3, [i]+3 adamantine greataxe[/i]) or +11 ranged (1d6+5, masterwork throwing axe); Full Attack +17/+11 melee (1d12+10/x3, [i]+3 adamantine greataxe[/i]) or +11/+6 ranged (1d6+5, masterwork throwing axe); SA --; SQ damage reduction 1/-, dwarf traits, improved uncanny dodge, rage 3/day, uncanny dodge, trap sense +3; AL CN; SV Fort +12, Ref +5, Will +4; Str 20, Dex 12, Con 16, Int 8, Wis 10, Cha 11. [i]Skills and Feats:[/i] Climb +14 [12], Jump +14 [12], Intimidate +12 [12]; Diehard, Great Fortitude Endurance, Power Attack. [i]Improved Uncanny Dodge (Ex):[/i] This barbarian cannot be flanked except by a rogue of at least four levels hiher than the barbarian. [i]Rage (Ex):[/i] +4 to Str, +4 to Con; +2 on Will saves, -2 to AC for up to 6 rounds. [i]Uncanny Dodge (Ex):[/i] This barbarian can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC even when caught flat-footed. [i]Trap Sense (Ex):[/i] This barbarian has an intuitive sense that alerts him to danger from traps, granting a +3 bonus on Reflex saves and a +3 dodge bonus to AC against attacks by traps. [i]Dwarf Traits (Ex):[/i] Move at normal speed in heavy armor; 60 foot darkvision; weapon familiarity: dwarven waraxe, dwarven urgrosh; stonecunning; stability; +2 save vs. poison; +2 save vs. spells or spell-like abilities; +1 attack vs. goblinoids or orcs; +4 dodge vs. giants; +2 craft with stone or metal; +2 appraise with stone or metal. [i]Possessions:[/i] [i] +3 adamantine greataxe[/i], [i]+2 breast plate with masterwork spikes[/i], 2 masterwork throwing axes, [i]gauntlets of ogre power +2 as 2 masterwork spiked gauntlets[/i], [i]ring of protection +1[/i], [i]cloak of fortification +1[/i], 2 [i]potions of cure moderate wounds[/i], [i]potion of bear's endurance[/i], [i]potion of barkskin +3[/i], backpack, crowbar, 4 days trail rations, 50' rope, sledge, flint and steel, grappling hook, miner's pick, belt pouch, bed roll, 10' pole, sack, whetstone, 10 pp, 145 gp, 95 sp, 50 cp, obsidian gem (15 gp). =============================== END BARBARIAN =============================== Human Monk: Probably high-dexterity and -wisdom, uses tactical feats to shape the battlefield to his liking. Tends to take opponents out of the fight with non-lethal means (trips, stuns, etc.), letting the tank fighters or blast-mages eliminate the opponent afterwards. "Kick 'em while they're down, they're easier to reach." ------------------------------------------------------- [b]Level 1[/b] [b]Karen Micah:[/b] Female Human Mnk 1; CR 1; Medium Humanoid; HD 1d8+1; hp 9; Init +3; Spd 30 ft.; AC 15 ,Flatfooted 11, Touch 15; Base Atk +0; Grp +0; Atk +0 melee (1d6, unarmed) or +0 (1d6, quarterstaff); Full Attack +0 melee (1d6, unarmed) or -2/-2 melee (1d6, unarmed) or +0 melee (1d6, quarterstaff) or -2/-2 melee (1d6, quarterstaff); SA flurry of blows; SQ --; AL LN; SV Fort +3, Ref +5, Will +4; Str 10, Dex 16, Con 12, Int 13, Wis 14, Cha 8. [i]Skills and Feats:[/i] Climb +3 [3], Hide +7 [4], Jump +3 [3], Listen +5 [3], Move Silently +7 [4], Spot +5 [3], Tumble +7 [3]; Blind Fight, Dodge, Stunning Fist. [i]Flurry of Blows (Ex):[/i] This monk may use a full attack action to make one extra attack per round with an unarmed strike or a special monk weapon at her highest base attack, but this attack and each other attack made that round take a -2 penalty apiece. This penalty applies for 1 round, so it affects attacks of opportunity the monk might make before her next action. If armed with a kama, nunchaku, quarterstaff, sai, or siangham, the monk makes the extra attack either with that weapon or unarmed. If armed with two such weapons, she uses one for her regular attack(s) and the other for the extra attack. In any case, her damage bonus on the attack with her off hand is not reduced. [i]Possessions:[/i] Quarterstaff, 2 sunrods, signal whistle, sack, belt pouch, bed roll, 4 trail rations, backpack, 50' hemp rope, 40 sp. ------------------------------------------------------- [b]Level 3[/b] [b]Karen Micah:[/b] Female Human Mnk 3; CR 3; Medium Humanoid; HD 3d8+3; hp 16; Init +3; Spd 40 ft.; AC 16 ,Flatfooted 12, Touch 16; Base Atk +2; Grp +2; Atk +5 melee (1d6, unarmed) or +3 (1d6, masterowrk quarterstaff); Full Attack +5 melee (1d6, unarmed) or +3/+3 melee (1d6, unarmed) or +1 melee (1d6, masterwork quarterstaff) or -1/-1 melee (1d6, masterwork quarterstaff); SA flurry of blows; SQ evasion, still mind; AL LN; SV Fort +4, Ref +6, Will +5; Str 10, Dex 16, Con 12, Int 13, Wis 14, Cha 8. [i]Skills and Feats:[/i] Climb +5 [5], Hide +8 [5], Jump +7[5], Listen +7[5], Move Silently +8[5], Spot +7[5], Tumble +11[6]; Blind Fight, Combat Reflexes, Dodge, Stunning Fist, Weapon Finesse (unarmed strike). [i]Flurry of Blows (Ex):[/i] This monk may use a full attack action to make one extra attack per round with an unarmed strike or a special monk weapon at her highest base attack, but this attack and each other attack made that round take a -2 penalty apiece. This penalty applies for 1 round, so it affects attacks of opportunity the monk might make before her next action. If armed with a kama, nunchaku, quarterstaff, sai, or siangham, the monk makes the extra attack either with that weapon or unarmed. If armed with two such weapons, she uses one for her regular attack(s) and the other for the extra attack. In any case, her damage bonus on the attack with her off hand is not reduced. [i]Evasion (Ex):[/i] If this monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successsful save, she instead takes no damage. [i]Still Mind (Ex):[/i] This monk gains a +2 bonus on saving throws against spells and effects from the enchantment school. [i]Possessions:[/i] [i]Bracers of armor +1[/i], [i]potion of jump[/i], [i]potion of mage armor[/i], [i]potion of magic fang[/i], [i]potion of cat's grace[/i], [i]potion of blur[/i], masterwork quarterstaff, 2 sunrods, signal whistle, sack, belt pouch, bed roll, 4 trail rations, backpack, 50' silk rope, 20 gp. ------------------------------------------------------- [b]Level 6[/b] [b]Karen Micah:[/b] Female Human Mnk 6; CR 6; Medium Humanoid; HD 6d8+6; hp 36; Init +4; Spd 50 ft.; AC 20 ,Flatfooted 16, Touch 19; Base Atk +4; Grp +4; Atk +8 melee (1d8, unarmed) or +5 (1d6, masterwork quarterstaff); Full Attack +8 melee (1d8, unarmed) or +7/+7 melee (1d8, unarmed) or +5 melee (1d6, masterwork quarterstaff) or +4/+4 melee (1d6, masterwork quarterstaff); SA flurry of blows; SQ evasion, still mind, [i]ki strike (magic)[/i], slow fall 30 ft., purity of body; AL LN; SV Fort +6, Ref +9, Will +7; Str 10, Dex 19, Con 12, Int 13, Wis 14, Cha 8. [i]Skills and Feats:[/i] Climb +7 [7], Hide +12 [8], Jump +9 [7], Listen +9 [7], Move Silently +12 [8], Spot +10 [8], Tumble +15 [9]; Blind Fight, Combat Reflexes, Dodge, Improved Trip, Mobility, Stunning Fist, Weapon Finesse (unarmed strike). [i]Flurry of Blows (Ex):[/i] This monk may use a full attack action to make one extra attack per round with an unarmed strike or a special monk weapon at her highest base attack, but this attack and each other attack made that round take a -1 penalty apiece. This penalty applies for 1 round, so it affects attacks of opportunity the monk might make before her next action. If armed with a kama, nunchaku, quarterstaff, sai, or siangham, the monk makes the extra attack either with that weapon or unarmed. If armed with two such weapons, she uses one for her regular attack(s) and the other for the extra attack. In any case, her damage bonus on the attack with her off hand is not reduced. [i]Evasion (Ex):[/i] If this monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successsful save, she instead takes no damage. [i]Still Mind (Ex):[/i] This monk gains a +2 bonus on saving throws against spells and effects from the enchantment school. [i]Slow Fall (Ex):[/i] A monk within arm's reach of a wall can use it to slow her descent while falling. This monk takes damage as if the fall were 30 feet shorter than it actually is. [i]Ki Strike (Su):[/i] This monk's unarmed strike can deal damage to a creature with damage reduction as if the blow were made with a weapon with a +1 enhancement bonus. [i]Possessions:[/i] [i]Gloves of dexterity +2[/i], [i]bracers of armor +1[/i], [i]ring of protection +1[/i], [i]amulet of natural armor +1[/i], [i]cloak of resistance +1[/i], [i]brooch of shielding[/i], [i]potion of blur[/i], 2 [i]potios of cure moderate wounds[/i], [i]potion of invisibility[/i], [i]oil of shillelagh[/i], masterwork quarterstaff, 2 sunrods, signal whistle, sack, belt pouch, bed roll, 4 trail rations, backpack, 50' silk rope, 20 gp. ------------------------------------------------------- [b]Level 9[/b] [b]Karen Micah:[/b] Female Human Mnk 9; CR 9; Medium Humanoid; HD 9d8+9; hp 53; Init +5; Spd 60 ft.; AC 23 ,Flatfooted 18, Touch 23; Base Atk +6; Grp +6; Atk +11 melee (1d10, unarmed) or +7 (1d6, masterwork quarterstaff); Full Attack +11/+6 melee (1d10, unarmed) or +11/+11/+6 melee (1d10, unarmed) or +7/+2 melee (1d6, masterwork quarterstaff) or +7/+7/+2 melee (1d6, masterwork quarterstaff); SA flurry of blows; SQ evasion, improved evasion, [i]wholeness of body[/i], still mind, [i]ki strike (magic)[/i], slow fall 40 ft., purity of body; AL LN; SV Fort +9, Ref +13, Will +11; Str 10, Dex 20, Con 12, Int 13, Wis 16, Cha 8. [i]Skills and Feats:[/i] Climb +10 [10], Hide +15 [10], Jump +12 [10], Listen +13 [10], Move Silently +15 [10], Spot +13 [10], Tumble +19 [12]; Blind Fight, Combat Reflexes, Dodge, Improved Trip, Mobility, Spring Attack, Stunning Fist, Weapon Finesse (unarmed strike). [i]Flurry of Blows (Ex):[/i] This monk may use a full attack action to make two extra attacks per round with an unarmed strike or a special monk weapon at her highest base attack. [i]Improved Evasion (Ex):[/i] If this monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successsful save, she instead takes no damage. In addition, she takes only half damage on a failed save. [i]Still Mind (Ex):[/i] This monk gains a +2 bonus on saving throws against spells and effects from the enchantment school. [i]Slow Fall (Ex):[/i] A monk within arm's reach of a wall can use it to slow her descent while falling. This monk takes damage as if the fall were 30 feet shorter than it actually is. [i]Ki Strike (Su):[/i] This monk's unarmed strike can deal damage to a creature with damage reduction as if the blow were made with a weapon with a +1 enhancement bonus. [i]Wholeness of Body (Su):[/i] This monk can cure up to 30 hit points of her own wounds each day, and she can spread this healing out over several uses. [i]Possessions:[/i] [i]Gloves of dexterity +2[/i], [i]headband of wisdom +2[/i], [i]bracers of armor +3[/i], [i]ring of protection +2[/i], [i]cloak of resistance +2[/i], [i]potio of cure moderate wounds[/i], [i]oil of shillelagh[/i], masterwork quarterstaff, 2 sunrods, signal whistle, sack, belt pouch, bed roll, 4 trail rations, backpack, 50' silk rope, 4 pp. =============================== END MONK =============================== [/QUOTE]
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