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<blockquote data-quote="der_kluge" data-source="post: 1059962" data-attributes="member: 945"><p>I'm going to slightly alter the request a bit. This character is 3.0, but would not take much to make 3.5. It is the character I am currently playing.</p><p></p><p>[/b]Annelise "Lise" Vogel</p><p>Female Human Rog1/Sor6/Mindbender2[/b]</p><p>(note: even though she has 2 levels of mindbender, she chose not to take the special ability associated with her 2nd level mindbender, and instead took another spellcaster level, so in a sense, she is really Sor7/Mindbender1)</p><p></p><p>Age: 18; wt. 100lbs; ht: 4'11"</p><p>AL: N</p><p>Hair: Blonde; Eyes: Blue</p><p></p><p>Str: 8 [-1]</p><p>Dex: 14 [+2]</p><p>Con: 12 [+1]</p><p>Int: 16 [+3]</p><p>Wis: 10 [+0]</p><p>Cha: 23 [+6] (+4 circlet of charisma)</p><p></p><p>Fort: +6 (+5 Base, +1 Con)</p><p>Ref: +6 (+4 base, +2 Dex)</p><p>Will: +8 (+8 base, +0 Wis)</p><p></p><p>Melee: +3 (+4 base, -1 Str)</p><p>Ranged: +6 (+4 base, +2 Dex)</p><p></p><p>Initiative: +6 (+4 Improved Initiative, +2 Dex)</p><p>Armor Class: 12 (+2 Dex)</p><p>HP: 45 (yes, I rolled very well)</p><p></p><p>Weapons: Rapier +1, and a shortbow. She never uses either of them.</p><p></p><p><strong>Skills:</strong></p><p>(The DM gave us some extra skill points for being "commoners". I think it added 11 additional skill points (8, plus my Int))</p><p>Bluff +19 (+8 Ranks, +6 Cha, +3 Skill Focus, +2 Mindbender)</p><p>Concentration +13 (+12 Ranks, +1 Con)</p><p>(cc) Decipher Script +5 (+2 Ranks, +3 Int)</p><p>Diplomacy +19 (+6 Ranks, +6 Cha, +2 Synergy (Bluff), +2 Synergy (Sense Motive), +2 Mindbender)</p><p>(cc) Disguise +14 (+6 Ranks, +6 Cha, +2 synergy (Bluff))</p><p>(cc) Gather Info +12 (+6 Ranks, +6 Cha)</p><p>(cc) Hide +5 (+3 Ranks, +2 Dex)</p><p>Intimidate +12 (+3 Ranks, +6 Cha, +2 Synergy (bluff), +1 Mindbender)</p><p>Knowledge (Arcana) +7 (+4 Ranks, +3 Int)</p><p>Knowledge (Local) +10 (+7 Ranks, +3 Int)</p><p>Knowledge (Underworld) +6 (+3 Ranks, +3 Int)</p><p>(cc) Listen +7 (+5 Ranks, +0 Wis, +2 Familiar)</p><p>(cc) Perform +13 (+5 ranks, +6 Cha, +2 Masterwork fife)</p><p>Sense Motive +8 (+7 Ranks, +1 Mindbender)</p><p>Spellcraft +12 (+9 Ranks, +3 Int)</p><p>(cc) Spot +8 (+6 Ranks, +0 Wis, +2 Familiar)</p><p>(cc) Urban Lore +5 (+5 Ranks, +0 Wis)</p><p>(cc) Pick Pockets +4 (+0 Ranks, +2 Dex, +2 Synergy (Bluff))</p><p>(cc) Move Silently +5 (+1 Ranks, +2 Dex, +2 Familiar)</p><p>Scry +5 (+2 Ranks, +3 Int)</p><p></p><p><strong>Feats:</strong></p><p>Fortune (lets me reroll 1 roll 1/day; from netbook of feats)</p><p>Skill Focus (3.5 version) (Bluff)</p><p>Improved Initiative</p><p>Heighten Spell (metamagic)</p><p>Leadership</p><p>Spell Focus (Enchantment)</p><p></p><p>Languages: Common, Elven, Dwarven, Halfling</p><p></p><p><strong>Special Abilities:</strong></p><p>Sneak Attack 1d6</p><p>Alertness (from Familiar)</p><p>Telepathic Communication (see Mindbender PrC from Tome And Blood)</p><p></p><p><strong>Treasure:</strong></p><p>200gp</p><p></p><p>metal mirror (MW - don't ask)</p><p>Fife (MW)</p><p>Jewelry (misc, 100gp)</p><p>diamond+ruby brooch</p><p>pearl earrings</p><p>spyglass, engraved with carvings (MW)</p><p>Umbrella</p><p>emerald necklace (from a dead queen)</p><p>Queen's ring (same queen)</p><p>Dead Queen's finger (so I can have the priest resurrect her)</p><p></p><p><strong>Magic Items</strong></p><p>Amulet - allows me to memorize 1 additional fire-based spell at every caster level.</p><p>Brooch - casts "mage armor" via command-word "protect" 1/day</p><p>1 healing potion (1d8+5)</p><p>2 potions of neutralize poison</p><p>circlet of charisma +4</p><p>3 potions of cure serious wounds (3d8+15)</p><p>Ring - spell recall (recall 1 spell of any level after casting)</p><p>cloak of displacement (minor)</p><p>4 potions of Eagle's Splendor</p><p>Stone of Good Luck</p><p></p><p>(This character has a <u>very</u> rich and powerful boyfriend (read: Secretary of State) in the city that supplies her with gifts, including powerful magic items)</p><p></p><p>Scroll: Protection from Elements</p><p>Scroll: Dismissal</p><p>Scroll: Dispel Magic</p><p>Scroll: Chain Lightning</p><p></p><p><strong>Spells</strong></p><p>0th Daze, Detect Magic, Read Magic, Ghost Sound, Mending, Light, Mage Hand, Resistance</p><p></p><p>1st Charm Person, Shield, Change Self, Magic Missile, Identify</p><p></p><p>2nd Alter Self, Invisibility, Detect Thoughts</p><p></p><p>3rd Haste, Suggestion</p><p></p><p>4th Stoneskin</p><p></p><p>Spells Per Day: 6, 6/6/5/3</p><p>Spell Save DCs:</p><p>1st 17</p><p>2nd 18</p><p>3rd 19</p><p>4th 20</p><p>Enchantment spells (+2)</p><p></p><p>Familiar: Snow Owl named "Hoot"</p><p></p><p></p><p><span style="font-size: 9px">edit: forget a few things</span></p></blockquote><p></p>
[QUOTE="der_kluge, post: 1059962, member: 945"] I'm going to slightly alter the request a bit. This character is 3.0, but would not take much to make 3.5. It is the character I am currently playing. [/b]Annelise "Lise" Vogel Female Human Rog1/Sor6/Mindbender2[/b] (note: even though she has 2 levels of mindbender, she chose not to take the special ability associated with her 2nd level mindbender, and instead took another spellcaster level, so in a sense, she is really Sor7/Mindbender1) Age: 18; wt. 100lbs; ht: 4'11" AL: N Hair: Blonde; Eyes: Blue Str: 8 [-1] Dex: 14 [+2] Con: 12 [+1] Int: 16 [+3] Wis: 10 [+0] Cha: 23 [+6] (+4 circlet of charisma) Fort: +6 (+5 Base, +1 Con) Ref: +6 (+4 base, +2 Dex) Will: +8 (+8 base, +0 Wis) Melee: +3 (+4 base, -1 Str) Ranged: +6 (+4 base, +2 Dex) Initiative: +6 (+4 Improved Initiative, +2 Dex) Armor Class: 12 (+2 Dex) HP: 45 (yes, I rolled very well) Weapons: Rapier +1, and a shortbow. She never uses either of them. [b]Skills:[/b] (The DM gave us some extra skill points for being "commoners". I think it added 11 additional skill points (8, plus my Int)) Bluff +19 (+8 Ranks, +6 Cha, +3 Skill Focus, +2 Mindbender) Concentration +13 (+12 Ranks, +1 Con) (cc) Decipher Script +5 (+2 Ranks, +3 Int) Diplomacy +19 (+6 Ranks, +6 Cha, +2 Synergy (Bluff), +2 Synergy (Sense Motive), +2 Mindbender) (cc) Disguise +14 (+6 Ranks, +6 Cha, +2 synergy (Bluff)) (cc) Gather Info +12 (+6 Ranks, +6 Cha) (cc) Hide +5 (+3 Ranks, +2 Dex) Intimidate +12 (+3 Ranks, +6 Cha, +2 Synergy (bluff), +1 Mindbender) Knowledge (Arcana) +7 (+4 Ranks, +3 Int) Knowledge (Local) +10 (+7 Ranks, +3 Int) Knowledge (Underworld) +6 (+3 Ranks, +3 Int) (cc) Listen +7 (+5 Ranks, +0 Wis, +2 Familiar) (cc) Perform +13 (+5 ranks, +6 Cha, +2 Masterwork fife) Sense Motive +8 (+7 Ranks, +1 Mindbender) Spellcraft +12 (+9 Ranks, +3 Int) (cc) Spot +8 (+6 Ranks, +0 Wis, +2 Familiar) (cc) Urban Lore +5 (+5 Ranks, +0 Wis) (cc) Pick Pockets +4 (+0 Ranks, +2 Dex, +2 Synergy (Bluff)) (cc) Move Silently +5 (+1 Ranks, +2 Dex, +2 Familiar) Scry +5 (+2 Ranks, +3 Int) [b]Feats:[/b] Fortune (lets me reroll 1 roll 1/day; from netbook of feats) Skill Focus (3.5 version) (Bluff) Improved Initiative Heighten Spell (metamagic) Leadership Spell Focus (Enchantment) Languages: Common, Elven, Dwarven, Halfling [b]Special Abilities:[/b] Sneak Attack 1d6 Alertness (from Familiar) Telepathic Communication (see Mindbender PrC from Tome And Blood) [b]Treasure:[/b] 200gp metal mirror (MW - don't ask) Fife (MW) Jewelry (misc, 100gp) diamond+ruby brooch pearl earrings spyglass, engraved with carvings (MW) Umbrella emerald necklace (from a dead queen) Queen's ring (same queen) Dead Queen's finger (so I can have the priest resurrect her) [b]Magic Items[/b] Amulet - allows me to memorize 1 additional fire-based spell at every caster level. Brooch - casts "mage armor" via command-word "protect" 1/day 1 healing potion (1d8+5) 2 potions of neutralize poison circlet of charisma +4 3 potions of cure serious wounds (3d8+15) Ring - spell recall (recall 1 spell of any level after casting) cloak of displacement (minor) 4 potions of Eagle's Splendor Stone of Good Luck (This character has a [U]very[/U] rich and powerful boyfriend (read: Secretary of State) in the city that supplies her with gifts, including powerful magic items) Scroll: Protection from Elements Scroll: Dismissal Scroll: Dispel Magic Scroll: Chain Lightning [b]Spells[/b] 0th Daze, Detect Magic, Read Magic, Ghost Sound, Mending, Light, Mage Hand, Resistance 1st Charm Person, Shield, Change Self, Magic Missile, Identify 2nd Alter Self, Invisibility, Detect Thoughts 3rd Haste, Suggestion 4th Stoneskin Spells Per Day: 6, 6/6/5/3 Spell Save DCs: 1st 17 2nd 18 3rd 19 4th 20 Enchantment spells (+2) Familiar: Snow Owl named "Hoot" [SIZE=1]edit: forget a few things[/SIZE] [/QUOTE]
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