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<blockquote data-quote="FireLance" data-source="post: 1062970" data-attributes="member: 3424"><p>Okay, I've fixed the skill lists for the human paladin (and mount), and the dwarf monk.</p><p></p><p>No biggie, but I did the dwarf monk, not orbitalfreak <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>----------</p><p></p><p>OK folks, here's Kyle Bladestorm, the Human two-weapon style ranger:</p><p></p><p><strong>Level 1</strong></p><p>Kyle Bladestorm, Neutral Good Male Human Ranger 1</p><p>Hit Dice: 1d8+1</p><p>Hit Points: 9</p><p>Initiative: +6</p><p>Speed: 30 ft.</p><p>Armor Class: 14 (+2 Dex, +2 leather armor), touch 12, flat-footed 12</p><p>Base Attack: +1</p><p>Grapple: +4</p><p>Attack: Scimitar +4 melee (1d6+3); or cold iron shortsword +4 melee (1d6+3); or silver light mace +4 melee (1d6+2); or longbow +3 ranged (1d8)</p><p>Special Attacks: Favored enemy (magical beasts) +2</p><p>Special Qualities: Wild empathy</p><p>Saves: Fort +3, Ref +4, Will +1</p><p>Abilities: Str 16, Dex 14, Con 12, Int 10, Wis 13, Cha 8</p><p>Skills: Hide +6 (+4 ranks, +2 Dex), Knowledge (nature) +4 (+4 ranks), Listen +5 (+4 ranks, +1 Wis), Move Silently +6 (+4 ranks, +2 Dex), Search +4 (+4 ranks), Spot +5 (+4 ranks, +1 Wis), Survival +5 (+4 ranks, +1 Wis)</p><p>Feats: Dodge, Improved Initiative, Track</p><p>Possessions: Scimitar, cold iron shortsword, silver light mace, longbow, 20 arrows, leather armor</p><p>Total gear value: 146 gp</p><p></p><p><strong>Level 3</strong></p><p>Kyle Bladestorm, Neutral Good Male Human Ranger 3</p><p>Hit Dice: 3d8+3</p><p>Hit Points: 21</p><p>Initiative: +6</p><p>Speed: 30 ft.</p><p>Armor Class: 16 (+2 Dex, +4 mithral shirt), touch 12, flat-footed 14</p><p>Base Attack: +3</p><p>Grapple: +6</p><p>Attack: Masterwork cold iron scimitar +7 melee (1d6+3); or masterwork cold iron shortsword +7 melee (1d6+3); or masterwork silver light mace +7 melee (1d6+2); or masterwork composite longbow (+3 Str bonus) +6 ranged (1d8+3)</p><p>Full Attack: Masterwork cold iron scimitar +5 melee (1d6+3) and masterwork cold iron shortsword +5 melee (1d6+1); or masterwork cold iron scimitar +5 melee (1d6+3) and masterwork silver light mace +5 melee (1d6)</p><p>Special Attacks: Favored enemy (magical beasts) +2</p><p>Special Qualities: Wild empathy</p><p>Saves: Fort +5, Ref +6, Will +2</p><p>Abilities: Str 16, Dex 14, Con 12, Int 10, Wis 13, Cha 8</p><p>Skills: Hide +8 (+6 ranks, +2 Dex), Knowledge (dungeoneering) +1 (+1 rank), Knowledge (nature) +7 (+5 ranks, +2 synergy), Listen +7 (+6 ranks, +1 Wis), Move Silently +8 (+6 ranks, +2 Dex), Search +6 (+6 ranks), Spot +7 (+6 ranks, +1 Wis), Survival +7 (+6 ranks, +1 Wis) (+9 on Survival checks to find and follow tracks, and in aboveground natural environments)</p><p>Feats: Diehard, Dodge, Endurance, Improved Initiative, Track, Two-weapon Fighting</p><p>Possessions: Masterwork cold iron scimitar, masterwork cold iron shortsword, masterwork silver light mace, masterwork composite longbow (+3 Str bonus), 20 arrows, mithral shirt</p><p>Total gear value: 2,776 gp</p><p></p><p><strong>Level 6</strong></p><p>Kyle Bladestorm, Neutral Good Male Human Ranger 6</p><p>Hit Dice: 6d8+6</p><p>Hit Points: 39</p><p>Initiative: +6</p><p>Speed: 30 ft.</p><p>Armor Class: 19 (+2 Dex, +5 +1 mithral shirt, +1 shield, +1 deflection), touch 13, flat-footed 17</p><p>Base Attack: +6</p><p>Grapple: +9</p><p>Attack: +1 scimitar +10 melee (1d6+4); or masterwork cold iron shortsword +10 melee (1d6+3); or masterwork silver light mace +10 melee (1d6+2); or masterwork composite longbow (+3 Str bonus) +9 ranged (1d8+3)</p><p>Full Attack: +1 scimitar +10/+5 melee (1d6+4); or masterwork cold iron shortsword +10/+5 melee (1d6+3); or masterwork silver light mace +10/+5 melee (1d6+2); or masterwork composite longbow (+3 Str bonus) +9/+4 ranged (1d8+3); or +1 scimitar +8/+3 melee (1d6+4) and masterwork cold iron shortsword +8/+3 melee (1d6+1); or +1 scimitar +8/+3 melee (1d6+4) and masterwork silver light mace +8/+3 melee (1d6)</p><p>Special Attacks: Favored enemy (magical beasts) +2, favored enemy (monstrous humanoids) +4</p><p>Special Qualities: Animal companion (riding dog), wild empathy</p><p>Saves: Fort +6, Ref +7, Will +3</p><p>Abilities: Str 16, Dex 15, Con 12, Int 10, Wis 13, Cha 8</p><p>Skills: Hide +16 (+9 ranks, +2 Dex, +5 competence), Knowledge (dungeoneering) +5 (+5 ranks), Knowledge (nature) +7 (+5 ranks, +2 synergy), Listen +10 (+9 ranks, +1 Wis), Move Silently +16 (+9 ranks, +2 Dex, +5 competence), Search +8 (+8 ranks), Spot +10 (+9 ranks, +1 Wis), Survival +10 (+9 ranks, +1 Wis) (+12 on Survival checks to find and follow tracks, while belowground and in aboveground natural environments)</p><p>Feats: Diehard, Dodge, Endurance, Improved Initiative, Improved Two-weapon Fighting, Track, Two-weapon Defense, Two-weapon Fighting</p><p>Ranger Spells Prepared (2; save DC 11 + spell level): longstrider, magic fang</p><p>Possessions: +1 scimitar, masterwork cold iron shortsword, masterwork silver light mace, masterwork composite longbow (+3 Str bonus), 20 arrows, +1 mithral shirt, ring of protection +1, boots of elvenkind, cloak of elvenkind</p><p>Total gear value: 12,761 gp</p><p></p><p><strong>Level 9</strong></p><p>Kyle Bladestorm, Neutral Good Male Human Ranger 9</p><p>Hit Dice: 9d8+18</p><p>Hit Points: 66</p><p>Initiative: +6</p><p>Speed: 30 ft.</p><p>Armor Class: 22 (+3 Dex, +6 +2 mithral shirt, +1 shield, +2 deflection), touch 15, flat-footed 19</p><p>Attack: +9</p><p>Grapple: +13</p><p>Attack: +1 adamantine scimitar +14 melee (1d6+5); or masterwork cold iron shortsword +14 melee (1d6+4); or masterwork silver light mace +14 melee (1d6+3); or masterwork composite longbow (+3 Str bonus) +13 ranged (1d8+3)</p><p>Full Attack: +1 adamantine scimitar +14/+9 melee (1d6+5); or masterwork cold iron shortsword +14/+9 melee (1d6+4); or masterwork silver light mace +14/+9 melee (1d6+3); or masterwork composite longbow (+3 Str bonus) +13/+8 ranged (1d8+3); or +1 adamantine scimitar +12/+7 melee (1d6+5) and masterwork cold iron shortsword +12/+7 melee (1d6+2); or +1 adamantine scimitar +12/+7 melee (1d6+5) and masterwork silver light mace +12/+7 melee (1d6+1)</p><p>Special Attacks: Favored enemy (magical beasts) +2, favored enemy (monstrous humanoids) +4</p><p>Special Qualities: Animal companion (black bear), evasion, swift tracker, wild empathy, woodland stride</p><p>Saves: Fort +8, Ref +9, Will +5</p><p>Abilities: Str 16(18), Dex 16, Con 12(14), Int 10, Wis 13(15), Cha 8</p><p>Skills: Hide +20 (+12 ranks, +3 Dex, +5 competence), Knowledge (dungeoneering) +5 (+5 ranks), Knowledge (geography) +5 (+5 ranks), Knowledge (nature) +7 (+5 ranks, +2 synergy), Listen +14 (+12 ranks, +2 Wis), Move Silently +20 (+12 ranks, +3 Dex, +5 competence), Search +9 (+9 ranks), Spot +14 (+12 ranks, +2 Wis), Survival +14 (+12 ranks, +2 Wis) (+16 on Survival checks to find and follow tracks, to keep from getting lost or avoid natural hazards, while belowground and in aboveground natural environments)</p><p>Feats: Blind-Fight, Diehard, Dodge, Endurance, Improved Initiative, Improved Two-weapon Fighting, Track, Two-weapon Defense, Two-weapon Fighting</p><p>Ranger Spells Prepared (2/1; save DC 12 + spell level): longstrider, magic fang; barkskin</p><p>Possessions: +1 adamantine scimitar, masterwork cold iron shortsword, masterwork silver light mace, masterwork composite longbow (+3 Str bonus), 20 arrows, +2 mithral shirt, ring of protection +2, amulet of health +2, boots of elvenkind, cloak of elvenkind, gauntlets of ogre power, headband of wisdom +2</p><p>Total gear value: 36,761 gp</p></blockquote><p></p>
[QUOTE="FireLance, post: 1062970, member: 3424"] Okay, I've fixed the skill lists for the human paladin (and mount), and the dwarf monk. No biggie, but I did the dwarf monk, not orbitalfreak ;). ---------- OK folks, here's Kyle Bladestorm, the Human two-weapon style ranger: [B]Level 1[/B] Kyle Bladestorm, Neutral Good Male Human Ranger 1 Hit Dice: 1d8+1 Hit Points: 9 Initiative: +6 Speed: 30 ft. Armor Class: 14 (+2 Dex, +2 leather armor), touch 12, flat-footed 12 Base Attack: +1 Grapple: +4 Attack: Scimitar +4 melee (1d6+3); or cold iron shortsword +4 melee (1d6+3); or silver light mace +4 melee (1d6+2); or longbow +3 ranged (1d8) Special Attacks: Favored enemy (magical beasts) +2 Special Qualities: Wild empathy Saves: Fort +3, Ref +4, Will +1 Abilities: Str 16, Dex 14, Con 12, Int 10, Wis 13, Cha 8 Skills: Hide +6 (+4 ranks, +2 Dex), Knowledge (nature) +4 (+4 ranks), Listen +5 (+4 ranks, +1 Wis), Move Silently +6 (+4 ranks, +2 Dex), Search +4 (+4 ranks), Spot +5 (+4 ranks, +1 Wis), Survival +5 (+4 ranks, +1 Wis) Feats: Dodge, Improved Initiative, Track Possessions: Scimitar, cold iron shortsword, silver light mace, longbow, 20 arrows, leather armor Total gear value: 146 gp [B]Level 3[/B] Kyle Bladestorm, Neutral Good Male Human Ranger 3 Hit Dice: 3d8+3 Hit Points: 21 Initiative: +6 Speed: 30 ft. Armor Class: 16 (+2 Dex, +4 mithral shirt), touch 12, flat-footed 14 Base Attack: +3 Grapple: +6 Attack: Masterwork cold iron scimitar +7 melee (1d6+3); or masterwork cold iron shortsword +7 melee (1d6+3); or masterwork silver light mace +7 melee (1d6+2); or masterwork composite longbow (+3 Str bonus) +6 ranged (1d8+3) Full Attack: Masterwork cold iron scimitar +5 melee (1d6+3) and masterwork cold iron shortsword +5 melee (1d6+1); or masterwork cold iron scimitar +5 melee (1d6+3) and masterwork silver light mace +5 melee (1d6) Special Attacks: Favored enemy (magical beasts) +2 Special Qualities: Wild empathy Saves: Fort +5, Ref +6, Will +2 Abilities: Str 16, Dex 14, Con 12, Int 10, Wis 13, Cha 8 Skills: Hide +8 (+6 ranks, +2 Dex), Knowledge (dungeoneering) +1 (+1 rank), Knowledge (nature) +7 (+5 ranks, +2 synergy), Listen +7 (+6 ranks, +1 Wis), Move Silently +8 (+6 ranks, +2 Dex), Search +6 (+6 ranks), Spot +7 (+6 ranks, +1 Wis), Survival +7 (+6 ranks, +1 Wis) (+9 on Survival checks to find and follow tracks, and in aboveground natural environments) Feats: Diehard, Dodge, Endurance, Improved Initiative, Track, Two-weapon Fighting Possessions: Masterwork cold iron scimitar, masterwork cold iron shortsword, masterwork silver light mace, masterwork composite longbow (+3 Str bonus), 20 arrows, mithral shirt Total gear value: 2,776 gp [B]Level 6[/B] Kyle Bladestorm, Neutral Good Male Human Ranger 6 Hit Dice: 6d8+6 Hit Points: 39 Initiative: +6 Speed: 30 ft. Armor Class: 19 (+2 Dex, +5 +1 mithral shirt, +1 shield, +1 deflection), touch 13, flat-footed 17 Base Attack: +6 Grapple: +9 Attack: +1 scimitar +10 melee (1d6+4); or masterwork cold iron shortsword +10 melee (1d6+3); or masterwork silver light mace +10 melee (1d6+2); or masterwork composite longbow (+3 Str bonus) +9 ranged (1d8+3) Full Attack: +1 scimitar +10/+5 melee (1d6+4); or masterwork cold iron shortsword +10/+5 melee (1d6+3); or masterwork silver light mace +10/+5 melee (1d6+2); or masterwork composite longbow (+3 Str bonus) +9/+4 ranged (1d8+3); or +1 scimitar +8/+3 melee (1d6+4) and masterwork cold iron shortsword +8/+3 melee (1d6+1); or +1 scimitar +8/+3 melee (1d6+4) and masterwork silver light mace +8/+3 melee (1d6) Special Attacks: Favored enemy (magical beasts) +2, favored enemy (monstrous humanoids) +4 Special Qualities: Animal companion (riding dog), wild empathy Saves: Fort +6, Ref +7, Will +3 Abilities: Str 16, Dex 15, Con 12, Int 10, Wis 13, Cha 8 Skills: Hide +16 (+9 ranks, +2 Dex, +5 competence), Knowledge (dungeoneering) +5 (+5 ranks), Knowledge (nature) +7 (+5 ranks, +2 synergy), Listen +10 (+9 ranks, +1 Wis), Move Silently +16 (+9 ranks, +2 Dex, +5 competence), Search +8 (+8 ranks), Spot +10 (+9 ranks, +1 Wis), Survival +10 (+9 ranks, +1 Wis) (+12 on Survival checks to find and follow tracks, while belowground and in aboveground natural environments) Feats: Diehard, Dodge, Endurance, Improved Initiative, Improved Two-weapon Fighting, Track, Two-weapon Defense, Two-weapon Fighting Ranger Spells Prepared (2; save DC 11 + spell level): longstrider, magic fang Possessions: +1 scimitar, masterwork cold iron shortsword, masterwork silver light mace, masterwork composite longbow (+3 Str bonus), 20 arrows, +1 mithral shirt, ring of protection +1, boots of elvenkind, cloak of elvenkind Total gear value: 12,761 gp [B]Level 9[/B] Kyle Bladestorm, Neutral Good Male Human Ranger 9 Hit Dice: 9d8+18 Hit Points: 66 Initiative: +6 Speed: 30 ft. Armor Class: 22 (+3 Dex, +6 +2 mithral shirt, +1 shield, +2 deflection), touch 15, flat-footed 19 Attack: +9 Grapple: +13 Attack: +1 adamantine scimitar +14 melee (1d6+5); or masterwork cold iron shortsword +14 melee (1d6+4); or masterwork silver light mace +14 melee (1d6+3); or masterwork composite longbow (+3 Str bonus) +13 ranged (1d8+3) Full Attack: +1 adamantine scimitar +14/+9 melee (1d6+5); or masterwork cold iron shortsword +14/+9 melee (1d6+4); or masterwork silver light mace +14/+9 melee (1d6+3); or masterwork composite longbow (+3 Str bonus) +13/+8 ranged (1d8+3); or +1 adamantine scimitar +12/+7 melee (1d6+5) and masterwork cold iron shortsword +12/+7 melee (1d6+2); or +1 adamantine scimitar +12/+7 melee (1d6+5) and masterwork silver light mace +12/+7 melee (1d6+1) Special Attacks: Favored enemy (magical beasts) +2, favored enemy (monstrous humanoids) +4 Special Qualities: Animal companion (black bear), evasion, swift tracker, wild empathy, woodland stride Saves: Fort +8, Ref +9, Will +5 Abilities: Str 16(18), Dex 16, Con 12(14), Int 10, Wis 13(15), Cha 8 Skills: Hide +20 (+12 ranks, +3 Dex, +5 competence), Knowledge (dungeoneering) +5 (+5 ranks), Knowledge (geography) +5 (+5 ranks), Knowledge (nature) +7 (+5 ranks, +2 synergy), Listen +14 (+12 ranks, +2 Wis), Move Silently +20 (+12 ranks, +3 Dex, +5 competence), Search +9 (+9 ranks), Spot +14 (+12 ranks, +2 Wis), Survival +14 (+12 ranks, +2 Wis) (+16 on Survival checks to find and follow tracks, to keep from getting lost or avoid natural hazards, while belowground and in aboveground natural environments) Feats: Blind-Fight, Diehard, Dodge, Endurance, Improved Initiative, Improved Two-weapon Fighting, Track, Two-weapon Defense, Two-weapon Fighting Ranger Spells Prepared (2/1; save DC 12 + spell level): longstrider, magic fang; barkskin Possessions: +1 adamantine scimitar, masterwork cold iron shortsword, masterwork silver light mace, masterwork composite longbow (+3 Str bonus), 20 arrows, +2 mithral shirt, ring of protection +2, amulet of health +2, boots of elvenkind, cloak of elvenkind, gauntlets of ogre power, headband of wisdom +2 Total gear value: 36,761 gp [/QUOTE]
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