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The Great Conjunction II (RPG Design Contest)
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<blockquote data-quote="Abisashi" data-source="post: 5056398" data-attributes="member: 15334"><p>Here's what I'm thinking:</p><p></p><p>Übermachine (from Übermensch)</p><p>Players play as sentient constructs seeking to improve themselves, either through exploring the wreckage of civilization/the frontier/etc to salvage parts to replace their own or exploring themselves and their place in the world as machines (or both).</p><p></p><p>I might have religious mania in the form of persecution of sentient constructs (which adds a counter-theme of not being discovered themselves), and maybe a criminal element dealing in sentient construct body parts. Both will depend on how much time I have left over.</p><p></p><p>The resolution system I am planning on doing will use a deck of cards customized by the parts the player is assembled from. Last time I had a deck of card to resolve spells and wanted to expand it to all actions but couldn't figure out a way that I liked. I think I can build hazardous magic into this pretty easily, and I'm hoping I can get some actual discovery into it as well, but I'm not sure how that will work yet.</p><p></p><p>I've figured out how I want the themes to work, but I still need to figure out the setting (medieval fantasy? post-apocalyptic?)</p></blockquote><p></p>
[QUOTE="Abisashi, post: 5056398, member: 15334"] Here's what I'm thinking: Übermachine (from Übermensch) Players play as sentient constructs seeking to improve themselves, either through exploring the wreckage of civilization/the frontier/etc to salvage parts to replace their own or exploring themselves and their place in the world as machines (or both). I might have religious mania in the form of persecution of sentient constructs (which adds a counter-theme of not being discovered themselves), and maybe a criminal element dealing in sentient construct body parts. Both will depend on how much time I have left over. The resolution system I am planning on doing will use a deck of cards customized by the parts the player is assembled from. Last time I had a deck of card to resolve spells and wanted to expand it to all actions but couldn't figure out a way that I liked. I think I can build hazardous magic into this pretty easily, and I'm hoping I can get some actual discovery into it as well, but I'm not sure how that will work yet. I've figured out how I want the themes to work, but I still need to figure out the setting (medieval fantasy? post-apocalyptic?) [/QUOTE]
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