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<blockquote data-quote="Wik" data-source="post: 5056414" data-attributes="member: 40177"><p>Looking forward to it! I'm working on a non-competing sub myself, although it's kind of hard to work on (started a new job). But yeah, there'll be a skeleton by Feb 1st. </p><p></p><p>And Abisashi... dude, the idea sounds pretty awesome. Sort of like Wall-E, but at the same time, totally not. And medieval or steam-punk constructs sound like awesomesauce. And I'm always a sucker for post-apoc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Just keep in mind that you don't have to hit all of the themes, and in fact probably shouldn't. The idea of a criminal cartel, for example, seems like it'd muddy up your idea a bit. As for "Discovery", there are a lot of things you could do. What if every "robot" had a secondary purpose, determined by the GM, and robots weren't able to get true "sentience" until they discovered that purpose (there's a religion angle, too!). Or, if you want to run some inter-party fighting, what if one construct out of every group has the goal of destroying the expedition, and the party has the secondary task of weeding out the mole? One PC gets to be all sneaky, while the rest have to figure out who the traitor could be ("No! I've been discovered!") </p><p></p><p>And the resolution sounds pretty cool - I was thinking about how to do something like that in a game, myself. A game where each PC is built as a deck of cards is kind of a neat idea, eh? </p><p></p><p>I had an idea where there were four stats, and a player made their deck of, say, 30 cards (or whatever, depending on how many "low" cards you threw in the deck) as they pleased. Each stat corresponded to one suit, and if you did a check and drew a random card of that stat's suit, you got a bonus. So, a "strong" (hearts suit) character would have more hearts in his deck, so he'd be more likely to get the bonus. </p><p></p><p>As for face cards, they'd allow the PC to "break the scene". Jacks would count as 2, Queens 4, Kings 6, and Aces 8 - if the check succeeded, the character would get to add a rule change to the scene... with the caveat that jacks allow bigger changes than queens, and so on and so forth. So, if you drew a jack of hearts in a combat, and succeeded, you could say that your character has the enemy in a headlock, forcing the enemy out of the fight... whereas if you drew the ace, you could simply declare extra damage. </p><p></p><p>That was about as much as I'd figured out before I realized there was no way I could do the system total justice. Looking forward to what you put forward!</p></blockquote><p></p>
[QUOTE="Wik, post: 5056414, member: 40177"] Looking forward to it! I'm working on a non-competing sub myself, although it's kind of hard to work on (started a new job). But yeah, there'll be a skeleton by Feb 1st. And Abisashi... dude, the idea sounds pretty awesome. Sort of like Wall-E, but at the same time, totally not. And medieval or steam-punk constructs sound like awesomesauce. And I'm always a sucker for post-apoc. :) Just keep in mind that you don't have to hit all of the themes, and in fact probably shouldn't. The idea of a criminal cartel, for example, seems like it'd muddy up your idea a bit. As for "Discovery", there are a lot of things you could do. What if every "robot" had a secondary purpose, determined by the GM, and robots weren't able to get true "sentience" until they discovered that purpose (there's a religion angle, too!). Or, if you want to run some inter-party fighting, what if one construct out of every group has the goal of destroying the expedition, and the party has the secondary task of weeding out the mole? One PC gets to be all sneaky, while the rest have to figure out who the traitor could be ("No! I've been discovered!") And the resolution sounds pretty cool - I was thinking about how to do something like that in a game, myself. A game where each PC is built as a deck of cards is kind of a neat idea, eh? I had an idea where there were four stats, and a player made their deck of, say, 30 cards (or whatever, depending on how many "low" cards you threw in the deck) as they pleased. Each stat corresponded to one suit, and if you did a check and drew a random card of that stat's suit, you got a bonus. So, a "strong" (hearts suit) character would have more hearts in his deck, so he'd be more likely to get the bonus. As for face cards, they'd allow the PC to "break the scene". Jacks would count as 2, Queens 4, Kings 6, and Aces 8 - if the check succeeded, the character would get to add a rule change to the scene... with the caveat that jacks allow bigger changes than queens, and so on and so forth. So, if you drew a jack of hearts in a combat, and succeeded, you could say that your character has the enemy in a headlock, forcing the enemy out of the fight... whereas if you drew the ace, you could simply declare extra damage. That was about as much as I'd figured out before I realized there was no way I could do the system total justice. Looking forward to what you put forward! [/QUOTE]
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