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<blockquote data-quote="Jack7" data-source="post: 5056878" data-attributes="member: 54707"><p>Wik, to me personally the idea has at least as much <strong>oomph</strong> as last year, just in a different way.</p><p></p><p>It's just that there is a lot happening in the world right now which to me requires my time and is a lot more important than would be any game. Gaming is the kind of thing I do in my spare time, and that's about it. I'm not professional or anything, in that respect. Maybe one day if I have spare time I can take it up more or less professional manner, but for now it's just an interesting avocation.</p><p></p><p>Strangely enough though, I had already decided not to write a game at all with this contest, but rather to write a short or abbreviated version of a book I've been wanting to write for years and years on the <em>"Art of Exploration, Discovery, Investigation, and Vadding."</em> (The longer book, not for this project, but the book that this project is based upon would be a complimentary books to other books I'm writing like <em>Security Training for Missionaries, Priests, Pastors, Ministers, and Laymen Operating in Dangerous Locales</em>, and, <em>Establishing, Discovering, and Employing Intel Networks in Foreign Fields</em>. So the idea behind this project interests me a lot because it overlaps with other interests and projects I already have underway.) Then at the end I'd include a short appendix, or a sort of Coda, with other materials included that told how to apply what was in the book to any RPG, Alternative Reality Game, or Parallel Reality game system one wanted to use (including how to redesign character sheets and the games themselves to take greater advantage of exploring capabilities).</p><p></p><p>I personally don't like most gaming manuals (though some are far more useful than others) as I consider them far too limited in application and scope, so I was intending to do something entirely different in that respect, with a sort of illuminated real-world book that also has gaming applications, rather than just a gaming manual with no other real usefulness. Or put another way, it would be a real world book with gaming adjuncts, rather than just a game which is a sort of escape from or substitute reality. </p><p></p><p>In that way the book itself can be used as a basic primer for Vadders, Urban Archaeologists, Explorers of various kinds, and in some respects even Investigators (the investigative and discovery aspects). Then the supplementary materials could be used to apply the same basic principles to various types of gaming, for purposes of both entertainment and simulation exercises.</p><p></p><p>So the idea is of deep interest to me and I intend to complete it. So I'm not dropping out so much as delaying. I kinda thought my approach would preclude me from winning anyways, but thought the experiment more than worth the bother, as my work in the contest is not geared specifically towards gaming, but gaming is a supplementary aspect of the overall effort. So I was just gonna submit what I had and let the chips fall as they may. Or maybe the dice, though really what I was presenting was diceless. But I still intend to complete the work, it's just that Haiti is a real hell-hole right now and needs whatever help I (and anyone else) can give, and then on top of that my squadron is distributing new projects for the year, and I'm still not sure of what I'll be tasked to do concerning that. Couple that with my normal workload, homeschooling the kids, teaching on occasion, and my writing schedule, and I doubt very seriously I'll compete or complete on time. </p><p></p><p>But I still intend to complete. I just can't say exactly how long that will take.</p><p>So I'm not dropping out per se, just being redirected towards more immediate and urgent tasks.</p><p>You just can't predict disaster or the unforeseen. (This reminds me to add a chapter on "preparations for the unexpected during exploration of unknown territories.") </p><p></p><p>As for the other contestants, perhaps you should consider extending the time-frame, opening the completion window by another thirty days or so. It is kind of a hard time of year with people getting back into the swing of things, and new workloads developing.</p><p></p><p>Anyways I gotta go.</p><p>Get back to work.</p><p></p><p>Good luck to everybody.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5056878, member: 54707"] Wik, to me personally the idea has at least as much [B]oomph[/B] as last year, just in a different way. It's just that there is a lot happening in the world right now which to me requires my time and is a lot more important than would be any game. Gaming is the kind of thing I do in my spare time, and that's about it. I'm not professional or anything, in that respect. Maybe one day if I have spare time I can take it up more or less professional manner, but for now it's just an interesting avocation. Strangely enough though, I had already decided not to write a game at all with this contest, but rather to write a short or abbreviated version of a book I've been wanting to write for years and years on the [I]"Art of Exploration, Discovery, Investigation, and Vadding."[/I] (The longer book, not for this project, but the book that this project is based upon would be a complimentary books to other books I'm writing like [I]Security Training for Missionaries, Priests, Pastors, Ministers, and Laymen Operating in Dangerous Locales[/I], and, [I]Establishing, Discovering, and Employing Intel Networks in Foreign Fields[/I]. So the idea behind this project interests me a lot because it overlaps with other interests and projects I already have underway.) Then at the end I'd include a short appendix, or a sort of Coda, with other materials included that told how to apply what was in the book to any RPG, Alternative Reality Game, or Parallel Reality game system one wanted to use (including how to redesign character sheets and the games themselves to take greater advantage of exploring capabilities). I personally don't like most gaming manuals (though some are far more useful than others) as I consider them far too limited in application and scope, so I was intending to do something entirely different in that respect, with a sort of illuminated real-world book that also has gaming applications, rather than just a gaming manual with no other real usefulness. Or put another way, it would be a real world book with gaming adjuncts, rather than just a game which is a sort of escape from or substitute reality. In that way the book itself can be used as a basic primer for Vadders, Urban Archaeologists, Explorers of various kinds, and in some respects even Investigators (the investigative and discovery aspects). Then the supplementary materials could be used to apply the same basic principles to various types of gaming, for purposes of both entertainment and simulation exercises. So the idea is of deep interest to me and I intend to complete it. So I'm not dropping out so much as delaying. I kinda thought my approach would preclude me from winning anyways, but thought the experiment more than worth the bother, as my work in the contest is not geared specifically towards gaming, but gaming is a supplementary aspect of the overall effort. So I was just gonna submit what I had and let the chips fall as they may. Or maybe the dice, though really what I was presenting was diceless. But I still intend to complete the work, it's just that Haiti is a real hell-hole right now and needs whatever help I (and anyone else) can give, and then on top of that my squadron is distributing new projects for the year, and I'm still not sure of what I'll be tasked to do concerning that. Couple that with my normal workload, homeschooling the kids, teaching on occasion, and my writing schedule, and I doubt very seriously I'll compete or complete on time. But I still intend to complete. I just can't say exactly how long that will take. So I'm not dropping out per se, just being redirected towards more immediate and urgent tasks. You just can't predict disaster or the unforeseen. (This reminds me to add a chapter on "preparations for the unexpected during exploration of unknown territories.") As for the other contestants, perhaps you should consider extending the time-frame, opening the completion window by another thirty days or so. It is kind of a hard time of year with people getting back into the swing of things, and new workloads developing. Anyways I gotta go. Get back to work. Good luck to everybody. [/QUOTE]
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