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The Great Conjunction: Two weeks left
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<blockquote data-quote="Jack7" data-source="post: 4668491" data-attributes="member: 54707"><p>Personally deadlines do me a world of good.</p><p>They focus my concentration.</p><p></p><p>But I started out doing a simple rework of D&D.</p><p></p><p>Now I've ended up with both a basic and advanced version of the game, a near complete revision of my setting, developed a system of magic I've personally never seen before, returned the character classes back to the original idea of having duties and responsibilities to their society, developed a new combat method, did away with hit points, created dozens of magic items, artifacts, and relics, created a new race, have designed a new style of RPG game design (as far as I know) that is programmable, and a bunch of other crap as supporting material.</p><p></p><p>Now this thing is hanging over my head like the Sword of Damocles.</p><p>I really like the contest, and find it interesting to design all of this stuff, but I'm almost repulsed by the work involved too. This thing started out fun and now I'm sickened by the amount of editing this thing is gonna take.</p><p></p><p>That's my fault of course but it sure does make it hard to work at it.</p><p></p><p>Good luck to everyone though and I look forward to reviewing a lot of the other works.</p><p></p><p><strong>P.S.:</strong> and I've realized one other thing too, by doing this. Once you redo the game ideas behind Magic and Heroism (and I don't really see the point of separating the two in a fantasy RPG) you're pretty much screwed, because from then on you've got to practically redo everything.</p><p></p><p>So, in for a penny, in for about 300 stones.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4668491, member: 54707"] Personally deadlines do me a world of good. They focus my concentration. But I started out doing a simple rework of D&D. Now I've ended up with both a basic and advanced version of the game, a near complete revision of my setting, developed a system of magic I've personally never seen before, returned the character classes back to the original idea of having duties and responsibilities to their society, developed a new combat method, did away with hit points, created dozens of magic items, artifacts, and relics, created a new race, have designed a new style of RPG game design (as far as I know) that is programmable, and a bunch of other crap as supporting material. Now this thing is hanging over my head like the Sword of Damocles. I really like the contest, and find it interesting to design all of this stuff, but I'm almost repulsed by the work involved too. This thing started out fun and now I'm sickened by the amount of editing this thing is gonna take. That's my fault of course but it sure does make it hard to work at it. Good luck to everyone though and I look forward to reviewing a lot of the other works. [B]P.S.:[/B] and I've realized one other thing too, by doing this. Once you redo the game ideas behind Magic and Heroism (and I don't really see the point of separating the two in a fantasy RPG) you're pretty much screwed, because from then on you've got to practically redo everything. So, in for a penny, in for about 300 stones. [/QUOTE]
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