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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5609734" data-attributes="member: 6677983"><p>Absolutely! That sounds pretty darn cool, if I say so myself.</p><p></p><p>So if that is the case, I think that we should all collaborate to help design the principle culture, nation, planet, and clans/houses we're from. This aspect I love gaming more than most people, so I'd love to invest a good chunk of time into it. Although, if we would rather do the exploration/gradually illusory approach, where the culture and history becomes more apparent the longer we play, that is fine with me as well. </p><p></p><p>Off of the top of my head, I think a culture that is highly religious would have very disciplined and principled knights or templars, warriors who would be proficient with every form of weapon, including martail arts, but would specialize in some kind of unique weapon that would serve not only as a symbol of their status but also as an excellent tool of warfare.</p><p></p><p>Now, Dr. Z, if you want the game to steer more along the lines of intrigue and deception and backstabbery, I think it would be more interesting if some (or all) of the party were not the actual sanctioned holy warrior templar knight monk things, but rather were the lesser warriors and servants and assassins that would work for one. </p><p></p><p>You mentioned that there would be seven houses that had sent an heir or their best, so I would assume that not every house would have the same level of dedication to the emperor, am I correct? Or at least, the same level of discipline to the religious principles. </p><p></p><p>If Nali wants to play a form of character that is extremely motivated / dedicated, he could be the "knight" and we could be his retinue, pursuing his specific motivation while we are on the way to our destination. But, as always, I'm very open to ideas.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5609734, member: 6677983"] Absolutely! That sounds pretty darn cool, if I say so myself. So if that is the case, I think that we should all collaborate to help design the principle culture, nation, planet, and clans/houses we're from. This aspect I love gaming more than most people, so I'd love to invest a good chunk of time into it. Although, if we would rather do the exploration/gradually illusory approach, where the culture and history becomes more apparent the longer we play, that is fine with me as well. Off of the top of my head, I think a culture that is highly religious would have very disciplined and principled knights or templars, warriors who would be proficient with every form of weapon, including martail arts, but would specialize in some kind of unique weapon that would serve not only as a symbol of their status but also as an excellent tool of warfare. Now, Dr. Z, if you want the game to steer more along the lines of intrigue and deception and backstabbery, I think it would be more interesting if some (or all) of the party were not the actual sanctioned holy warrior templar knight monk things, but rather were the lesser warriors and servants and assassins that would work for one. You mentioned that there would be seven houses that had sent an heir or their best, so I would assume that not every house would have the same level of dedication to the emperor, am I correct? Or at least, the same level of discipline to the religious principles. If Nali wants to play a form of character that is extremely motivated / dedicated, he could be the "knight" and we could be his retinue, pursuing his specific motivation while we are on the way to our destination. But, as always, I'm very open to ideas. [/QUOTE]
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