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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5613839" data-attributes="member: 6677983"><p>Oh alright Doc, I get what you're getting at now. I love the concept of a mega-metro-melting pot for a medieval medley (alliteration only slightly intended.) So as a concept goes, I'm particularly fond of playing a Warrior, focusing on melee attacks. </p><p></p><p>I tend to steer toward more realistic characters, ones with believable motivations, so I think I like the idea of being someone who has a wife and family that he is leaving behind, even being some form of noble or well-respected individual in his community. Yet he feels obligated to leave in order to accomplish what he believes is right, but is torn by his duty and his duty to his family. </p><p></p><p>I'm thinking early middle age, perhaps early thirties, and someone who has become a leader not truly out of charismatic skill but by quiet logic and the measure of his skill. He commands respect but does not demand it, and while doing everything he thinks is necessary to accomplish the greater good, hates himself for breaking his moral code. </p><p></p><p>As far as his "theme" or culture goes, I'm thinking something along the lines of a desert / mountain people, like the Turks, and was sent off to train in his style at a young age but came home to settle a family. Now the crusade has started, and even though he set that life down, he has decided to pursue it. </p><p></p><p>For the build: I'd like him to have high skill with melee, both offensive and defensive, but well rounded enough to be capable of living unsupported in a fairly harsh environment. I'm not sure what kind of social skills there are, or their importance within this campaign (as in adherence to the rolls vs roleplay), but decent social skills would be nice as well. </p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5613839, member: 6677983"] Oh alright Doc, I get what you're getting at now. I love the concept of a mega-metro-melting pot for a medieval medley (alliteration only slightly intended.) So as a concept goes, I'm particularly fond of playing a Warrior, focusing on melee attacks. I tend to steer toward more realistic characters, ones with believable motivations, so I think I like the idea of being someone who has a wife and family that he is leaving behind, even being some form of noble or well-respected individual in his community. Yet he feels obligated to leave in order to accomplish what he believes is right, but is torn by his duty and his duty to his family. I'm thinking early middle age, perhaps early thirties, and someone who has become a leader not truly out of charismatic skill but by quiet logic and the measure of his skill. He commands respect but does not demand it, and while doing everything he thinks is necessary to accomplish the greater good, hates himself for breaking his moral code. As far as his "theme" or culture goes, I'm thinking something along the lines of a desert / mountain people, like the Turks, and was sent off to train in his style at a young age but came home to settle a family. Now the crusade has started, and even though he set that life down, he has decided to pursue it. For the build: I'd like him to have high skill with melee, both offensive and defensive, but well rounded enough to be capable of living unsupported in a fairly harsh environment. I'm not sure what kind of social skills there are, or their importance within this campaign (as in adherence to the rolls vs roleplay), but decent social skills would be nice as well. Thoughts? [/QUOTE]
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