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<blockquote data-quote="DrZombie" data-source="post: 5622338" data-attributes="member: 15640"><p>Allright. Page 15 : feral worlder traits : these stay unchanged</p><p>Page 23 : add the feral world modifiers to your stats.</p><p></p><p>Then : you start with 700 XP.</p><p>You can buy stat advancements and advancements from the first level.</p><p>When you have spent 500 XP you 'unlock' the second level and can buy advancements from the first and the second level. Onc eyou have spent 1000 xp you'll unlock the third level, then you can buy advancements from all three levels, and so on.</p><p>The stat advancements give you +5/rank, so for example weapon skill is 100/250/500/750 so if you wanna buy a +10 it'll cost you 350 xp.</p><p></p><p>[sblock=WARRIOR CLASS]</p><p></p><p></p><p>Characteristic Advances (+5/rank)</p><p>Characteristic Simple/Intermediate/Trained/Expert</p><p>WS 100/250/500/750</p><p>BS 100/250/500/750</p><p>Strength 100/250/500/750</p><p>Toughness 250/500/750/1000</p><p>Agility 250/500/750/1000</p><p>Intelligence 500/750/1000/2500</p><p>Perception 250/500/750/1000</p><p>Willpower 500/750/1000/2500</p><p>Fellowship 500/750/1000/2500</p><p></p><p></p><p>Man-At-Arms XP 0 -499</p><p>Advance Cost/Type/Prerequisite</p><p>Awareness 100 /S/-</p><p>Ride (Horse) 100 /S/-</p><p>Swim 100 /S/-</p><p>Primitive weapon/Bladed 100 /T/-</p><p>Primitive weapon/Blunt 100 /T/-</p><p>Primitive weapon/Polearms 100 /T/-</p><p>Primitive weapon/Twohanded 100 /T/-</p><p>Thrown Weapon Training 100 /T/-</p><p>Sound Constitution* 100 /T/-</p><p></p><p>*You may take this Talent up to 3 times this rank.</p><p></p><p>Guard XP 500-999</p><p>Dodge 100 /S/-</p><p>Ride (Horse) +10 100 /S/Ride (horse)</p><p>Ciphers (War Cant) 100 /S/-</p><p>Common Lore (Organised Armies)100 /S/-</p><p>Survival 100 /S/-</p><p>Swim +10 100 /S/Swim</p><p>Primitive weapon/Lance 100 /T/-</p><p>Quick Draw 100 /T/-</p><p>Sound Constitution 100 /T/-</p><p>Common Lore (War) 200/S/-</p><p>Inquiry 200/S/-</p><p>Heavy Armor Training 200/T/-</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="DrZombie, post: 5622338, member: 15640"] Allright. Page 15 : feral worlder traits : these stay unchanged Page 23 : add the feral world modifiers to your stats. Then : you start with 700 XP. You can buy stat advancements and advancements from the first level. When you have spent 500 XP you 'unlock' the second level and can buy advancements from the first and the second level. Onc eyou have spent 1000 xp you'll unlock the third level, then you can buy advancements from all three levels, and so on. The stat advancements give you +5/rank, so for example weapon skill is 100/250/500/750 so if you wanna buy a +10 it'll cost you 350 xp. [sblock=WARRIOR CLASS] Characteristic Advances (+5/rank) Characteristic Simple/Intermediate/Trained/Expert WS 100/250/500/750 BS 100/250/500/750 Strength 100/250/500/750 Toughness 250/500/750/1000 Agility 250/500/750/1000 Intelligence 500/750/1000/2500 Perception 250/500/750/1000 Willpower 500/750/1000/2500 Fellowship 500/750/1000/2500 Man-At-Arms XP 0 -499 Advance Cost/Type/Prerequisite Awareness 100 /S/- Ride (Horse) 100 /S/- Swim 100 /S/- Primitive weapon/Bladed 100 /T/- Primitive weapon/Blunt 100 /T/- Primitive weapon/Polearms 100 /T/- Primitive weapon/Twohanded 100 /T/- Thrown Weapon Training 100 /T/- Sound Constitution* 100 /T/- *You may take this Talent up to 3 times this rank. Guard XP 500-999 Dodge 100 /S/- Ride (Horse) +10 100 /S/Ride (horse) Ciphers (War Cant) 100 /S/- Common Lore (Organised Armies)100 /S/- Survival 100 /S/- Swim +10 100 /S/Swim Primitive weapon/Lance 100 /T/- Quick Draw 100 /T/- Sound Constitution 100 /T/- Common Lore (War) 200/S/- Inquiry 200/S/- Heavy Armor Training 200/T/- [/sblock] [/QUOTE]
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