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<blockquote data-quote="muggie2" data-source="post: 5729159" data-attributes="member: 6681636"><p>Religion is central to my character! I never miss an opportunity to visit places of worship.</p><p>(Offering plates make a wonderful source of funds, and the truly religious are so marvellously naive. Can I offer you a holy relic at a price that you can afford?)</p><p></p><p>Contact with the old tribe? Not much contact, but as a tribesman made good in the city of ancient foes, he stays in touch, if only to have a bolthole in case.</p><p></p><p>If an elder asked him to perform a service, he would be happy to. </p><p>For a favor, of course. A favor owed by an elder is a valuable asset.</p><p></p><p>I can whip up an attempt at the class - feel free to accept it, reject it or modify it whenever you get time. </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p></p><p>Rogue class</p><p>Starting skills: Speak language (Low Gothic), Awareness, Barter</p><p>Choose two of: Blather, Charm, Deceive, Dodge</p><p>Starting talents: Primitive weapon/Blade or Primitive weapon/Blunt,</p><p> Ambidextrous or Unremarkable</p><p></p><p></p><p>Characteristic Advances (+5/rank)</p><p>Characteristic Simple/Intermediate/Trained/Expert</p><p>WS 250/500/750/1000</p><p>BS 100/250/500/750</p><p>Strength 500/750/1000/2500</p><p>Toughness 250/500/750/1000</p><p>Agility 100/250/500/500</p><p>Intelligence 250/500/750/1000</p><p>Perception 250/500/750/1000</p><p>Willpower 500/750/1000/2500</p><p>Fellowship 100/250/500/750</p><p></p><p></p><p>Gutter scum XP 0 - 499</p><p>Advance Cost/Type/Prerequisite</p><p>Awareness+10 100 /S/Awareness</p><p>Barter 100 /S/-</p><p>Charm 100 /S/-</p><p>Deceive 100 /S/-</p><p>Dodge 100 /S/-</p><p>Swim 100 /S/-</p><p>Ambidextrous 100 /T/ Ag 30</p><p>Unremarkable 100 /T/-</p><p>Primitive weapon/Bladed 100 /T/-</p><p>Primitive weapon/Blunt 100 /T/-</p><p>Primitive weapon/Thrown 100 /T/-</p><p>Sound Constitution* 100 /T/-</p><p></p><p>*You may take this Talent up to twice this rank.</p><p></p><p>Outcast XP 500 - 999</p><p>Ciphers (Underworld) 100 /S/-</p><p>Climb 100 /S/-</p><p>Common lore (Underworld) 100 /S/-</p><p>Concealment 100 /S/-</p><p>Inquiry 100 /S/-</p><p>Navigation (Surface)100 /S/-</p><p>Secret tongue (Gutter) 100 /S/-</p><p>Security 100 /S/-</p><p>Sleight of hand 100 /S/-</p><p>Survival 100 /S/-</p><p>Swim +10 100 /S/Swim</p><p>Heightened sense (sight) 100 /T/-</p><p>Light sleeper 100 /T/ Per 30</p><p>Peer (Underworld) 100 /T/ Fel 30</p><p>Quick Draw 100 /T/-</p><p>Sound Constitution 100 /T/-</p><p>Deceive+10 200/S/-</p></blockquote><p></p>
[QUOTE="muggie2, post: 5729159, member: 6681636"] Religion is central to my character! I never miss an opportunity to visit places of worship. (Offering plates make a wonderful source of funds, and the truly religious are so marvellously naive. Can I offer you a holy relic at a price that you can afford?) Contact with the old tribe? Not much contact, but as a tribesman made good in the city of ancient foes, he stays in touch, if only to have a bolthole in case. If an elder asked him to perform a service, he would be happy to. For a favor, of course. A favor owed by an elder is a valuable asset. I can whip up an attempt at the class - feel free to accept it, reject it or modify it whenever you get time. :-) Rogue class Starting skills: Speak language (Low Gothic), Awareness, Barter Choose two of: Blather, Charm, Deceive, Dodge Starting talents: Primitive weapon/Blade or Primitive weapon/Blunt, Ambidextrous or Unremarkable Characteristic Advances (+5/rank) Characteristic Simple/Intermediate/Trained/Expert WS 250/500/750/1000 BS 100/250/500/750 Strength 500/750/1000/2500 Toughness 250/500/750/1000 Agility 100/250/500/500 Intelligence 250/500/750/1000 Perception 250/500/750/1000 Willpower 500/750/1000/2500 Fellowship 100/250/500/750 Gutter scum XP 0 - 499 Advance Cost/Type/Prerequisite Awareness+10 100 /S/Awareness Barter 100 /S/- Charm 100 /S/- Deceive 100 /S/- Dodge 100 /S/- Swim 100 /S/- Ambidextrous 100 /T/ Ag 30 Unremarkable 100 /T/- Primitive weapon/Bladed 100 /T/- Primitive weapon/Blunt 100 /T/- Primitive weapon/Thrown 100 /T/- Sound Constitution* 100 /T/- *You may take this Talent up to twice this rank. Outcast XP 500 - 999 Ciphers (Underworld) 100 /S/- Climb 100 /S/- Common lore (Underworld) 100 /S/- Concealment 100 /S/- Inquiry 100 /S/- Navigation (Surface)100 /S/- Secret tongue (Gutter) 100 /S/- Security 100 /S/- Sleight of hand 100 /S/- Survival 100 /S/- Swim +10 100 /S/Swim Heightened sense (sight) 100 /T/- Light sleeper 100 /T/ Per 30 Peer (Underworld) 100 /T/ Fel 30 Quick Draw 100 /T/- Sound Constitution 100 /T/- Deceive+10 200/S/- [/QUOTE]
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