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The Great D&D Schism: The End of an age and the scattering of gamers
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<blockquote data-quote="Ahnehnois" data-source="post: 6249811" data-attributes="member: 17106"><p>[MENTION=91777]Dungeoneer[/MENTION]</p><p>I mostly kind with that (i.e. that diversity is good), but I do think that for when you don't have a trusted established group, a common language and set of experiences is awfully useful. I have the group I want now, but the thing that concerns me is if I'm ever in the market again, will I have to teach players from scratch or even get them to unlearn other things they've learned just so we can get on the same page.</p><p></p><p>It's also helpful for the quality of that one dominant system if everyone's playing it and they're getting feedback and using it.</p><p></p><p>And lastly, it's always a problem when you're talking to someone who isn't in the hobby and you have to explain to them what is and isn't D&D, or why if they want to join they have to buy some old out of print book, etc. That goes above and beyond variety because you have to explain a value judgment to someone who doesn't understand it, and it doesn't cast our hobby in the best light.</p><p></p><p>But there are definitely some good things about the increased variety. I wish we could have had that without all the other stuff.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6249811, member: 17106"] [MENTION=91777]Dungeoneer[/MENTION] I mostly kind with that (i.e. that diversity is good), but I do think that for when you don't have a trusted established group, a common language and set of experiences is awfully useful. I have the group I want now, but the thing that concerns me is if I'm ever in the market again, will I have to teach players from scratch or even get them to unlearn other things they've learned just so we can get on the same page. It's also helpful for the quality of that one dominant system if everyone's playing it and they're getting feedback and using it. And lastly, it's always a problem when you're talking to someone who isn't in the hobby and you have to explain to them what is and isn't D&D, or why if they want to join they have to buy some old out of print book, etc. That goes above and beyond variety because you have to explain a value judgment to someone who doesn't understand it, and it doesn't cast our hobby in the best light. But there are definitely some good things about the increased variety. I wish we could have had that without all the other stuff. [/QUOTE]
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The Great D&D Schism: The End of an age and the scattering of gamers
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