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*Pathfinder & Starfinder
The Great D&D Schism: The End of an age and the scattering of gamers
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<blockquote data-quote="Umbran" data-source="post: 6249854" data-attributes="member: 177"><p>If you only started gaming in 1998, then there's a couple of decades of history you missed. For Example, White Wolf's classic Word Of Darkness was released in 1991, and oh, my goodness the flames between WoD players and D&D players! Messageboards were not quite the thing then they were at the release of 4e, but the vitriol was quite remarkable. </p><p></p><p>There's strong argument that this division led to the development of the "Threefold Model" in 1997-1998, and this to Ron Edwards and The Forge. And oh, goodness, how nasty people were to each other over that!</p><p></p><p>So, really, there was lots and lots of debate before 4e came out. Some of it quite unpleasant and factionalized.</p><p></p><p></p><p></p><p>See above - gamers really haven't had the "all on the same page" on gaming since the early 1990s, if not earlier. </p><p></p><p></p><p></p><p>Note that, as you've described it, "this schism" is defined by how you don't like the games others are talking about, and you don't like what is on the shelves. The schism amounts to, "a lot of people like things I don't like".</p><p></p><p>Step back from how you could fix that. *Should* you want to fix the fact that there's diverse desires among gamers? Why on Earth should we have everyone liking the same things you do?</p></blockquote><p></p>
[QUOTE="Umbran, post: 6249854, member: 177"] If you only started gaming in 1998, then there's a couple of decades of history you missed. For Example, White Wolf's classic Word Of Darkness was released in 1991, and oh, my goodness the flames between WoD players and D&D players! Messageboards were not quite the thing then they were at the release of 4e, but the vitriol was quite remarkable. There's strong argument that this division led to the development of the "Threefold Model" in 1997-1998, and this to Ron Edwards and The Forge. And oh, goodness, how nasty people were to each other over that! So, really, there was lots and lots of debate before 4e came out. Some of it quite unpleasant and factionalized. See above - gamers really haven't had the "all on the same page" on gaming since the early 1990s, if not earlier. Note that, as you've described it, "this schism" is defined by how you don't like the games others are talking about, and you don't like what is on the shelves. The schism amounts to, "a lot of people like things I don't like". Step back from how you could fix that. *Should* you want to fix the fact that there's diverse desires among gamers? Why on Earth should we have everyone liking the same things you do? [/QUOTE]
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The Great D&D Schism: The End of an age and the scattering of gamers
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