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*Pathfinder & Starfinder
The Great D&D Schism: The End of an age and the scattering of gamers
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<blockquote data-quote="billd91" data-source="post: 6250770" data-attributes="member: 3400"><p>Well, there are a lot of factors that will determine whether a GM will allow any of those things or 3.5 materials in their game. For example, I've got PDFs of all of the Pathfinder books on my iPad and a couple of apps to make finding and looking up rules easier. Those two issues alone make me far less willing to incorporate 3.5 materials in the PF games I run. I don't really want to have to lug print versions of 3.5 books around to run PF when I can just tote my iPad around for that. Plus, I don't like the warlock, so he's not going to make it into a game anyway.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p></p><p>That is unfortunate and probably more damning of the table she sat down at than anything else. Any group using ridicule to drive a new player from the game is a black mark on the hobby.</p><p></p><p>That said, what D&D did she have experience with? If she just played 4e or just 1e/2e, I can see not understanding the rules of a 3e-based game. But if she was experienced with 3e, the rules they were using should have been pretty recognizable and she should have done just fine with a little guidance of the experienced players at the table explaining the newer subsystems added to the main chassis. Too bad none of them were adult enough to do that...</p><p></p><p>EDIT: Actually scratch that, these are RPGs. She should have been able to do fine with <strong>any RPG</strong>, even being completely cold on the rules, with a little guidance from the players at the table. (Caveats would apply to particularly advanced scenarios that might require really in-depth knowledge of the rules - and, let's face it, those are comparatively rare, particularly at cons.)</p></blockquote><p></p>
[QUOTE="billd91, post: 6250770, member: 3400"] Well, there are a lot of factors that will determine whether a GM will allow any of those things or 3.5 materials in their game. For example, I've got PDFs of all of the Pathfinder books on my iPad and a couple of apps to make finding and looking up rules easier. Those two issues alone make me far less willing to incorporate 3.5 materials in the PF games I run. I don't really want to have to lug print versions of 3.5 books around to run PF when I can just tote my iPad around for that. Plus, I don't like the warlock, so he's not going to make it into a game anyway.:p That is unfortunate and probably more damning of the table she sat down at than anything else. Any group using ridicule to drive a new player from the game is a black mark on the hobby. That said, what D&D did she have experience with? If she just played 4e or just 1e/2e, I can see not understanding the rules of a 3e-based game. But if she was experienced with 3e, the rules they were using should have been pretty recognizable and she should have done just fine with a little guidance of the experienced players at the table explaining the newer subsystems added to the main chassis. Too bad none of them were adult enough to do that... EDIT: Actually scratch that, these are RPGs. She should have been able to do fine with [b]any RPG[/b], even being completely cold on the rules, with a little guidance from the players at the table. (Caveats would apply to particularly advanced scenarios that might require really in-depth knowledge of the rules - and, let's face it, those are comparatively rare, particularly at cons.) [/QUOTE]
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