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The Great D&D Schism: The End of an age and the scattering of gamers
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<blockquote data-quote="Desdichado" data-source="post: 6251432" data-attributes="member: 2205"><p>I tend to agree with this. Whatever it was that held together D&D's dominance for so long was somewhat artificial; or at least, not based on anything inherent in the game itself. People theorize from time to time about the effect of levels, or archetypes, or whatever, but I don't buy it. I think it was inertia and the much bally-hooed "network externalities."</p><p></p><p>The "schism" such as it was, just accelerated a process that was happening anyway, and gave more credible options to people who like the concept of RPGs but not necessarily of D&D, and yet who wanted to have options that they could actually concievably recruit players to play. </p><p></p><p>I think White Wolf showed in the 90s that such a concept was possible. The OGL and schism between, particularly 4e and Pathfinder, was a rather predictable outcome based on the same concept.</p><p></p><p>Now that it's been done, and seen, and the public perception has caught up to reality about the suitability of alternatives to D&D, I think the RPG base will continue to find new homes with other games at a higher rate than in the past. This isn't necessarily great news for WotC or D&D specifically, but it is, generally, good news for gamers.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 6251432, member: 2205"] I tend to agree with this. Whatever it was that held together D&D's dominance for so long was somewhat artificial; or at least, not based on anything inherent in the game itself. People theorize from time to time about the effect of levels, or archetypes, or whatever, but I don't buy it. I think it was inertia and the much bally-hooed "network externalities." The "schism" such as it was, just accelerated a process that was happening anyway, and gave more credible options to people who like the concept of RPGs but not necessarily of D&D, and yet who wanted to have options that they could actually concievably recruit players to play. I think White Wolf showed in the 90s that such a concept was possible. The OGL and schism between, particularly 4e and Pathfinder, was a rather predictable outcome based on the same concept. Now that it's been done, and seen, and the public perception has caught up to reality about the suitability of alternatives to D&D, I think the RPG base will continue to find new homes with other games at a higher rate than in the past. This isn't necessarily great news for WotC or D&D specifically, but it is, generally, good news for gamers. [/QUOTE]
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The Great D&D Schism: The End of an age and the scattering of gamers
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