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General Tabletop Discussion
*Pathfinder & Starfinder
The Great D&D Schism: The End of an age and the scattering of gamers
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<blockquote data-quote="tomBitonti" data-source="post: 6252546" data-attributes="member: 13107"><p>I'm interested in exploring the differences in our perspectives.</p><p></p><p>Lots of possible explanations, but let me start instead with my basic reactions to 4E materials. I found myself unable to read most 4E published material, as I have and continue to do often with other material. I used to read through Dungeon adventures, and although I found many to be oddly build and unusable (to me), I usually was able to enjoy reading them, and able to gather some useful concepts from most. That would be, a short story line or plot, plus NPC and monster characterizations and motivations, and I could often tie the adventure to a larger context. I really didn't get that from the 4E publications, and I've tried reading quite a few.</p><p></p><p>I'm comparing the material not just against earlier (1E, 2E, 3E) materiel, but also against Pathfinder and Fantasy Flight Games. Fantasy Flight has several RPGs build around the WarHammer 40K universe. Especially compared with Pathfinder and Fantasy Flight, the 4E publications shine a very pale light.</p><p></p><p>As a strange example which is prompted by my subconscious, I'm reminded about the set of sketches that are in the 2E Return to the Tomb of Horrors boxed set, which shows images of a party making their way through the adventure locales. The first sketch has a full group, and the last sketch shows the few survivors toasting to their lost companions. The panels in-between show scenes from the adventure, including the deaths of party members, and including a scene from the final battle.</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6252546, member: 13107"] I'm interested in exploring the differences in our perspectives. Lots of possible explanations, but let me start instead with my basic reactions to 4E materials. I found myself unable to read most 4E published material, as I have and continue to do often with other material. I used to read through Dungeon adventures, and although I found many to be oddly build and unusable (to me), I usually was able to enjoy reading them, and able to gather some useful concepts from most. That would be, a short story line or plot, plus NPC and monster characterizations and motivations, and I could often tie the adventure to a larger context. I really didn't get that from the 4E publications, and I've tried reading quite a few. I'm comparing the material not just against earlier (1E, 2E, 3E) materiel, but also against Pathfinder and Fantasy Flight Games. Fantasy Flight has several RPGs build around the WarHammer 40K universe. Especially compared with Pathfinder and Fantasy Flight, the 4E publications shine a very pale light. As a strange example which is prompted by my subconscious, I'm reminded about the set of sketches that are in the 2E Return to the Tomb of Horrors boxed set, which shows images of a party making their way through the adventure locales. The first sketch has a full group, and the last sketch shows the few survivors toasting to their lost companions. The panels in-between show scenes from the adventure, including the deaths of party members, and including a scene from the final battle. Thx! TomB [/QUOTE]
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Community
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The Great D&D Schism: The End of an age and the scattering of gamers
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