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The Great D&D Schism: The End of an age and the scattering of gamers
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<blockquote data-quote="pemerton" data-source="post: 6255432" data-attributes="member: 42582"><p>I GM 4e and I need my monster descriptions and the Essentials Compendium. My players need their PC sheets. (Not the DDI ones, which are crap. We have home-made ones.)</p><p></p><p>Not meaning to disrespect other editions (and certainly not 3E, which I have little experience with), but 4e is mechanically much, much tighter - including in its action economy. It's one of the most striking features of the edition, I think (whether or not one likes it, and I think differing responses to this tightness help explain some of that like/dislike).</p><p></p><p>I think it's natural that it then encourages the same sort of tightness or attempt at precision from players. Cetainy in my case I find most of my players, each turn, cycle through a mental "checklist" that includes possible minor actions.</p><p></p><p>It can be frustrating for those who don't know their characters well enough, and so dither at that point. Because most minors don't affect monsters/NPCs, but are self or ally buffs/heals, I tend to move on as GM and let them resolve any minor action on their own. If I need to know about it, they can let me know!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6255432, member: 42582"] I GM 4e and I need my monster descriptions and the Essentials Compendium. My players need their PC sheets. (Not the DDI ones, which are crap. We have home-made ones.) Not meaning to disrespect other editions (and certainly not 3E, which I have little experience with), but 4e is mechanically much, much tighter - including in its action economy. It's one of the most striking features of the edition, I think (whether or not one likes it, and I think differing responses to this tightness help explain some of that like/dislike). I think it's natural that it then encourages the same sort of tightness or attempt at precision from players. Cetainy in my case I find most of my players, each turn, cycle through a mental "checklist" that includes possible minor actions. It can be frustrating for those who don't know their characters well enough, and so dither at that point. Because most minors don't affect monsters/NPCs, but are self or ally buffs/heals, I tend to move on as GM and let them resolve any minor action on their own. If I need to know about it, they can let me know! [/QUOTE]
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The Great D&D Schism: The End of an age and the scattering of gamers
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