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The Great D&D Schism: The End of an age and the scattering of gamers
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<blockquote data-quote="DMZ2112" data-source="post: 6259722" data-attributes="member: 78752"><p>The bad publicity D&D raked in from the Egbert incident and similar urban legends that cropped up throughout the decade were a classic example of the old chestnut that there is no such thing as bad publicity. The game was everywhere, and if you were into that sort of thing or had friends who were, you knew about it and may even have played it. It had a Saturday morning cartoon! Action figures! You could buy modules in Toys R Us and KB Toys! That doesn't just /happen/.</p><p></p><p>Granted, if you still lived with your parents, and in a conservative community, that's another story, but Gary and Dave were in their 30s when they created D&D. Middle- and high-schoolers are only a part of the demographic of the game, and not one with a lot of liquid cash, if you catch my drift.</p><p></p><p>My experience was much different. I started playing in 1985 at the age of 7. My parents were too protective to let me cross the street at the top of our suburban cul-de-sac without a chaperone, but they let me play D&D and later allowed it to utterly consume my attention. My father railed against my love of video games but never felt D&D was more than a silly board game. It never affected my grades (neither did video games), although I did leave Christianity because of it so I suppose I'm not a great poster child.</p><p></p><p>The 2000s were fantastic for D&D, no doubt. The game was accessible and modern, and still enjoyed moderately good exposure. But the 2000s were not a time when the game had true /cultural meme status/, and it is unlikely D&D will ever be that popular again. Someone would quite literally have to die (or at least be presumed dead).</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6259722, member: 78752"] The bad publicity D&D raked in from the Egbert incident and similar urban legends that cropped up throughout the decade were a classic example of the old chestnut that there is no such thing as bad publicity. The game was everywhere, and if you were into that sort of thing or had friends who were, you knew about it and may even have played it. It had a Saturday morning cartoon! Action figures! You could buy modules in Toys R Us and KB Toys! That doesn't just /happen/. Granted, if you still lived with your parents, and in a conservative community, that's another story, but Gary and Dave were in their 30s when they created D&D. Middle- and high-schoolers are only a part of the demographic of the game, and not one with a lot of liquid cash, if you catch my drift. My experience was much different. I started playing in 1985 at the age of 7. My parents were too protective to let me cross the street at the top of our suburban cul-de-sac without a chaperone, but they let me play D&D and later allowed it to utterly consume my attention. My father railed against my love of video games but never felt D&D was more than a silly board game. It never affected my grades (neither did video games), although I did leave Christianity because of it so I suppose I'm not a great poster child. The 2000s were fantastic for D&D, no doubt. The game was accessible and modern, and still enjoyed moderately good exposure. But the 2000s were not a time when the game had true /cultural meme status/, and it is unlikely D&D will ever be that popular again. Someone would quite literally have to die (or at least be presumed dead). [/QUOTE]
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The Great D&D Schism: The End of an age and the scattering of gamers
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