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<blockquote data-quote="Johnny Angel" data-source="post: 3033666" data-attributes="member: 13334"><p>My own kitbash uses the <a href="http://www.rpgnow.com/product_info.php?products_id=1255&" target="_blank">Star*Drive Campaign Setting</a> with d20 Modern/Future rules, <a href="http://www.rpgnow.com/product_info.php?products_id=5937&" target="_blank">Blood & Space 2</a>, <a href="http://www.rpgnow.com/product_info.php?products_id=4350&" target="_blank">Dawning Star</a> for both rules and for prepared adventure scenarios, a d20-ized version of the old Alternity <a href="http://alternityrpg.net/books.php?bookid=45" target="_blank">Warships</a> rules, the <a href="http://www.rpgnow.com/product_info.php?products_id=1512&" target="_blank">Modern</a> and <a href="http://www.rpgnow.com/product_info.php?products_id=5311&src=TGMFOOT" target="_blank">Future</a> Player's Companions. So far, it's been just swell.</p><p></p><p>But you probably don't want to have to make a major investment in money and time before you can even get your game started, so I would recommend Dawning Star Operation Quick Launch as the place to begin. There you've got your setting, your supplemental Feats and Talents list, and your gearlist, and at least three adventures ready to play -- the one in the back of the book, a free one on the web and <a href="http://www.rpgnow.com/product_info.php?products_id=5233&" target="_blank">another one</a> available for purchase. If I weren't so hung up on Star*Drive, I would probably have gone this route. Dawning Star has the major attraction of being "ready to play" in addition to being a useful addition to your kitbash. The flavor of the game, at least as of Operation Quick Launch, is highly western-like though there are run-ins with PL WTF pre-cursor alien tech. It also has rules for running a Bush Pilot game like in <a href="http://www.imdb.com/title/tt0083488/" target="_blank">Tales of the Gold Monkey</a>, a short-lived series that was ultimately less successful than the <a href="http://www.imdb.com/title/tt0098924/" target="_blank">Disney cartoon</a> that ripped it off. I suspect Dawning Star would be a good fit for some of the Thrilling Tales pulp-style modules, though that would take some adaptation.</p><p></p><p>There is now at least one adventure out for <a href="http://www.rpgnow.com/product_info.php?products_id=3732&" target="_blank">Prometheus Rising</a>, the setting that goes with the Blood & Space rules -- <a href="http://www.rpgnow.com/product_info.php?products_id=7485&" target="_blank">Powder Keg</a>. That setting has something of the old Buck Rogers XXVc feel to it -- it involves a number of genetically modified races and is centered in our solar system. You take that setting, and with a little work I'll bet you can fit those old Buck Rogers modules to it.</p></blockquote><p></p>
[QUOTE="Johnny Angel, post: 3033666, member: 13334"] My own kitbash uses the [url="http://www.rpgnow.com/product_info.php?products_id=1255&"]Star*Drive Campaign Setting[/url] with d20 Modern/Future rules, [url="http://www.rpgnow.com/product_info.php?products_id=5937&"]Blood & Space 2[/url], [url="http://www.rpgnow.com/product_info.php?products_id=4350&"]Dawning Star[/url] for both rules and for prepared adventure scenarios, a d20-ized version of the old Alternity [url="http://alternityrpg.net/books.php?bookid=45"]Warships[/url] rules, the [url="http://www.rpgnow.com/product_info.php?products_id=1512&"]Modern[/url] and [url="http://www.rpgnow.com/product_info.php?products_id=5311&src=TGMFOOT"]Future[/url] Player's Companions. So far, it's been just swell. But you probably don't want to have to make a major investment in money and time before you can even get your game started, so I would recommend Dawning Star Operation Quick Launch as the place to begin. There you've got your setting, your supplemental Feats and Talents list, and your gearlist, and at least three adventures ready to play -- the one in the back of the book, a free one on the web and [url="http://www.rpgnow.com/product_info.php?products_id=5233&"]another one[/url] available for purchase. If I weren't so hung up on Star*Drive, I would probably have gone this route. Dawning Star has the major attraction of being "ready to play" in addition to being a useful addition to your kitbash. The flavor of the game, at least as of Operation Quick Launch, is highly western-like though there are run-ins with PL WTF pre-cursor alien tech. It also has rules for running a Bush Pilot game like in [url="http://www.imdb.com/title/tt0083488/"]Tales of the Gold Monkey[/url], a short-lived series that was ultimately less successful than the [url="http://www.imdb.com/title/tt0098924/"]Disney cartoon[/url] that ripped it off. I suspect Dawning Star would be a good fit for some of the Thrilling Tales pulp-style modules, though that would take some adaptation. There is now at least one adventure out for [url="http://www.rpgnow.com/product_info.php?products_id=3732&"]Prometheus Rising[/url], the setting that goes with the Blood & Space rules -- [url="http://www.rpgnow.com/product_info.php?products_id=7485&"]Powder Keg[/url]. That setting has something of the old Buck Rogers XXVc feel to it -- it involves a number of genetically modified races and is centered in our solar system. You take that setting, and with a little work I'll bet you can fit those old Buck Rogers modules to it. [/QUOTE]
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