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The great d20 sci-fi bakeoff
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<blockquote data-quote="Morgenstern" data-source="post: 3035544" data-attributes="member: 5485"><p>'Colony worlds' outside the Sol system then? What kind of terraforming tech are these people capable of? Kim Stanley Robinson's Red/Green/Blue Mars trilogy might make for some excelent firm sci-fi reading on colonizing hostile worlds. What happens when someone foots the bill and expects to reap the rewards... I think the most stunning bit of engineering proposed was the construction of a giant fresnel lens between Mars and the sun that inceased the solar infall on Mars to warm it up - it also made the Sun appear to be about the same size in Mars' sky as it appears on Earth - all accomplished with orbital manufacturing techniques and some captured asteroids for mass.</p><p></p><p>Will you allow beanstalks in your setting? Planetary gravity wells are no joke. Can ships land with ease or is it expected to park in orbit and catch an elevator down/up on the developed worlds?</p><p></p><p>10's, 100's, or 10's of thoudsands of habitats in orbit around Earth and in the lunar lagrange points? Finite and fragile habitats can give a real sci-fi feel to an otherwise standard adventure. Please refrain from using heavy melter-beams... There's hard vacuum on the otherside of that observation glass...</p><p></p><p>One world govenrments, mixed country sizes, or highly baulkanized worlds? Star Trek and Star Wars tend to offer huge, monolithic governments for simplicity of recognition (not a trival benefit in storytelling) but you may want to mix in a little cultural complexity. Your players set down on a Maori-colonized world... Anyone know the local lingo?</p><p></p><p>A few of these things lead to crunch, but they'll give me more of an idea where to focus it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p></p><p>So far I haven't seen any archetypes that have spawned new <u>base</u> classes. I'm expecting 4-ish Expert classes at this point (and a master class for each of the major govenrments). The ace pilot that will come out in World on Fire is a good fit for many settings, and the Gramaton Cleric available now in the free conversion material may fit some settings (gun-fu badass is usually a pretty welcome option amongst players and can make a very memmorable heavy to use against them...). I'm looking at a sort of intuitive AI trainer/handler as a possible Hacker- or Wheelamn-favoring new expert class.</p><p></p><p>Also, I have some finished ship stat blocks that will plug right into the existing Spycraft vehicle rules (including chases and vehicle combat). These are all drawn from movies and TV with the serial numbers slightly smudged out. If you have any other candidates you'd like, let me know and I'll see if I can cobble together some stats (the ship construction rules could use additional testing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" />).</p><p></p><p><a href="http://www.crafty-games.com/dnn/Community/Forum/tabid/61/forumid/8/postid/2164/view/topic/Default.aspx" target="_blank">http://www.crafty-games.com/dnn/Community/Forum/tabid/61/forumid/8/postid/2164/view/topic/Default.aspx</a></p></blockquote><p></p>
[QUOTE="Morgenstern, post: 3035544, member: 5485"] 'Colony worlds' outside the Sol system then? What kind of terraforming tech are these people capable of? Kim Stanley Robinson's Red/Green/Blue Mars trilogy might make for some excelent firm sci-fi reading on colonizing hostile worlds. What happens when someone foots the bill and expects to reap the rewards... I think the most stunning bit of engineering proposed was the construction of a giant fresnel lens between Mars and the sun that inceased the solar infall on Mars to warm it up - it also made the Sun appear to be about the same size in Mars' sky as it appears on Earth - all accomplished with orbital manufacturing techniques and some captured asteroids for mass. Will you allow beanstalks in your setting? Planetary gravity wells are no joke. Can ships land with ease or is it expected to park in orbit and catch an elevator down/up on the developed worlds? 10's, 100's, or 10's of thoudsands of habitats in orbit around Earth and in the lunar lagrange points? Finite and fragile habitats can give a real sci-fi feel to an otherwise standard adventure. Please refrain from using heavy melter-beams... There's hard vacuum on the otherside of that observation glass... One world govenrments, mixed country sizes, or highly baulkanized worlds? Star Trek and Star Wars tend to offer huge, monolithic governments for simplicity of recognition (not a trival benefit in storytelling) but you may want to mix in a little cultural complexity. Your players set down on a Maori-colonized world... Anyone know the local lingo? A few of these things lead to crunch, but they'll give me more of an idea where to focus it :). So far I haven't seen any archetypes that have spawned new [U]base[/U] classes. I'm expecting 4-ish Expert classes at this point (and a master class for each of the major govenrments). The ace pilot that will come out in World on Fire is a good fit for many settings, and the Gramaton Cleric available now in the free conversion material may fit some settings (gun-fu badass is usually a pretty welcome option amongst players and can make a very memmorable heavy to use against them...). I'm looking at a sort of intuitive AI trainer/handler as a possible Hacker- or Wheelamn-favoring new expert class. Also, I have some finished ship stat blocks that will plug right into the existing Spycraft vehicle rules (including chases and vehicle combat). These are all drawn from movies and TV with the serial numbers slightly smudged out. If you have any other candidates you'd like, let me know and I'll see if I can cobble together some stats (the ship construction rules could use additional testing :)). [url]http://www.crafty-games.com/dnn/Community/Forum/tabid/61/forumid/8/postid/2164/view/topic/Default.aspx[/url] [/QUOTE]
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