Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The great modrons march
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6320875" data-attributes="member: 20323"><p>[MENTION=6775160]wwanno[/MENTION]</p><p>I'd be a little wary of the plot device you mentioned where their prime good has no value in Sigil. First, that directly contradicts the source material (gold is gold, cutter!). Second, it is hardly motive to stick around on the planes. After all, they've just made it thru Baator! They're probably eager to return home! What keeps them in Sigil? Maybe the portal back home is locked, cycles every year, or requires an exceedingly rare component (all opportunities to tie into the GMM)? And, from a Player's perspective, it might be nice if you let them know up front that this will be a planar campaign, just so they aren't fighting you tooth & nail the whole time trying to get back home.</p><p></p><p>The Great Modron March, like most of the 2e adventures, while it has a great premise, suffers from railroading. One of the best changes you can make to that adventure is to give the players a choice about which adventure sites to visit and how to resolve the situations they encounter. Also, GMM is meant to lead directly into Dead Gods and facing Orcus, so if you plan to do the 2 together, definitely incorporate more hints about Orcus in GMM. </p><p></p><p>As far as reasons to get involved after delivering the magic book to Heiron in Automata, the whole idea of camp followers for the GMM is kind of bizarre and without any real point. GMM's "The Unswerving Path" assumes the PCs are drawn to investigating by their factions. However, you said your players will be running primes... Maybe hint that the modrons might have a way for the PCs to return home? Or from the start allude to the fact that this is an abnormal Great Modron March and their prime home world is on the modrons' path.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6320875, member: 20323"] [MENTION=6775160]wwanno[/MENTION] I'd be a little wary of the plot device you mentioned where their prime good has no value in Sigil. First, that directly contradicts the source material (gold is gold, cutter!). Second, it is hardly motive to stick around on the planes. After all, they've just made it thru Baator! They're probably eager to return home! What keeps them in Sigil? Maybe the portal back home is locked, cycles every year, or requires an exceedingly rare component (all opportunities to tie into the GMM)? And, from a Player's perspective, it might be nice if you let them know up front that this will be a planar campaign, just so they aren't fighting you tooth & nail the whole time trying to get back home. The Great Modron March, like most of the 2e adventures, while it has a great premise, suffers from railroading. One of the best changes you can make to that adventure is to give the players a choice about which adventure sites to visit and how to resolve the situations they encounter. Also, GMM is meant to lead directly into Dead Gods and facing Orcus, so if you plan to do the 2 together, definitely incorporate more hints about Orcus in GMM. As far as reasons to get involved after delivering the magic book to Heiron in Automata, the whole idea of camp followers for the GMM is kind of bizarre and without any real point. GMM's "The Unswerving Path" assumes the PCs are drawn to investigating by their factions. However, you said your players will be running primes... Maybe hint that the modrons might have a way for the PCs to return home? Or from the start allude to the fact that this is an abnormal Great Modron March and their prime home world is on the modrons' path. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The great modrons march
Top